Cooldown:0 seconds Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
Rank Up:
Damage Reduction 40%
Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage.
Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Druid skill
Storm Strike
Generate Spirit:15 Lucky Hit Chance: 25% Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .
Rank Up:
Damage 20%
Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Wild Storm Strike: Storm Strike chains to [2] additional targets.
Druid skill
Debilitating Roar
Cooldown: 0 seconds Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Rank Up:
Cooldown 0 seconds
Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% of your Maximum Life (Max(1,0.22)).
Preserving Debilitating Roar: Debilitating Roar also Heals you for 4% of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.
Innate Debilitating Roar: Debilitating Roar also Slows enemies by 65% for its duration.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 10% Damage 30%
Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Druid skill
Grizzly Rage
Cooldown: 0 seconds Shapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction{/if}. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by 50% for 6 seconds.
Prime Grizzly Rage: Grizzly Rage makes you Unstoppable for 6 seconds.
Supreme Grizzly Rage: Gain 8% of your Maximum Life (Max(1,0.08)) as Fortify per second while Grizzly Rage is active.
Druid skill
Lacerate
Cooldown:0 seconds Lucky Hit Chance: 7% Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Prime Lacerate: Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life ([PlayerHealthMax() * 0.05]).
Supreme Lacerate: Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Necromancer skill
Reap
Generate Essence:4 per enemy hit Lucky Hit Chance: 16.6667% Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Rank Up:
Damage 13%
Enhanced Reap: If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
Acolyte's Reap: Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
Initiate's Reap: Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
Necromancer skill
Decrepify
Essence Cost: 10 Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.
Rank Up:
Slow 40% Damage Reduction 20%
Enhanced Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
Abhorrent Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by [1] second.
Horrid Decrepify: When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Necromancer skill
Blood Mist
Cooldown:0 seconds Lucky Hit Chance: 8.7327% Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
Rank Up:
Healing 0.5% Life Cooldown 0 seconds
Enhanced Blood Mist: Casting a Skill that Overpowers reduces the cooldown of Blood Mist by [2] seconds.
Ghastly Blood Mist: Blood Mist leaves behind a Corpse every 0.95 second.
Dreadful Blood Mist: Blood MistFortifies you for 0.5% of your Maximum Life (Max(1,0.005)) each time it hits an enemy.
Rogue skill
Dark Shroud
Cooldown:0 seconds Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Rank Up:
Damage Reduction 8%.
Enhanced Dark Shroud: Dark Shroud's shadows have a 14% chance to not be consumed.
Countering Dark Shroud: While you have at least [2] active shadows from Dark Shroud, gain +8% Critical Strike Chance.
Subverting Dark Shroud: Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
Sorcerer skill
Deep Freeze
Cooldown: 0 seconds Lucky Hit Chance: 2% Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Prime Deep Freeze: When Deep Freeze ends, gain 10% of your Base Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme Deep Freeze: When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.
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