Blood skill - Diablo 4

Blood skill

ClassSkills
Necromancer skill
Hemorrhage
Generate Essence: 9
Lucky Hit Chance: 35%
Burst an enemy's blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Rank Up:
Damage 27%

  • Enhanced Hemorrhage: After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
  • Acolyte's Hemorrhage: Hemorrhage gains an additional +20% Attack Speed while Healthy.
  • Initiate's Hemorrhage: Hemorrhage grants 1.6% of your Maximum Life (Max(1,0.016)) as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life (Max(1,1)).
Necromancer skill
Blood Surge
Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.
Rank Up:
Initial Damage 20%
Nova Damage 50%

  • Enhanced Blood Surge: Blood Surge Heals you for 3% of your Maximum Life ([PlayerHealthMax() * 0.03]) when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life ([PlayerHealthMax() * 0.03]).
  • Supernatural Blood Surge: Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% of your Maximum Life (Max(1,0.011)). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage.
  • Paranormal Blood Surge: If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Necromancer skill
Blood Lance
Essence Cost: 15
Lucky Hit Chance: 33%
Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
Rank Up:
Damage 80%

  • Enhanced Blood Lance: Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.
  • Supernatural Blood Lance: After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
  • Paranormal Blood Lance: While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.
Necromancer skill
Blood Mist
Cooldown: 0 seconds
Lucky Hit Chance: 8.7327%
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
Rank Up:
Healing 0.5% Life
Cooldown 0 seconds

  • Enhanced Blood Mist: Casting a Skill that Overpowers reduces the cooldown of Blood Mist by [2] seconds.
  • Ghastly Blood Mist: Blood Mist leaves behind a Corpse every 0.95 second.
  • Dreadful Blood Mist: Blood Mist Fortifies you for 0.5% of your Maximum Life (Max(1,0.005)) each time it hits an enemy.
Necromancer skill
Blood Wave
Cooldown: 0 seconds
Lucky Hit Chance: 20%
Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.
  • Prime Blood Wave: Blood Wave Slows enemies by 50% for 4 seconds.
  • Supreme Blood Wave: Blood Wave leaves behind 3 Blood Orbs as it travels.

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