Generate Fury:13 Lucky Hit Chance: 50% Bash the enemy with your weapon, dealing 30% damage. After bashing enemies [4] times, your next Bash will Stun for 1.25 seconds, this increases to [2] seconds if using a Two-Handed weapon.
Rank Up:
Damage 30%
Battle Bash: Increases Bash's stun duration to 1.5 seconds, or to 2 seconds if using a two-handed weapon.
Enhanced Bash: Damaging a Stunned enemy with Bash grants you 20% Maximum Life (Max(1,0.2)) as Fortify. Double this amount when using a Two-Handed weapon.
Battle Bash: Damaging a Stunned enemy with Bash generates an additional [3] Fury, or [4] Fury if using a Two-Handed weapon.
Combat Bash: After Critically Striking [4] times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Barbarian skill
Ground Stomp
Generate Fury:40 Cooldown:0 seconds Lucky Hit Chance: 33% Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 3 seconds.
Rank Up:
Damage 9.5% Cooldown 0 seconds
Enhanced Ground Stomp: Increase Ground Stomp’s duration by 1 second.
Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
Barbarian skill
Challenging Shout
Cooldown:0 seconds Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
Rank Up:
Damage Reduction 40%
Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage.
Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Barbarian skill
Kick
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 40% Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
Rank Up:
Charge Cooldown 0.25 seconds
Enhanced Kick: Damaging enemies with Kick makes them Vulnerable for 4 seconds.
Power Kick: If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
Mighty Kick: Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
Barbarian skill
Leap
Cooldown: 0 seconds Lucky Hit Chance: 66% Leap forward and then slam down, dealing 32.5% damage and Knocking Back surrounding enemies on impact.
Rank Up:
Damage 32.5% Cooldown 0 seconds
Enhanced Leap: If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
Power Leap: If Leap damages at least one enemy, gain 40 Fury.
Mighty Leap: Enemies damaged by Leap are Slowed by 70% for 5 seconds.
Barbarian skill
Charge
Cooldown: 0 seconds Lucky Hit Chance: 33% Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 25% damage and Knocking them Back.
Rank Up:
Damage 25% Cooldown 0 seconds
Enhanced Charge: Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned for 3 seconds.
Power Charge: Reduce Charge's Cooldown by 3 seconds for each enemy it Knocks Back into terrain, up to 9 seconds.
Mighty Charge: Damaging enemies with Charge makes them Vulnerable for [4] seconds.
Barbarian skill
Steel Grasp
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 25% Throw out a trio of chains that deal 23% damage and Pull In enemies.
Rank Up:
Damage 23% Charge Cooldown 0.25 seconds
Enhanced Steel Grasp: Steel Grasp also makes enemies Vulnerable for 3 seconds.
Fighter's Steel Grasp: If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
Cooldown:0 seconds Lucky Hit Chance: [24.1667% Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds. Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
Prime Iron Maelstrom: Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage.
Supreme Iron Maelstrom: Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 10% Damage 30%
Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Druid skill
Trample
Generates Spirit:40 Cooldown: 0 seconds Lucky Hit Chance: 20% Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Rank Up:
Damage 75% Terrain Impact Damage 45%
Enhanced Trample: Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
Natural Trample: Casting Trample grants 20% of your Maximum Life (Max(1,0.2)) as Fortify.
Savage Trample: Casting Trample grants 40 Spirit.
Druid skill
Boulder
Spirit Cost: 0{else}Cooldown: 0 seconds Lucky Hit Chance: 4% Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
Rank Up:
Damage 46%
Enhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If BoulderOverpowered, enemies are Stunned for 4 seconds instead.
Natural Boulder: While you have any Fortify, Boulder has +20% increased Critical Strike Chance.
Savage Boulder: Boulder's Critical Strike Chance is increased by +3% each time it deals damage.
Druid skill
Poison Creeper
Cooldown: 0 seconds Lucky Hit Chance: 28% Passive:1 |4poison creeper:poison creepers; periodically |4emerges:emerge; from the ground every 7 seconds, applying 36% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 90% damage over 2 seconds.
Rank Up:
Passive Damage 36% Active Damage 90%
Enhanced Poison Creeper: Poison Creeper's Immobilize duration is increased by 1 second.
Ferocious Poison Creeper: Poison Creeper's active Poisoning duration is increased by 3 seconds.
Brutal Poison Creeper: Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.
Druid skill
Cataclysm
Cooldown: 0 seconds Lucky Hit Chance: 63.9702% A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 77% damage.
Prime Cataclysm: Cataclysm's duration is increased by 4 seconds.
Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.
Druid skill
Petrify
Cooldown: 0 seconds Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime Petrify: Petrify's effect durations are increased by 1 second.
Supreme Petrify: Killing an enemy affected by Petrify grants 25 Spirit.
Necromancer skill
Decrepify
Essence Cost: 10 Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.
Rank Up:
Slow 40% Damage Reduction 20%
Enhanced Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
Abhorrent Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by [1] second.
Horrid Decrepify: When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Necromancer skill
Corpse Tendrils
Cooldown:0 seconds Lucky Hit Chance: 20% Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Rank Up:
Damage 20% Cooldown 0 seconds
Enhanced Corpse Tendrils: Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted Corpse Tendrils: Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
Plagued Corpse Tendrils: Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.
Necromancer skill
Blood Wave
Cooldown:0 seconds Lucky Hit Chance: 20% Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.
Prime Blood Wave: Blood Wave Slows enemies by 50% for 4 seconds.
Supreme Blood Wave: Blood Wave leaves behind 3Blood Orbs as it travels.
Rogue skill
Puncture
Generate Combo Point:1 Lucky Hit Chance: 35% Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Rank Up:
Damage 21%
Enhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary Puncture: Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Rogue skill
Smoke Grenade
Cooldown:0 seconds Throw a smoky concoction at enemies that Dazes them for 4 seconds.
Rank Up:
Daze Duration 4 seconds
Enhanced Smoke Grenade: Enemies affected by Smoke Grenade take x25% increased damage from you.
Countering Smoke Grenade: Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
Subverting Smoke Grenade: If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.
Rogue skill
Caltrops
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 25% Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds.
Rank Up:
Damage 40% Slow Amount 50%
Enhanced Caltrops: Enemies take x5% increased damage from you each second they are in Caltrops.
Disciplined Caltrops: You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Methodical Caltrops: Caltrops now deals Cold damage and Chills enemies for 25% per second.
Rogue skill
Cold Imbuement
Cooldown:0 seconds Imbue your weapons with frigid energies. Your next 2Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
Rank Up:
Chill Amount 25%
Enhanced Cold Imbuement: Lucky Hit:Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
Mixed Cold Imbuement: Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
Blended Cold Imbuement: Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Sorcerer skill
Frost Bolt
Lucky Hit Chance: 40% Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.
Rank Up:
Damage 38%
Enhanced Frost Bolt: Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.
Flickering Frost Bolt: Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Glinting Frost Bolt: Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.
Enchantment Effect: Direct damage from Skills applies up to 15%Chill.
Sorcerer skill
Arc Lash
Lucky Hit Chance: 14% Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Rank Up:
Damage 42%
Enhanced Arc Lash: If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
Flickering Arc Lash: Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.
Glinting Arc Lash: Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.
Enchantment Effect: When you use a Cooldown, enemies around you are Stunned for 0.5 seconds.
Sorcerer skill
Frozen Orb
Mana Cost:40 Lucky Hit Chance: 4% Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for 8.7%.
Rank Up:
Shards Damage 36% Explosion Damage 34%
Enhanced Frozen Orb: When cast above 40 Mana, Frozen Orb's explosion damage is increased by x45% against Elites and x30% against all other enemies.
Destructive Frozen Orb: Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
Greater Frozen Orb: Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Enchantment Effect: Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
Sorcerer skill
Frost Nova
Cooldown:0 seconds Charges:2 Charge Cooldown:24 seconds Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Rank Up:
Cooldown 0 Charge Cooldown 24
Enhanced Frost Nova: Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
Mystical Frost Nova: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Shimmering Frost Nova: Frost Nova generates 4 Mana per enemy hit.
Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Sorcerer skill
Blizzard
Mana Cost:40 Lucky Hit Chance: 33% Summon a frigid blizzard that deals 1040% damage and continually Chills enemies for 18% over 8 seconds.
Rank Up:
Damage 1040%
Enhanced Blizzard: Blizzard deals x25% increased damage to Frozen enemies.
Mage's Blizzard: When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
Wizard's Blizzard: While you have an active Blizzard, your Core Skills cost 20% less Mana.
Enchantment Effect: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Sorcerer skill
Deep Freeze
Cooldown: 0 seconds Lucky Hit Chance: 2% Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Prime Deep Freeze: When Deep Freeze ends, gain 10% of your Base Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme Deep Freeze: When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.
Diablo 4 Gold, Items, Boosting
Diablo 4 Items for Sale (6% off coupon: vhpg). Fast and Safe Diablo IV Items. 5-star service, nice discount, instant delivery.