Imbueable skill - Diablo 4

Imbueable skill

ClassSkills
Rogue skill
Rapid Fire
Energy Cost: 25
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 30% damage.

Combo Points increase damage and arrows fired:
1 Point: 33% damage, [6] arrows
2 Points: 36.75% damage, [7] arrows
3 Points: 42% damage, [8] arrows
Rank Up:
Damage 30%

  • Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow
  • Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
  • Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Rogue skill
Flurry
Energy Cost: 25
Lucky Hit Chance: 10%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each.

Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 75% damage, +15% bonus
2 Points: 90% damage, +30% bonus
3 Points: 105% damage, +45% bonus
Rank Up:
Damage 60%

  • Enhanced Flurry: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]), up to 12% Maximum Life ([PlayerHealthMax() * 0.01 * 12]) per cast.
  • Improved Flurry: If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Advanced Flurry: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Rogue skill
Barrage
Energy Cost: 30
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

Combo Points increase damage and arrows fired:
1 Point: 26.4% damage, [6] arrows
2 Points: 30.8% damage, [7] arrows
3 Points: 35.2% damage, [8] arrows
Rank Up:
Damage 22%

  • Enhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
  • Improved Barrage: Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
  • Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Rogue skill
Twisting Blades
Energy Cost: 30
Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.

Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
1 Point: 58.5% damage, +20% movement
2 Points: 72% damage, +40% movement
3 Points: 85.5% damage, +60% movement
Rank Up:
Impact damage 45%
Piercing damage 72%

  • Improved Twisting Blades: Enemies are Dazed while impaled with Twisting Blades.
  • Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
  • Enhanced Twisting Blades: Twisting Blades deals x30% increased damage when returning.
Rogue skill
Penetrating Shot
Energy Cost: 35
Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

Combo Points increase damage and improve Lucky Hit Chance:
1 Point: 91% damage, +10% chance
2 Points: 112% damage, +20% chance
3 Points: 133% damage, +30% chance
Rank Up:
Damage 70%

  • Improved Penetrating Shot: If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance.
  • Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
  • Enhanced Penetrating Shot: Penetrating Shot deals x10% increased damage per enemy it pierces.
Rogue skill
Poison Imbuement
Cooldown: 0 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100/25% of their Base damage as additional Poisoning damage over 5 seconds.
Rank Up:
Poisoning Damage 100/25%

  • Enhanced Poison Imbuement: Poison Imbuement’s Poisoning Duration is increased by 1 second.
  • Mixed Poison Imbuement: Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
  • Blended Poison Imbuement: Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.
Rogue skill
Cold Imbuement
Cooldown: 0 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
Rank Up:
Chill Amount 25%

  • Enhanced Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
  • Mixed Cold Imbuement: Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
  • Blended Cold Imbuement: Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Rogue skill
Shadow Imbuement
Cooldown: 0 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.

If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Rank Up:
Explosion Damage 40%
Expiration Damage 40%

  • Enhanced Shadow Imbuement: You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
  • Mixed Shadow Imbuement: Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
  • Blended Shadow Imbuement: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
Rogue skill
Dash
Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for 36.8% damage.
Rank Up:
Charge Cooldown 0.25 seconds
Damage 36.8%

  • Enhanced Dash: Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.
  • Disciplined Dash: Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
  • Methodical Dash: Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
Rogue skill
Shadow Step
Charges: 2
Charge Cooldown: 9 seconds
Cooldown: 0 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Rank Up:
Damage 72%

  • Enhanced Shadow Step: Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.
  • Disciplined Shadow Step: Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
  • Methodical Shadow Step: Enemies damaged by Shadow Step are Stunned for 2 seconds.
Rogue skill
Rain of Arrows
Cooldown: 0 seconds
Lucky Hit Chance: 2%
Arrows rain down over a large area 2 times, each wave dealing 100% damage.
  • Supreme Rain of Arrows: Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
  • Prime Rain of Arrows: Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.

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