Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
Barbarian skill
Rallying Cry
Generate Fury:20 Cooldown:0 seconds Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x40% for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
Rank Up:
Resource Generation Bonus x40%
Enhanced Rallying Cry: Rallying Cry grants you Unstoppable while active.
Tactical Rallying Cry: Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
Strategic Rallying Cry: Rallying Cry grants you 10% Maximum Life (Max(1,6.484)) as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life (Max(1,6.485)) as Fortify each time you take or deal direct damage.
Barbarian skill
Iron Skin
Cooldown: 0 seconds Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
Rank Up:
Barrier Absorption 50%
Enhanced Iron Skin: Iron Skin'sBarrier absorbs [0 * 100|%|] more of your Maximum Life.
Tactical Iron Skin: While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
Strategic Iron Skin: Iron Skin also grants 15% Maximum Life (0.15) as Fortify. Double this amount if cast while below 50% Life.
Barbarian skill
Challenging Shout
Cooldown:0 seconds Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
Rank Up:
Damage Reduction 40%
Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage.
Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Druid skill
Earthen Bulwark
Cooldown: 0 seconds Lucky Hit Chance: 30% Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life ({shield:BUFF_SHIELD}) in damage.
Rank Up:
Barrier Amount 45%
Enhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active.
Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% of your Maximum Life (Max(1,0.18)) as Fortify.
Druid skill
Debilitating Roar
Cooldown: 0 seconds Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Rank Up:
Cooldown 0 seconds
Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% of your Maximum Life (Max(1,0.22)).
Preserving Debilitating Roar: Debilitating Roar also Heals you for 4% of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.
Innate Debilitating Roar: Debilitating Roar also Slows enemies by 65% for its duration.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 10% Damage 30%
Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Druid skill
Blood Howl
Generate Spirit:20 Cooldown: 0 seconds Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life ([PlayerHealthMax() * 0.2]).
Rank Up:
Healing 20% Life
Enhanced Blood Howl: Kills reduce the Cooldown of Blood Howl by 1 second.
Innate Blood Howl: Blood Howl also generates 20 Spirit.
Preserving Blood Howl: Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Sorcerer skill
Flame Shield
Cooldown:0 seconds Lucky Hit Chance: 35% Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.
Rank Up:
Duration 2 Burning Damage 40%
Enhanced Flame Shield: Flame Shield grants +25% Movement Speed while active.
Mystical Flame Shield: You gain 25% Mana Cost Reduction while Flame Shield is active.
Shimmering Flame Shield: Flame Shield Heals you for 50% of your missing Life.
Enchantment Effect: Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Sorcerer skill
Frost Nova
Cooldown:0 seconds Charges:2 Charge Cooldown:24 seconds Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Rank Up:
Cooldown 0 Charge Cooldown 24
Enhanced Frost Nova: Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
Mystical Frost Nova: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Shimmering Frost Nova: Frost Nova generates 4 Mana per enemy hit.
Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Sorcerer skill
Ice Armor
Cooldown:0 seconds A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Rank Up:
Barrier Amount {shield:ICE_BARRIER}
Enhanced Ice Armor: While Ice Armor is active, your Mana Regeneration is increased by x25%.
Mystical Ice Armor: Damage against Vulnerable enemies contributes 50% more to Ice Armor'sBarrier.
Shimmering Ice Armor: Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Enchantment Effect: Upon getting hit, you have a 5% chance to apply Ice Armor.
Sorcerer skill
Teleport
Cooldown: 0 seconds Lucky Hit Chance: 65% Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
Rank Up:
Damage 25% Cooldown 0
Shimmering Teleport: After Teleporting, you gain 30% Damage Reduction for 3 seconds.
Mystical Teleport: For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
Enhanced Teleport: Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Enchantment Effect: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.
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