Defensive skill - Diablo 4

Defensive skill

ClassSkills
Barbarian skill
Ground Stomp
Generate Fury: 40
Cooldown: 0 seconds
Lucky Hit Chance: 33%
Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 3 seconds.
Rank Up:
Damage 9.5%
Cooldown 0 seconds

  • Enhanced Ground Stomp: Increase Ground Stomp’s duration by 1 second.
  • Tactical Ground Stomp: Ground Stomp generates 40 Fury.
  • Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
Barbarian skill
Rallying Cry
Generate Fury: 20
Cooldown: 0 seconds
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x40% for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
Rank Up:
Resource Generation Bonus x40%

  • Enhanced Rallying Cry: Rallying Cry grants you Unstoppable while active.
  • Tactical Rallying Cry: Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
  • Strategic Rallying Cry: Rallying Cry grants you 10% Maximum Life (Max(1,6.484)) as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life (Max(1,6.485)) as Fortify each time you take or deal direct damage.
Barbarian skill
Iron Skin
Cooldown: 0 seconds
Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
Rank Up:
Barrier Absorption 50%

  • Enhanced Iron Skin: Iron Skin's Barrier absorbs [0 * 100|%|] more of your Maximum Life.
  • Tactical Iron Skin: While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
  • Strategic Iron Skin: Iron Skin also grants 15% Maximum Life (0.15) as Fortify. Double this amount if cast while below 50% Life.
Barbarian skill
Challenging Shout
Cooldown: 0 seconds
Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
Rank Up:
Damage Reduction 40%

  • Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
  • Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage.
  • Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Druid skill
Earthen Bulwark
Cooldown: 0 seconds
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life ({shield:BUFF_SHIELD}) in damage.
Rank Up:
Barrier Amount 45%

  • Enhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active.
  • Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.
  • Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% of your Maximum Life (Max(1,0.18)) as Fortify.
Druid skill
Debilitating Roar
Cooldown: 0 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Rank Up:
Cooldown 0 seconds

  • Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% of your Maximum Life (Max(1,0.22)).
  • Preserving Debilitating Roar: Debilitating Roar also Heals you for 4% of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.
  • Innate Debilitating Roar: Debilitating Roar also Slows enemies by 65% for its duration.
Druid skill
Cyclone Armor
Cooldown: 0 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 10% Non-Physical Damage Reduction.

Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 10%
Damage 30%

  • Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
  • Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
  • Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Druid skill
Blood Howl
Generate Spirit: 20
Cooldown: 0 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life ([PlayerHealthMax() * 0.2]).
Rank Up:
Healing 20% Life

  • Enhanced Blood Howl: Kills reduce the Cooldown of Blood Howl by 1 second.
  • Innate Blood Howl: Blood Howl also generates 20 Spirit.
  • Preserving Blood Howl: Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Sorcerer skill
Flame Shield
Cooldown: 0 seconds
Lucky Hit Chance: 35%
Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.

While Flame Shield is active, you are Immune.
Rank Up:
Duration 2
Burning Damage 40%

  • Enhanced Flame Shield: Flame Shield grants +25% Movement Speed while active.
  • Mystical Flame Shield: You gain 25% Mana Cost Reduction while Flame Shield is active.
  • Shimmering Flame Shield: Flame Shield Heals you for 50% of your missing Life.

Enchantment Effect: Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Sorcerer skill
Frost Nova
Cooldown: 0 seconds
Charges: 2
Charge Cooldown: 24 seconds
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Rank Up:
Cooldown 0 Charge Cooldown 24

  • Enhanced Frost Nova: Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
  • Mystical Frost Nova: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
  • Shimmering Frost Nova: Frost Nova generates 4 Mana per enemy hit.

Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Sorcerer skill
Ice Armor
Cooldown: 0 seconds
A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Rank Up:
Barrier Amount {shield:ICE_BARRIER}

  • Enhanced Ice Armor: While Ice Armor is active, your Mana Regeneration is increased by x25%.
  • Mystical Ice Armor: Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
  • Shimmering Ice Armor: Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.

Enchantment Effect: Upon getting hit, you have a 5% chance to apply Ice Armor.
Sorcerer skill
Teleport
Cooldown: 0 seconds
Lucky Hit Chance: 65%
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
Rank Up:
Damage 25%
Cooldown 0

  • Shimmering Teleport: After Teleporting, you gain 30% Damage Reduction for 3 seconds.
  • Mystical Teleport: For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
  • Enhanced Teleport: Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.

Enchantment Effect: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.

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