Fury Cost:35 Lucky Hit Chance: 50% Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area.
Rank Up:
Damage 50%
Enhanced Hammer of the Ancients: Gain x3% more Fury for [5] seconds for each enemy damaged by Hammer of the Ancients, stacking up to [10] times.
Violent Hammer of the Ancients: After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.
Furious Hammer of the Ancients: Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it.
Barbarian skill
Rend
Fury Cost:35 Lucky Hit Chance: 33% Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage 12% Bleeding Damage 96%
Enhanced Rend: Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
Violent Rend: Rend deals x12% increased damage to Vulnerable enemies.
Furious Rend: Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
Barbarian skill
Double Swing
Fury Cost:25 Lucky Hit Chance: 30% Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
Rank Up:
Damage 50%
Enhanced Double Swing: If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
Violent Double Swing: Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.
Furious Double Swing: Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Barbarian skill
Upheaval
Fury Cost:40 Lucky Hit Chance: 25% Tear into the ground with your weapon and fling debris forward, dealing 77% damage.
Rank Up:
Damage 77%
Enhanced Upheaval: Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
Violent Upheaval: If Upheaval damages at least [2] enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Furious Upheaval: Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x12% increased damage, stacking up to 6 times.
Barbarian skill
Whirlwind
Fury Cost:25 per second Lucky Hit Chance: 20% Rapidly attack surrounding enemies for 0*100% damage.
Rank Up:
Damage 0*100%
Enhanced Whirlwind: Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
Violent Whirlwind: After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.
Furious Whirlwind: While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.
Druid skill
Pulverize
Spirit Cost:35 Lucky Hit Chance: 25% Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
Rank Up:
Damage 50%
Enhanced Pulverize: Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Primal Pulverize: Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Raging Pulverize: Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Druid skill
Tornado
Spirit Cost: 40 Lucky Hit Chance: 8% Conjure a swirling tornado that deals 35% damage.
Rank Up:
Damage 35%
Enhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Druid skill
Lightning Storm
Spirit Cost:15 per strike Lucky Hit Chance: 15% Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Rank Up:
Damage 40%
Enhanced Lightning Storm: The size of your Lightning Storm is preserved for 6 seconds after channeling.
Primal Lightning Storm: Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
Druid skill
Shred
Spirit Cost: 35 Lucky Hit Chance: 20% Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack:Deal{else}Dash towards the target and deal25% damage. 2nd Attack: Deal 35% damage. 3rd Attack: Perform a larger finishing move dealing 70% damage.
Enhanced Shred: Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) if an enemy is struck.
Primal Shred: Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
Raging Shred: Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
Necromancer skill
Bone Spear
Essence Cost:25 Lucky Hit Chance: 50% Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
Rank Up:
Damage 85%
Enhanced Bone Spear: Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
Supernatural Bone Spear: Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Paranormal Bone Spear: Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
Necromancer skill
Blight
Essence Cost: 25 Lucky Hit Chance: 40% Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 79.98% damage over 6 seconds.
Rank Up:
Impact Damage 30% Damage Over Time 79.98%
Enhanced Blight: Blight Slows enemies by 25%.
Supernatural Blight: You and your Minions deal x15% increased damage to enemies within Blight.
Paranormal Blight: Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.
Necromancer skill
Sever
Essence Cost: 20 Lucky Hit Chance: 20% A specter of you charges forward and attacks with its scythe for 66% damage then returns to you and attacks again for 21% damage.
Rank Up:
Initial Damage 66% Return Damage 21%
Enhanced Sever: Sever damages enemies along its path for 40% of its initial damage.
Supernatural Sever: Sever deals x2% increased damage for each Minion you have upon cast.
Paranormal Sever: Every 3rd cast of Sever makes enemies Vulnerable for [2] seconds.
Necromancer skill
Blood Surge
Essence Cost: 30 Lucky Hit Chance: 12% Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.
Rank Up:
Initial Damage 20% Nova Damage 50%
Enhanced Blood Surge: Blood Surge Heals you for 3% of your Maximum Life ([PlayerHealthMax() * 0.03]) when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life ([PlayerHealthMax() * 0.03]).
Supernatural Blood Surge: Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% of your Maximum Life (Max(1,0.011)). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage.
Paranormal Blood Surge: If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood SurgeOverpowers.
Necromancer skill
Blood Lance
Essence Cost:15 Lucky Hit Chance: 33% Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
Rank Up:
Damage 80%
Enhanced Blood Lance: Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.
Supernatural Blood Lance: After casting Blood Lance6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Paranormal Blood Lance: While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.
Rogue skill
Rapid Fire
Energy Cost:25 Lucky Hit Chance: 20% Rapidly fire 5 arrows, each dealing 30% damage.
Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow
Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Rogue skill
Flurry
Energy Cost:25 Lucky Hit Chance: 10% Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds. 1 Point:75% damage, +15% bonus 2 Points:90% damage, +30% bonus 3 Points:105% damage, +45% bonus
Rank Up:
Damage 60%
Enhanced Flurry: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]), up to 12% Maximum Life ([PlayerHealthMax() * 0.01 * 12]) per cast.
Improved Flurry: If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Advanced Flurry: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Rogue skill
Barrage
Energy Cost:30 Lucky Hit Chance: 16% Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Enhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
Improved Barrage: Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Rogue skill
Twisting Blades
Energy Cost:30 Lucky Hit Chance: 33% Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.
Combo Points increase damage and grant a Movement Speed bonus for 3 seconds. 1 Point:58.5% damage, +20% movement 2 Points:72% damage, +40% movement 3 Points:85.5% damage, +60% movement
Rank Up:
Impact damage 45% Piercing damage 72%
Improved Twisting Blades: Enemies are Dazed while impaled with Twisting Blades.
Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
Improved Penetrating Shot: If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance.
Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Enhanced Penetrating Shot: Penetrating Shot deals x10% increased damage per enemy it pierces.
Sorcerer skill
Fireball
Mana Cost: 35 Lucky Hit Chance: 33% Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.
Rank Up:
Damage 60%
Enhanced Fireball: Fireball's radius is increased based on distance traveled, up to 50%.
Destructive Fireball: Fireball's Critical Strike Damage is increased by +20%, increased to +30% when hitting at least 3 enemies.
Greater Fireball: Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
Enchantment Effect: When you kill an enemy, they explode in a Fireball for 50% of its damage.
Sorcerer skill
Ice Shards
Mana Cost: 30 Lucky Hit Chance: 16% Launch 5 shards that deal 25% damage each. Deals x25% increased damage to Frozen enemies.
Rank Up:
Damage 25%
Enhanced Ice Shards: Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
Destructive Ice Shards: Hitting an enemy with 5Ice Shards in a single cast makes them Vulnerable for 2 seconds.
Greater Ice Shards: While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.
Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
Sorcerer skill
Chain Lightning
Mana Cost: 35 Lucky Hit Chance: 25% Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Rank Up:
Damage 36%
Enhanced Chain Lightning: Chain Lightning gains a +3% increased Critical Strike Chance per bounce.
Destructive Chain Lightning: When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.
Greater Chain Lightning: Each time Chain Lightning bounces, it deals x5% increased damage for its duration.
Enchantment Effect: Chain Lightning forms automatically after spending 100 Mana.
Sorcerer skill
Charged Bolts
Mana Cost: 30 Lucky Hit Chance: 20% Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each.
Rank Up:
Damage 30%
Enhanced Charged Bolts: The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.
Destructive Charged Bolts: Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
Enchantment Effect: When you Stun an enemy, there's a 40% chance to release 3Charged Bolts from them.
Sorcerer skill
Incinerate
Mana Cost: [12.5] per second Lucky Hit Chance: 8.3485% Channel a beam of fire, Burning enemies for 54% damage per second. Damage per second increases over 2 seconds, up to 72.9%.
Rank Up:
Burning Damage 54% Burning Damage Maximum 72.9%
Enhanced Incinerate: While channeling Incinerate, you Burn enemies around you for 25% of the damage per second.
Destructive Incinerate: Enemies deal 25% less damage while Burning from Incinerate.
Greater Incinerate: Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 |4second.:seconds.
Enchantment Effect: Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Sorcerer skill
Frozen Orb
Mana Cost:40 Lucky Hit Chance: 4% Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for 8.7%.
Rank Up:
Shards Damage 36% Explosion Damage 34%
Enhanced Frozen Orb: When cast above 40 Mana, Frozen Orb's explosion damage is increased by x45% against Elites and x30% against all other enemies.
Destructive Frozen Orb: Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
Greater Frozen Orb: Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Enchantment Effect: Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
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