Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
Barbarian skill
Rallying Cry
Generate Fury:20 Cooldown:0 seconds Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x40% for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
Rank Up:
Resource Generation Bonus x40%
Enhanced Rallying Cry: Rallying Cry grants you Unstoppable while active.
Tactical Rallying Cry: Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
Strategic Rallying Cry: Rallying Cry grants you 10% Maximum Life (Max(1,6.484)) as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life (Max(1,6.485)) as Fortify each time you take or deal direct damage.
Barbarian skill
Iron Skin
Cooldown: 0 seconds Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
Rank Up:
Barrier Absorption 50%
Enhanced Iron Skin: Iron Skin'sBarrier absorbs [0 * 100|%|] more of your Maximum Life.
Tactical Iron Skin: While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
Strategic Iron Skin: Iron Skin also grants 15% Maximum Life (0.15) as Fortify. Double this amount if cast while below 50% Life.
Barbarian skill
Challenging Shout
Cooldown:0 seconds Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
Rank Up:
Damage Reduction 40%
Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage.
Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Barbarian skill
Kick
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 40% Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
Rank Up:
Charge Cooldown 0.25 seconds
Enhanced Kick: Damaging enemies with Kick makes them Vulnerable for 4 seconds.
Power Kick: If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
Mighty Kick: Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
Barbarian skill
War Cry
Cooldown:0 seconds Bellow a mighty war cry, increasing your damage dealt by x15% for 6.48 seconds, and Nearby allies for 3.24 seconds.
Rank Up:
Damage Bonus x15%
Enhanced War Cry: War Cry grants you Berserking for 4 seconds.
Power War Cry: If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.
Mighty War Cry: War Cry grants you 15% Maximum Life (Max(1,0.15)) as Fortify.
Barbarian skill
Leap
Cooldown: 0 seconds Lucky Hit Chance: 66% Leap forward and then slam down, dealing 32.5% damage and Knocking Back surrounding enemies on impact.
Rank Up:
Damage 32.5% Cooldown 0 seconds
Enhanced Leap: If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
Power Leap: If Leap damages at least one enemy, gain 40 Fury.
Mighty Leap: Enemies damaged by Leap are Slowed by 70% for 5 seconds.
Barbarian skill
Charge
Cooldown: 0 seconds Lucky Hit Chance: 33% Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 25% damage and Knocking them Back.
Rank Up:
Damage 25% Cooldown 0 seconds
Enhanced Charge: Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned for 3 seconds.
Power Charge: Reduce Charge's Cooldown by 3 seconds for each enemy it Knocks Back into terrain, up to 9 seconds.
Mighty Charge: Damaging enemies with Charge makes them Vulnerable for [4] seconds.
Barbarian skill
Steel Grasp
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 25% Throw out a trio of chains that deal 23% damage and Pull In enemies.
Rank Up:
Damage 23% Charge Cooldown 0.25 seconds
Enhanced Steel Grasp: Steel Grasp also makes enemies Vulnerable for 3 seconds.
Fighter's Steel Grasp: If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
Charges:2 Charge Cooldown:15 seconds Cooldown:0 seconds Lucky Hit Chance: 50% Attempt a killing strike, dealing 120% damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.
Rank Up:
Damage 120%
Enhanced Death Blow: Death Blow deals x150% increased damage to Bosses.
Fighter's Death Blow: If Death Blow damages at least one enemy, gain 20 Fury.
Warrior's Death Blow: If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Barbarian skill
Rupture
Cooldown:0 seconds Charges:2 Charge Cooldown:10 seconds Lucky Hit Chance: 50% Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x10% for every 50 Strength you have.
Current Bonus: [0 * 100|%x|]
Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
Barbarian skill
Wrath of the Berserker
Cooldown:0 seconds Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Supreme Wrath of the Berserker: While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by x25%, up to x100%.
Prime Wrath of the Berserker: While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Barbarian skill
Iron Maelstrom
Cooldown:0 seconds Lucky Hit Chance: [24.1667% Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds. Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
Prime Iron Maelstrom: Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage.
Supreme Iron Maelstrom: Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
Barbarian skill
Call of the Ancients
Cooldown:0 seconds Call upon 3 Ancients to aid you in battle for 6 seconds. Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit. Talic spins in a whirlwind rapidly attacking enemies for 65% damage. Madawc upheaves the ground, dealing 195% damage.
Prime Call of the Ancients: While Call of the Ancients is active, gain +20% bonus Attack Speed and x10% increased damage.
Supreme Call of the Ancients: Each of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy. Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind. Madawc:30% chance to Stun enemies for 3 seconds when using his Upheaval.
Druid skill
Earthen Bulwark
Cooldown: 0 seconds Lucky Hit Chance: 30% Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life ({shield:BUFF_SHIELD}) in damage.
Rank Up:
Barrier Amount 45%
Enhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active.
Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% of your Maximum Life (Max(1,0.18)) as Fortify.
Druid skill
Debilitating Roar
Cooldown: 0 seconds Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Rank Up:
Cooldown 0 seconds
Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% of your Maximum Life (Max(1,0.22)).
Preserving Debilitating Roar: Debilitating Roar also Heals you for 4% of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.
Innate Debilitating Roar: Debilitating Roar also Slows enemies by 65% for its duration.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 10% Damage 30%
Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Druid skill
Blood Howl
Generate Spirit:20 Cooldown: 0 seconds Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life ([PlayerHealthMax() * 0.2]).
Rank Up:
Healing 20% Life
Enhanced Blood Howl: Kills reduce the Cooldown of Blood Howl by 1 second.
Innate Blood Howl: Blood Howl also generates 20 Spirit.
Preserving Blood Howl: Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Druid skill
Trample
Generates Spirit:40 Cooldown: 0 seconds Lucky Hit Chance: 20% Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Rank Up:
Damage 75% Terrain Impact Damage 45%
Enhanced Trample: Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
Natural Trample: Casting Trample grants 20% of your Maximum Life (Max(1,0.2)) as Fortify.
Savage Trample: Casting Trample grants 40 Spirit.
Druid skill
Hurricane
Cooldown: 0 seconds Lucky Hit Chance: 22.4238% Form a hurricane around you that deals 134% damage to surrounding enemies over 8.4 seconds.
Rank Up:
Damage 134%
Enhanced Hurricane: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural Hurricane: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage Hurricane: Enemies affected by Hurricane deal 20% less damage.
Druid skill
Boulder
Spirit Cost: 0{else}Cooldown: 0 seconds Lucky Hit Chance: 4% Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
Rank Up:
Damage 46%
Enhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If BoulderOverpowered, enemies are Stunned for 4 seconds instead.
Natural Boulder: While you have any Fortify, Boulder has +20% increased Critical Strike Chance.
Savage Boulder: Boulder's Critical Strike Chance is increased by +3% each time it deals damage.
Druid skill
Ravens
Cooldown: 0 seconds Lucky Hit Chance: 45% Passive: 1 |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 24% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 250% damage over 6 seconds.
Rank Up:
Passive Damage 24% Active Damage 250%
Enhanced Ravens: You have +8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens .
Ferocious Ravens: Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
Brutal Ravens: 2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by x40%.
Druid skill
Poison Creeper
Cooldown: 0 seconds Lucky Hit Chance: 28% Passive:1 |4poison creeper:poison creepers; periodically |4emerges:emerge; from the ground every 7 seconds, applying 36% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 90% damage over 2 seconds.
Rank Up:
Passive Damage 36% Active Damage 90%
Enhanced Poison Creeper: Poison Creeper's Immobilize duration is increased by 1 second.
Ferocious Poison Creeper: Poison Creeper's active Poisoning duration is increased by 3 seconds.
Brutal Poison Creeper: Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.
Druid skill
Wolves
Cooldown: 0 seconds Lucky Hit Chance: 50% Passive: Summon 2 wolf companions that bite enemies for 11% damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for 135% damage.
Rank Up:
Passive Damage 11% Active Damage 135%
Enhanced Wolf Pack: Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
Brutal Wolf Pack: When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.
Ferocious Wolf Pack: Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% of your Maximum Life (Max(1,0.08)).
Druid skill
Rabies
Cooldown:0 seconds Lucky Hit Chance: 50% Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 139.98% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Rank Up:
Initial Damage 28% Poisoning Damage 139.98%
Enhanced Rabies: Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x30% bonus damage at max duration.
Natural Rabies: Rabies spreads 50% faster.
Savage Rabies: Rabies deals its total Poisoning damage in [4] seconds instead of [6].
Druid skill
Cataclysm
Cooldown: 0 seconds Lucky Hit Chance: 63.9702% A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 77% damage.
Prime Cataclysm: Cataclysm's duration is increased by 4 seconds.
Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.
Druid skill
Grizzly Rage
Cooldown: 0 seconds Shapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction{/if}. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by 50% for 6 seconds.
Prime Grizzly Rage: Grizzly Rage makes you Unstoppable for 6 seconds.
Supreme Grizzly Rage: Gain 8% of your Maximum Life (Max(1,0.08)) as Fortify per second while Grizzly Rage is active.
Druid skill
Lacerate
Cooldown:0 seconds Lucky Hit Chance: 7% Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Prime Lacerate: Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life ([PlayerHealthMax() * 0.05]).
Supreme Lacerate: Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Druid skill
Petrify
Cooldown: 0 seconds Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime Petrify: Petrify's effect durations are increased by 1 second.
Supreme Petrify: Killing an enemy affected by Petrify grants 25 Spirit.
Necromancer skill
Blood Mist
Cooldown:0 seconds Lucky Hit Chance: 8.7327% Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
Rank Up:
Healing 0.5% Life Cooldown 0 seconds
Enhanced Blood Mist: Casting a Skill that Overpowers reduces the cooldown of Blood Mist by [2] seconds.
Ghastly Blood Mist: Blood Mist leaves behind a Corpse every 0.95 second.
Dreadful Blood Mist: Blood MistFortifies you for 0.5% of your Maximum Life (Max(1,0.005)) each time it hits an enemy.
Necromancer skill
Bone Spirit
Cooldown:0 seconds Essence Cost:All Remaining Essence Lucky Hit Chance: 33% Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x3% for each point of Essence spent casting Bone Spirit.
Rank Up:
Damage 80%
Enhanced Bone Spirit: If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
Ghastly Bone Spirit: Bone Spirit has an additional +10% Critical Strike Chance.
Dreadful Bone Spirit: After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Necromancer skill
Bone Prison
Cooldown:0 seconds Unearth a prison of bone with {pet_health:BoneWall} Life that surrounds the target area for 6 seconds.
Rank Up:
Bone Prison Life {pet_health:BoneWall} Cooldown 0 seconds
Enhanced Bone Prison: If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Ghastly Bone Prison: Enemies inside of Bone Prison are Vulnerable.
Dreadful Bone Prison: Fortify for 8% of your Maximum Life (Max(1,0.08)) for each enemy trapped by Bone Prison.
Necromancer skill
Corpse Explosion
Essence Cost:0 Lucky Hit Chance: 40% Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 50% damage to surrounding enemies.
Rank Up:
Damage 109.98%{else}50%
Enhanced Corpse Explosion: Corpse Explosion's radius is increased by 15%.
Blighted Corpse Explosion: Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 109.98% Shadow damage over 6 seconds.
Plagued Corpse Explosion: Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Necromancer skill
Corpse Tendrils
Cooldown:0 seconds Lucky Hit Chance: 20% Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Rank Up:
Damage 20% Cooldown 0 seconds
Enhanced Corpse Tendrils: Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted Corpse Tendrils: Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
Plagued Corpse Tendrils: Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.
Necromancer skill
Army of the Dead
Cooldown:0 seconds Lucky Hit Chance: 63.7956% Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
Prime Army of the Dead: When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.
Supreme Army of the Dead: Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
Necromancer skill
Bone Storm
Cooldown:0 seconds Lucky Hit Chance: 39.6026% A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.
Prime Bone Storm: Your Damage Reduction is increased by 15% while Bone Storm is active.
Supreme Bone Storm: Your Critical Strike Chance is increased by +20% while Bone Storm is active.
Necromancer skill
Blood Wave
Cooldown:0 seconds Lucky Hit Chance: 20% Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.
Prime Blood Wave: Blood Wave Slows enemies by 50% for 4 seconds.
Supreme Blood Wave: Blood Wave leaves behind 3Blood Orbs as it travels.
Rogue skill
Smoke Grenade
Cooldown:0 seconds Throw a smoky concoction at enemies that Dazes them for 4 seconds.
Rank Up:
Daze Duration 4 seconds
Enhanced Smoke Grenade: Enemies affected by Smoke Grenade take x25% increased damage from you.
Countering Smoke Grenade: Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
Subverting Smoke Grenade: If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.
Rogue skill
Caltrops
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 25% Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds.
Rank Up:
Damage 40% Slow Amount 50%
Enhanced Caltrops: Enemies take x5% increased damage from you each second they are in Caltrops.
Disciplined Caltrops: You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Methodical Caltrops: Caltrops now deals Cold damage and Chills enemies for 25% per second.
Rogue skill
Poison Imbuement
Cooldown:0 seconds Lucky Hit Chance: 33% Imbue your weapons with lethal poison. Your next 2Imbueable Skills deal Poison damage and apply 100/25% of their Base damage as additional Poisoning damage over 5 seconds.
Rank Up:
Poisoning Damage 100/25%
Enhanced Poison Imbuement: Poison Imbuement’s Poisoning Duration is increased by 1 second.
Mixed Poison Imbuement: Lucky Hit:Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
Cooldown:0 seconds Imbue your weapons with frigid energies. Your next 2Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
Rank Up:
Chill Amount 25%
Enhanced Cold Imbuement: Lucky Hit:Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
Mixed Cold Imbuement: Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
Blended Cold Imbuement: Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Rogue skill
Shadow Imbuement
Cooldown:0 seconds Lucky Hit Chance: 33% Imbue your weapons with festering shadows. Your next 2Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Rank Up:
Explosion Damage 40% Expiration Damage 40%
Enhanced Shadow Imbuement: You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Mixed Shadow Imbuement: Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
Blended Shadow Imbuement: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
Rogue skill
Dark Shroud
Cooldown:0 seconds Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Rank Up:
Damage Reduction 8%.
Enhanced Dark Shroud: Dark Shroud's shadows have a 14% chance to not be consumed.
Countering Dark Shroud: While you have at least [2] active shadows from Dark Shroud, gain +8% Critical Strike Chance.
Subverting Dark Shroud: Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
Rogue skill
Dash
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 25% Dash forward and slash enemies for 36.8% damage.
Rank Up:
Charge Cooldown 0.25 seconds Damage 36.8%
Enhanced Dash: Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.
Disciplined Dash: Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
Methodical Dash: Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
Rogue skill
Shadow Step
Charges:2 Charge Cooldown:9 seconds Cooldown:0 seconds Lucky Hit Chance: 100% Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Rank Up:
Damage 72%
Enhanced Shadow Step: Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.
Disciplined Shadow Step: Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
Methodical Shadow Step: Enemies damaged by Shadow Step are Stunned for 2 seconds.
Rogue skill
Poison Trap
Cooldown:0 seconds Lucky Hit Chance: 20% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Rank Up:
Poisoning Damage 396%
Subverting Poison Trap: You deal x10% increased Poison damage to enemies standing inside your Poison Trap.
Countering Poison Trap: Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
Enhanced Poison Trap: Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
Rogue skill
Concealment
Cooldown:0 seconds Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Rank Up:
Cooldown 0 seconds.
Enhanced Stealth: You gain [40] Energy when you enter Concealment.
Countering Stealth: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Subverting Stealth: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
Rogue skill
Rain of Arrows
Cooldown:0 seconds Lucky Hit Chance: 2% Arrows rain down over a large area 2 times, each wave dealing 100% damage.
Supreme Rain of Arrows: Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
Prime Rain of Arrows: Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.
Rogue skill
Death Trap
Cooldown:0 seconds Lucky Hit Chance: 8% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
Prime Death Trap: Enemies are Pulled into Death Trap when it activates.
Supreme Death Trap: If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
Rogue skill
Shadow Clone
Cooldown:0 seconds Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
Prime Shadow Clone: You are Unstoppable for 5 seconds after casting Shadow Clone.
Supreme Shadow Clone: Your Shadow Clone deals an additional 20% of your damage.
Sorcerer skill
Flame Shield
Cooldown:0 seconds Lucky Hit Chance: 35% Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.
Rank Up:
Duration 2 Burning Damage 40%
Enhanced Flame Shield: Flame Shield grants +25% Movement Speed while active.
Mystical Flame Shield: You gain 25% Mana Cost Reduction while Flame Shield is active.
Shimmering Flame Shield: Flame Shield Heals you for 50% of your missing Life.
Enchantment Effect: Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Sorcerer skill
Frost Nova
Cooldown:0 seconds Charges:2 Charge Cooldown:24 seconds Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Rank Up:
Cooldown 0 Charge Cooldown 24
Enhanced Frost Nova: Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
Mystical Frost Nova: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Shimmering Frost Nova: Frost Nova generates 4 Mana per enemy hit.
Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Sorcerer skill
Ice Armor
Cooldown:0 seconds A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Rank Up:
Barrier Amount {shield:ICE_BARRIER}
Enhanced Ice Armor: While Ice Armor is active, your Mana Regeneration is increased by x25%.
Mystical Ice Armor: Damage against Vulnerable enemies contributes 50% more to Ice Armor'sBarrier.
Shimmering Ice Armor: Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Enchantment Effect: Upon getting hit, you have a 5% chance to apply Ice Armor.
Sorcerer skill
Teleport
Cooldown: 0 seconds Lucky Hit Chance: 65% Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
Rank Up:
Damage 25% Cooldown 0
Shimmering Teleport: After Teleporting, you gain 30% Damage Reduction for 3 seconds.
Mystical Teleport: For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
Enhanced Teleport: Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Enchantment Effect: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.
Sorcerer skill
Ice Blades
Cooldown:0 seconds Lucky Hit Chance: 15% Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds.
Rank Up:
Damage 23%
Enhanced Ice Blades: Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
Summoned Ice Blades: 20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
Invoked Ice Blades: Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.
Enchantment Effect: For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Sorcerer skill
Lightning Spear
Cooldown: 0 seconds Lucky Hit Chance: 5% Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing 15% damage per hit.
Rank Up:
Damage 15%
Enhanced Lightning Spear: After Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration.
Summoned Lightning Spear: Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x160%.
Invoked Lightning Spear: Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Enchantment Effect: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Sorcerer skill
Inferno
Cooldown: 0 seconds Lucky Hit Chance: 10% Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Prime Inferno: Inferno repeatedly Pulls enemies to its center.
Supreme Inferno: While Inferno is active, your Pyromancy Skills cost no Mana.
Sorcerer skill
Deep Freeze
Cooldown: 0 seconds Lucky Hit Chance: 2% Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Prime Deep Freeze: When Deep Freeze ends, gain 10% of your Base Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme Deep Freeze: When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.
Sorcerer skill
Unstable Currents
Cooldown: 0 seconds Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or MasteryShock Skill is also cast.
Prime Unstable Currents: Unstable Currents increases your Attack Speed by +25% while active.
Supreme Unstable Currents: While Unstable Currents is active, Crackling Energy pulses 25% faster and costs no charges.
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