Generate Combo Point:1 Lucky Hit Chance: 50% Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x20% for 3 seconds.
Rank Up:
Damage 25%
Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.
Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.
Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.
Rogue skill
Rapid Fire
Energy Cost:25 Lucky Hit Chance: 20% Rapidly fire 5 arrows, each dealing 30% damage.
Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow
Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Rogue skill
Flurry
Energy Cost:25 Lucky Hit Chance: 10% Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds. 1 Point:75% damage, +15% bonus 2 Points:90% damage, +30% bonus 3 Points:105% damage, +45% bonus
Rank Up:
Damage 60%
Enhanced Flurry: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]), up to 12% Maximum Life ([PlayerHealthMax() * 0.01 * 12]) per cast.
Improved Flurry: If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Advanced Flurry: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Rogue skill
Barrage
Energy Cost:30 Lucky Hit Chance: 16% Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Enhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
Improved Barrage: Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Rogue skill
Twisting Blades
Energy Cost:30 Lucky Hit Chance: 33% Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.
Combo Points increase damage and grant a Movement Speed bonus for 3 seconds. 1 Point:58.5% damage, +20% movement 2 Points:72% damage, +40% movement 3 Points:85.5% damage, +60% movement
Rank Up:
Impact damage 45% Piercing damage 72%
Improved Twisting Blades: Enemies are Dazed while impaled with Twisting Blades.
Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
Improved Penetrating Shot: If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance.
Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Enhanced Penetrating Shot: Penetrating Shot deals x10% increased damage per enemy it pierces.
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