Energy skill - Diablo 4

Energy skill

ClassSkills
Rogue skill
Invigorating Strike
Generate Combo Point: 1
Lucky Hit Chance: 50%
Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x20% for 3 seconds.
Rank Up:
Damage 25%

  • Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.
  • Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.
  • Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.
Rogue skill
Rapid Fire
Energy Cost: 25
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 30% damage.

Combo Points increase damage and arrows fired:
1 Point: 33% damage, [6] arrows
2 Points: 36.75% damage, [7] arrows
3 Points: 42% damage, [8] arrows
Rank Up:
Damage 30%

  • Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow
  • Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
  • Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Rogue skill
Flurry
Energy Cost: 25
Lucky Hit Chance: 10%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each.

Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 75% damage, +15% bonus
2 Points: 90% damage, +30% bonus
3 Points: 105% damage, +45% bonus
Rank Up:
Damage 60%

  • Enhanced Flurry: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]), up to 12% Maximum Life ([PlayerHealthMax() * 0.01 * 12]) per cast.
  • Improved Flurry: If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Advanced Flurry: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Rogue skill
Barrage
Energy Cost: 30
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

Combo Points increase damage and arrows fired:
1 Point: 26.4% damage, [6] arrows
2 Points: 30.8% damage, [7] arrows
3 Points: 35.2% damage, [8] arrows
Rank Up:
Damage 22%

  • Enhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
  • Improved Barrage: Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
  • Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Rogue skill
Twisting Blades
Energy Cost: 30
Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.

Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
1 Point: 58.5% damage, +20% movement
2 Points: 72% damage, +40% movement
3 Points: 85.5% damage, +60% movement
Rank Up:
Impact damage 45%
Piercing damage 72%

  • Improved Twisting Blades: Enemies are Dazed while impaled with Twisting Blades.
  • Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
  • Enhanced Twisting Blades: Twisting Blades deals x30% increased damage when returning.
Rogue skill
Penetrating Shot
Energy Cost: 35
Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

Combo Points increase damage and improve Lucky Hit Chance:
1 Point: 91% damage, +10% chance
2 Points: 112% damage, +20% chance
3 Points: 133% damage, +30% chance
Rank Up:
Damage 70%

  • Improved Penetrating Shot: If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance.
  • Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
  • Enhanced Penetrating Shot: Penetrating Shot deals x10% increased damage per enemy it pierces.

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