Generate Essence:0 per second Lucky Hit Chance: 40% Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every 1.5 seconds.
Rank Up:
Damage 33%
Enhanced Decompose: If an enemy dies while being Decomposed, you gain 10 Essence.
Acolyte's Decompose: You and your Minions deal x10% increased damage to enemies who are being Decomposed.
Initiate's Decompose: Decompose Slows enemies by 50%.
Necromancer skill
Corpse Explosion
Essence Cost:0 Lucky Hit Chance: 40% Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 50% damage to surrounding enemies.
Rank Up:
Damage 109.98%{else}50%
Enhanced Corpse Explosion: Corpse Explosion's radius is increased by 15%.
Blighted Corpse Explosion: Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 109.98% Shadow damage over 6 seconds.
Plagued Corpse Explosion: Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Necromancer skill
Corpse Tendrils
Cooldown:0 seconds Lucky Hit Chance: 20% Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Rank Up:
Damage 20% Cooldown 0 seconds
Enhanced Corpse Tendrils: Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted Corpse Tendrils: Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
Plagued Corpse Tendrils: Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.
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