Unstoppable skill - Diablo 4

Unstoppable skill

ClassSkills
Barbarian skill
Charge
Cooldown: 0 seconds
Lucky Hit Chance: 33%
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 25% damage and Knocking them Back.
Rank Up:
Damage 25%
Cooldown 0 seconds

  • Enhanced Charge: Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned for 3 seconds.
  • Power Charge: Reduce Charge's Cooldown by 3 seconds for each enemy it Knocks Back into terrain, up to 9 seconds.
  • Mighty Charge: Damaging enemies with Charge makes them Vulnerable for [4] seconds.
Barbarian skill
Wrath of the Berserker
Cooldown: 0 seconds
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
  • Supreme Wrath of the Berserker: While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by x25%, up to x100%.
  • Prime Wrath of the Berserker: While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Druid skill
Trample
Generates Spirit: 40
Cooldown: 0 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Rank Up:
Damage 75%
Terrain Impact Damage 45%

  • Enhanced Trample: Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
  • Natural Trample: Casting Trample grants 20% of your Maximum Life (Max(1,0.2)) as Fortify.
  • Savage Trample: Casting Trample grants 40 Spirit.
Necromancer skill
Golem
Cooldown: 0 seconds
Passive: You are protected by a Golem with [{pet_health:PET_SPAWN_BLOOD}*1] Life that attacks for 52.118% damage.

Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds.Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing 154% damage and healing 5% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 220% damage and Stunning surrounding enemies for 3 seconds.  This has a 16 second cooldown .

When your Golem dies, it respawns after 20 seconds.
Rank Up:
Life increased to {pet_health:PET_SPAWN_BLOOD}. Attack damage increased to 52.118%.

Active healing increased to 10% per Corpse.Infusion damage increased to 154%.
Rogue skill
Shadow Step
Charges: 2
Charge Cooldown: 9 seconds
Cooldown: 0 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Rank Up:
Damage 72%

  • Enhanced Shadow Step: Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.
  • Disciplined Shadow Step: Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
  • Methodical Shadow Step: Enemies damaged by Shadow Step are Stunned for 2 seconds.
Rogue skill
Concealment
Cooldown: 0 seconds
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.

Using an attack Skill during Concealment will break Concealment.
Rank Up:
Cooldown 0 seconds.

  • Enhanced Stealth: You gain [40] Energy when you enter Concealment.
  • Countering Stealth: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
  • Subverting Stealth: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
Sorcerer skill
Teleport
Cooldown: 0 seconds
Lucky Hit Chance: 65%
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
Rank Up:
Damage 25%
Cooldown 0

  • Shimmering Teleport: After Teleporting, you gain 30% Damage Reduction for 3 seconds.
  • Mystical Teleport: For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
  • Enhanced Teleport: Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.

Enchantment Effect: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.

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