Cutthroat skill - Diablo 4

Cutthroat skill

ClassSkills
Rogue skill
Invigorating Strike
Generate Combo Point: 1
Lucky Hit Chance: 50%
Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x20% for 3 seconds.
Rank Up:
Damage 25%

  • Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.
  • Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.
  • Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.
Rogue skill
Blade Shift
Generate Combo Point: 1
Lucky Hit Chance: 50%
Quickly stab your victim for 16% damage and shift, allowing you to move freely through enemies for 3 seconds.
Rank Up:
Damage 16%

  • Primary Blade Shift: While Blade Shift is active you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20% .
  • Enhanced Blade Shift: While Blade Shift is active you gain +20% Movement Speed.
  • Fundamental Blade Shift: Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Rogue skill
Flurry
Energy Cost: 25
Lucky Hit Chance: 10%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each.

Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 75% damage, +15% bonus
2 Points: 90% damage, +30% bonus
3 Points: 105% damage, +45% bonus
Rank Up:
Damage 60%

  • Enhanced Flurry: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]), up to 12% Maximum Life ([PlayerHealthMax() * 0.01 * 12]) per cast.
  • Improved Flurry: If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Advanced Flurry: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Rogue skill
Twisting Blades
Energy Cost: 30
Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.

Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
1 Point: 58.5% damage, +20% movement
2 Points: 72% damage, +40% movement
3 Points: 85.5% damage, +60% movement
Rank Up:
Impact damage 45%
Piercing damage 72%

  • Improved Twisting Blades: Enemies are Dazed while impaled with Twisting Blades.
  • Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
  • Enhanced Twisting Blades: Twisting Blades deals x30% increased damage when returning.
Rogue skill
Dash
Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for 36.8% damage.
Rank Up:
Charge Cooldown 0.25 seconds
Damage 36.8%

  • Enhanced Dash: Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.
  • Disciplined Dash: Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
  • Methodical Dash: Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
Rogue skill
Shadow Step
Charges: 2
Charge Cooldown: 9 seconds
Cooldown: 0 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Rank Up:
Damage 72%

  • Enhanced Shadow Step: Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.
  • Disciplined Shadow Step: Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
  • Methodical Shadow Step: Enemies damaged by Shadow Step are Stunned for 2 seconds.

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