Shadow skill - Diablo 4

Shadow skill

ClassSkills
Necromancer skill
Reap
Generate Essence: 4 per enemy hit
Lucky Hit Chance: 16.6667%
Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Rank Up:
Damage 13%

  • Enhanced Reap: If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
  • Acolyte's Reap: Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
  • Initiate's Reap: Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
Necromancer skill
Sever
Essence Cost: 20
Lucky Hit Chance: 20%
A specter of you charges forward and attacks with its scythe for 66% damage then returns to you and attacks again for 21% damage.
Rank Up:
Initial Damage 66%
Return Damage 21%

  • Enhanced Sever: Sever damages enemies along its path for 40% of its initial damage.
  • Supernatural Sever: Sever deals x2% increased damage for each Minion you have upon cast.
  • Paranormal Sever: Every 3rd cast of Sever makes enemies Vulnerable for [2] seconds.
Rogue skill
Shadow Imbuement
Cooldown: 0 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.

If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Rank Up:
Explosion Damage 40%
Expiration Damage 40%

  • Enhanced Shadow Imbuement: You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
  • Mixed Shadow Imbuement: Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
  • Blended Shadow Imbuement: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
Rogue skill
Death Trap
Cooldown: 0 seconds
Lucky Hit Chance: 8%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
  • Prime Death Trap: Enemies are Pulled into Death Trap when it activates.
  • Supreme Death Trap: If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.

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