PoE of the Trickster Corvine Charm

of the Trickster

Name
Level
Description
Weight
of the Trickster1Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Recover 1% of Mana on Kill
int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60Recover 2% of Life on Kill
Recover 2% of Energy Shield on Kill
Recover 2% of Mana on Kill
int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster45(5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster72(9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage int_animal_charm 125
dex_animal_charm 125
default 0
of the Trickster1+(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60+(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster70Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield int_animal_charm 50
dex_animal_charm 50
default 0
of the Trickster81Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield int_animal_charm 25
dex_animal_charm 25
default 0
of the Trickster1(4–6)% chance to Recover 10% of Mana when you use a Skill int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60(7–10)% chance to Recover 10% of Mana when you use a Skill int_animal_charm 250
dex_animal_charm 250
default 0

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PoE Charms 3.23

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Charms are unmodifiable and are always found at magic rarity and have one or two random modifiers based on a notable/major node from regular ascendancy classes. These random modifiers can have multiple tiers like most item attributes. Tier 1 modifiers, the most powerful tier, are about third as strong as the ascendancy notable node that they are based off of. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute. It is possible for a single charm to have two modifiers from the same ascendancy.

To obtain charms, players must obtain primal (blue) Wisps from Affliction encounters and then find the Primal Huntress within the same encounter to use the shop. Charms are tradeable.

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