PoE Elementalist's Corvine Charm

Elementalist's

Name
Level
Description
Weight
Elementalist's1Exposure you inflict applies an extra (-5–-4)% to the affected Resistance int_animal_charm 1000
default 0
Elementalist's60Exposure you inflict applies an extra (-7–-6)% to the affected Resistance int_animal_charm 500
default 0
Elementalist's81All Damage can Ignite int_animal_charm 20
default 0
Elementalist's45Shocks from your Hits always increase Damage taken by at least (5–7)% int_animal_charm 500
default 0
Elementalist's72Shocks from your Hits always increase Damage taken by at least (8–10)% int_animal_charm 250
default 0
Elementalist's1(10–15)% chance to Freeze, Shock and Ignite int_animal_charm 1000
default 0
Elementalist's60(16–25)% chance to Freeze, Shock and Ignite int_animal_charm 500
default 0

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PoE Charms 3.23

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Charms are unmodifiable and are always found at magic rarity and have one or two random modifiers based on a notable/major node from regular ascendancy classes. These random modifiers can have multiple tiers like most item attributes. Tier 1 modifiers, the most powerful tier, are about third as strong as the ascendancy notable node that they are based off of. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute. It is possible for a single charm to have two modifiers from the same ascendancy.

To obtain charms, players must obtain primal (blue) Wisps from Affliction encounters and then find the Primal Huntress within the same encounter to use the shop. Charms are tradeable.

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