Maps have a chance to contain a portal to The Sacred Grove. Each Sacred Grove instance contains several Lifeforce Dispersers, which are each attached to two patches of seeds. Each seed patch shows a list of monsters that will spawn from the patch. Players can choose which patch to activate - when a patch is chosen, the other patch attached to the Lifeforce Disperser withers, and monsters spawn from the activated patch. These monsters drop Crystallised Lifeforce which can be used for crafting recipes at the Horticrafting Station.
League mechanics: Harvest. Kirac map mods: Area contains The Sacred Grove(cost: 6 Chaos Orbs).Harvest Scarab of Doubling: Lifeforce dropped by Harvest Monsters in Area is duplicated. List of PoE Harvest Atlas Tree.
Description | Cost |
---|---|
Reforge a Rare item with random modifiers, including a Fire modifier | ![]() |
Reforge a Rare item with random modifiers, including a Cold modifier | ![]() |
Reforge a Rare item with random modifiers, including a Lightning modifier | ![]() |
Reforge a Rare item with random modifiers, including a Physical modifier | ![]() |
Reforge a Rare item with random modifiers, including a Life modifier | ![]() |
Reforge a Rare item with random modifiers, including a Defence modifier | ![]() |
Reforge a Rare item with random modifiers, including a Chaos modifier | ![]() |
Reforge a Rare item with random modifiers, including an Attack modifier | ![]() |
Reforge a Rare item with random modifiers, including a Caster modifier | ![]() |
Reforge a Rare item with random modifiers, including a Speed modifier | ![]() |
Reforge a Rare item with random modifiers, including a Critical modifier | ![]() |
Reforge a Rare item, being more likely to receive the same modifier types | ![]() |
Reforge a Rare item, being less likely to receive the same modifier types | ![]() |
Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity. | ![]() |
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. | ![]() |
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size. | ![]() |
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size. | ![]() |
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size. | ![]() |
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size. | ![]() |
Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size. | ![]() |
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size. | ![]() |
Change a Divination Card into another random Divination Card | ![]() |
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance | ![]() |
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance | ![]() |
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance | ![]() |
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance | ![]() |
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance | ![]() |
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance | ![]() |
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use | ![]() |
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use | ![]() |
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use | ![]() |
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use | ![]() |
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size. | ![]() |
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size. | ![]() |
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size. | ![]() |
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size. | ![]() |
Change a stack of Fragments of Terror or Emptiness into the other Fragment. Or change a stack of Fragments of Shape or Knowledge into the other Fragment. Cost is proportional to stack size. | ![]() |
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card | ![]() |
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens | ![]() |
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality | ![]() |
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality | ![]() |
Reforge the colour of a random socket on an item, turning it White | ![]() ![]() |
Add a new Fire modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Cold modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Lightning modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Physical modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Life modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Defence modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Chaos modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Attack modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Caster modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Speed modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Critical modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items | ![]() ![]() |
Reforge an Influenced Rare item with random modifiers, including a Influence modifier | ![]() ![]() |
Here's how to earn and spend Lifeforce in Path of Exile's Harvest mechanic:
Earning Lifeforce:
Lifeforce comes primarily from Harvest Plots, the clusters of exotic plants found within the Sacred Grove. Here's how to get it:
Run Maps with the Harvest Modifier: This modifier guarantees a Sacred Grove encounter within the map. You can find maps with this mod by chance or by using specific currency like Scarabs or Sextants.
Clear the Map: Once you find a map with the Harvest modifier, complete the map as usual.
Enter the Sacred Grove: Look for a glowing portal within the map. This will lead you to the Sacred Grove.
Harvest Lifeforce Plots: Within the grove, you'll find clusters of green plants - these are Lifeforce Plots. Interact with them and choose "Harvest" to gather Lifeforce. Higher rarity plots (indicated by more vibrant green) offer more Lifeforce.
Spending Lifeforce:
Lifeforce fuels the powerful crafting options offered by the Harvest mechanic. Here's how to use it:
Locate the Horticraft Station: This station, resembling a small garden, should be placed in your hideout. Interact with it to access the Harvest crafting options.
Browse Crafting Options: The Horticraft Station displays various crafting options categorized by the type of Lifeforce required (Life, Fire, Chaos, etc.). The required Lifeforce amount is displayed next to each option.
Select Your Craft: Choose the desired crafting option based on your needs. This could involve reforging items, adding specific modifiers, or even enchanting gear.
Pay the Lifeforce Cost: Once you select the craft, confirm the action. The corresponding amount of Lifeforce will be deducted from your total.
Tips for Efficient Use:
By effectively earning and spending Lifeforce, you can leverage the Harvest mechanic to significantly enhance your gear and character in Path of Exile.
Name | Kirac’s league modifiers | Cost |
---|---|---|
Harvest | Area contains The Sacred Grove. | 6 Chaos Orbs |
Name | Description | Limit |
---|---|---|
Harvest Scarab |
| Limit: 1 |
Harvest Scarab of Doubling |
| Limit: 1 |
Harvest Scarab of Cornucopia |
| Limit: 1 |
Count | Name | Category | Description |
---|---|---|---|
1 | Heart of the Grove | Notable |
|
3 | Harvest Tier 3 Plant Chance | Normal |
|
Count | Name | Category | Description |
---|---|---|---|
2 | Harvest Monster Duplication Chance | Normal |
|
6 | Additional Lifeforce from Harvest | Normal |
|
1 | Bountiful Harvest | Notable |
|
7 | Harvest Chance | Normal |
|
1 | Bumper Crop | Notable |
|
Count | Name | Category | Description |
---|---|---|---|
1 | Doubling Season | Notable |
|
Count | Name | Category | Description |
---|---|---|---|
1 | Call of the Grove | Notable |
|
Count | Name | Category | Description |
---|---|---|---|
2 | Harvest non-Purple Plant Chance | Normal |
|
2 | Harvest non-Blue Plant Chance | Normal |
|
There are four main types of infrastructure: Lifeforce Collector (harvests your plants and lets you craft), Disperser (uses Condensed Lifeforce to grow advanced plants), Storage Tank (holds more Condensed Lifeforce for later use) and Pylon (used to connect pieces of your infrastructure). Oshabi will give you some infrastructure freely, but you can craft more later on.
Both Complete a Harvest craft by using a Collector and Condense 50 Lifeforce are PoE Challenges: Complete Harvest Encounter II.
Lifeforce Collector is used to harvesting the seeds that you’ve planted. Actually first-tier seeds will grow anywhere but you won’t be able to harvest them without lifeforce collector as it is the juice that you need not the monsters themselves.
There are three types of lifeforce collectors: Wild Lifeforce Collector, Vivid Lifeforce Collector, and PrimalLifeforce Collector. Each collector represents each seed type. Therefore, wild lifeforce collector for wild type seeds, vivid lifeforce collector for vivid seeds, and primal lifeforce collector for primal seeds.
Collector | Harvests Lifeforce | Stored Wild Lifeforce | Stack Size | Radius | Harvest Requirement |
---|---|---|---|---|---|
![]() |
Harvests Lifeforce from nearby fully-grown Wild Seeds | 0/50 | 1/5,000 | 2 | Requires 8 fully-grown Wild Seeds in range to begin Harvest |
![]() |
Harvests Lifeforce from nearby fully-grown Vivid Seeds | 0/50 | 1/5,000 | 2 | Requires 8 fully-grown Vivid Seeds in range to begin Harvest |
![]() |
Harvests Lifeforce from nearby fully-grown Primal Seeds | 0/50 | 1/5,000 | 2 | Requires 8 fully-grown Primal Seeds in range to begin Harvest |
All lifeforce collectors have a radius in which they can perform their actions. So you’ll need to plant the seeds within the borders of that radius to make it work.
The first lifeforce collector you get from Oshabi for quests with her. After that, you’ll need to craft them for 25 lifeforces. This option is available after you harvest the seeds.
Right-click this item then left-click a location within the Sacred Grove to place it.
You can also get collector back to your inventory: Control-Click to return this collector to your inventory. This will disconnect any attached Pylon conduits.
Each Collector has a button that will auto-plant any suitable seeds in your inventory around it. Take advantage of this for Tier 1 seeds! For higher-tier seeds(T2, T3, T4), you will want to be more deliberate with what you plant and where you plant it.
When there are over 8 seeds fully-grown, you can begin to harvest lifeforce. Whenever you click a seed cache, it has one growth cycle.
You can craft mods or other Infrastructure, such as Lifeforce Collector, Pylon, Storage Tank, Horticrafting Station, etc.
There is a button for opening inventory in the right bottom.
You can also save the lifeforce for late growing T2+ seeds.