PoE Deadeye's Lupine Charm

Deadeye's

Name
Level
Description
Weight
Deadeye's45Projectile Barrages have no spread dex_animal_charm 500
default 0
Deadeye's1(10–15)% increased Effect of your Marks dex_animal_charm 1000
default 0
Deadeye's60(16–25)% increased Effect of your Marks dex_animal_charm 500
default 0
Deadeye's45Projectiles have (7–13)% chance to be able to Chain when colliding with terrain dex_animal_charm 500
default 0
Deadeye's72Projectiles have (14–20)% chance to be able to Chain when colliding with terrain dex_animal_charm 250
default 0
Deadeye's81Skills fire an additional Projectile dex_animal_charm 20
default 0
Deadeye's1Projectiles gain Damage as they travel farther, dealing up
to (25–40)% increased Damage with Hits to targets
dex_animal_charm 1000
default 0
Deadeye's60Projectiles gain Damage as they travel farther, dealing up
to (41–60)% increased Damage with Hits to targets
dex_animal_charm 500
default 0
Deadeye's1(7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds dex_animal_charm 1000
default 0
Deadeye's60(14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds dex_animal_charm 500
default 0

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PoE Charms 3.23

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Charms are unmodifiable and are always found at magic rarity and have one or two random modifiers based on a notable/major node from regular ascendancy classes. These random modifiers can have multiple tiers like most item attributes. Tier 1 modifiers, the most powerful tier, are about third as strong as the ascendancy notable node that they are based off of. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute. It is possible for a single charm to have two modifiers from the same ascendancy.

To obtain charms, players must obtain primal (blue) Wisps from Affliction encounters and then find the Primal Huntress within the same encounter to use the shop. Charms are tradeable.

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