PoE Retaliation Mastery
Bonuses from the Retaliation Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster. Total count in passive skill tree: 5.
Name | Category | Description |
Retaliation Mastery | Mastery | - 80% increased Duration of Ailments inflicted by Retaliation Skills
Reminder Text:
- (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
- Retaliation Skills Debilitate Enemies for 3 seconds on Hit
Reminder Text:
- (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
- 20% increased Armour for each different Retaliation Skill you've used in the past 10 seconds
- 10% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
- 40% reduced Cost of Retaliation Skills
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Passive Skills in the Same Group
Name | Category | Description |
Retaliation Skill Usable Duration | Normal | - Retaliation Skills become Usable for 20% longer
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Retaliation Skill Usable Duration | Normal | - Retaliation Skills become Usable for 20% longer
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Retaliation Skill Cooldown Recovery | Normal | - Retaliation Skills have 15% increased Cooldown Recovery Rate
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Retaliation Skill Cooldown Recovery | Normal | - Retaliation Skills have 12% increased Cooldown Recovery Rate
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Prepared Response | Notable | |
Retaliation Mastery | Mastery | - 80% increased Duration of Ailments inflicted by Retaliation Skills
Reminder Text:
- (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
- Retaliation Skills Debilitate Enemies for 3 seconds on Hit
Reminder Text:
- (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
- 20% increased Armour for each different Retaliation Skill you've used in the past 10 seconds
- 10% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
- 40% reduced Cost of Retaliation Skills
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