PoE Bleed Damage and Chance 3.25

PoE Bleed Damage and Chance

Name Category Description
Bleed Damage and ChanceNormal
  • Attacks have 10% chance to cause Bleeding
  • 15% increased Damage with Bleeding

  • Reminder Text:

  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

Passive Skills in the Same Group

NameCategoryDescription
BloodlettingNotable
  • +15% to Damage over Time Multiplier for Bleeding
  • 10% chance to Aggravate Bleeding on targets you Hit with Attacks

  • Reminder Text:

  • (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)

  • Anoint recipe: Azure Oil + Azure Oil + Silver Oil

Bleeding MasteryMastery
  • Moving while Bleeding doesn't cause you to take extra Damage

  • Reminder Text:
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)


  • 50% chance to Aggravate Bleeding on targets you Stun with Attacks Hits

  • Reminder Text:
  • (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)


  • Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds

  • Reminder Text:
  • (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)


  • 80% increased Critical Strike Chance against Bleeding Enemies

  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge

  • 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks

  • Reminder Text:
  • (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)


Bleed Damage MultiplierNormal
  • +6% to Damage over Time Multiplier for Bleeding
Bleed Damage MultiplierNormal
  • +6% to Damage over Time Multiplier for Bleeding
Bleed Damage and ChanceNormal
  • Attacks have 10% chance to cause Bleeding
  • 15% increased Damage with Bleeding

  • Reminder Text:

  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Bleed ChanceNormal
  • Attacks have 15% chance to cause Bleeding

  • Reminder Text:

  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Bleed ChanceNormal
  • Attacks have 15% chance to cause Bleeding

  • Reminder Text:

  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)