Bleed and Critical Strike Chance | Normal | - Attacks have 10% chance to cause Bleeding
- 15% increased Critical Strike Chance for Attacks
Reminder Text: - (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
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Aggravate Bleeding On Critical Strike Chance | Normal | - 25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks
Reminder Text: - (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
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Aggravate Bleeding On Critical Strike Chance | Normal | - 25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks
Reminder Text: - (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
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Bleed and Critical Strike Chance | Normal | - Attacks have 10% chance to cause Bleeding
- 15% increased Critical Strike Chance for Attacks
Reminder Text: - (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
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Cornered Prey | Notable | |
Bleeding Mastery | Mastery | - Moving while Bleeding doesn't cause you to take extra Damage
Reminder Text:
- (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
- 50% chance to Aggravate Bleeding on targets you Stun with Attacks Hits
Reminder Text:
- (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
- Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
Reminder Text:
- (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
- 80% increased Critical Strike Chance against Bleeding Enemies
- +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
- 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks
Reminder Text:
- (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
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