Count | Name | Category | Description |
---|---|---|---|
1 | Heart of the Grove | Notable |
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6 | Harvest Chance | Normal |
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Completing the Heart of the Grove Harvest encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots for those in the area at both the start and end of the fight, instead of just the instance owner. (3.15.1 Patch Notes)
Sacred Blossom is a Map Fragment. It is for the harvest “Heart of the Grove” encounter, which can randomly drop from tier 4 harvest bosses.
Open a portal to the Sacred Grove by using this item in a personal Map Device. Can only be used once.
The Heart of the Grove encounter is now a map fragment( Sacred Blossom) that sometimes drops from Tier 4 Harvest bosses, instead of randomly appearing in place of a normal Harvest grove. This allows you to trade the encounter if you don’t feel up to it, and it means that finding The Heart of the Grove when you are in a map with difficult mods doesn’t lead to an impossible encounter.
Tier | Item | Lvl |
---|---|---|
4 | Ersi, Mother of Thorns #15 |
75 |
4 | Namharim, Born of Night #31 |
100 |
4 | Janaar, the Omen #47 |
80 |
During Harvest league, the player witnessed the NPC Oshabi turns into the Heart of the Grove after harvesting a T4 seed. The heart has a counter to indicate that how many harvest is needed to trigger the boss fight. This mechanic then removed.
Since version 3.13.0, the player still witnessed Oshabi turns into the Heart of the Grove, but the actual boss fight was spawned by random. Since version 3.14.0, the boss fight is triggered by the player using the map fragments dropped by T4 harvest monster: Ersi, Mother of Thorns; Janaar, the Omen or Namharim, Born of Night.
# | Description | Cost |
---|---|---|
1 | Reforge a Rare item with random modifiers, including a Fire modifier | ![]() |
2 | Reforge a Rare item with random modifiers, including a Cold modifier | ![]() |
3 | Reforge a Rare item with random modifiers, including a Lightning modifier | ![]() |
4 | Reforge a Rare item with random modifiers, including a Physical modifier | ![]() |
5 | Reforge a Rare item with random modifiers, including a Life modifier | ![]() |
6 | Reforge a Rare item with random modifiers, including a Defence modifier | ![]() |
7 | Reforge a Rare item with random modifiers, including a Chaos modifier | ![]() |
8 | Reforge a Rare item with random modifiers, including an Attack modifier | ![]() |
9 | Reforge a Rare item with random modifiers, including a Caster modifier | ![]() |
10 | Reforge a Rare item with random modifiers, including a Speed modifier | ![]() |
11 | Reforge a Rare item with random modifiers, including a Critical modifier | ![]() |
12 | Reforge a Rare item, being more likely to receive the same modifier types | ![]() |
13 | Reforge a Rare item, being less likely to receive the same modifier types | ![]() |
14 | Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity. | ![]() |
15 | Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. | ![]() |
16 | Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size. | ![]() |
17 | Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size. | ![]() |
18 | Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size. | ![]() |
19 | Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size. | ![]() |
20 | Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size. | ![]() |
21 | Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size. | ![]() |
22 | Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size. | ![]() |
23 | Change a Divination Card into another random Divination Card | ![]() |
24 | Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance | ![]() |
25 | Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance | ![]() |
26 | Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance | ![]() |
27 | Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance | ![]() |
28 | Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance | ![]() |
29 | Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance | ![]() |
30 | Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use | ![]() |
31 | Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use | ![]() |
32 | Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use | ![]() |
33 | Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use | ![]() |
34 | Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size. | ![]() |
35 | Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size. | ![]() |
36 | Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size. | ![]() |
37 | Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size. | ![]() |
38 | Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card | ![]() |
39 | Enchant a non-Unique Map with Map doesn't consume Sextant charges | ![]() |
40 | Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens | ![]() |
41 | Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers | ![]() |
42 | Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality | ![]() |
43 | Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality | ![]() |
44 | Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality | ![]() |
45 | Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality | ![]() |
46 | Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality | ![]() |
47 | Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality | ![]() |
48 | Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality | ![]() |
49 | Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality | ![]() |
50 | Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality | ![]() |
51 | Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality | ![]() |
52 | Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality | ![]() |
53 | Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality | ![]() |
54 | Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality | ![]() |
55 | Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality | ![]() |
56 | Reforge the colour of a random socket on an item, turning it White | ![]() ![]() |
57 | Add a new Fire modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
58 | Add a new Cold modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
59 | Add a new Lightning modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
60 | Add a new Physical modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
61 | Add a new Life modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
62 | Add a new Defence modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
63 | Add a new Chaos modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
64 | Add a new Attack modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
65 | Add a new Caster modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
66 | Add a new Speed modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
67 | Add a new Critical modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
68 | Fracture a random modifier on an item with at least 4 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items | ![]() ![]() |
69 | Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items | ![]() ![]() |
70 | Reforge an Influenced Rare item with random modifiers, including a Influence modifier | ![]() ![]() |
Count | Name | Category | Description |
---|---|---|---|
7 | Additional Lifeforce from Harvest | Normal |
|
1 | Bountiful Harvest | Notable |
|
1 | Bumper Crop | Notable |
|
Count | Name | Category | Description |
---|---|---|---|
1 | Call of the Grove | Notable |
|
After PoE version 3.11.1: the Heart of the Grove monsters and bosses now have a chance based on their rarity, with higher-tier seeds having a higher chance, to drop a new plantable "seed". This can be placed in the Sacred Grove and will affect planted seeds around it, granting nearby seeds additional properties on being Harvested.
Seed Enhancer Name | Effect |
---|---|
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Seeds in radius give the rarest of 2 chosen Crafting Options when Harvested |
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Seeds in radius give the rarest of 3 chosen Crafting Options when Harvested |
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Seeds in radius give the rarest of 4 chosen Crafting Options when Harvested |
![]() |
Seeds in radius produce 100% more Lifeforce when Harvested |
![]() |
Seeds in radius produce 150% more Lifeforce when Harvested |
![]() |
Seeds in radius produce 200% more Lifeforce when Harvested |
![]() |
Seeds in radius have 20% chance to generate additional Crafting Options when Harvested |
![]() |
Seeds in radius have 30% chance to generate additional Crafting Options when Harvested |
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Seeds in radius have 40% chance to generate additional Crafting Options when Harvested |
It requires 100 cycles to grow, and must be done in maps of zone level 78 or higher.
Oshabi, Avatar of the Grove is the boss of Heart of the Grove. Once it finishes growing, you can fight her.
The drop table has been changed since its original encounter in Harvest League, now that you can no longer obtain Seed Enhancers.
As of now, the loot table consists of one Harvest-exclusive unique:
and a random combination of:
encounters started | 94,000 |
---|---|
encounters completed | 84,379 |
According to the GGG's statistics, fighting Avatar of the Grove is not difficult. As you can see, just shy of 90% of encounters that were started were successfully completed; a fairly high success rate for a new boss. There's no question that this boss was considered to be on the easier side among endgame bosses, and the statistics seem to agree with that sentiment.