Shambling Goliath Rarity: Unique
Spectre |
Y |
Tags |
bludgeoning_weapon, caster, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
- Life: 350%
- Armour: +100%
- Ailment Threshold: 350%
- Resistance: (Resists Fire: 35) (Resists Cold: 35) (Resists Lightning: 35) (Resists Chaos: 20)
- Damage: 100%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 15
- Attack Time: 1.5 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 100%
- Type: SanctumGoliath
|
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 123,533
- Armour: 32,530
- Evasion: 8,120
- Energy Shield: 0
- Damage: 953
- Accuracy: 538
- Attack Time: 1.5
- Experience: 26,500
- Ailment Threshold: 123,533
- Chill: 391
- Shock: 391
- Brittle: 2,210
- Scorch: 391
- Sap: 1,079
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 763–1144
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
EASVaalGoliathBloodSiphon
Cooldown Time: 14 Second |
SOVaalGoliathBloodBalls
Triggerable |
GTVaalGoliathBloodBalls
Triggerable |
EGVaalGoliathBloodBallExplode
Triggerable |
GSVaalGoliathBloodBallExplosionSanctum
Triggerable
Deals 189.7 to 284.6 Physical Damage
base sanctum damage [12]
is area damage [1] |
GSVaalGoliathTendrilsSanctum
Triggerable
Deals 350.4 to 525.6 Physical Damage
base sanctum damage [15]
is area damage [1] |
GAVaalGoliathSlamSanctum
Triggerable, Attack
Base Damage: 763–1144
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30] |
Level 82
- Life: 99,965
- Armour: 28,850
- Evasion: 7,608
- Energy Shield: 0
- Damage: 850
- Accuracy: 499
- Attack Time: 1.5
- Experience: 26,012
- Ailment Threshold: 99,965
- Chill: 316
- Shock: 316
- Brittle: 1,788
- Scorch: 316
- Sap: 873
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 680–1020
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
EASVaalGoliathBloodSiphon
Cooldown Time: 14 Second |
SOVaalGoliathBloodBalls
Triggerable |
GTVaalGoliathBloodBalls
Triggerable |
EGVaalGoliathBloodBallExplode
Triggerable |
GSVaalGoliathBloodBallExplosionSanctum
Triggerable
Deals 171.4 to 257 Physical Damage
base sanctum damage [12]
is area damage [1] |
GSVaalGoliathTendrilsSanctum
Triggerable
Deals 317.1 to 475.6 Physical Damage
base sanctum damage [15]
is area damage [1] |
GAVaalGoliathSlamSanctum
Triggerable, Attack
Base Damage: 680–1020
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30] |
Level 78
- Life: 63,833
- Armour: 22,656
- Evasion: 6,667
- Energy Shield: 0
- Damage: 675
- Accuracy: 428
- Attack Time: 1.5
- Experience: 24,754
- Ailment Threshold: 63,833
- Chill: 202
- Shock: 202
- Brittle: 1,142
- Scorch: 202
- Sap: 558
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
EASVaalGoliathBloodSiphon
Cooldown Time: 14 Second |
SOVaalGoliathBloodBalls
Triggerable |
GTVaalGoliathBloodBalls
Triggerable |
EGVaalGoliathBloodBallExplode
Triggerable |
GSVaalGoliathBloodBallExplosionSanctum
Triggerable
Deals 139.6 to 209.3 Physical Damage
base sanctum damage [12]
is area damage [1] |
GSVaalGoliathTendrilsSanctum
Triggerable
Deals 259.2 to 388.8 Physical Damage
base sanctum damage [15]
is area damage [1] |
GAVaalGoliathSlamSanctum
Triggerable, Attack
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30] |
Level 73
- Life: 37,983
- Armour: 16,696
- Evasion: 5,633
- Energy Shield: 0
- Damage: 504
- Accuracy: 352
- Attack Time: 1.5
- Experience: 22,776
- Ailment Threshold: 37,983
- Chill: 120
- Shock: 120
- Brittle: 679
- Scorch: 120
- Sap: 332
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 403–604
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
EASVaalGoliathBloodSiphon
Cooldown Time: 14 Second |
SOVaalGoliathBloodBalls
Triggerable |
GTVaalGoliathBloodBalls
Triggerable |
EGVaalGoliathBloodBallExplode
Triggerable |
GSVaalGoliathBloodBallExplosionSanctum
Triggerable
Deals 107.7 to 161.5 Physical Damage
base sanctum damage [12]
is area damage [1] |
GSVaalGoliathTendrilsSanctum
Triggerable
Deals 200.9 to 301.4 Physical Damage
base sanctum damage [15]
is area damage [1] |
GAVaalGoliathSlamSanctum
Triggerable, Attack
Base Damage: 403–604
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30] |
Level 68
- Life: 22,517
- Armour: 12,254
- Evasion: 4,739
- Energy Shield: 0
- Damage: 374
- Accuracy: 290
- Attack Time: 1.5
- Experience: 20,510
- Ailment Threshold: 22,517
- Chill: 71
- Shock: 71
- Brittle: 403
- Scorch: 71
- Sap: 197
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
EASVaalGoliathBloodSiphon
Cooldown Time: 14 Second |
SOVaalGoliathBloodBalls
Triggerable |
GTVaalGoliathBloodBalls
Triggerable |
EGVaalGoliathBloodBallExplode
Triggerable |
GSVaalGoliathBloodBallExplosionSanctum
Triggerable
Deals 82.74 to 124.1 Physical Damage
base sanctum damage [12]
is area damage [1] |
GSVaalGoliathTendrilsSanctum
Triggerable
Deals 155.2 to 232.7 Physical Damage
base sanctum damage [15]
is area damage [1] |
GAVaalGoliathSlamSanctum
Triggerable, Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30] |