Reveals a random Socket link crafting effect when Harvested.
Reforge the links between sockets on an item, linking three sockets(3 link craft) | 1,532,545 | 42.76% |
Reforge the links between sockets on an item, linking four sockets(4 link craft) | 1,225,581 | 34.19% |
Reforge the links between sockets on an item, linking five sockets(5 link craft) | 803,897 | 22.43% |
Reforge the links between sockets on an item, linking six sockets(6 link craft) | 22,309 | 0.62% |
Using this seed to complete the PoE challenge: Link Six sockets on an item.
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How to use Primal Feasting Horror Seed?Right-click
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![]() Price: ~ 0.5 Orb of Alchemy |
Find seeds in your travels and bring them to the Sacred Grove. The seeds can be planted, and after a few seed cycles (clicking on a seed cache somewhere) the seeds will bloom. It is then you can Harvest them. This will cause numerous monsters to spawn, what and how many will depend on what you’ve planted. After you defeat these mobs you can use a Collector to collect the lifeforce of the spent plants and use it to craft gear. You can also store lifeforce for later use (such as using it to speed up your next plot of seeds with a Dispersor) in a Condensor.
Seek out the Seed Cache in every area you explore. Take its seeds through Oshabi’s portal to the Sacred Grove. Sow those seeds to grow dangerous and rewarding monsters. While most seeds grow easily, rarer high-tier ones require more careful planning but yield more valuable results.
Right-click then left-click the ground to plant in the Sacred Grove. Can be Harvested by using a nearby Collector of the same Type.
The first seed is considered easy. You can plant them underground, especially in their collectors, so you can harvest them later. That's all. They just grow over time, without complexity. To be honest, you'll find that most seeds are that simple.
The only requirement for Tier 1 seeds is to plant them near the same type of collector.
Keep in mind that every Seed Cache you open in the world marks a Growth Cycle, which will cause all your seeds in the Sacred Grove to grow slightly. Once you are ready to harvest, you can fight the monsters you generate, and if you succeed, their Lifeforce will gather. This unprocessed Lifeforce can be used to craft powerful items. After crafting, all remaining Lifeforce will be processed and stored for later irrigation of higher-level seeds.
The goal of the development team behind all this is that if a person doesn't particularly want to interact with the garden, there's very little to interact with them. The development team knows that people choose to download action RPG games instead of gardening games. Players at least want to fight monsters and crafts.
In Harvest, more emphasis is placed on "action" than on actual garden management. So much so that you may have done a bad job of decorating your garden and still be able to work normally. So the only thing anyone really cares about or invests more time in this activity can get is a beautiful garden or a more efficient garden.
Each seed has a monster associated with it. Players can plant them in the Sacred Grove. Some simple seeds only need time to grow, while more advanced seeds need complex resources generated by planting simple seeds. Opening a Seed Cache somewhere in the world can add a unit of time to your garden. This is where the Path of Exile has shifted from action RPG to a miniature city builder.
In the middle of each pack of seeds, players should set up a collector. When players go to harvest their plants and fight against monsters, the Collector will harness the seed’s Lifeforce. Players can use Lifeforce in several ways, mainly to craft powerful new effects on their equipment.
But Lifeforce can only go so far when crafting, and players are almost always left. This is where the system becomes complex. Some seeds need Lifeforce to grow from lower-level seeds. Harvest provides Wild, Primal, and Vivid seed types, each creating its own Lifeforce. To grow stronger seeds, players need to connect irrigation lines from their collectors to other seed patches.
Tier 1 monsters can drop Tier 2 seeds. They may need to be close to other seeds of the same or different colors and need some type of Lifeforce. However, as they grow, tier 2 seeds provide a more difficult battle challenge and drop Tier 3 seeds, which are more difficult to grow and kill. Some of these monsters even come from Path of Exile 2 under development and should be more detailed than the current Path of Exile monsters.
By fully customizing each set of seeds, players can choose which enemies they want to fight and which crafting rewards they will get from the encounter. Players can harvest 48 seeds at a time, some of which can hold more than one monster. But failure to fight means you will lose your Lifeforce, so players need to be prepared to take some tough actions.
After obtaining Level 3 seed, players can sometimes fight with one of the 3 boss seeds.