PoE Ursine Charm Mods 3.25

Ursine Charm

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Charms are unmodifiable and are always found at magic rarity and have one or two random modifiers based on a notable/major node from regular ascendancy classes. These random modifiers can have multiple tiers like most item attributes. Tier 1 modifiers, the most powerful tier, are about third as strong as the ascendancy notable node that they are based off of. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute. It is possible for a single charm to have two modifiers from the same ascendancy.

To obtain charms, players must obtain primal (blue) Wisps from Affliction encounters and then find the Primal Huntress within the same encounter to use the shop. Charms are tradeable.

List of PoE Ursine Charm Mods

Name
Level
Description
Weight
Juggernaut's70Movement Speed cannot be modified to below base value str_animal_charm 100
default 0
of the Juggernaut812% of Armour applies to Fire, Cold and Lightning Damage taken from Hits str_animal_charm 20
default 0
of the Juggernaut833% of Armour applies to Fire, Cold and Lightning Damage taken from Hits str_animal_charm 10
default 0
Juggernaut's1(10–19)% chance to gain an Endurance Charge when you Stun an Enemy str_animal_charm 1000
default 0
Juggernaut's60(20–30)% chance to gain an Endurance Charge when you Stun an Enemy str_animal_charm 500
default 0
Juggernaut's1(3–4)% increased Area of Effect per Endurance Charge str_animal_charm 1000
default 0
Juggernaut's60(5–6)% increased Area of Effect per Endurance Charge str_animal_charm 500
default 0
Juggernaut's1(10–19)% chance to gain an Endurance Charge when you are Hit str_animal_charm 1000
default 0
Juggernaut's60(20–30)% chance to gain an Endurance Charge when you are Hit str_animal_charm 500
default 0
of the Juggernaut1+(2–3)% to Chaos Resistance per Endurance Charge str_animal_charm 1000
default 0
of the Juggernaut60+(4–5)% to Chaos Resistance per Endurance Charge str_animal_charm 500
default 0
of the Juggernaut45(10–15)% increased Life Regeneration rate str_animal_charm 500
default 0
of the Juggernaut72(16–20)% increased Life Regeneration rate str_animal_charm 250
default 0
of the Chieftain45Totems Taunt Enemies around them for 2 seconds when Summoned str_animal_charm 500
default 0
of the Chieftain1Recoup (5–7)% of Damage Taken by your Totems as Life str_animal_charm 1000
default 0
of the Chieftain60Recoup (8–12)% of Damage Taken by your Totems as Life str_animal_charm 500
default 0
Chieftain's70Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage str_animal_charm 100
default 0
Chieftain's45(5–10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit str_animal_charm 500
default 0
Chieftain's72(11–20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit str_animal_charm 250
default 0
Chieftain's1(3–5)% increased Strength str_animal_charm 1000
default 0
Chieftain's60(6–8)% increased Strength str_animal_charm 500
default 0
of the Chieftain45+1% to maximum Fire Resistance str_animal_charm 500
default 0
of the Chieftain72+2% to maximum Fire Resistance str_animal_charm 250
default 0
of the Chieftain1(20–30)% reduced Ignite Duration on you str_animal_charm 1000
default 0
of the Chieftain60(31–50)% reduced Ignite Duration on you str_animal_charm 500
default 0
of the Berserker45Cannot be Stunned while you have at least 25 Rage str_animal_charm 500
default 0
Berserker's1Adds (5–7) to (14–17) Physical Damage if you've dealt a Critical Strike Recently str_animal_charm 1000
default 0
Berserker's60Adds (8–12) to (18–22) Physical Damage if you've dealt a Critical Strike Recently str_animal_charm 500
default 0
Berserker's1+(2–3) to Maximum Rage str_animal_charm 1000
default 0
Berserker's60+(4–5) to Maximum Rage str_animal_charm 500
default 0
Berserker's1Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage str_animal_charm 1000
default 0
Berserker's60Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage str_animal_charm 500
default 0
of the Berserker45(3–5)% of Leech is Instant str_animal_charm 500
default 0
of the Berserker72(6–8)% of Leech is Instant str_animal_charm 250
default 0
of the Berserker11% of Attack Damage Leeched as Life and Mana if you've Killed Recently str_animal_charm 1000
default 0
of the Berserker602% of Attack Damage Leeched as Life and Mana if you've Killed Recently str_animal_charm 500
default 0
Berserker's70Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage str_animal_charm 100
default 0
Berserker's81Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage str_animal_charm 50
default 0
of the Champion70Cannot be Stunned while Fortified dex_animal_charm 50
str_animal_charm 50
default 0
Champion's1(10–19)% chance to Taunt on Hit dex_animal_charm 500
str_animal_charm 500
default 0
Champion's60(20–30)% chance to Taunt on Hit dex_animal_charm 250
str_animal_charm 250
default 0
Champion's45Banner Skills have no Reservation dex_animal_charm 250
str_animal_charm 250
default 0
of the Champion1When you create a Banner, it gains (10–15)% of the Stages of your placed Banner dex_animal_charm 500
str_animal_charm 500
default 0
of the Champion60When you create a Banner, it gains (16–25)% of the Stages of your placed Banner dex_animal_charm 250
str_animal_charm 250
default 0
Champion's70Gain Adrenaline for 4 seconds when you reach Low Life dex_animal_charm 50
str_animal_charm 50
default 0
Champion's81Impales you inflict last 1 additional Hit dex_animal_charm 10
str_animal_charm 10
default 0
of the Champion45Melee Hits have (5–10)% chance to Fortify dex_animal_charm 250
str_animal_charm 250
default 0
of the Champion72Melee Hits have (11–20)% chance to Fortify dex_animal_charm 125
str_animal_charm 125
default 0
Gladiator's70Bleeding Enemies you Kill Explode, dealing (2–3)% of
their Maximum Life as Physical Damage
dex_animal_charm 50
str_animal_charm 50
default 0
Gladiator's81Bleeding Enemies you Kill Explode, dealing (4–5)% of
their Maximum Life as Physical Damage
dex_animal_charm 25
str_animal_charm 25
default 0
Gladiator's1Attack Hits against Bleeding Enemies have (10–19)% chance to Blind dex_animal_charm 500
str_animal_charm 500
default 0
Gladiator's60Attack Hits against Bleeding Enemies have (20–30)% chance to Blind dex_animal_charm 250
str_animal_charm 250
default 0
Gladiator's1Attack Hits against Blinded Enemies have (10–19)% chance to Maim dex_animal_charm 500
str_animal_charm 500
default 0
Gladiator's60Attack Hits against Blinded Enemies have (20–30)% chance to Maim dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator45Cannot be Stunned by Hits you Block dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator45+(1–2)% to maximum Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator72+3% to maximum Chance to Block Attack Damage dex_animal_charm 125
str_animal_charm 125
default 0
Gladiator's1Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator1+(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator60+(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator1+(3–4)% Chance to Block Attack Damage dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator60+(5–6)% Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's1Gain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy dex_animal_charm 500
str_animal_charm 500
default 0
Slayer's60Gain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy dex_animal_charm 250
str_animal_charm 250
default 0
of the Slayer45Cannot take Reflected Physical Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Slayer70Cannot be Stunned while Leeching dex_animal_charm 50
str_animal_charm 50
default 0
of the Slayer70You are Unaffected by Bleeding while Leeching dex_animal_charm 50
str_animal_charm 50
default 0
of the Slayer1(4–7)% of Overkill Damage is Leeched as Life dex_animal_charm 500
str_animal_charm 500
default 0
of the Slayer60(8–12)% of Overkill Damage is Leeched as Life dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's45(10–20)% increased Maximum Recovery per Life Leech dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's72(21–30)% increased Maximum Recovery per Life Leech dex_animal_charm 125
str_animal_charm 125
default 0
Slayer's1(4–7)% increased Area of Effect if you've Killed Recently dex_animal_charm 500
str_animal_charm 500
default 0
Slayer's60(8–12)% increased Area of Effect if you've Killed Recently dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's45Culling Strike dex_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor1+(20–30) to Strength and Intelligence int_animal_charm 500
str_animal_charm 500
default 0
of the Inquisitor60+(31–40) to Strength and Intelligence int_animal_charm 250
str_animal_charm 250
default 0
Inquisitor's1(20–30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes int_animal_charm 500
str_animal_charm 500
default 0
Inquisitor's60(31–40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes int_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor70Effects of Consecrated Ground you create Linger for 2 seconds int_animal_charm 50
str_animal_charm 50
default 0
Inquisitor's45Consecrated Ground you create applies (5–6)% increased Damage taken to Enemies int_animal_charm 250
str_animal_charm 250
default 0
Inquisitor's72Consecrated Ground you create applies (7–10)% increased Damage taken to Enemies int_animal_charm 125
str_animal_charm 125
default 0
Inquisitor's1Damage Penetrates (3–4)% of Enemy Elemental Resistances int_animal_charm 500
str_animal_charm 500
default 0
Inquisitor's60Damage Penetrates (5–6)% of Enemy Elemental Resistances int_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor1(10–19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds int_animal_charm 500
str_animal_charm 500
default 0
of the Inquisitor60(20–30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds int_animal_charm 250
str_animal_charm 250
default 0
Inquisitor's1(50–70)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently int_animal_charm 500
str_animal_charm 500
default 0
Inquisitor's60(71–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently int_animal_charm 250
str_animal_charm 250
default 0
of the Hierophant70(1–2)% of Damage is taken from Mana before Life int_animal_charm 50
str_animal_charm 50
default 0
of the Hierophant813% of Damage is taken from Mana before Life int_animal_charm 25
str_animal_charm 25
default 0
Hierophant's45(4–7)% increased Mana Reservation Efficiency of Skills int_animal_charm 250
str_animal_charm 250
default 0
Hierophant's72(8–12)% increased Mana Reservation Efficiency of Skills int_animal_charm 125
str_animal_charm 125
default 0
of the Hierophant1Gain (2–3)% of Maximum Mana as Extra Maximum Energy Shield int_animal_charm 500
str_animal_charm 500
default 0
of the Hierophant60Gain (4–5)% of Maximum Mana as Extra Maximum Energy Shield int_animal_charm 250
str_animal_charm 250
default 0
Hierophant's70Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell int_animal_charm 50
str_animal_charm 50
default 0
Hierophant's1Non-Damaging Ailments have (20–30)% reduced Effect on you while you have Arcane Surge int_animal_charm 500
str_animal_charm 500
default 0
Hierophant's60Non-Damaging Ailments have (31–40)% reduced Effect on you while you have Arcane Surge int_animal_charm 250
str_animal_charm 250
default 0
of the Hierophant1(1–2)% of Damage from Hits is taken from your nearest Totem's Life before you int_animal_charm 500
str_animal_charm 500
default 0
of the Hierophant603% of Damage from Hits is taken from your nearest Totem's Life before you int_animal_charm 250
str_animal_charm 250
default 0
of the Hierophant70+1 to Minimum Endurance Charges
+1 to Minimum Power Charges
int_animal_charm 50
str_animal_charm 50
default 0
Hierophant's1Skills that would Summon a Totem have (20–30)% chance to Summon two Totems instead int_animal_charm 500
str_animal_charm 500
default 0
Hierophant's60Skills that would Summon a Totem have (31–50)% chance to Summon two Totems instead int_animal_charm 250
str_animal_charm 250
default 0
of the Guardian1If you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damage int_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60If you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damage int_animal_charm 250
str_animal_charm 250
default 0
of the Guardian1If you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damage int_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60If you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damage int_animal_charm 250
str_animal_charm 250
default 0
of the Guardian45Every 4 seconds, remove Curses and Elemental Ailments from you int_animal_charm 250
str_animal_charm 250
default 0
Guardian's45Grants Armour equal to (3–4)% of your Reserved Mana to you and nearby Allies int_animal_charm 250
str_animal_charm 250
default 0
Guardian's72Grants Armour equal to (5–6)% of your Reserved Mana to you and nearby Allies int_animal_charm 125
str_animal_charm 125
default 0
of the Guardian45Enemies in your Link Beams cannot apply Elemental Ailments int_animal_charm 250
str_animal_charm 250
default 0
Guardian's1Every 4 seconds, Regenerate 10% of Life over one second int_animal_charm 500
str_animal_charm 500
default 0
Guardian's60Every 4 seconds, Regenerate 20% of Life over one second int_animal_charm 250
str_animal_charm 250
default 0
Guardian's45Nearby Enemies cannot gain Power, Frenzy or Endurance Charges int_animal_charm 250
str_animal_charm 250
default 0
Guardian's45While there are at least five nearby Allies, you and nearby Allies have Onslaught int_animal_charm 250
str_animal_charm 250
default 0

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Ursine Charm

The Primal Huntress can teach you to become a Wildwood Primalist. Unlike the other new ascendancy classes, the Primal Huntress lets you customise your tree using Charms that have randomly generated skills from the regular ascendancy classes. Charms are attribute-aligned magic items that can have up to two random modifiers on them.

Name Icon Description
Juggernaut’s Ursine Charm of the Champion Ursine Charm Melee Hits have 16% chance to Fortify
Movement Speed cannot be modified to below base value
Unmodifiable
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.

Charms are magic items and are aligned with different attributes. For example, this Ursine Charm is strength-aligned, and has gotten the "Melee Hits have a chance to Fortify" stat from the Champion, and the ability to stop your movement speed going below base from the Juggernaut.

Ursine Charm

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