Remove the Prophecy mechanic from the game, and move many of its rewards to other content.
# | Changes |
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1 | Navali no longer appears in the game. The Faun fight is still present in The Climb. |
2 | Silver Coins can no longer drop. Existing Silver Coins and itemised Prophecies will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0. |
3 | The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona Solaris, Crystal Vault, Deidbellow, Dreadsurge, Ezomyte Hold, Fox's Fortune, Greedtrap, Hrimnor's Dirge, Kaltensoul, Karui Charge, Martyr's Crown, Mirebough, Ngamahu Tiki, Panquetzaliztli, Realm Ender, Sanguine Gambol, Shavronne's Gambit, Silverbough, Sunspite, The Effigon, The Gryphon, The Oak, Voidheart, and Wall of Brambles. |
4 | In a few cases, the Fated version of a Unique item felt worth keeping in the game but there was little value in having the Fated and base versions of the Unique item be separate. In these cases, the Fated Unique item has been disabled, but the base Unique item has been modified to be identical or similar to the old Fated version: |
5 | Bloodboil has been renamed to Winterweave. It no longer has "75% reduced Effect of Chill on you". It now has "Adds 12-15 to 25-30 Cold Damage to Attacks" and "The Effect of Chill on you is reversed". It also now provides 25-30% Cold Resistance (previously 10-15%). Existing items are unaffected by these changes. The old, fated version of Winterweave can no longer be acquired. |
6 | Chalice of Horrors no longer has "Curse Skills have 100% increased Skill Effect Duration". It now has "1% of Damage Leeched as Life against Cursed Enemies". Existing items are unaffected by these changes. Thirst for Horrors can no longer be acquired. |
7 | Craghead now has "140-200% increased Stun Duration on Enemies" (previously 60-80%). Existing items can be updated to these new values with a Divine Orb. Cragfall can no longer be acquired. |
8 | Geofri's Crest now has "+1 to maximum number of Summoned Holy Relics" and "Summoned Holy Relics have 20-25% reduced Cooldown Recovery Rate". Existing items are unaffected by this change. Geofri's Legacy can no longer be acquired. |
9 | Iron Heart has been renamed to The Iron Fortress. It no longer has "8-12% Chance to Block Attack Damage" or "Cannot Block Spells". It now has "+1% Chance to Block Attack Damage per 50 Strength", "Chance to Block Spell Damage is Unlucky", and "+60-120 to Strength". Existing items are unaffected by these changes. The old, fated version of The Iron Fortress can no longer be acquired. |
10 | The skill granted by The Dancing Dervish is now called "Manifest Dancing Dervishes" and manifests two copies of the Sword. Existing versions of The Dancing Duo are affected by this change, and no longer have "Manifest Dancing Dervish also manifests a copy of Dancing Dervish". The Dancing Duo can no longer be acquired. The Dancing Dervish has further changes unrelated to The Dancing Duo's removal, which are detailed in the Unique Item Balance section. |
11 | Timeclasp no longer has "Temporal Chains has 50% reduced Effect on you". It now has "Unaffected by Temporal Chains" and "-10-10% increased Skill Effect Duration". It now also provides +40-45 to maximum Energy Shield (previously +15-25). Existing items are unaffected by these changes. Timetwist can no longer be acquired. |
12 | Atziri's Reflection is no longer considered a Fated Unique item, and is now a rare drop from Atziri, Queen of the Vaal in The Alluring Abyss. Atziri's Mirror can no longer be acquired. |
13 | Fated Unique Items not mentioned above now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion. |
14 | Unique Items previously obtained by completing Prophecy chains have been added to the core drop pool. |
15 | The Pale Council fight is no longer accessible and its previously-exclusive Unique Items have been added to the core drop pool. Existing Pale Council Fragments will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0. |
16 | The Ruler of the Court Achievement is now obtained after completing The Vinktar Square (previously from defeating The Pale Council). |
17 | Stored crafts that change a Pale Court Key into another random Pale Court Key have been removed from Horticrafting Stations. |
18 | Prophecy Item rewards are no longer obtainable from other League content. Existing Prophecy rewards types on Heist Blueprints and Itemised Metamorph Samples have been converted to Currency rewards. |
19 | Perception Heist Contracts and Blueprints can now spawn generic reward chest rooms at the same rate at which they used to spawn Prophecy reward chest rooms. |
20 | Leo's Betrayal Transportation Safehouse rewards are now Catalysts, and his Intervention rewards are now Metamorph Scarabs, with Torment Scarabs now being Aislings reward. |
21 | Existing Portentous Delirium Orbs will be converted to Fine Delirium Orbs. |
22 | Lilly Roth now invites herself to your hideout once you complete the Fallen from Grace quest in Act 6. In addition to accessing her Gem shop and selling items to her, you can now turn in Divination Cards to her in your Hideout. If you've already completed Fallen from Grace in a permanent league, you will need to talk to Lilly again in Lioneye's Watch to unlock her in your Hideout. |
Updated some Divination Cards that previously awarded Sealed Prophecies, and temporarily disabled others that did not have a relevant update that could be made.
Item | Reward | Objective | Seal Cost |
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N/A | Finish a mission from Zana. | 3 |
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N/A | Finish a mission from Jun. | 2 |
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N/A | Finish a mission from Alva. | 2 |
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N/A | Finish a mission from Einhar. | 2 |
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N/A | Finish a mission from Niko. | 2 |
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You will be given an extra ![]() |
Do a ![]() |
2 |
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Item will become six-linked. (6 link prophecy) | Use Jeweller’s Orbs on any body armour or two-handed weapon until it becomes six-socketed.(6 socket) | 1 |
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The item will turn into rare with 3 random modifiers. | Use an ![]() |
3 |
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The item will turn into magic with a resistance modifier. | Use an ![]() |
3 |
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The map will gain the of Smothering
suffix mod. |
Use an ![]() |
3 |
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Increases the map’s quality to 20% with a single ![]() |
Use ![]() |
3 |
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Increases armour’s quality to 20% with a single ![]() |
Use ![]() |
3 |
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Item will become five sockets and five links. Socket colors will also be changed.(5 socket, 5 link) | Use a ![]() |
3 |
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Increases weapon’s quality to 20% with a single ![]() |
Use ![]() |
3 |
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The item will turn into magic with a movement speed modifier. | Use an ![]() |
3 |
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The item will turn into a unique. | Use an ![]() |
1 |
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Grants two uses of the Enchantment device at the end of the Labyrinth. | Complete the Labyrinth at any difficulty. | 1 |
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The item will turn into magic with a life modifier. | Use an ![]() |
3 |
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Upgrades ![]() ![]() |
Kill The Dishonoured Queen in The Mud Flats (Act 6) while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Torchoak Grove in Kaom’s Dream while wearing a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Riftwalker in Laboratory Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Sumter the Twisted in Estuary Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Maligaro, The Inquisitor in The Harvest in Act 4 while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Vaal Oversoul in Ancient Pyramid while holding a ![]() ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Tyrant in Colonnade Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Litanius, the Black Prayer in Relic Chambers Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Barthol, the Pure in Haunted Mansion Map while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Jorus, Sky’s Edge in Temple Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Piety the Empyrean in Shrine Map while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Glace in Beach Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Fragment of Winter in Waterways Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Visceris in Overgrown Ruin Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill The Steel Soul in Arsenal Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Arakaali, Spinner of Shadows in The Temple of Decay Level 2 in Act 7 while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Doedre the Defiler in Sepulchre Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill General Gravicius in The Ebony Barracks while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Tsoagoth, The Brine King in The Brine King’s Reef in Act 6 while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Tolman, the Exhumer in Mausoleum Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Hatebeat in The Crematorium while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Hailrake in The Tidal Island while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Bameth, a unique Beyond Demon, while wearing a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Guardian of the Vault in Vault Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Gneiss in The Old Fields while wearing or carrying a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Master of the Blade in Strand Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Doedre in ![]() ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Calaf, Headstaver in The Southern Forest (Act 2) while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Shavronne in ![]() ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Piety in The Lunaris Temple Level 2 (Act 3) or Piety, the Abomination in The Belly of the Beast Level 2 while holding a ![]() ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Hammerstorm in The Mines Level 2 while equipping or holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Garukhan, Queen of the Winds in the side area of The Quarry in Act 9 while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Dawn, Harbinger of Solaris in The Solaris Temple Level 2 (Act 8) while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill The Hundred Foot Shadow in The Aqueduct while wielding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Archbishop Geofri in The Crypt Level 2 while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Pagan Bishop of Agony in Cursed Crypt Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Gemling Legionnaires in The Grain Gate (Act 8) while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Nightwane in The Dried Lake while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Skullbeak in Bog Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Shadow of the Vaal in Maze Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Shavronne in ![]() ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Boulderback in The Foothills in Act 9 while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Hector Titucius, Eternal Servant in The Bath House in Act 8 while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill the Gemling Legionnaires in The Grain Gate while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Daresso in The Grand Arena while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Kaom in Kaom’s Stronghold while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Erythrophagia in Phantasmagoria Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill The Cleansing Light in Basilica Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill The Bone Queen in The Belly of the Beast Level 1 while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Eater of Souls in Core Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Atziri, Queen of the Vaal in The Alluring Abyss while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Fidelitas in The Chamber of Sins Level 2 (Act 2) while wielding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Targa, Beast Poacher in The Riverways while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Chatters in The Lower Prison while holding a ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Poporo, the Highest Spire in Plateau Map while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Caliga, Imperatrix in The Sceptre of God in Act 3 while holding ![]() |
1 |
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Upgrades ![]() ![]() |
Kill Soulmourn in The Fellshrine Ruins (Act 2) while holding a ![]() |
1 |
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Areas with this prophecy active have 30% increased item quantity and rarity. | Prophecy completes upon entering an area. Area will contain a Tempest. | 2 |
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Areas with this prophecy active have 30% increased item quantity and rarity. | Prophecy completes upon entering an area. Area will contain a Tempest. | 2 |
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Areas with this prophecy active have 30% increased item quantity and rarity. | Prophecy completes upon entering an area. Area will contain a Tempest. | 2 |
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Areas with this prophecy active have 30% increased item quantity and rarity. | Prophecy completes upon entering an area. Area will contain a Tempest. | 2 |
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Areas with this prophecy active have 30% increased item quantity and rarity. | Prophecy completes upon entering an area. Area will contain a Morbid Tempest. | 2 |
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N/A | Prophecy completes upon entering an area. Area will contain a Corrupting Tempest . | 2 |
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Talon Archer will drop ![]() |
Kill a rare Talon Archer in one of the following locations:
|
2 |
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Seething Brine will drop ![]() |
Kill a rare Seething Brine in one of the following locations:
|
2 |
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Sutured Aberration will drop ![]() |
Kill a rare Sutured Aberration in one of the following locations:
|
2 |
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Frost Preacher will drop ![]() |
Kill a rare Frost Preacher in one of the following locations:
|
2 |
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Chaos Sentinel will drop ![]() |
Kill a rare Chaos Sentinel in one of the following maps:
|
2 |
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Dockhand Wraith will drop ![]() |
Kill a rare Dockhand Wraith in one of the following locations:
|
2 |
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Death Bishop will drop ![]() |
Kill a rare Death Bishop in one of the following locations:
|
2 |
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Mad Gladiator will drop ![]() |
Kill a rare Mad Gladiator. Suitable locations are:
|
2 |
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Kaom’s Chosen will drop ![]() |
Kill a rare Kaom’s Chosen in one of the following locations:
|
2 |
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Undying Evangelist will drop ![]() |
Kill a rare Undying Evangelist in one of the following locations:
|
2 |
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Assault Ribbon will drop ![]() |
Kill a rare Assault Ribbon in one of the following locations:
|
2 |
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Devourer will drop ![]() |
Kill a rare Devourer in one of the following locations:
|
2 |
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Cinder Elemental will drop ![]() |
Kill a rare Cinder Elemental in a map. | 2 |
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Bonewarped Warrior will drop ![]() |
Kill a rare Bonewarped Warrior. Confirmed spawn area and map of the monster are:
|
2 |
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Dripping Dead will drop ![]() |
Kill a rare Dripping Dead in one of the following locations:
|
2 |
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Flame Sentinel will drop ![]() |
Kill a rare Flame Sentinel. Confirmed spawn locations are:
|
2 |
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Solar Guard will drop ![]() |
Kill a rare Solar Guard in one of the following locations:
|
2 |
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Undying Archivist will drop ![]() |
Kill a rare Undying Archivist in a map. | 2 |
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The monster will drop a second unique item. | Kill a rare monster with a Inner Treasure Nemesis modifier. | 1 |
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Pocked Mason will drop ![]() |
Kill a rare Pocked Mason, which could be found in one of the following locations:
|
2 |
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Oak’s Devoted will drop ![]() |
Kill a rare Oak’s Devoted in one of the following locations:
|
2 |
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Brittle Poacher will drop ![]() |
Kill a rare Brittle Poacher in one of the following locations:
|
2 |
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Brine Vassal will drop ![]() |
Kill a rare Brine Vassal. Confirm locations are:
|
2 |
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Fighting Bull will drop ![]() |
Kill a rare Fighting Bull in one of the following locations:
|
2 |
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Blackguard Elite will drop ![]() |
Kill a rare Blackguard Elite in one of the following locations:
|
2 |
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Murk Runner will drop ![]() |
Kill a rare Murk Runner. | 2 |
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Gut Flayer will drop ![]() |
Kill a rare Gut Flayer. It can be find in map that have Area is inhabited by Abominations as well as map of The Belly of the Beast tileset. | 2 |
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Tunneler will drop ![]() |
Kill a rare Tunneler in one of the following locations:
|
2 |
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Blackguard Arcmage will drop ![]() |
Kill a rare Blackguard Arcmage in one of the following locations:
|
2 |
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Ancient Archer will drop ![]() |
Kill a rare Ancient Archer in one of the following locations:
|
2 |
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Skulking Dweller will drop ![]() |
Kill a rare Skulking Dweller in one of the following locations:
|
2 |
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The vendor gives you a mystery box which transforms into a random unique item. | Sell five unique items to a vendor. (all at once) | 1 |
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Noxious Tarantula will drop ![]() |
Kill a rare Noxious Tarantula in one of the following locations:
|
2 |
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Pocked Lanternbearer will drop ![]() |
Kill a rare Pocked Lanternbearer in one of the following locations:
|
2 |
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Axiom Thunderguard will drop ![]() |
Kill a rare Axiom Thunderguard in one of the following locations:
|
2 |
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Bearded Devil will drop ![]() |
Kill a rare Bearded Devil in one of the following locations:
|
2 |
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Atziri, Queen of the Vaal will drop ![]() |
Kill Atziri, Queen of the Vaal in one of the following locations:
|
1 |
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Killed Tormented Spirit will drop a unique item. | Kill a Tormented Spirit. | 1 |
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Sin Lord will drop ![]() |
Kill a rare Sin Lord in one of the following locations:
|
2 |
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Ancient Construct will drop ![]() |
Kill a rare Ancient Construct in one of the following locations:
|
2 |
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Kill The Stockkeeper at The Grain Gate in Act 8. The Stockkeeper appears as Undying Outcast or an Undying Worker. | 3 |
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Mad Gladiator will drop ![]() |
Kill a rare Mad Gladiator in one of the following locations:
|
2 |
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Voll’s Vanguard will drop ![]() |
Kill a rare Voll’s Vanguard in one of the following locations:
|
2 |
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Ruined Titan will drop ![]() |
Kill a rare Ruined Titan. Confirmed spawn location of the monster are:
|
2 |
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Bearded Shaman will drop ![]() |
Kill a rare Bearded Shaman in one of the following locations:
|
2 |
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Wandering Eye will drop ![]() |
Kill a rare Wandering Eye in one of the following locations:
|
2 |
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Dripping Dead will drop ![]() |
Kill a rare Dripping Dead in a map. | 2 |
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Galvanic Ribbon will drop ![]() |
Kill a rare Galvanic Ribbon in one of the following locations:
|
2 |
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1x ![]() |
Kill a King or Queen unique monster.
|
3 |
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1x ![]() |
Kill any unique monster. | 3 |
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15x ![]() |
Read any Environmental Lore text. | 3 |
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The monster will drop ten random currency orbs upon slaying. | Kill a random monster. | 3 |
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The monsters drop extra currency. | Go to The Cavern of Anger in Act 1 in the same room as Merveil, the Siren and kill four Bubbling Gold. | 3 |
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5x ![]() |
You will kill a pack of monsters with a Bloodline. | 2 |
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1x ![]() |
Kill any Undying Alchemist in one of the following locations:
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3 |
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1x ![]() |
Kill a boss in a Vaal side area. | 1 |
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3x ![]() |
Kill Kuduku and Kadaka in the Ledge. | 3 |
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N/A | Open a strongbox. All normal monsters spawned become magic. | 2 |
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N/A | Enter any map which will contain doubled map bosses. Note: This prophecy can not trigger in map with the Twinned prefix. |
3 |
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N/A | Kill a group of 5 rare and powerful Miscreations in The Upper Sceptre of God that have escaped the central corpse lift. | 3 |
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N/A | Destroy the Echo of Doedre Darktongue in The Western Forest (Act 2). | 3 |
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N/A | Defeat a rare monster. A random Tormented Spirit will spawn. | 3 |
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N/A | Go to the house ruins located west of the waypoint of The Crossroads (Act 2). You may need to stand in the house to trigger the event. | 3 |
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N/A | Kill a possessed monster. The Tormented Spirit will respawn. | 1 |
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N/A | Defeat a random monster. 10 uncommon Oak’s Devoted bandits will spawn around your character. | 1 |
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N/A | Spawns a Corrupted Zone in the eligible area you enter. | 2 |
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N/A | Go the Ebony Barracks bridge (Act 3) to the south of the waypoint. Blackguard of Hatred and Blackguard of Wraith will spawn next to the bridge. | 3 |
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N/A | Go to the left of the tower entrance in Imperial Gardens (Act 3). Captain of the Damned will spawn. | 3 |
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N/A | Go to the The Coast (Act 1) near Fire Fury. A unique Volcanic Golem will spawn. | 3 |
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N/A | Go to a map area. The area contain 36 strongboxes where all non fixed-placed monsters are packed into. Note: This prophecy stacks with Zana’s ambush mod. |
2 |
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N/A | Enter a map area. It will contain a random beyond demon that deals fire damage. | 2 |
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N/A | Find a Weathered Carving. Kill the spawning Karui Spirits. | 3 |
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N/A | Kill all frogs in an outdoor location. | 2 |
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N/A | Kill all rats in an indoor location. | 2 |
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N/A | Find a Unique monster that will be possessed by a random Tormented Spirit. Map bosses are often affected, since there are usually only a few unique monsters in a map. Notably, this prophecy can also trigger for special bosses like Atziri, potentially making the fight far more difficult. | 2 |
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N/A | Kill a normal monster. It will be revived as a rare monster with a nemesis mod. | 2 |
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N/A | Upon defeating a rare enemy, a Fated Coagulate will spawn. It has a similar effect as Living Blood. | 3 |
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N/A | Defeat an unspecified amount of Undead enemies in The Fetid Pool, The Riverways, The Aqueduct. | 2 |
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N/A | Slay the four necromancers and their pack of undead minions, they might spawn in any of the following locations:
|
2 |
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N/A | Go to the right side of waypoint of The Crossroads (Act 2). The Child of Lunaris counts for the unique monster challenge. | 3 |
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N/A | Enter a random location. The area will be filled with Sea Witches. | 2 |
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N/A | Go to the The Broken Bridge (Act 2). A group of Undead Guardians will be standing in the ruined fortress. | 3 |
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N/A | Go to The Climb (Act 1). Animated Weapons will spawn around the flag. | 3 |
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N/A | Enter a map area. It will be filled with four random Rogue Exiles. | 2 |
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N/A | Enter any random area. It will filled with Carrion Queen and Carrion Minions. | 2 |
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N/A | An area contains a random invasion boss. | 2 |
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N/A | Enter a random area. It will be filled with many rare Devourers. The effect is similar to The ground beneath you tremors. | 2 |
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N/A | Enter a random area. The Rare monsters in the area get duplicated. | 2 |
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N/A | A group of 7 rare zombies spawns together in one of the following locations:
|
2 |
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N/A | Go to The Old Fields (Act 2). The area boss will be Ember of the Past while all monsters are turned into skeletons. | 3 |
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N/A | Enter The Battlefront (Act 3) and go south-west to the end of the bridge, which is around the “energy shield” barricade. There will spawn a giant Lightning Elemental, called Energy Aberration. | 3 |
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N/A | You must find and fight Echo of the Vaal, a smaller copy of Vaal Oversoul. All normal monsters are replaced by Vaal Enemies. | 3 |
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N/A | Enter any zone that may contain loot-able corpses especially in Act 1 The Submerged Passage, The Coast, Tidal Island, The Ship Graveyard or The Ship Graveyard Cave. Corpses will be created in the zone which are turnable, like chests to create loot. | 2 |
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N/A | Open a strongbox. It will contain a random Rogue Exile. | 2 |
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The location contains six extra strongboxes. | Enter any map area. | 3 |
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The skill gem will have 20% quality. | Find a skill gem. | 1 |
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The monster will drop an additional rare item. | Slay a rare monster. | 3 |
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You gain the monster’s mods for 60 seconds. The effect is similar to ![]() |
Kill a rare monster. | 3 |
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The monster will drop a rare item and three mirrored copies of that same item. | Kill a random monster. | 3 |
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The location will contain a Trials of Ascendancy. | Enter a random map. | 2 |
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The map boss will drop a rare map. | Enter a map via the Map Device. | 3 |
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The map will spawn a Fortune Teller’s Chest that drops several divination cards. | Enter any map. | 2 |
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On enter, around 6 Tier 1 Maps of random Rarity will drop in the center near the Waypoint and map device. | Enter the The Chamber of Sins in Act 2 or Act 7. | 3 |
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A group of warband monsters will spawn on the exiles death. | Slay a Rogue Exile.
Possible Locations: Found in Strongbox in Lunaris Temple Lvl 2. |
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The exile’s dropped items are all rare. | Slay a Rogue Exile. | 1 |
Prophecies are similar to the quests that characters like Tarkleigh send you on, however they are less structured, less predictable, and can only be acquired from Navali in exchange for a silver coin.
Prophecies can do a broad range of things. Some can guarantee that certain items will drop from specific monsters. Some add new monsters to areas, some drastically change the look of certain areas, and some grant avenues to new or upgraded unique items.
Sometimes you may get a prophecy that you don't want or need at that moment. Navali can seal such prophecies for some silver coins, turning it into an item that you can store in your stash or trade to another player.
While some prophecies can grant you access to powerful and valuable rewards, sometimes the prophecy IS the reward. Remember, you can end up fulfilling a prophecy without meaning to, so it's always worth considering spending some silver to save a nice crafting prophecy for an item that could greatly benefit from it.