PoE Passive Skill Tree Changes 3.25

Passive Skill Tree Changes 3.25

  • There are now more Notables on the Passive Skill Tree than there are Oil combinations to Anoint them all. 😳
  • As a result of this, Notable Passive Skills that provided +30 to an Attribute can no longer be Anointed.
  • The Vaal Pact Keystone Passive Skill no longer provides any of its current stats. It now provides "Life Leech from Melee Damage is Instant", and "Cannot Recover Life other than from Leech".
  • The Impaler Keystone Passive Skill now provides "Inflict 5 additional Impales on Enemies you Impale" (previously 4), and "For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them" (previously 4 seconds).
  • The Versatile Combatant Keystone Passive Skill has swapped positions with the Iron Reflexes Keystone Passive Skill. It now provides -10% to maximum Chance to Block Attack Damage, and Chance to Block Spell Damage (both previously -25%).
  • The Warlord's Call Keystone Passive Skill is once again known as Call to Arms. It no longer provides "Warcries no longer Exert Attacks" or "Warcries also grant their buffs to nearby Allies". Instead, it now provides 100% more Warcry Duration, and "Warcries do not grant Buffs or Charges to you".
  • The Perfect Agony Keystone Passive Skill no longer causes Modifiers to Critical Strike Multiplier to also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their Value, or provides 30% less Damage with Hits. Instead, it now causes Damage over Time Multiplier for Ailments to be equal to Critical Strike Multiplier, causes Critical Strikes to not deal extra damage, and makes it so Non-Critical Strikes cannot inflict Ailments.
  • Added a new Bleeding Passive Mastery that provides 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks.
  • Added a new As The Mountain cluster to the south-west of the Marauder's starting location. As The Mountain provides +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield and +3% Chance to Block Attack Damage.
  • Added a new As the Thunder cluster to the west of the Marauder's starting location. As the Thunder provides 25% increased Warcry Duration and Warcry Buff Effect.
  • Added a new Brutal Skewering cluster to the south of the Duelist's starting location. Brutal Skewering provides "Impales you inflict last 1 additional Hit".
  • Added a new Cornered Prey cluster to the south-east of the Duelist's starting location. Cornered Prey provides +30% to Critical Strike Multiplier against Bleeding Enemies, and 80% increased Critical Strike Chance against Bleeding Enemies.
  • Added a new Feline Swiftness cluster to the south-east of the Duelist's starting location. Feline Swiftness provides 10% Chance to Block Attack Damage while Dual Wielding, and 8% increased Movement Speed while Dual Wielding.
  • Added a new Leader of the Pack cluster to the south-east of the Duelist's starting location. Leader of the Pack provides 20% increased Area of Effect of Aura Skills, and 12% increased Reservation Efficiency of Skills.
  • Added a new Master of Wounds cluster to the south-west of the Duelist's starting location. Master of Wounds provides +12% to Damage over Time Multiplier for Bleeding, and 30% reduced Bleed Duration on you.
  • Added a new Nomadic Teachings cluster to the north-west of the Templar's starting location. Nomadic Teachings provides +2% to all maximum Elemental Resistances.
  • Added a new Roaring Challenge cluster to the south of the Duelist's starting location. Roaring Challenge provides 25% increased total Power counted by Warcries.
  • Added a new Savage Skewering cluster to the south of the Duelist's starting location. Savage Skewering provides 15% increased Impale Effect.
  • Added a new Spirit of War cluster to the south-west of the Duelist's starting location. Spirit of War provides 0.5% of Physical Attack Damage Leeched as Mana, and 15% reduced Mana Cost of Attacks.
  • Added a new Thrill of Battle cluster to the east of the Ranger's starting location. Thrill of Battle causes you to Gain 2 Mana per Enemy Hit with Attacks, and provides 15% reduced Mana Cost of Attacks.
  • Added a new Wall of Steel cluster to the south-west of the Marauder's starting location. Wall of Steel provides +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield, and +300 Armour if you've Blocked Recently.
  • Added a new Wicked Blade cluster to the south-west of the Duelist's starting location. Wicked Blade now provides 30% increased Damage with Bleeding and 20% increased Bleeding Duration.
  • Added a new Wild Hunger cluster to the south-east of the Ranger's starting location. Wild Hunger provides 0.8% of Attack Damage Leeched as Life, and 30% increased Maximum total Life Recovery per second from Leech.
  • The Attack Passive Mastery that causes Nearby Enemies to be Intimidated while you have Rage has been replaced with a new Passive Mastery that causes Attack Skills to Cost Life instead of 20% of Mana Cost.
  • The Bleeding Passive Mastery that provides 60% increased Damage with Bleeding inflicted on Poisoned Enemies has been replaced with a new Mastery that provides 50% chance to Aggravate Bleeding on targets you Stun with Attack Hits.
  • The Bleeding Passive Mastery that provides 60% increased Bleeding Duration has been replaced with a new Mastery that causes Attack Hits to Aggravate any Bleeding on targets which is older than 4 seconds.
  • The Block Passive Mastery that provided "3% increased Spell Damage per 5% chance to Block Spell Damage" has been changed to provide "+1% chance to Block Spell Damage per 5% Chance to Block Attack Damage".
  • The Block Passive Mastery that provided "3% increased Attack Damage per 5% chance to Block Attack Damage" has been removed.
  • The Dual Wielding Passive Mastery that causes Dual Wielding to grant Spell Block instead of Attack Block now grants +20% chance to Block Spell Damage (previously 15%).
  • The 10% of Physical Damage from Hits taken as Chaos Damage Armour and Energy Shield Passive Mastery has been replaced with a Mastery that provides 20% reduced Extra Damage Taken from Critical Strikes.
  • The 10% of Armour also applies to Chaos Damage taken from Hits Armour and Energy Shield Passive Mastery has been replaced with a Mastery that provides 20% reduced Effect of Curses on You.
  • The Life Passive Mastery that causes Skills to Cost Life instead of 30% of Mana Cost now has values of 15%.
  • The Life Passive Skill Mastery that provided +50 to Maximum Life now provides +30.
  • The Physical Passive Mastery that provided a chance for Hits to ignore Enemy Physical Damage Reduction has been increased from 40% to 50%.
  • The Impale Passive Mastery that provided 20% Overwhelm for Impale now causes damage with Impale to ignore Enemy Physical Damage Reduction.
  • The Minion Offence Passive Mastery that provided 20% Overwhelm for Minion Attacks now provides 50% chance for Minion Hits to ignore Enemy Physical Damage Reduction.
  • The Bloodletting Notable Passive Skill no longer provides 40% increased Attack Damage against Bleeding Enemies. Instead, it now provides 10% chance to Aggravate Bleeding on targets you Hit with Attacks.
  • The Measured Fury cluster has been relocated to the west of the Marauder's starting location.
  • The Deep Breaths Notable Passive Skill no longer provides 20% increased total Power counted by Warcries. It now provides 35% increased Warcry Cooldown Recovery Rate (previously 30%), and causes Warcry Skills to have 40% increased Area of Effect (previously 30%).
  • The two small Warcry Buff Effect passives prior to Natural Authority now provide 10% increased Warcry Buff Effect (previously 8%).
  • The Cannibalistic Rite Notable Passive Skill no longer has 10% reduced Life Cost of Skills, Recover 2% of Life on kill if you've Spent LIfe Recently, or 30% increased Damage with Skills that Cost Life. Instead, it now causes Attack Skills to Cost Life instead of 10% of Mana Cost, and provides 15% reduced Mana Cost of Attacks. The Passive Mastery for this cluster is now Mana (previously Life). The two small "Damage with Life Costs Skills and Reduced Life Cost" Passives in this cluster have been replaced with two that each provide 8% reduced Mana Cost of Attacks.
  • The Sanctuary Notable Passive Skill now provides +1% to all maximum Elemental Resistances, instead of +12% Elemental Resistances while holding a Shield. The small entry Passive in this cluster now provides +5% Elemental Resistances while holding a Shield (previously +6%). Of the two remaining small Passives, one now provides +3% Chance to Block Spell Damage while holding a Shield (previously +2%), the other providing +3% Chance to Block Attack Damage while holding a Shield (previously +2%), with both now providing +3% Elemental Resistances while holding a Shield (previously +6%).
  • The Bastion Breaker Notable Passive Skill now provides 50% chance for Hits to ignore Enemy Physical Damage Reduction, instead of Overwhelm 20% Physical Damage Reduction.
  • The Razor's Edge Notable Passive Skill now provides 35% chance for Hits to ignore Enemy Physical Damage Reduction instead of 20% Overwhelm.
  • The Martial Experience Notable Passive Skill now provides 30% chance for Hits to ignore Enemy Physical Damage Reduction instead of 12% Overwhelm.
  • The Master of Blades Notable Passive Skill now provides 30% chance for Hits to ignore Enemy Physical Damage Reduction instead of 10% Overwhelm. The small nodes prior to it now also grant 10% chance for Hits to ignore Enemy Physical Damage Reduction.
  • The Merciless Skewering Notable Passive Skill now provides 15% increased Impale Effect instead of 15% Overwhelm for Impale and 5% increased Impale Effect.
  • The Forceful Skewering Notable Passive Skill now provides 15% chance to Impale instead of 25% Overwhelm for Impale and 10% chance to Impale.
  • The Whirling Barrier Notable Passive Skill now provides +8% Attack and Spell Block Chance while wielding a Staff (previously 6%). An additional Staff Block small passive has been added before it.
  • The Ribcage Crusher cluster has been moved to the outer edge of the bottom of the tree. The Area of Effect path now has one passive (previously 2) and the Attack Speed path now has two passives (previously one).
  • The Bone Breaker Notable Passive Skill now provides 15% increased Area of Effect (previously 12%).
  • The Slaughter Notable Passive Skill now provides 1 Rage on Hit with Axes (previously +5 to maximum Rage).
  • The Lust for Carnage Notable Passive Skill no longer provides increased Recovery from Life Leech. It now provides 1.5% of Physical Attack Damage Leeched as Life (previously 1.2%) and 15% increased Attack Speed (previously 12%).
  • The Command of Steel Notable Passive Skill now provides +8% Attack Block Chance with a Shield and 50% increased Defences from equipped Shield (previously +5% Attack Block Chance and 30% increased Attack Damage). The passives leading up to it now both grant 50% increased Defences from equipped Shield (previously 40% increased on one passive, and +3% Attack Block Chance and 10% increased Attack Damage on the other).
  • The Testudo Notable Passive Skill now provides +10% Attack Block Chance with a Shield (previously +6%).
  • The Blade Barrier Notable Passive Skill now provides +10% Attack Block Chance while Dual Wielding (previously +5%).
  • The Berserking Notable Passive Skill now provides +5 to maximum Rage (previously +10). The passives leading to it now grant 4% increased Attack Speed (previously 3% and 20% slower loss of Rage).
  • The Swagger Notable Passive Skill now provides +8% Attack Block Chance while Dual Wielding (previously +5%).
  • The Bloodletting Notable Passive Skill now provides 10% chance to Aggravate Bleeding on targets you Hit with Attacks (previously 40% increased Attack Damage against Bleeding Enemies).
  • The Hematophagy Notable Passive Skill no longer provides 40% increased Damage while Leeching. It now provides 40% increased Maximum total Life Recovery per second from Leech (previously 10%). The increased Maximum total Life Recovery per second passives in the Hematophagy cluster now grant 15% (previously 10%). The increased recovery per second passive now provides 60% (previously 50%), but no longer provides 0.6% of Physical Attack Damage Leeched as Life.
  • The Spirit Void Notable Passive Skill now provides 1% of Attack Damage Leeched as Mana (previously 0.8%) and 40% increased Maximum total Mana Recovery per second from Leech (previously 25%), but no longer provides 60% increased total Recovery per Second from Mana Leech. The passive immediately before it no longer provides 0.4% of Attack Damage Leeched as Mana, but now provides 60% increased total Recovery per Second from Mana Leech (previously 40%).
  • The Vitality Void Notable Passive Skill now provides 1% of Attack Damage Leeched as Life (previously 0.8%) and 40% increased Maximum total Life Recovery per second from Leech (previously 15%), but no longer provides 60% increased total Recovery per Second from Life Leech. The passive immediately before it no longer provides 0.4% of Attack Damage Leeched as Life, but now provides 60% increased total Recovery per Second from Life Leech (previously 40%).
  • The Cannibalistic Rite cluster has been reworked and now connects to the Marauder starting area. The small passives grant 8% reduced Mana Cost of Attacks, and the notable passive provides 15% Reduced Mana Cost of Attacks And Attacks cost Life instead of 10% of Mana Cost.
  • The Taste for Blood Notable Passive Skill now provides 1% of Attack Damage Leeched as Life (previously 0.6%) and 30% increased Maximum total Life Recovery per second from Leech (previously 20%). One of the small passives preceding it now provides 60% increased total Recovery per Second from Life Leech (previously 0.4% of Attack Damage Leeched as Life).
  • The Dark Arts cluster has been moved near Pain Attunement. Dark Arts now provides +8% Attack and Spell Block Chance while Dual Wielding (previously 5%).
  • The Enigmatic Reach Notable Passive Skill now provides +8% Spell Block Chance while wielding a Staff and 25% chance to gain a Power Charge when you Block Spell Damage, but no longer provides 10% increased Attack and Cast Speed. It now has an additional path consisting of two passives which provide +4% Spell Block Chance while wielding a Staff.
  • The Enigmatic Defence Notable Passive Skill now provides +8% Attack and Spell Block Chance while wielding a Staff (previously 6%).
  • The Arcane Guarding Notable Passive Skill now provides +10% Spell Block Chance while holding a Shield (previously 8%).
  • The Arcane Sanctuary cluster has been moved to the top of the Witch area. Arcane Sanctuary now grants +8% Spell Block Chance while holding a Shield, 25% increased Spell Damage while holding a Shield (previously 30%) and 25% reduced duration of Elemental Ailments on you while holding a Shield (previously 30%).
  • The Spinecruncher Notable Passive Skill now provides 100% increased Stun Duration against Enemies on Full Life (previously 60%). The passives prior to it now grant 16% increased Physical damage with Maces or Sceptres (previously 14%).
  • The Aggressive Bastion Notable Passive Skill now provides +8% Attack Block Chance with a Shield (previously +5%).
  • The Safeguard Notable Passive Skill now provides +10% Spell Block Chance while holding a Staff or Shield (previously 6%) and now additionally grants +3% to maximum Spell Block Chance, but no longer grants +8% to Elemental Resistances.
  • The Steelwood Stance Notable Passive Skill now provides +10% Attack Block Chance while wielding a Staff (previously 8%).
  • The Deflection Notable Passive Skill now provides +8 Attack Block Chance with a Shield (previously +5%).
  • Small Passive Skill nodes in the Vanquisher cluster now provide 10% chance for Hits to ignore Enemy Physical Damage Reduction instead of 5% Overwhelm.
  • Added a new small Passive Skill node in the Kinetic Impacts cluster that provides 14% increased Physical Damage with Two Handed Melee Weapons, Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments, and Hits have 15% chance to ignore Enemy Physical Damage Reduction.
  • The Staff Damage and Stun Duration small passives prior to Smashing Strikes now grant 16% increased Staff damage (previously 15%). There are now three of these nodes instead of two.
  • The entry passive to the Ambidexterity/Blade Barrier cluster now provides 8% increased Attack Damage while Dual Wielding (previously 12%) and additionally now provides +2% Attack Block Chance while Dual Wielding.
  • The small passive nodes in the Arcane Expanse cluster now grant 10% increased Spell Area of Effect (previously 5%), but no longer grant 10% increased Spell Damage.
  • The small passive nodes in the Brinkmanship cluster now grant 10% increased Melee Area of Effect (previously 5%), but no longer grant 10% increased Melee Damage.

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Passive Tree Changes 3.16

The Passive Tree has changed so significantly that there is no way to concisely describe the full breadth of changes. Here is a selection of problems with the previous version of the passive tree and the solutions used to address them.

# Description
1 Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed. Rework some clusters to perform another more useful function.
2 Improve existing Damage over Time clusters with a focus on Damage over Time Multiplier or other Damage over Time stats. Rework some clusters to be better for Damage over Time builds. Add new clusters for some forms of Damage over Time.
3 Lower the total amount of Life granted by the Scion's Life cluster. Add life to other life clusters on the tree that aren't in starting areas or connected to the paths to the Scion area of the tree. 9% increased Life has been removed from the Scion's Life cluster, and improved Life clusters have gained 2-4% increased Life, meaning a character that took three outer Life clusters and the Scion life cluster together would have the same or more life, and a character taking four or more outer life clusters that wouldn't have taken the Scion life cluster has gained at least 10% additional increased life.
4 Add new clusters for Spell Block, Spell Suppression, Life Regeneration, Life Leech, Life on Hit, Life on Kill, Life Recoup, Energy Shield Recharge, Ailment Mitigation for every Ailment type, Curse Mitigation, Stun Mitigation, Life and Mana Flasks. The majority of clusters removed from the tree are offensive, while the majority of clusters added to the tree are defensive.
5 Spread out Keystones throughout the tree, moving some to more appropriate locations.
6 Split some clusters into two separate clusters. Some Clusters have been aligned with a specific Mastery, with an adjustment to stats to further solidify this theme. This may be based on the existing stat proportions or to help with a lack of that type of Mastery in that section of the tree, to allow access to specific useful Mastery effects.
7 Spread out the entirety of the passive tree, and increase the radius of small, medium, large and very-large jewels. This is done to give a relatively equivalent but not identical effect of radius jewels on the tree. This will have impacted all Radius jewels in different ways.
8 Remove most of the maximum life from the Ranger's starting Evasion passives. Redistribute this between other passives in the Ranger start area, so that the total amount of increased maximum life is slightly higher than before. Rework some sections of the Ranger class start, including new notables and effects.
9 Change class starting nodes so most provide at least one flat modifier. For example, the Ranger now gets accuracy rating and projectile damage on one starting passive, and flat life and evasion rating on the other.
10 Reviewed monsters with abilities that alway hit. Removed always hit from all fodder monsters and some Boss abilities where appropriate.
11

Move these stats to Masteries on the Passive Skill Tree, while providing compensation to the Notables that lost these stats.

  • Holy Conquest: No longer has “Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds”, it now has 25% increased Brand Damage and Brands have 25% increased Area of Effect if 50% of Attached Duration expired.
  • Cry Wolf: No longer has “Warcries have a minimum of 10 Power”, it now has 20% increased Total Power Counted from Warcries, and Exerted Attacks deal 30% increased Damage (previously 25%).
  • Overshock: No longer has “Your Shocks can increase Damage taken by up to a maximum of 60%”. It now has “40% increased Effect of Lightning Ailments” (previously 30%).
12 Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. GGG is also taken this opportunity to review the Oil combinations required for Notables.

Passive Tree Changes 3.14

  • A new Relentless and Veteran Soldier cluster has been added to the southeast of the Templar’s starting location. Relentless causes you to Regenerate 1% of Life per second if you have Stunned an Enemy Recently, and grants 25% increased Physical Damage. Veteran Soldier grants a +10% to Physical Damage over Time Multiplier, +20 to maximum Life, and 20% increased Physical Damage.
  • A new Vanquisher cluster has been added to the southwest of the Templar’s starting location. It causes you to Crush Enemies for 4 seconds when you Hit them while they are on Full Life, and grants 40% increased Physical Damage.
  • The Red Storm cluster has been removed and replaced with a new Vitality Vitality Extraction cluster. It causes you to Recover 2% of Life on Kill if you’ve Spent Life Recently, grants 25% increased Damage with Skills that Cost Life, and Life Flasks gain 1 Charge every 3 seconds.
  • The small nodes at the Scion’s starting location which previously granted increased Melee Physical Damage are no longer restricted to Melee only.
Passive Tree Changes
Born to Fight
  • The increased Melee Physical Damage and increased Melee Attack Speed modifiers are no longer restricted to Melee only.
Chainbreaker
  • No longer causes you to Lose 5 Rage when you Hit an Enemy, no more than once every 0.3 seconds.
  • Now causes Skills to cost +3 Rage.
Corrupted Soul
  • Now causes you to Gain 15% of Maximum Life as Extra Maximum Energy Shield (previously 20%).
Hardened Scars
  • No longer grants Fortify during the Effect of any Life Flask.
  • Now grants Fortify while Recovering Life from a Life Flask.
Versatile Stance
  • The small node in this cluster that previously granted increased Cooldown Recovery for Stance Skills now grants 10% reduced Reservation of Stance Skills.

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