PoE Paradigm Shift: Allocate a Keystone Passive Skill

Paradigm Shift

Allocate a Keystone Passive Skill.

Keystone is a unique and powerful passive skill node that significantly impacts the way a character is played.

Name Stats
Minion Instability Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Conduit Share Endurance, Frenzy and Power Charges with nearby party members
Acrobatics Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75%
Iron Reflexes Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Resolute Technique Your hits can’t be Evaded
Never deal Critical Strikes
Unwavering Stance Cannot Evade enemy Attacks
Cannot be Stunned
Chaos Inoculation Maximum Life becomes 1, Immune to Chaos Damage
Eldritch Battery Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
Blood Magic Removes all mana
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana
Spend Life instead of Mana for effects of Skills
Necromantic Aegis All bonuses from an Equipped Shield apply to your Minions instead of you
Pain Attunement 30% more Spell Damage when on Low Life
Elemental Equilibrium Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances
Iron Grip Strength’s Damage bonus applies to Projectile Attack Damage as well as Melee Damage
Point Blank Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Arrow Dancing 40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks
Ancestral Bond You can’t deal Damage with Skills yourself
+1 to maximum number of Summoned Totems
Ghost Reaver Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
Vaal Pact Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
Life Regeneration has no effect
Zealot’s Oath Life Regeneration is applied to Energy Shield instead
Avatar of Fire 50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
Mind Over Matter 30% of Damage is taken from Mana before Life
Elemental Overload Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
Perfect Agony Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
Crimson Dance You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding
Runebinder -1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
Wicked Ward Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate
Mortal Conviction You can only have one Permanent Non-Banner Aura on you from your Skills
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life
Call to Arms Using Warcries is Instant
Warcries share their Cooldown
Eternal Youth 50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
Glancing Blows Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits
Wind Dancer 20% less Attack Damage taken if you haven’t been Hit by an Attack Recently
40% more Evasion Rating if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently
The Agnostic Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Supreme Ego You can only have one Permanent Aura on you from your Skills
Auras from your Skills do not affect Allies
Auras from your Skills have 50% more Effect on you
50% more Reservation of Skills
Imbalanced Guard 100% chance to Defend with 200% of Armour
Maximum Damage Reduction for any Damage Type is 50%
The Impaler When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Doomsday Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself
Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area
Hexes applied this way do not gain Doom over time
Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends
Magebane Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
Iron Will Strength’s Damage bonus applies to all Spell Damage as well
Solipsism Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Ghost Dance Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Divine Shield Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
Versatile Combatant -25% to maximum Chance to Block Attack Damage
-25% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
Lethe Shade Take 50% less Damage over Time if you’ve started taking Damage over Time in the past second
100% more Duration of Ailments on you

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