| Outcome | Vendor Recipes | Notes | 
| Magic Weapon with +1 to Level of all Physical Spell Skill Gems | 
Normal Rune Dagger/Sceptre/Staff/Wand2 or more quality gems with a combined total of 40% quality & the Physical tag | 
All gems must have the required element tags.New weapon will retain the base weapon’s influences.Physical – Lithomancer’s mod for one-hand; Lithomancer’s mod for two-handFire – Flame Shaper’s mod for one-hand; Flame Shaper’s mod for two-handCold – Frost Singer’s mod for one-hand; Frost Singer’s mod for two-handLightning – Thunderhand’s mod for one-hand; Thunderhand’s mod for two-handChaos – Mad Lord’s mod for one-hand; Mad Lord’s mod for two-handCannot use warstaff or generic daggerSockets, links, and colours of base item are retainedPreserves Crucible passive trees. | 
| Magic Weapon with +1 to Level of all Fire Spell Skill Gems | 
Normal Rune Dagger/Sceptre/Staff/Wand2 or more quality gems with a combined total of 40% quality & the Fire tag | 
| Magic Weapon with +1 to Level of all Cold Spell Skill Gems | 
Normal Rune Dagger/Sceptre/Staff/Wand2 or more quality gems with a combined total of 40% quality & the Cold tag | 
| Magic Weapon with +1 to Level of all Lightning Spell Skill Gems | 
Normal Rune Dagger/Sceptre/Staff/Wand2 or more quality gems with a combined total of 40% quality & the Lightning tag | 
| Magic Weapon with +1 to Level of all Chaos Spell Skill Gems | 
Normal Rune Dagger/Sceptre/Staff/Wand2 or more quality gems with a combined total of 40% quality & the Chaos tag | 
| Magic Helmet with +1 to Level of all Minion Skill Gems | 
Normal Helmet2 or more quality gems with a combined total of 40% quality & the Minion tag |  |