PoE Jeinei Yuushu

Warbands are elemental-themed unique packs of monsters. They were originally introduced during the Warbands league but were not added to the core game when the league ended. Warbands are still available through other means, such as certain Delve nodes, and certain maps such as Iceberg Map, Lighthouse Map, Shipyard Map and Acid Caverns Map.

Jeinei Yuushu

Stats
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Iceberg Map

50% of Physical Damage Converted to Cold Damage
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Can have up to 16 additional Traps placed at a time
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre N

Area

Iceberg Map
Tags caster, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood, summoner, wb_leader

Packs

  • Jeinei Yuushu, Mutewind Snow-singer, Mutewind Hexbinder, Mutewind Wildrunner, Mutewind Wildrunner
  • Jeinei Yuushu, Mutewind Snow-singer, Mutewind Hexbinder, Mutewind Wildrunner, Mutewind Wildrunner
    • Life: 400%
    • Energy Shield From Life: 33%
    • Armour: +33%
    • Evasion: +33%
    • Ailment Threshold: 400%
    • Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
    • Damage: 216%
    • Accuracy: 100%
    • Critical Strike Chance: +5%
    • Critical Strike Multiplier: +130%
    • Attack Distance: 6 ~ 60
    • Attack Time: 1.5 Second
    • Damage Spread: ±20%
    • Experience: 200%
    • Model Size: 120%
    • Type: WbColdLeader
    • Metadata: WbColdLeader2

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    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 73
    • Lvl 71

    Level 84

    The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

    • Life: 11,749,016
    • Armour: 21,632
    • Evasion: 10,800
    • Energy Shield: 5,367
    • Damage: 2,345
    • Spell Damage: 3,500
    • Accuracy: 538
    • Attack Time: 1.005
    • Experience: 145,750
    • Ailment Threshold: 5,522,038
    • Chill: 17,461
    • Shock: 17,461
    • Brittle: 98,784
    • Scorch: 17,461
    • Sap: 48,241

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbBarrage


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Barrage
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.


    Deals 80% less Damage
    Fires 6 additional Projectiles
    29% reduced Physical Damage
    Fires Projectiles sequentially
    10% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbTornadoShot


    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tornado Shot
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.


    Deals 60% less Damage
    Fires 4 additional Projectiles
    Fires 3 secondary Projectiles
    base is projectile [1]
    skill can fire arrows [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2 Second


    Cannot be Blinded
    Base duration is 4 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [656.2]
    minimum cold damage to return when hit [437.5]

    WbBlinkArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 6 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbMirrorArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 12 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [50]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbMirrorArrowTrapLeader


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 5 Second


    Trap lasts 5 seconds
    Base duration is 6 seconds
    Throw up to 6 additional Traps
    Traps are thrown randomly around targeted location
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.7 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [656.2]
    minimum cold damage to return when hit [437.5]

    WbIceBeaconLeader


    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second


    Deals 5032 to 7549 Cold Damage
    Base duration is 2 seconds
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]

    WbArcticArmour


    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.


    Base duration is 3 seconds
    Buff grants 10% less Physical Damage taken from Hits while stationary
    Buff grants 10% less Fire Damage taken from Hits while stationary

    WbSummonIceGolem


    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Ice Golem
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 6 Second


    Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.


    15% increased Character Size
    Maximum 1 Summoned Golem
    88% increased Minion Maximum Life
    Golems Grant 35% increased Accuracy
    Golems Grant 35% increased Critical Strike Chance
    alternate minion [1]

     

    Level 82

    • Life: 8,370,908
    • Armour: 19,185
    • Evasion: 10,119
    • Energy Shield: 4,760
    • Damage: 2,092
    • Spell Damage: 3,122
    • Accuracy: 499
    • Attack Time: 1.005
    • Experience: 143,066
    • Ailment Threshold: 3,934,327
    • Chill: 12,440
    • Shock: 12,440
    • Brittle: 70,381
    • Scorch: 12,440
    • Sap: 34,370

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbBarrage


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Barrage
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.


    Deals 80% less Damage
    Fires 6 additional Projectiles
    29% reduced Physical Damage
    Fires Projectiles sequentially
    10% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbTornadoShot


    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tornado Shot
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.


    Deals 60% less Damage
    Fires 4 additional Projectiles
    Fires 3 secondary Projectiles
    base is projectile [1]
    skill can fire arrows [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2 Second


    Cannot be Blinded
    Base duration is 4 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [600.7]
    minimum cold damage to return when hit [400.5]

    WbBlinkArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 6 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbMirrorArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 12 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [50]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbMirrorArrowTrapLeader


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 5 Second


    Trap lasts 5 seconds
    Base duration is 6 seconds
    Throw up to 6 additional Traps
    Traps are thrown randomly around targeted location
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.7 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [600.7]
    minimum cold damage to return when hit [400.5]

    WbIceBeaconLeader


    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second


    Deals 4412 to 6619 Cold Damage
    Base duration is 2 seconds
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]

    WbArcticArmour


    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.


    Base duration is 3 seconds
    Buff grants 10% less Physical Damage taken from Hits while stationary
    Buff grants 10% less Fire Damage taken from Hits while stationary

    WbSummonIceGolem


    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Ice Golem
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 6 Second


    Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.


    15% increased Character Size
    Maximum 1 Summoned Golem
    88% increased Minion Maximum Life
    Golems Grant 35% increased Accuracy
    Golems Grant 35% increased Critical Strike Chance
    alternate minion [1]

     

    Level 78

    • Life: 4,002,799
    • Armour: 15,066
    • Evasion: 8,867
    • Energy Shield: 3,738
    • Damage: 1,661
    • Spell Damage: 2,479
    • Accuracy: 428
    • Attack Time: 1.005
    • Experience: 136,147
    • Ailment Threshold: 1,961,371
    • Chill: 6,202
    • Shock: 6,202
    • Brittle: 35,087
    • Scorch: 6,202
    • Sap: 17,135

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbBarrage


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Barrage
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.


    Deals 80% less Damage
    Fires 6 additional Projectiles
    29% reduced Physical Damage
    Fires Projectiles sequentially
    10% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbTornadoShot


    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tornado Shot
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.


    Deals 60% less Damage
    Fires 4 additional Projectiles
    Fires 3 secondary Projectiles
    base is projectile [1]
    skill can fire arrows [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2 Second


    Cannot be Blinded
    Base duration is 4 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [502.6]
    minimum cold damage to return when hit [335.1]

    WbBlinkArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 6 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbMirrorArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 12 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [46]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbMirrorArrowTrapLeader


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 5 Second


    Trap lasts 5 seconds
    Base duration is 6 seconds
    Throw up to 6 additional Traps
    Traps are thrown randomly around targeted location
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.7 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [502.6]
    minimum cold damage to return when hit [335.1]

    WbIceBeaconLeader


    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second


    Deals 3387 to 5081 Cold Damage
    Base duration is 2 seconds
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]

    WbArcticArmour


    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.


    Base duration is 3 seconds
    Buff grants 10% less Physical Damage taken from Hits while stationary
    Buff grants 10% less Fire Damage taken from Hits while stationary

    WbSummonIceGolem


    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Ice Golem
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 6 Second


    Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.


    13% increased Character Size
    Maximum 1 Summoned Golem
    88% increased Minion Maximum Life
    Golems Grant 33% increased Accuracy
    Golems Grant 33% increased Critical Strike Chance
    alternate minion [1]

     

    Level 73

    • Life: 1,580,156
    • Armour: 11,103
    • Evasion: 7,492
    • Energy Shield: 2,755
    • Damage: 1,239
    • Spell Damage: 1,849
    • Accuracy: 352
    • Attack Time: 1.005
    • Experience: 125,268
    • Ailment Threshold: 869,086
    • Chill: 2,748
    • Shock: 2,748
    • Brittle: 15,547
    • Scorch: 2,748
    • Sap: 7,592

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbBarrage


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Barrage
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.


    Deals 80% less Damage
    Fires 6 additional Projectiles
    29% reduced Physical Damage
    Fires Projectiles sequentially
    10% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbTornadoShot


    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tornado Shot
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.


    Deals 60% less Damage
    Fires 4 additional Projectiles
    Fires 3 secondary Projectiles
    base is projectile [1]
    skill can fire arrows [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2.5 Second


    Cannot be Blinded
    Base duration is 3.75 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [401]
    minimum cold damage to return when hit [267.3]

    WbBlinkArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 6 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbMirrorArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 12 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 35% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [41]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbMirrorArrowTrapLeader


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 5 Second


    Trap lasts 5 seconds
    Base duration is 6 seconds
    Throw up to 6 additional Traps
    Traps are thrown randomly around targeted location
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.8 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [401]
    minimum cold damage to return when hit [267.3]

    WbIceBeaconLeader


    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second


    Deals 2427 to 3640 Cold Damage
    Base duration is 2 seconds
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]

    WbArcticArmour


    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.


    Base duration is 3 seconds
    Buff grants 10% less Physical Damage taken from Hits while stationary
    Buff grants 10% less Fire Damage taken from Hits while stationary

    WbSummonIceGolem


    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Ice Golem
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 6 Second


    Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.


    11% increased Character Size
    Maximum 1 Summoned Golem
    78% increased Minion Maximum Life
    Golems Grant 31% increased Accuracy
    Golems Grant 31% increased Critical Strike Chance
    alternate minion [1]

     

    Level 71

    • Life: 826,849
    • Armour: 9,815
    • Evasion: 6,996
    • Energy Shield: 2,435
    • Damage: 1,100
    • Spell Damage: 1,642
    • Accuracy: 326
    • Attack Time: 1.005
    • Experience: 120,439
    • Ailment Threshold: 471,304
    • Chill: 1,490
    • Shock: 1,490
    • Brittle: 8,431
    • Scorch: 1,490
    • Sap: 4,117

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbBarrage


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Barrage
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.


    Deals 80% less Damage
    Fires 6 additional Projectiles
    29% reduced Physical Damage
    Fires Projectiles sequentially
    10% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbTornadoShot


    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tornado Shot
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.


    Deals 60% less Damage
    Fires 4 additional Projectiles
    Fires 3 secondary Projectiles
    base is projectile [1]
    skill can fire arrows [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2.5 Second


    Cannot be Blinded
    Base duration is 3.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [366]
    minimum cold damage to return when hit [244]

    WbBlinkArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 6 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbMirrorArrow


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1 Second


    Base duration is 12 seconds
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 34% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [39]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbMirrorArrowTrapLeader


    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 5 Second


    Trap lasts 5 seconds
    Base duration is 6 seconds
    Throw up to 6 additional Traps
    Traps are thrown randomly around targeted location
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.8 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [366]
    minimum cold damage to return when hit [244]

    WbIceBeaconLeader


    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second


    Deals 2122 to 3182 Cold Damage
    Base duration is 2 seconds
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]

    WbArcticArmour


    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arctic Armour
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.


    Base duration is 3 seconds
    Buff grants 10% less Physical Damage taken from Hits while stationary
    Buff grants 10% less Fire Damage taken from Hits while stationary

    WbSummonIceGolem


    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Ice Golem
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 6 Second


    Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.


    10% increased Character Size
    Maximum 1 Summoned Golem
    74% increased Minion Maximum Life
    Golems Grant 30% increased Accuracy
    Golems Grant 30% increased Critical Strike Chance
    alternate minion [1]

     

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