In the Trial of the Ancestors, strategy and tactics are key. Every unit has its own strengths and weaknesses that must be utilized to win matches.
Turtle(Tank). The Turtle is really slow and really tanky. It’s perfect for either defensive positioning to stop flankers or offensive positioning to tank hits for you if you’re pushing through the middle. It’s not great in the center or flank positions due to its slow movement speed.
Tuatara(Balanced). Tuatara is a quick and deceptive unit that is relatively well-balanced for all positions. This version of the Tuatara has a stealth ability which makes it perfect for the flanking position to sneak through enemy defenses and take out unprotected totems from the side.
Goliath of Night(Disrupter). The Goliath of night is a disrupter unit. It is ideally placed in a center position to intercept enemies that are chasing you. You can also allocate it to defenses so that it disrupts enemies that are trying to kill your totems by stunning them.
So in this match here, we’ve set up a tuatara in a flanking position. A turtle on defense to guard our totems and a Goliath for the followers as we attack up the middle. Our plan is to work with the Goliath that distracts the enemy front line. So the flanking Tuatara can get through and destroy some of their totems.
Stats | ancestral trial destroy totem interrupt stun duration +% [100] Overwhelm 50% Physical Damage Reduction Action Speed cannot be modified to below 70% of base value monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] |
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Spectre | N |
Tags | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStunDefault Attack Base Damage: 1525–2288 Critical Strike Chance: 5% Attack Damage: 130% Attack Time: 1.5 Second Strike your foes down with a powerful blow. Knocks Enemies Back on Hit 50% reduced Enemy Stun Threshold action attack or cast time uses animation length [1] determine knockback direction from melee pattern [1] , , , , , , , | GAAncestralVaalGroundSlamBase Damage: 1525–2288 Critical Strike Chance: 5% Attack Damage: 200% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 12.5 Second Deals 100% more Attack Damage 200% increased Stun Duration on enemies Stuns Enemies action attack or cast time uses animation length [1] is area damage [1] , |
AncestralStunnerEarthquakeEarthquake Base Damage: 1525–2288 Critical Strike Chance: 5% Attack Damage: 110% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 10 Second Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Deals 100% more Attack Damage Base duration is 2.5 seconds 100% increased Stun Duration on enemies Stuns Enemies Aftershock deals 100% more Damage with Hits and Ailments action attack or cast time uses animation length [1] active skill area of effect radius +% final [30] force lite skill effects [1] is area damage [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStunDefault Attack Base Damage: 1361–2041 Critical Strike Chance: 5% Attack Damage: 130% Attack Time: 1.5 Second Strike your foes down with a powerful blow. Knocks Enemies Back on Hit 50% reduced Enemy Stun Threshold action attack or cast time uses animation length [1] determine knockback direction from melee pattern [1] , , , , , , , | GAAncestralVaalGroundSlamBase Damage: 1361–2041 Critical Strike Chance: 5% Attack Damage: 200% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 12.5 Second Deals 100% more Attack Damage 200% increased Stun Duration on enemies Stuns Enemies action attack or cast time uses animation length [1] is area damage [1] , |
AncestralStunnerEarthquakeEarthquake Base Damage: 1361–2041 Critical Strike Chance: 5% Attack Damage: 110% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 10 Second Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Deals 100% more Attack Damage Base duration is 2.5 seconds 100% increased Stun Duration on enemies Stuns Enemies Aftershock deals 100% more Damage with Hits and Ailments action attack or cast time uses animation length [1] active skill area of effect radius +% final [30] force lite skill effects [1] is area damage [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStunDefault Attack Base Damage: 1080–1620 Critical Strike Chance: 5% Attack Damage: 130% Attack Time: 1.5 Second Strike your foes down with a powerful blow. Knocks Enemies Back on Hit 50% reduced Enemy Stun Threshold action attack or cast time uses animation length [1] determine knockback direction from melee pattern [1] , , , , , , , | GAAncestralVaalGroundSlamBase Damage: 1080–1620 Critical Strike Chance: 5% Attack Damage: 200% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 12.5 Second Deals 100% more Attack Damage 200% increased Stun Duration on enemies Stuns Enemies action attack or cast time uses animation length [1] is area damage [1] , |
AncestralStunnerEarthquakeEarthquake Base Damage: 1080–1620 Critical Strike Chance: 5% Attack Damage: 110% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 10 Second Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Deals 100% more Attack Damage Base duration is 2.5 seconds 100% increased Stun Duration on enemies Stuns Enemies Aftershock deals 100% more Damage with Hits and Ailments action attack or cast time uses animation length [1] active skill area of effect radius +% final [30] force lite skill effects [1] is area damage [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStunDefault Attack Base Damage: 806–1209 Critical Strike Chance: 5% Attack Damage: 130% Attack Time: 1.5 Second Strike your foes down with a powerful blow. Knocks Enemies Back on Hit 50% reduced Enemy Stun Threshold action attack or cast time uses animation length [1] determine knockback direction from melee pattern [1] , , , , , , , | GAAncestralVaalGroundSlamBase Damage: 806–1209 Critical Strike Chance: 5% Attack Damage: 200% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 12.5 Second Deals 100% more Attack Damage 200% increased Stun Duration on enemies Stuns Enemies action attack or cast time uses animation length [1] is area damage [1] , |
AncestralStunnerEarthquakeEarthquake Base Damage: 806–1209 Critical Strike Chance: 5% Attack Damage: 110% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 10 Second Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Deals 100% more Attack Damage Base duration is 2.5 seconds 100% increased Stun Duration on enemies Stuns Enemies Aftershock deals 100% more Damage with Hits and Ailments action attack or cast time uses animation length [1] active skill area of effect radius +% final [30] force lite skill effects [1] is area damage [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStunDefault Attack Base Damage: 598–897 Critical Strike Chance: 5% Attack Damage: 130% Attack Time: 1.5 Second Strike your foes down with a powerful blow. Knocks Enemies Back on Hit 50% reduced Enemy Stun Threshold action attack or cast time uses animation length [1] determine knockback direction from melee pattern [1] , , , , , , , | GAAncestralVaalGroundSlamBase Damage: 598–897 Critical Strike Chance: 5% Attack Damage: 200% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 12.5 Second Deals 100% more Attack Damage 200% increased Stun Duration on enemies Stuns Enemies action attack or cast time uses animation length [1] is area damage [1] , |
AncestralStunnerEarthquakeEarthquake Base Damage: 598–897 Critical Strike Chance: 5% Attack Damage: 110% Attack Damage: 200% Attack Time: 1.5 Second Cooldown Time: 10 Second Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Deals 100% more Attack Damage Base duration is 2.5 seconds 100% increased Stun Duration on enemies Stuns Enemies Aftershock deals 100% more Damage with Hits and Ailments action attack or cast time uses animation length [1] active skill area of effect radius +% final [30] force lite skill effects [1] is area damage [1] , , , , , , , |