PoE Forged Whipleg

Forged Whipleg

Stats
Resists Fire. Resists Chaos.

stance movement speed +% final [60]
monster no map drops [1]
Spectre Y
Tags animal_claw_weapon, beast, chaos_affinity, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, ranged, small_height, spider
  • Life: 196%
  • Ailment Threshold: 196%
  • Resistance: (Resists Fire: 7/15/30) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 7/15/30)
  • Damage: 210%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 20
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 140%
  • Model Size: 121%
  • Type: CrucibleWhipleg
  • Metadata: Whipleg

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 69,178
  • Armour: 16,265
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 2,002
  • Spell Damage: 2,002
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 18,550
  • Ailment Threshold: 69,178
  • Chill: 219
  • Shock: 219
  • Brittle: 1,238
  • Scorch: 219
  • Sap: 604

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedMaim


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1601–2402
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleBloodMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1402 to 2102 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

CGECrucibleBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 773.2 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]

 

Level 82

  • Life: 55,981
  • Armour: 14,425
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 1,786
  • Spell Damage: 1,786
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 18,208
  • Ailment Threshold: 55,981
  • Chill: 177
  • Shock: 177
  • Brittle: 1,001
  • Scorch: 177
  • Sap: 489

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedMaim


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1429–2143
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleBloodMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1268 to 1902 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

CGECrucibleBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 704.1 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]

 

Level 78

  • Life: 35,747
  • Armour: 11,328
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 1,418
  • Spell Damage: 1,418
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 17,328
  • Ailment Threshold: 35,747
  • Chill: 113
  • Shock: 113
  • Brittle: 639
  • Scorch: 113
  • Sap: 312

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedMaim


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1134–1701
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleBloodMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1037 to 1555 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

CGECrucibleBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 583.1 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]

 

Level 73

  • Life: 21,271
  • Armour: 8,348
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 1,058
  • Spell Damage: 1,058
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 15,943
  • Ailment Threshold: 21,271
  • Chill: 67
  • Shock: 67
  • Brittle: 381
  • Scorch: 67
  • Sap: 186

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedMaim


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 846–1269
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleBloodMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 803.7 to 1205 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

CGECrucibleBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 459.3 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]

 

Level 68

  • Life: 12,609
  • Armour: 6,127
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 784
  • Spell Damage: 784
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 14,357
  • Ailment Threshold: 12,609
  • Chill: 40
  • Shock: 40
  • Brittle: 226
  • Scorch: 40
  • Sap: 110

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedMaim


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 628–941
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleBloodMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 620.7 to 931 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

CGECrucibleBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 360.5 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]

 

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