Forged Whipleg
Stats |
Resists Fire. Resists Chaos.
stance movement speed +% final [60]
monster no map drops [1]
|
Spectre |
Y |
Tags |
animal_claw_weapon, beast, chaos_affinity, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, ranged, small_height, spider |
- Life: 196%
- Ailment Threshold: 196%
- Resistance: (Resists Fire: 7/15/30) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 7/15/30)
- Damage: 210%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 20
- Attack Time: 1.5 Second
- Damage Spread: ±20%
- Experience: 140%
- Model Size: 121%
- Type: CrucibleWhipleg
- Metadata: Whipleg
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 69,178
- Armour: 16,265
- Evasion: 8,120
- Energy Shield: 0
- Damage: 2,002
- Spell Damage: 2,002
- Accuracy: 538
- Attack Time: 1.5
- Experience: 18,550
- Ailment Threshold: 69,178
- Chill: 219
- Shock: 219
- Brittle: 1,238
- Scorch: 219
- Sap: 604
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1601–2402
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MMSCrucibleBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1402 to 2102 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
|
CGECrucibleBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 773.2 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]
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Level 82
- Life: 55,981
- Armour: 14,425
- Evasion: 7,608
- Energy Shield: 0
- Damage: 1,786
- Spell Damage: 1,786
- Accuracy: 499
- Attack Time: 1.5
- Experience: 18,208
- Ailment Threshold: 55,981
- Chill: 177
- Shock: 177
- Brittle: 1,001
- Scorch: 177
- Sap: 489
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1429–2143
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1268 to 1902 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
|
CGECrucibleBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 704.1 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]
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Level 78
- Life: 35,747
- Armour: 11,328
- Evasion: 6,667
- Energy Shield: 0
- Damage: 1,418
- Spell Damage: 1,418
- Accuracy: 428
- Attack Time: 1.5
- Experience: 17,328
- Ailment Threshold: 35,747
- Chill: 113
- Shock: 113
- Brittle: 639
- Scorch: 113
- Sap: 312
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1134–1701
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1037 to 1555 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
|
CGECrucibleBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 583.1 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]
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Level 73
- Life: 21,271
- Armour: 8,348
- Evasion: 5,633
- Energy Shield: 0
- Damage: 1,058
- Spell Damage: 1,058
- Accuracy: 352
- Attack Time: 1.5
- Experience: 15,943
- Ailment Threshold: 21,271
- Chill: 67
- Shock: 67
- Brittle: 381
- Scorch: 67
- Sap: 186
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 846–1269
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 803.7 to 1205 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
|
CGECrucibleBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 459.3 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]
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Level 68
- Life: 12,609
- Armour: 6,127
- Evasion: 4,739
- Energy Shield: 0
- Damage: 784
- Spell Damage: 784
- Accuracy: 290
- Attack Time: 1.5
- Experience: 14,357
- Ailment Threshold: 12,609
- Chill: 40
- Shock: 40
- Brittle: 226
- Scorch: 40
- Sap: 110
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 628–941
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.33 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 620.7 to 931 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
|
CGECrucibleBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 360.5 Base Physical Damage per second
Base duration is 4 seconds
active skill area of effect radius +% final [-40]
ground blood art variation [5]
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