Forged Grappler
| Stats | 
Resists Fire. 
 monster no map drops [1] | 
| Spectre | Y | 
| Tags | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, undying | 
| 
Life: 168%Armour: +30%Evasion: +30%Ailment Threshold: 168%Resistance: (Resists Fire: 20/45/75)  (Resists Cold: 0/0/0)  (Resists Lightning: 0/0/0)  (Resists Chaos: 0/0/0)Damage: 175%Accuracy: 100%Critical Strike Chance: +5%Critical Strike Multiplier: +130%Attack Distance: 6 ~ 9Attack Time: 1.245 SecondDamage Spread: ±20%Experience: 140%Model Size: 127%Type: CrucibleGrapplerMetadata: Grappler | 
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
| 
Life: 59,296Armour: 21,145Evasion: 10,556Energy Shield: 0Damage: 1,668Spell Damage: 1,668Accuracy: 538Attack Time: 1.245Experience: 18,550Ailment Threshold: 59,296Chill: 187Shock: 187Brittle: 1,061Scorch: 187Sap: 518 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 1334–2002
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.245 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 200% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterFlickerStrike
 Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, CooldownFlicker Strike
 Base Damage: 1334–2002
 Critical Strike Chance: 5%
 Attack Time: 1.245 Second
 Cooldown Time: 2 Second
 
 Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. 
 Deals 10% more Damage30% increased Attack Speed
 10% increased Attack Speed per Frenzy Charge
 ignores proximity shield [1]
 melee defer damage prediction [1]
 
 | 
| 
MonsterDischarge
 Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, CooldownDischarge
 Critical Strike Chance: 4%
 Effectiveness of Added Damage: 150%
 Cast Time: 1 Second
 
 Discharge all the character”s charges to deal elemental damage to all nearby monsters. 
 Deals 477.2 to 1424 base Lightning Damage per Power Charge removedDeals 677.3 to 1016 base Fire Damage per Endurance Charge removed
 Deals 554.2 to 831.2 base Cold Damage per Frenzy Charge removed
 disable skill repeats [1]
 is area damage [1]
 spell maximum action distance +% [-75]
 
 | 
EASCrucibleGrapplerGrantSelfEnduranceCharges
 Cooldown Time: 5 Second | 
|
Level 82
| 
Life: 47,983Armour: 18,753Evasion: 9,890Energy Shield: 0Damage: 1,488Spell Damage: 1,488Accuracy: 499Attack Time: 1.245Experience: 18,208Ailment Threshold: 47,983Chill: 152Shock: 152Brittle: 858Scorch: 152Sap: 419 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 1190–1786
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.245 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 1% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterFlickerStrike
 Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, CooldownFlicker Strike
 Base Damage: 1190–1786
 Critical Strike Chance: 5%
 Attack Time: 1.245 Second
 Cooldown Time: 2 Second
 
 Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. 
 Deals 10% more Damage30% increased Attack Speed
 10% increased Attack Speed per Frenzy Charge
 ignores proximity shield [1]
 melee defer damage prediction [1]
 
 | 
| 
MonsterDischarge
 Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, CooldownDischarge
 Critical Strike Chance: 4%
 Effectiveness of Added Damage: 150%
 Cast Time: 1 Second
 
 Discharge all the character”s charges to deal elemental damage to all nearby monsters. 
 Deals 441.5 to 1317 base Lightning Damage per Power Charge removedDeals 626.6 to 939.9 base Fire Damage per Endurance Charge removed
 Deals 512.7 to 769 base Cold Damage per Frenzy Charge removed
 disable skill repeats [1]
 is area damage [1]
 spell maximum action distance +% [-75]
 
 | 
EASCrucibleGrapplerGrantSelfEnduranceCharges
 Cooldown Time: 5 Second | 
|
Level 78
| 
Life: 30,640Armour: 14,726Evasion: 8,667Energy Shield: 0Damage: 1,181Spell Damage: 1,181Accuracy: 428Attack Time: 1.245Experience: 17,328Ailment Threshold: 30,640Chill: 97Shock: 97Brittle: 548Scorch: 97Sap: 268 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 945–1418
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.245 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 1% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterFlickerStrike
 Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, CooldownFlicker Strike
 Base Damage: 945–1418
 Critical Strike Chance: 5%
 Attack Time: 1.245 Second
 Cooldown Time: 2 Second
 
 Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. 
 Deals 10% more Damage30% increased Attack Speed
 10% increased Attack Speed per Frenzy Charge
 ignores proximity shield [1]
 melee defer damage prediction [1]
 
 | 
| 
MonsterDischarge
 Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, CooldownDischarge
 Critical Strike Chance: 4%
 Effectiveness of Added Damage: 150%
 Cast Time: 1 Second
 
 Discharge all the character”s charges to deal elemental damage to all nearby monsters. 
 Deals 377.4 to 1126 base Lightning Damage per Power Charge removedDeals 535.6 to 803.4 base Fire Damage per Endurance Charge removed
 Deals 438.2 to 657.3 base Cold Damage per Frenzy Charge removed
 disable skill repeats [1]
 is area damage [1]
 spell maximum action distance +% [-75]
 
 | 
EASCrucibleGrapplerGrantSelfEnduranceCharges
 Cooldown Time: 5 Second | 
|
Level 73
| 
Life: 18,232Armour: 10,852Evasion: 7,323Energy Shield: 0Damage: 881Spell Damage: 881Accuracy: 352Attack Time: 1.245Experience: 15,943Ailment Threshold: 18,232Chill: 58Shock: 58Brittle: 326Scorch: 58Sap: 159 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 705–1058
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.245 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 1% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterFlickerStrike
 Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, CooldownFlicker Strike
 Base Damage: 705–1058
 Critical Strike Chance: 5%
 Attack Time: 1.245 Second
 Cooldown Time: 2 Second
 
 Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. 
 Deals 10% more Damage30% increased Attack Speed
 10% increased Attack Speed per Frenzy Charge
 ignores proximity shield [1]
 melee defer damage prediction [1]
 
 | 
| 
MonsterDischarge
 Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, CooldownDischarge
 Critical Strike Chance: 4%
 Effectiveness of Added Damage: 150%
 Cast Time: 1 Second
 
 Discharge all the character”s charges to deal elemental damage to all nearby monsters. 
 Deals 309.2 to 922.7 base Lightning Damage per Power Charge removedDeals 438.9 to 658.3 base Fire Damage per Endurance Charge removed
 Deals 359.1 to 538.6 base Cold Damage per Frenzy Charge removed
 disable skill repeats [1]
 is area damage [1]
 spell maximum action distance +% [-75]
 
 | 
EASCrucibleGrapplerGrantSelfEnduranceCharges
 Cooldown Time: 5 Second | 
|
Level 68
| 
Life: 10,808Armour: 7,965Evasion: 6,161Energy Shield: 0Damage: 654Spell Damage: 654Accuracy: 290Attack Time: 1.245Experience: 14,357Ailment Threshold: 10,808Chill: 34Shock: 34Brittle: 193Scorch: 34Sap: 94 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 523–784
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.245 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 1% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterFlickerStrike
 Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, CooldownFlicker Strike
 Base Damage: 523–784
 Critical Strike Chance: 5%
 Attack Time: 1.245 Second
 Cooldown Time: 2 Second
 
 Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. 
 Deals 10% more Damage30% increased Attack Speed
 10% increased Attack Speed per Frenzy Charge
 ignores proximity shield [1]
 melee defer damage prediction [1]
 
 | 
| 
MonsterDischarge
 Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, CooldownDischarge
 Critical Strike Chance: 4%
 Effectiveness of Added Damage: 150%
 Cast Time: 1 Second
 
 Discharge all the character”s charges to deal elemental damage to all nearby monsters. 
 Deals 252.5 to 753.3 base Lightning Damage per Power Charge removedDeals 358.3 to 537.5 base Fire Damage per Endurance Charge removed
 Deals 293.2 to 439.8 base Cold Damage per Frenzy Charge removed
 disable skill repeats [1]
 is area damage [1]
 spell maximum action distance +% [-75]
 
 | 
EASCrucibleGrapplerGrantSelfEnduranceCharges
 Cooldown Time: 5 Second | 
|