Forged Grappler
Stats |
Resists Fire.
monster no map drops [1]
|
Spectre |
Y |
Tags |
demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, undying |
- Life: 168%
- Armour: +30%
- Evasion: +30%
- Ailment Threshold: 168%
- Resistance: (Resists Fire: 20/45/75) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 0/0/0)
- Damage: 175%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 9
- Attack Time: 1.245 Second
- Damage Spread: ±20%
- Experience: 140%
- Model Size: 127%
- Type: CrucibleGrappler
- Metadata: Grappler
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 59,296
- Armour: 21,145
- Evasion: 10,556
- Energy Shield: 0
- Damage: 1,668
- Spell Damage: 1,668
- Accuracy: 538
- Attack Time: 1.245
- Experience: 18,550
- Ailment Threshold: 59,296
- Chill: 187
- Shock: 187
- Brittle: 1,061
- Scorch: 187
- Sap: 518
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1334–2002
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 200% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 1334–2002
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]
|
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Effectiveness of Added Damage: 150%
Cast Time: 1 Second
Discharge all the character”s charges to deal elemental damage to all nearby monsters.
Deals 477.2 to 1424 base Lightning Damage per Power Charge removed
Deals 677.3 to 1016 base Fire Damage per Endurance Charge removed
Deals 554.2 to 831.2 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
|
EASCrucibleGrapplerGrantSelfEnduranceCharges
Cooldown Time: 5 Second
|
Level 82
- Life: 47,983
- Armour: 18,753
- Evasion: 9,890
- Energy Shield: 0
- Damage: 1,488
- Spell Damage: 1,488
- Accuracy: 499
- Attack Time: 1.245
- Experience: 18,208
- Ailment Threshold: 47,983
- Chill: 152
- Shock: 152
- Brittle: 858
- Scorch: 152
- Sap: 419
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1190–1786
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 1190–1786
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]
|
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Effectiveness of Added Damage: 150%
Cast Time: 1 Second
Discharge all the character”s charges to deal elemental damage to all nearby monsters.
Deals 441.5 to 1317 base Lightning Damage per Power Charge removed
Deals 626.6 to 939.9 base Fire Damage per Endurance Charge removed
Deals 512.7 to 769 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
|
EASCrucibleGrapplerGrantSelfEnduranceCharges
Cooldown Time: 5 Second
|
Level 78
- Life: 30,640
- Armour: 14,726
- Evasion: 8,667
- Energy Shield: 0
- Damage: 1,181
- Spell Damage: 1,181
- Accuracy: 428
- Attack Time: 1.245
- Experience: 17,328
- Ailment Threshold: 30,640
- Chill: 97
- Shock: 97
- Brittle: 548
- Scorch: 97
- Sap: 268
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 945–1418
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 945–1418
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]
|
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Effectiveness of Added Damage: 150%
Cast Time: 1 Second
Discharge all the character”s charges to deal elemental damage to all nearby monsters.
Deals 377.4 to 1126 base Lightning Damage per Power Charge removed
Deals 535.6 to 803.4 base Fire Damage per Endurance Charge removed
Deals 438.2 to 657.3 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
|
EASCrucibleGrapplerGrantSelfEnduranceCharges
Cooldown Time: 5 Second
|
Level 73
- Life: 18,232
- Armour: 10,852
- Evasion: 7,323
- Energy Shield: 0
- Damage: 881
- Spell Damage: 881
- Accuracy: 352
- Attack Time: 1.245
- Experience: 15,943
- Ailment Threshold: 18,232
- Chill: 58
- Shock: 58
- Brittle: 326
- Scorch: 58
- Sap: 159
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 705–1058
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 705–1058
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]
|
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Effectiveness of Added Damage: 150%
Cast Time: 1 Second
Discharge all the character”s charges to deal elemental damage to all nearby monsters.
Deals 309.2 to 922.7 base Lightning Damage per Power Charge removed
Deals 438.9 to 658.3 base Fire Damage per Endurance Charge removed
Deals 359.1 to 538.6 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
|
EASCrucibleGrapplerGrantSelfEnduranceCharges
Cooldown Time: 5 Second
|
Level 68
- Life: 10,808
- Armour: 7,965
- Evasion: 6,161
- Energy Shield: 0
- Damage: 654
- Spell Damage: 654
- Accuracy: 290
- Attack Time: 1.245
- Experience: 14,357
- Ailment Threshold: 10,808
- Chill: 34
- Shock: 34
- Brittle: 193
- Scorch: 34
- Sap: 94
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]
|
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Effectiveness of Added Damage: 150%
Cast Time: 1 Second
Discharge all the character”s charges to deal elemental damage to all nearby monsters.
Deals 252.5 to 753.3 base Lightning Damage per Power Charge removed
Deals 358.3 to 537.5 base Fire Damage per Endurance Charge removed
Deals 293.2 to 439.8 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
|
EASCrucibleGrapplerGrantSelfEnduranceCharges
Cooldown Time: 5 Second
|