Forged Demon Herder
Stats |
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
monster no map drops [1]
|
Spectre |
Y |
Tags |
animal_claw_weapon, caster, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, very_fast_movement |
- Life: 308%
- Energy Shield From Life: 100%
- Ailment Threshold: 308%
- Resistance: (Resists Fire: 0/20/35) (Resists Cold: 0/20/35) (Resists Lightning: 0/20/35) (Resists Chaos: 0/12/20)
- Damage: 264%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 4 ~ 12
- Attack Time: 1.5 Second
- Damage Spread: ±20%
- Experience: 220%
- Model Size: 130%
- Type: CrucibleDemonHerder
- Metadata: DemonHerder
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 108,709
- Armour: 16,265
- Evasion: 8,120
- Energy Shield: 16,265
- Damage: 2,516
- Spell Damage: 2,516
- Accuracy: 538
- Attack Time: 1.5
- Experience: 29,150
- Ailment Threshold: 108,709
- Chill: 344
- Shock: 344
- Brittle: 1,945
- Scorch: 344
- Sap: 950
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTCrucibleHerderVomit
Triggerable
Cooldown Time: 12 Second
spell maximum action distance +% [-50]
|
MMSCrucibleHerderVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2.7 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 692.2 to 1038 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
|
GSCrucibleDemonBeamNuke
Triggerable
Deals 2082 to 3124 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
spell maximum action distance +% [-50]
|
|
Level 82
- Life: 87,969
- Armour: 14,425
- Evasion: 7,608
- Energy Shield: 14,425
- Damage: 2,245
- Spell Damage: 2,245
- Accuracy: 499
- Attack Time: 1.5
- Experience: 28,613
- Ailment Threshold: 87,969
- Chill: 278
- Shock: 278
- Brittle: 1,574
- Scorch: 278
- Sap: 768
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTCrucibleHerderVomit
Triggerable
Cooldown Time: 12 Second
spell maximum action distance +% [-50]
|
MMSCrucibleHerderVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2.7 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 636.1 to 954.1 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
|
GSCrucibleDemonBeamNuke
Triggerable
Deals 1908 to 2862 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
spell maximum action distance +% [-50]
|
|
Level 78
- Life: 56,173
- Armour: 11,328
- Evasion: 6,667
- Energy Shield: 11,328
- Damage: 1,782
- Spell Damage: 1,782
- Accuracy: 428
- Attack Time: 1.5
- Experience: 27,229
- Ailment Threshold: 56,173
- Chill: 178
- Shock: 178
- Brittle: 1,005
- Scorch: 178
- Sap: 491
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTCrucibleHerderVomit
Triggerable
Cooldown Time: 12 Second
spell maximum action distance +% [-50]
|
MMSCrucibleHerderVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2.7 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 536.3 to 804.5 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
|
GSCrucibleDemonBeamNuke
Triggerable
Deals 1600 to 2399 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
spell maximum action distance +% [-50]
|
|
Level 73
- Life: 33,425
- Armour: 8,348
- Evasion: 5,633
- Energy Shield: 8,348
- Damage: 1,330
- Spell Damage: 1,330
- Accuracy: 352
- Attack Time: 1.5
- Experience: 25,054
- Ailment Threshold: 33,425
- Chill: 106
- Shock: 106
- Brittle: 598
- Scorch: 106
- Sap: 292
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTCrucibleHerderVomit
Triggerable
Cooldown Time: 12 Second
spell maximum action distance +% [-50]
|
MMSCrucibleHerderVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2.7 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 432.1 to 648.1 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
|
GSCrucibleDemonBeamNuke
Triggerable
Deals 1279 to 1919 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
spell maximum action distance +% [-50]
|
|
Level 68
- Life: 19,815
- Armour: 6,127
- Evasion: 4,739
- Energy Shield: 6,127
- Damage: 986
- Spell Damage: 986
- Accuracy: 290
- Attack Time: 1.5
- Experience: 22,561
- Ailment Threshold: 19,815
- Chill: 63
- Shock: 63
- Brittle: 354
- Scorch: 63
- Sap: 173
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTCrucibleHerderVomit
Triggerable
Cooldown Time: 12 Second
spell maximum action distance +% [-50]
|
MMSCrucibleHerderVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2.7 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 346.8 to 520.3 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
|
GSCrucibleDemonBeamNuke
Triggerable
Deals 1019 to 1529 Physical Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
spell maximum action distance +% [-50]
|
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