El’Abin, Bloodeater
Stats |
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Lighthouse Map
Redblade Warlord
50% of Physical Damage Converted to Fire Damage
Can have up to 12 additional Traps placed at a time
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
kill traps mines and totems on death [1]
base trap duration [4000]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
|
Spectre |
N
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Area
| Lighthouse Map |
Tags |
caster, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader
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Packs
|
El”Abin, Bloodeater, Redblade Warmonger, Redblade Flamelord, Redblade Skullbreaker, Redblade Skullbreaker
|
- Life: 400%
- Energy Shield From Life: 33%
- Armour: +33%
- Evasion: +33%
- Ailment Threshold: 400%
- Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
- Damage: 172%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 10
- Attack Time: 1.5 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 120%
- Type: WbFireLeader
- Metadata: WbFireLeader2
|
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- Lvl 84
- Lvl 82
- Lvl 78
- Lvl 73
- Lvl 71
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 11,749,016
- Armour: 21,632
- Evasion: 10,800
- Energy Shield: 5,367
- Damage: 1,867
- Spell Damage: 2,787
- Accuracy: 538
- Attack Time: 1.005
- Experience: 145,750
- Ailment Threshold: 5,522,038
- Chill: 17,461
- Shock: 17,461
- Brittle: 98,784
- Scorch: 17,461
- Sap: 48,241
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2966–4448
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
|
WbReaveFire
Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 2966–4448
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Deals 25% less Damage
6% increased Physical Damage
80% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [-9]
is area damage [1]
|
WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 2966–4448
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 4 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 20% more Damage
50% increased Attack Speed
ignores proximity shield [1]
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WbFireEnrage
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 6 seconds
40% increased Attack Speed
40% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [216.8]
minimum fire damage to return when hit [144.5]
|
WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Fire Elemental Cone
Critical Strike Chance: 5%
Cast Time: 0.935 Second
Cooldown Time: 6 Second
Deals 1855 to 2899 Fire Damage
30% increased Cast Speed
active skill area of effect radius +% final [40]
is area damage [1]
|
WbFireLeader1Wait
Base duration is 3 seconds
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WbFireEnrageEnraged
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 12 seconds
80% increased Attack Speed
80% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [216.8]
minimum fire damage to return when hit [144.5]
|
WbFireUpheaval
Attack
Base Damage: 2966–4448
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Never deal Critical Strikes
Deals 897.4 Base Fire Damage per second
Deals 30% less Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
Causes 12 Bursts
|
WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Critical Strike Chance: 0%
Cast Time: 0.4 Second
Cooldown Time: 8 Second
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Your Hits cannot Stun Enemies
Skills Repeat an additional 4 Times
Deals 518 to 777.1 Fire Damage
Throw up to 2 additional Traps
60% reduced Cast Speed
25% more Damage with Hits and Ailments per Repeat
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
|
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Level 82
- Life: 8,370,908
- Armour: 19,185
- Evasion: 10,119
- Energy Shield: 4,760
- Damage: 1,666
- Spell Damage: 2,486
- Accuracy: 499
- Attack Time: 1.005
- Experience: 143,066
- Ailment Threshold: 3,934,327
- Chill: 12,440
- Shock: 12,440
- Brittle: 70,381
- Scorch: 12,440
- Sap: 34,370
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2645–3968
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
|
WbReaveFire
Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 2645–3968
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Deals 25% less Damage
6% increased Physical Damage
80% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [-9]
is area damage [1]
|
WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 2645–3968
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 4 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 20% more Damage
50% increased Attack Speed
ignores proximity shield [1]
|
WbFireEnrage
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 6 seconds
40% increased Attack Speed
40% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [198.4]
minimum fire damage to return when hit [132.3]
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WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Fire Elemental Cone
Critical Strike Chance: 5%
Cast Time: 0.935 Second
Cooldown Time: 6 Second
Deals 1663 to 2598 Fire Damage
30% increased Cast Speed
active skill area of effect radius +% final [40]
is area damage [1]
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WbFireLeader1Wait
Base duration is 3 seconds
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WbFireEnrageEnraged
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 12 seconds
80% increased Attack Speed
80% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [198.4]
minimum fire damage to return when hit [132.3]
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WbFireUpheaval
Attack
Base Damage: 2645–3968
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Never deal Critical Strikes
Deals 796.6 Base Fire Damage per second
Deals 30% less Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
Causes 12 Bursts
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WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Critical Strike Chance: 0%
Cast Time: 0.4 Second
Cooldown Time: 8 Second
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Your Hits cannot Stun Enemies
Skills Repeat an additional 4 Times
Deals 470.1 to 705.1 Fire Damage
Throw up to 2 additional Traps
60% reduced Cast Speed
25% more Damage with Hits and Ailments per Repeat
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
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Level 78
- Life: 4,002,799
- Armour: 15,066
- Evasion: 8,867
- Energy Shield: 3,738
- Damage: 1,323
- Spell Damage: 1,974
- Accuracy: 428
- Attack Time: 1.005
- Experience: 136,147
- Ailment Threshold: 1,961,371
- Chill: 6,202
- Shock: 6,202
- Brittle: 35,087
- Scorch: 6,202
- Sap: 17,135
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2100–3151
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
|
WbReaveFire
Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 2100–3151
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Deals 25% less Damage
6% increased Physical Damage
80% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [-9]
is area damage [1]
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WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 2100–3151
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 4 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 20% more Damage
50% increased Attack Speed
ignores proximity shield [1]
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WbFireEnrage
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 6 seconds
40% increased Attack Speed
40% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [166]
minimum fire damage to return when hit [110.7]
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WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Fire Elemental Cone
Critical Strike Chance: 5%
Cast Time: 0.935 Second
Cooldown Time: 6 Second
Deals 1333 to 2083 Fire Damage
30% increased Cast Speed
active skill area of effect radius +% final [40]
is area damage [1]
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WbFireLeader1Wait
Base duration is 3 seconds
|
WbFireEnrageEnraged
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 12 seconds
80% increased Attack Speed
80% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [166]
minimum fire damage to return when hit [110.7]
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WbFireUpheaval
Attack
Base Damage: 2100–3151
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Never deal Critical Strikes
Deals 626.8 Base Fire Damage per second
Deals 30% less Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
Causes 12 Bursts
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WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Critical Strike Chance: 0%
Cast Time: 0.4 Second
Cooldown Time: 8 Second
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Your Hits cannot Stun Enemies
Skills Repeat an additional 4 Times
Deals 386.6 to 579.8 Fire Damage
Throw up to 2 additional Traps
60% reduced Cast Speed
25% more Damage with Hits and Ailments per Repeat
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
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Level 73
- Life: 1,580,156
- Armour: 11,103
- Evasion: 7,492
- Energy Shield: 2,755
- Damage: 987
- Spell Damage: 1,473
- Accuracy: 352
- Attack Time: 1.005
- Experience: 125,268
- Ailment Threshold: 869,086
- Chill: 2,748
- Shock: 2,748
- Brittle: 15,547
- Scorch: 2,748
- Sap: 7,592
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1567–2350
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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WbReaveFire
Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 1567–2350
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Deals 25% less Damage
6% increased Physical Damage
80% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [-9]
is area damage [1]
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WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 1567–2350
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 4 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 20% more Damage
50% increased Attack Speed
ignores proximity shield [1]
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WbFireEnrage
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 6 seconds
40% increased Attack Speed
40% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [132.5]
minimum fire damage to return when hit [88.31]
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WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Fire Elemental Cone
Critical Strike Chance: 5%
Cast Time: 0.935 Second
Cooldown Time: 6 Second
Deals 1009 to 1577 Fire Damage
30% increased Cast Speed
active skill area of effect radius +% final [40]
is area damage [1]
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WbFireLeader1Wait
Base duration is 3 seconds
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WbFireEnrageEnraged
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 12 seconds
80% increased Attack Speed
80% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [132.5]
minimum fire damage to return when hit [88.31]
|
WbFireUpheaval
Attack
Base Damage: 1567–2350
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Never deal Critical Strikes
Deals 463.2 Base Fire Damage per second
Deals 30% less Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
Causes 12 Bursts
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WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Critical Strike Chance: 0%
Cast Time: 0.4 Second
Cooldown Time: 8 Second
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Your Hits cannot Stun Enemies
Skills Repeat an additional 4 Times
Deals 301.8 to 452.7 Fire Damage
Throw up to 2 additional Traps
60% reduced Cast Speed
25% more Damage with Hits and Ailments per Repeat
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
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Level 71
- Life: 826,849
- Armour: 9,815
- Evasion: 6,996
- Energy Shield: 2,435
- Damage: 876
- Spell Damage: 1,308
- Accuracy: 326
- Attack Time: 1.005
- Experience: 120,439
- Ailment Threshold: 471,304
- Chill: 1,490
- Shock: 1,490
- Brittle: 8,431
- Scorch: 1,490
- Sap: 4,117
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1391–2087
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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WbReaveFire
Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 1391–2087
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Deals 25% less Damage
6% increased Physical Damage
80% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [-9]
is area damage [1]
|
WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 1391–2087
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 4 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 20% more Damage
50% increased Attack Speed
ignores proximity shield [1]
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WbFireEnrage
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 6 seconds
40% increased Attack Speed
40% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [120.9]
minimum fire damage to return when hit [80.6]
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WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Fire Elemental Cone
Critical Strike Chance: 5%
Cast Time: 0.935 Second
Cooldown Time: 6 Second
Deals 901.7 to 1409 Fire Damage
30% increased Cast Speed
active skill area of effect radius +% final [40]
is area damage [1]
|
WbFireLeader1Wait
Base duration is 3 seconds
|
WbFireEnrageEnraged
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 12 Second
Base duration is 12 seconds
80% increased Attack Speed
80% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [120.9]
minimum fire damage to return when hit [80.6]
|
WbFireUpheaval
Attack
Base Damage: 1391–2087
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Never deal Critical Strikes
Deals 410 Base Fire Damage per second
Deals 30% less Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
Causes 12 Bursts
|
WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Critical Strike Chance: 0%
Cast Time: 0.4 Second
Cooldown Time: 8 Second
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Your Hits cannot Stun Enemies
Skills Repeat an additional 4 Times
Deals 273.1 to 409.6 Fire Damage
Throw up to 2 additional Traps
60% reduced Cast Speed
25% more Damage with Hits and Ailments per Repeat
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
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