PoE Crucible Alternate Ailments

Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types. Bleeding and poison are non-elemental ailments.

Keywords: Ailments, Ailment, Bleeding, Poison, Ignite, Scorch, Chill, Freeze, Brittle, Shock, Sap.

Crucible Alternate Ailments Passive Skill Tree

Name Desc
250 (T1) Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 (T1) Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 (T1) Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 (T1) Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 (T1) Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 1 to 5 Fire Damage
10% chance to Ignite
250 (T1) Adds 3 to 6 Fire Damage
10% chance to Ignite
250 (T1) Adds 7 to 12 Fire Damage
10% chance to Ignite
125 (T1) Adds 12 to 19 Fire Damage
10% chance to Ignite
63 (T1) Adds 25 to 39 Fire Damage
10% chance to Ignite
250 (T1) Adds 4 to 9 Fire Damage
20% chance to Ignite
250 (T1) Adds 7 to 11 Fire Damage
20% chance to Ignite
250 (T1) Adds 13 to 22 Fire Damage
20% chance to Ignite
125 (T1) Adds 23 to 36 Fire Damage
20% chance to Ignite
63 (T1) Adds 48 to 71 Fire Damage
20% chance to Ignite
500 (T1) Adds 4 to 9 Cold Damage
Your Cold Damage cannot Chill
500 (T1) Adds 7 to 11 Cold Damage
Your Cold Damage cannot Chill
500 (T1) Adds 15 to 24 Cold Damage
Your Cold Damage cannot Chill
250 (T1) Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 (T1) Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
500 (T1) Adds 8 to 14 Cold Damage
Your Cold Damage cannot Chill
500 (T1) Adds 14 to 23 Cold Damage
Your Cold Damage cannot Chill
500 (T1) Adds 28 to 44 Cold Damage
Your Cold Damage cannot Chill
250 (T1) Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 (T1) Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
250 (T1) Adds 1 to 5 Cold Damage
10% chance to Freeze
250 (T1) Adds 3 to 6 Cold Damage
10% chance to Freeze
250 (T1) Adds 7 to 10 Cold Damage
10% chance to Freeze
125 (T1) Adds 12 to 19 Cold Damage
10% chance to Freeze
63 (T1) Adds 24 to 35 Cold Damage
10% chance to Freeze
250 (T1) Adds 4 to 6 Cold Damage
20% chance to Freeze
250 (T1) Adds 7 to 11 Cold Damage
20% chance to Freeze
250 (T1) Adds 13 to 21 Cold Damage
20% chance to Freeze
125 (T1) Adds 23 to 35 Cold Damage
20% chance to Freeze
63 (T1) Adds 45 to 66 Cold Damage
20% chance to Freeze
250 (T1) Adds 1 to 6 Lightning Damage
10% chance to Shock
250 (T1) Adds 1 to 10 Lightning Damage
10% chance to Shock
250 (T1) Adds 1 to 18 Lightning Damage
10% chance to Shock
125 (T1) Adds 3 to 31 Lightning Damage
10% chance to Shock
63 (T1) Adds 3 to 60 Lightning Damage
10% chance to Shock
250 (T1) Adds 1 to 10 Lightning Damage
20% chance to Shock
250 (T1) Adds 1 to 19 Lightning Damage
20% chance to Shock
250 (T1) Adds 3 to 34 Lightning Damage
20% chance to Shock
125 (T1) Adds 4 to 58 Lightning Damage
20% chance to Shock
63 (T1) Adds 6 to 112 Lightning Damage
20% chance to Shock
125 (T1) Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 (T1) Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 (T1) Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 (T1) Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 (T1) Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
250 (T1) Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
Adds 1 to 0 Lightning Damage
Cannot inflict Elemental Ailments
125 (T1) Adds 12 to 18 Fire Damage
Adds 12 to 18 Cold Damage
Adds 3 to 0 Lightning Damage
Cannot inflict Elemental Ailments
63 (T1) Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
Adds 3 to 0 Lightning Damage
Cannot inflict Elemental Ailments
250 (T1) Adds 14 to 23 Fire Damage
Adds 14 to 23 Cold Damage
Adds 3 to 0 Lightning Damage
Cannot inflict Elemental Ailments
125 (T1) Adds 23 to 34 Fire Damage
Adds 23 to 34 Cold Damage
Adds 4 to 0 Lightning Damage
Cannot inflict Elemental Ailments
63 (T1) Adds 43 to 64 Fire Damage
Adds 43 to 64 Cold Damage
Adds 6 to 0 Lightning Damage
Cannot inflict Elemental Ailments
125 (T1) Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 0 Lightning Damage
5% chance to Freeze, Shock and Ignite
63 (T1) Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
Adds 1 to 0 Lightning Damage
5% chance to Freeze, Shock and Ignite
31 (T1) Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
Adds 3 to 0 Lightning Damage
5% chance to Freeze, Shock and Ignite
125 (T1) Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
Adds 3 to 0 Lightning Damage
10% chance to Freeze, Shock and Ignite
63 (T1) Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
Adds 3 to 0 Lightning Damage
10% chance to Freeze, Shock and Ignite
31 (T1) Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
Adds 4 to 0 Lightning Damage
10% chance to Freeze, Shock and Ignite
125 (T1) Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 0 Lightning Damage
15% increased Effect of Non-Damaging Ailments
63 (T1) Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
Adds 1 to 0 Lightning Damage
15% increased Effect of Non-Damaging Ailments
31 (T1) Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
Adds 3 to 0 Lightning Damage
15% increased Effect of Non-Damaging Ailments
125 (T1) Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
Adds 3 to 0 Lightning Damage
25% increased Effect of Non-Damaging Ailments
63 (T1) Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
Adds 3 to 0 Lightning Damage
25% increased Effect of Non-Damaging Ailments
31 (T1) Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
Adds 4 to 0 Lightning Damage
25% increased Effect of Non-Damaging Ailments
250 (T1) Adds 1 to 3 Fire Damage to Spells
10% chance to Ignite
250 (T1) Adds 2 to 4 Fire Damage to Spells
10% chance to Ignite
250 (T1) Adds 4 to 9 Fire Damage to Spells
10% chance to Ignite
125 (T1) Adds 8 to 14 Fire Damage to Spells
10% chance to Ignite
63 (T1) Adds 18 to 28 Fire Damage to Spells
10% chance to Ignite
250 (T1) Adds 2 to 6 Fire Damage to Spells
20% chance to Ignite
250 (T1) Adds 5 to 8 Fire Damage to Spells
20% chance to Ignite
250 (T1) Adds 9 to 16 Fire Damage to Spells
20% chance to Ignite
125 (T1) Adds 16 to 26 Fire Damage to Spells
20% chance to Ignite
63 (T1) Adds 34 to 51 Fire Damage to Spells
20% chance to Ignite
250 (T1) Adds 1 to 3 Cold Damage to Spells
Your Cold Damage cannot Chill
250 (T1) Adds 1 to 4 Cold Damage to Spells
Your Cold Damage cannot Chill
250 (T1) Adds 2 to 5 Cold Damage to Spells
Your Cold Damage cannot Chill
125 (T1) Adds 2 to 7 Cold Damage to Spells
Your Cold Damage cannot Chill
63 (T1) Adds 4 to 8 Cold Damage to Spells
Your Cold Damage cannot Chill
250 (T1) Adds 2 to 6 Cold Damage to Spells
Your Cold Damage cannot Chill
250 (T1) Adds 2 to 7 Cold Damage to Spells
Your Cold Damage cannot Chill
250 (T1) Adds 3 to 9 Cold Damage to Spells
Your Cold Damage cannot Chill
125 (T1) Adds 4 to 11 Cold Damage to Spells
Your Cold Damage cannot Chill
63 (T1) Adds 6 to 14 Cold Damage to Spells
Your Cold Damage cannot Chill
250 (T1) Adds 2 to 5 Cold Damage to Spells
10% chance to Freeze
250 (T1) Adds 3 to 7 Cold Damage to Spells
10% chance to Freeze
250 (T1) Adds 8 to 14 Cold Damage to Spells
10% chance to Freeze
125 (T1) Adds 14 to 21 Cold Damage to Spells
10% chance to Freeze
63 (T1) Adds 29 to 43 Cold Damage to Spells
10% chance to Freeze
250 (T1) Adds 4 to 7 Cold Damage to Spells
20% chance to Freeze
250 (T1) Adds 7 to 12 Cold Damage to Spells
20% chance to Freeze
250 (T1) Adds 15 to 24 Cold Damage to Spells
20% chance to Freeze
125 (T1) Adds 26 to 40 Cold Damage to Spells
20% chance to Freeze
63 (T1) Adds 53 to 79 Cold Damage to Spells
20% chance to Freeze
250 (T1) Adds 1 to 5 Lightning Damage to Spells
10% chance to Shock
250 (T1) Adds 1 to 7 Lightning Damage to Spells
10% chance to Shock
250 (T1) Adds 1 to 14 Lightning Damage to Spells
10% chance to Shock
125 (T1) Adds 2 to 22 Lightning Damage to Spells
10% chance to Shock
63 (T1) Adds 2 to 43 Lightning Damage to Spells
10% chance to Shock
250 (T1) Adds 1 to 7 Lightning Damage to Spells
20% chance to Shock
250 (T1) Adds 1 to 13 Lightning Damage to Spells
20% chance to Shock
250 (T1) Adds 2 to 24 Lightning Damage to Spells
20% chance to Shock
125 (T1) Adds 3 to 41 Lightning Damage to Spells
20% chance to Shock
63 (T1) Adds 4 to 80 Lightning Damage to Spells
20% chance to Shock
125 (T1) Adds 1 to 3 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 (T1) Adds 2 to 4 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 (T1) Adds 4 to 6 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
63 (T1) Adds 6 to 10 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
32 (T1) Adds 13 to 20 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 (T1) Adds 1 to 3 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
125 (T1) Adds 3 to 6 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
125 (T1) Adds 7 to 10 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
63 (T1) Adds 11 to 17 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
32 (T1) Adds 22 to 33 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
125 (T1) 7% increased Damage over Time
15% reduced Duration of Ailments on You
125 (T1) 10% increased Damage over Time
15% reduced Duration of Ailments on You
125 (T1) 13% increased Damage over Time
15% reduced Duration of Ailments on You
63 (T1) 17% increased Damage over Time
15% reduced Duration of Ailments on You
31 (T1) 20% increased Damage over Time
15% reduced Duration of Ailments on You
125 (T1) 11% increased Damage over Time
25% reduced Duration of Ailments on You
125 (T1) 16% increased Damage over Time
25% reduced Duration of Ailments on You
125 (T1) 21% increased Damage over Time
25% reduced Duration of Ailments on You
63 (T1) 26% increased Damage over Time
25% reduced Duration of Ailments on You
31 (T1) 32% increased Damage over Time
25% reduced Duration of Ailments on You
2500 (T1) Minions deal 1 to 3 additional Fire Damage
Minions have 8% chance to Ignite
2500 (T1) Minions deal 2 to 4 additional Fire Damage
Minions have 8% chance to Ignite
2500 (T1) Minions deal 4 to 9 additional Fire Damage
Minions have 8% chance to Ignite
1250 (T1) Minions deal 8 to 14 additional Fire Damage
Minions have 8% chance to Ignite
630 (T1) Minions deal 18 to 28 additional Fire Damage
Minions have 8% chance to Ignite
2500 (T1) Minions deal 2 to 6 additional Fire Damage
Minions have 16% chance to Ignite
2500 (T1) Minions deal 5 to 8 additional Fire Damage
Minions have 16% chance to Ignite
2500 (T1) Minions deal 9 to 16 additional Fire Damage
Minions have 16% chance to Ignite
1250 (T1) Minions deal 16 to 26 additional Fire Damage
Minions have 16% chance to Ignite
630 (T1) Minions deal 34 to 51 additional Fire Damage
Minions have 16% chance to Ignite
2500 (T1) Minions deal 2 to 5 additional Cold Damage
Minions have 8% chance to Freeze
2500 (T1) Minions deal 3 to 7 additional Cold Damage
Minions have 8% chance to Freeze
2500 (T1) Minions deal 8 to 14 additional Cold Damage
Minions have 8% chance to Freeze
1250 (T1) Minions deal 14 to 21 additional Cold Damage
Minions have 8% chance to Freeze
630 (T1) Minions deal 29 to 43 additional Cold Damage
Minions have 8% chance to Freeze
2500 (T1) Minions deal 4 to 7 additional Cold Damage
Minions have 16% chance to Freeze
2500 (T1) Minions deal 7 to 12 additional Cold Damage
Minions have 16% chance to Freeze
2500 (T1) Minions deal 15 to 24 additional Cold Damage
Minions have 16% chance to Freeze
1250 (T1) Minions deal 26 to 40 additional Cold Damage
Minions have 16% chance to Freeze
630 (T1) Minions deal 53 to 79 additional Cold Damage
Minions have 16% chance to Freeze
2500 (T1) Minions deal 1 to 5 additional Lightning Damage
Minions have 8% chance to Shock
2500 (T1) Minions deal 1 to 7 additional Lightning Damage
Minions have 8% chance to Shock
2500 (T1) Minions deal 1 to 14 additional Lightning Damage
Minions have 8% chance to Shock
1250 (T1) Minions deal 2 to 22 additional Lightning Damage
Minions have 8% chance to Shock
630 (T1) Minions deal 2 to 43 additional Lightning Damage
Minions have 8% chance to Shock
2500 (T1) Minions deal 1 to 7 additional Lightning Damage
Minions have 16% chance to Shock
2500 (T1) Minions deal 1 to 13 additional Lightning Damage
Minions have 16% chance to Shock
2500 (T1) Minions deal 2 to 24 additional Lightning Damage
Minions have 16% chance to Shock
1250 (T1) Minions deal 3 to 41 additional Lightning Damage
Minions have 16% chance to Shock
630 (T1) Minions deal 4 to 80 additional Lightning Damage
Minions have 16% chance to Shock
1250 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
1250 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 2 to 4 additional Chaos Damage
1250 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 4 to 6 additional Chaos Damage
630 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 6 to 10 additional Chaos Damage
320 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 13 to 20 additional Chaos Damage
1250 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
1250 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 3 to 6 additional Chaos Damage
1250 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 7 to 10 additional Chaos Damage
630 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 11 to 17 additional Chaos Damage
320 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 22 to 33 additional Chaos Damage
500 (T1) +100 to Evasion Rating
20% increased Duration of Ailments on You
500 (T1) +125 to Evasion Rating
20% increased Duration of Ailments on You
500 (T1) +150 to Evasion Rating
20% increased Duration of Ailments on You
300 (T3, T4) 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 (T3, T4) 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 (T3, T4) 6% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4) 10% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4) 12% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4) 20% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4) 6% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4) 10% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4) 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4) 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4) 6% chance to Sap Enemies
Cannot inflict Shock
250 (T3, T4) 10% chance to Sap Enemies
Cannot inflict Shock
250 (T3, T4) 12% chance to Sap Enemies
Cannot inflict Shock
250 (T3, T4) 20% chance to Sap Enemies
Cannot inflict Shock
300 (T3, T4) 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 (T3, T4) 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 (T3, T4) 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 (T3, T4) 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 (T3, T4) 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 (T3, T4) 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 (T3, T4) 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 (T3, T4) 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 (T3, T4) 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 (T3, T4) 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 (T3, T4) 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 (T3, T4) 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 (T3, T4) 10% increased Poison Duration
15% increased Poison Duration on you
300 (T3, T4) 15% increased Poison Duration
20% increased Poison Duration on you
300 (T3, T4) 18% increased Poison Duration
30% increased Poison Duration on you
300 (T3, T4) 24% increased Poison Duration
40% increased Poison Duration on you
300 (T3, T4) 15% increased Effect of Chill on you
30% increased Effect of Chill
300 (T3, T4) 20% increased Effect of Chill on you
40% increased Effect of Chill
300 (T3, T4) 30% increased Effect of Chill on you
60% increased Effect of Chill
300 (T3, T4) 40% increased Effect of Chill on you
80% increased Effect of Chill
300 (T3, T4) 30% increased Effect of Shock
15% increased Effect of Shock on you
300 (T3, T4) 40% increased Effect of Shock
20% increased Effect of Shock on you
300 (T3, T4) 60% increased Effect of Shock
30% increased Effect of Shock on you
300 (T3, T4) 80% increased Effect of Shock
40% increased Effect of Shock on you
750 (T3, T4) 50% chance to Chill Attackers for 4 seconds on Block
750 (T3, T4) Chill Attackers for 4 seconds on Block
750 (T3, T4) 50% chance to Shock Attackers for 4 seconds on Block
750 (T3, T4) Shock Attackers for 4 seconds on Block
400 (T3, T4) 15% chance to Scorch Enemies when you Block their Damage
400 (T3, T4) 20% chance to Scorch Enemies when you Block their Damage
400 (T3, T4) 15% chance to inflict Brittle on Enemies when you Block their Damage
400 (T3, T4) 20% chance to inflict Brittle on Enemies when you Block their Damage
400 (T3, T4) 15% chance to Sap Enemies when you Block their Damage
400 (T3, T4) 20% chance to Sap Enemies when you Block their Damage
750 (T3, T4) +20% chance to be Poisoned
60% chance to Avoid Bleeding
750 (T3, T4) +20% chance to be Poisoned
100% chance to Avoid Bleeding
250 (T3, T4) 100% chance to Avoid Elemental Ailments while on Consecrated Ground
50% reduced Effect of Consecrated Ground you create
400 (T3, T4) 50% chance to avoid Ailments from Critical Strikes
400 (T3, T4) 75% chance to avoid Ailments from Critical Strikes
800 (T3, T4) Minions have 8% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
800 (T3, T4) Minions have 12% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
800 (T3, T4) Minions have 16% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
800 (T3, T4) Minions have 24% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
800 (T3, T4) Minions have 8% chance to Poison Enemies on Hit
20% increased Poison Duration on you
800 (T3, T4) Minions have 12% chance to Poison Enemies on Hit
20% increased Poison Duration on you
800 (T3, T4) Minions have 16% chance to Poison Enemies on Hit
40% increased Poison Duration on you
800 (T3, T4) Minions have 24% chance to Poison Enemies on Hit
40% increased Poison Duration on you
800 (T3, T4) 20% increased Ignite Duration on you
Minions have 8% chance to Ignite
800 (T3, T4) 20% increased Ignite Duration on you
Minions have 12% chance to Ignite
800 (T3, T4) 40% increased Ignite Duration on you
Minions have 16% chance to Ignite
800 (T3, T4) 40% increased Ignite Duration on you
Minions have 24% chance to Ignite
800 (T3, T4) 20% increased Freeze Duration on you
Minions have 8% chance to Freeze
800 (T3, T4) 20% increased Freeze Duration on you
Minions have 12% chance to Freeze
800 (T3, T4) 40% increased Freeze Duration on you
Minions have 16% chance to Freeze
800 (T3, T4) 40% increased Freeze Duration on you
Minions have 24% chance to Freeze
800 (T3, T4) 20% increased Shock Duration on you
Minions have 8% chance to Shock
800 (T3, T4) 20% increased Shock Duration on you
Minions have 12% chance to Shock
800 (T3, T4) 40% increased Shock Duration on you
Minions have 16% chance to Shock
800 (T3, T4) 40% increased Shock Duration on you
Minions have 24% chance to Shock
100 (T3, T4) Socketed Gems are Supported by Level 10 Chance to Poison
100 (T4) Socketed Gems are Supported by Level 10 Chance to Poison
100 (T3, T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
100 (T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
25 (T3, T4) Socketed Gems are Supported by Level 10 Chance to Poison
25 (T4) Socketed Gems are Supported by Level 10 Chance to Poison
25 (T3, T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
25 (T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
1000 (T5) All Damage from Blast Rain and Artillery Ballista Hits can Poison
25% chance for Poisons inflicted with Blast Rain or Artillery Ballsita to deal 100% more Damage
1000 (T5) All Damage from Lightning Arrow and Ice Shot Hits can Ignite
25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
500 (T5) Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
1000 (T5) Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding
-60% of Toxic Rain Physical Damage Converted to Chaos Damage
500 (T5) All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 (T5) All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 (T5) 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage
1000 (T5) All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
1000 (T5) All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
1000 (T5) All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
1000 (T5) All Damage from Shock Nova and Storm Call Hits can Ignite
25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
1000 (T5) All Damage from Cold Snap and Creeping Frost can Sap
25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
1000 (T5) All Damage from Cold Snap and Creeping Frost can Sap
50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
1000 (T5) Manabond and Stormbind Freeze enemies as though dealing 200% more Damage
50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
1000 (T5) Manabond and Stormbind Freeze enemies as though dealing 300% more Damage
100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
1000 (T5) +0.2 seconds to Flameblast and Incinerate Cooldown
Flameblast and Incinerate cannot inflict Elemental Ailments
Flameblast starts with 2 additional Stages
Incinerate starts with 2 additional Stages
1000 (T5) +0.4 seconds to Flameblast and Incinerate Cooldown
Flameblast and Incinerate cannot inflict Elemental Ailments
Flameblast starts with 4 additional Stages
Incinerate starts with 4 additional Stages
1000 (T5) Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
1000 (T5) Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
1000 (T1, T2, T3, T4, T5) Socketed Gems are Supported by Level 30 Ignite Proliferation
1000 (T1, T2, T3, T4, T5) Socketed Gems are Supported by Level 30 Unbound Ailments
1000 (T1, T2, T3, T4, T5) Socketed Gems are Supported by Level 30 Deadly Ailments

Buy PoE Currency Cheap

  • PoE Currency (6% off coupon: z123). Path of Exile item and currency. Payment: PayPal, Skrill, Cryptocurrencies.

Potent Potential(6)

Allocate any six of the following Crucible Passive Skill Tree Skills of the specified types.

Path of Exile Guides & Tips