Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types. Bleeding and poison are non-elemental ailments.
Keywords: Ailments, Ailment, Bleeding, Poison, Ignite, Scorch, Chill, Freeze, Brittle, Shock, Sap.
Name | Desc |
---|---|
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
500 (T1) | Adds 4 to 9 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 7 to 11 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 15 to 24 Cold Damage Your Cold Damage cannot Chill |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 8 to 14 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 14 to 23 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 28 to 44 Cold Damage Your Cold Damage cannot Chill |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
250 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 1 to 0 Lightning Damage Cannot inflict Elemental Ailments |
125 (T1) | Adds 12 to 18 Fire Damage Adds 12 to 18 Cold Damage Adds 3 to 0 Lightning Damage Cannot inflict Elemental Ailments |
63 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 3 to 0 Lightning Damage Cannot inflict Elemental Ailments |
250 (T1) | Adds 14 to 23 Fire Damage Adds 14 to 23 Cold Damage Adds 3 to 0 Lightning Damage Cannot inflict Elemental Ailments |
125 (T1) | Adds 23 to 34 Fire Damage Adds 23 to 34 Cold Damage Adds 4 to 0 Lightning Damage Cannot inflict Elemental Ailments |
63 (T1) | Adds 43 to 64 Fire Damage Adds 43 to 64 Cold Damage Adds 6 to 0 Lightning Damage Cannot inflict Elemental Ailments |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 0 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 0 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 0 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 0 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 0 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 0 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
250 (T1) | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite |
125 (T1) | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite |
63 (T1) | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 6 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 5 to 8 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 9 to 16 Fire Damage to Spells 20% chance to Ignite |
125 (T1) | Adds 16 to 26 Fire Damage to Spells 20% chance to Ignite |
63 (T1) | Adds 34 to 51 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 1 to 3 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 1 to 4 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 2 to 5 Cold Damage to Spells Your Cold Damage cannot Chill |
125 (T1) | Adds 2 to 7 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 4 to 8 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 2 to 6 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 2 to 7 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 3 to 9 Cold Damage to Spells Your Cold Damage cannot Chill |
125 (T1) | Adds 4 to 11 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 6 to 14 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 2 to 5 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 3 to 7 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 8 to 14 Cold Damage to Spells 10% chance to Freeze |
125 (T1) | Adds 14 to 21 Cold Damage to Spells 10% chance to Freeze |
63 (T1) | Adds 29 to 43 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 4 to 7 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 7 to 12 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 15 to 24 Cold Damage to Spells 20% chance to Freeze |
125 (T1) | Adds 26 to 40 Cold Damage to Spells 20% chance to Freeze |
63 (T1) | Adds 53 to 79 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 1 to 13 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 2 to 24 Lightning Damage to Spells 20% chance to Shock |
125 (T1) | Adds 3 to 41 Lightning Damage to Spells 20% chance to Shock |
63 (T1) | Adds 4 to 80 Lightning Damage to Spells 20% chance to Shock |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 3 to 6 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 7 to 10 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 11 to 17 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 22 to 33 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
2500 (T1) | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite |
1250 (T1) | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite |
630 (T1) | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite |
1250 (T1) | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite |
630 (T1) | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | Minions deal 2 to 5 additional Cold Damage Minions have 8% chance to Freeze |
2500 (T1) | Minions deal 3 to 7 additional Cold Damage Minions have 8% chance to Freeze |
2500 (T1) | Minions deal 8 to 14 additional Cold Damage Minions have 8% chance to Freeze |
1250 (T1) | Minions deal 14 to 21 additional Cold Damage Minions have 8% chance to Freeze |
630 (T1) | Minions deal 29 to 43 additional Cold Damage Minions have 8% chance to Freeze |
2500 (T1) | Minions deal 4 to 7 additional Cold Damage Minions have 16% chance to Freeze |
2500 (T1) | Minions deal 7 to 12 additional Cold Damage Minions have 16% chance to Freeze |
2500 (T1) | Minions deal 15 to 24 additional Cold Damage Minions have 16% chance to Freeze |
1250 (T1) | Minions deal 26 to 40 additional Cold Damage Minions have 16% chance to Freeze |
630 (T1) | Minions deal 53 to 79 additional Cold Damage Minions have 16% chance to Freeze |
2500 (T1) | Minions deal 1 to 5 additional Lightning Damage Minions have 8% chance to Shock |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 8% chance to Shock |
2500 (T1) | Minions deal 1 to 14 additional Lightning Damage Minions have 8% chance to Shock |
1250 (T1) | Minions deal 2 to 22 additional Lightning Damage Minions have 8% chance to Shock |
630 (T1) | Minions deal 2 to 43 additional Lightning Damage Minions have 8% chance to Shock |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 16% chance to Shock |
2500 (T1) | Minions deal 1 to 13 additional Lightning Damage Minions have 16% chance to Shock |
2500 (T1) | Minions deal 2 to 24 additional Lightning Damage Minions have 16% chance to Shock |
1250 (T1) | Minions deal 3 to 41 additional Lightning Damage Minions have 16% chance to Shock |
630 (T1) | Minions deal 4 to 80 additional Lightning Damage Minions have 16% chance to Shock |
1250 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 2 to 4 additional Chaos Damage |
1250 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 4 to 6 additional Chaos Damage |
630 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 6 to 10 additional Chaos Damage |
320 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 13 to 20 additional Chaos Damage |
1250 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 3 to 6 additional Chaos Damage |
1250 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 7 to 10 additional Chaos Damage |
630 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 11 to 17 additional Chaos Damage |
320 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 22 to 33 additional Chaos Damage |
500 (T1) | +100 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +125 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +150 to Evasion Rating 20% increased Duration of Ailments on You |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
750 (T3, T4) | 50% chance to Chill Attackers for 4 seconds on Block |
750 (T3, T4) | Chill Attackers for 4 seconds on Block |
750 (T3, T4) | 50% chance to Shock Attackers for 4 seconds on Block |
750 (T3, T4) | Shock Attackers for 4 seconds on Block |
400 (T3, T4) | 15% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Sap Enemies when you Block their Damage |
750 (T3, T4) | +20% chance to be Poisoned 60% chance to Avoid Bleeding |
750 (T3, T4) | +20% chance to be Poisoned 100% chance to Avoid Bleeding |
250 (T3, T4) | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create |
400 (T3, T4) | 50% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | 75% chance to avoid Ailments from Critical Strikes |
800 (T3, T4) | Minions have 8% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you |
800 (T3, T4) | Minions have 12% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you |
800 (T3, T4) | Minions have 16% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you |
800 (T3, T4) | Minions have 24% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you |
800 (T3, T4) | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you |
800 (T3, T4) | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you |
800 (T3, T4) | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you |
800 (T3, T4) | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you |
800 (T3, T4) | 20% increased Ignite Duration on you Minions have 8% chance to Ignite |
800 (T3, T4) | 20% increased Ignite Duration on you Minions have 12% chance to Ignite |
800 (T3, T4) | 40% increased Ignite Duration on you Minions have 16% chance to Ignite |
800 (T3, T4) | 40% increased Ignite Duration on you Minions have 24% chance to Ignite |
800 (T3, T4) | 20% increased Freeze Duration on you Minions have 8% chance to Freeze |
800 (T3, T4) | 20% increased Freeze Duration on you Minions have 12% chance to Freeze |
800 (T3, T4) | 40% increased Freeze Duration on you Minions have 16% chance to Freeze |
800 (T3, T4) | 40% increased Freeze Duration on you Minions have 24% chance to Freeze |
800 (T3, T4) | 20% increased Shock Duration on you Minions have 8% chance to Shock |
800 (T3, T4) | 20% increased Shock Duration on you Minions have 12% chance to Shock |
800 (T3, T4) | 40% increased Shock Duration on you Minions have 16% chance to Shock |
800 (T3, T4) | 40% increased Shock Duration on you Minions have 24% chance to Shock |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
1000 (T5) | All Damage from Blast Rain and Artillery Ballista Hits can Poison 25% chance for Poisons inflicted with Blast Rain or Artillery Ballsita to deal 100% more Damage |
1000 (T5) | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
1000 (T5) | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage |
500 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 300% more Damage 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
1000 (T5) | +0.4 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages |
1000 (T5) | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics |
1000 (T5) | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Ignite Proliferation |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Unbound Ailments |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Deadly Ailments |
Allocate any six of the following Crucible Passive Skill Tree Skills of the specified types.