The Breachlords are five endgame bosses, located inside the five types of Breaches. Each Breachlord can be battled in its own domain, a map area only accessible by activating the corresponding Breachstone in the map device. Breachlords drop exclusive unique items. Killing them is the only way to acquire Blessings. When inside the Breachlord’s domain, the player must fight their way through a breach while a timer counts down. Killing enemies will expand the timer. If the timer reaches zero, the stage ends and the player will be unable to encounter the Breachlord.
Stats |
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Chayula’s Domain
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
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Spectre |
N |
Tags |
bludgeoning_weapon, caster, chaos_affinity, demon, has_staff, has_two_handed_melee, light_armour, medium_height, melee, physical_affinity, ranged, red_blood, very_fast_movement |
- Life: 4000%
- Ailment Threshold: 4000%
- Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
- Damage: 200%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 10
- Attack Time: 1.155 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 140%
- Type: BreachBossChaosWild
- Metadata: BreachBossChaosWild
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 1,411,802
- Armour: 16,265
- Evasion: 8,120
- Energy Shield: 0
- Damage: 1,906
- Spell Damage: 1,906
- Accuracy: 538
- Attack Time: 1.155
- Experience: 26,500
- Ailment Threshold: 1,411,802
- Chill: 4,464
- Shock: 4,464
- Brittle: 25,256
- Scorch: 4,464
- Sap: 12,334
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1525–2288
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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ChangeStanceChaosBreachWild
Cooldown Time: 15 Second
Base duration is 5 seconds
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BreachCycloneProjectileWild
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 1257 to 1886 Physical Damage
25% of Physical Damage Converted to Chaos Damage
cast on cyclone contact % [100]
monster projectile variation [15]
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BreachCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 1525–2288
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
100% increased Attack Speed
30% less Movement Speed
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
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BreachMassMortarInLine
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 14 Second
Deals 628.6 to 942.8 Physical Damage
Fires an additional Projectile
25% of Physical Damage Converted to Chaos Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
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Level 82
- Life: 1,142,460
- Armour: 14,425
- Evasion: 7,608
- Energy Shield: 0
- Damage: 1,701
- Spell Damage: 1,701
- Accuracy: 499
- Attack Time: 1.155
- Experience: 26,012
- Ailment Threshold: 1,142,460
- Chill: 3,612
- Shock: 3,612
- Brittle: 20,437
- Scorch: 3,612
- Sap: 9,981
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1361–2041
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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ChangeStanceChaosBreachWild
Cooldown Time: 15 Second
Base duration is 5 seconds
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BreachCycloneProjectileWild
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 1160 to 1740 Physical Damage
25% of Physical Damage Converted to Chaos Damage
cast on cyclone contact % [100]
monster projectile variation [15]
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BreachCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 1361–2041
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
100% increased Attack Speed
30% less Movement Speed
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
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BreachMassMortarInLine
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 14 Second
Deals 579.8 to 869.8 Physical Damage
Fires an additional Projectile
25% of Physical Damage Converted to Chaos Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
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Level 78
- Life: 729,523
- Armour: 11,328
- Evasion: 6,667
- Energy Shield: 0
- Damage: 1,350
- Spell Damage: 1,350
- Accuracy: 428
- Attack Time: 1.155
- Experience: 24,754
- Ailment Threshold: 729,523
- Chill: 2,307
- Shock: 2,307
- Brittle: 13,050
- Scorch: 2,307
- Sap: 6,373
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1080–1620
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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ChangeStanceChaosBreachWild
Cooldown Time: 15 Second
Base duration is 5 seconds
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BreachCycloneProjectileWild
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 985.5 to 1478 Physical Damage
25% of Physical Damage Converted to Chaos Damage
cast on cyclone contact % [100]
monster projectile variation [15]
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BreachCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 1080–1620
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
100% increased Attack Speed
30% less Movement Speed
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
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BreachMassMortarInLine
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 14 Second
Deals 492.7 to 739.1 Physical Damage
Fires an additional Projectile
25% of Physical Damage Converted to Chaos Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
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Level 73
- Life: 434,096
- Armour: 8,348
- Evasion: 5,633
- Energy Shield: 0
- Damage: 1,007
- Spell Damage: 1,007
- Accuracy: 352
- Attack Time: 1.155
- Experience: 22,776
- Ailment Threshold: 434,096
- Chill: 1,373
- Shock: 1,373
- Brittle: 7,766
- Scorch: 1,373
- Sap: 3,792
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 806–1209
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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ChangeStanceChaosBreachWild
Cooldown Time: 15 Second
Base duration is 5 seconds
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BreachCycloneProjectileWild
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 801.6 to 1202 Physical Damage
25% of Physical Damage Converted to Chaos Damage
cast on cyclone contact % [100]
monster projectile variation [15]
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BreachCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 806–1209
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
100% increased Attack Speed
30% less Movement Speed
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
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BreachMassMortarInLine
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 14 Second
Deals 400.8 to 601.2 Physical Damage
Fires an additional Projectile
25% of Physical Damage Converted to Chaos Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
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Level 68
- Life: 257,334
- Armour: 6,127
- Evasion: 4,739
- Energy Shield: 0
- Damage: 747
- Spell Damage: 747
- Accuracy: 290
- Attack Time: 1.155
- Experience: 20,510
- Ailment Threshold: 257,334
- Chill: 814
- Shock: 814
- Brittle: 4,603
- Scorch: 814
- Sap: 2,248
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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ChangeStanceChaosBreachWild
Cooldown Time: 15 Second
Base duration is 5 seconds
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BreachCycloneProjectileWild
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 649.7 to 974.6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
cast on cyclone contact % [100]
monster projectile variation [15]
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BreachCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.155 Second
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
100% increased Attack Speed
30% less Movement Speed
active skill area of effect radius +% final [100]
cyclone extra distance [40]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
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BreachMassMortarInLine
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 14 Second
Deals 324.9 to 487.3 Physical Damage
Fires an additional Projectile
25% of Physical Damage Converted to Chaos Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
mortar distance in front of target [20]
projectile spread radius [125]
projectile uses contact position [1]
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