| +50 to maximum Life |
73% |
| 10% of Leech is Instant |
19% |
| Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted |
21% |
| Each Mine applies 2% increased Damage taken to Enemies near it, up to 10% |
8% |
| Corrupted Blood cannot be inflicted on you |
10% |
| Exposure you inflict applies at least -18% to the affected Resistance |
7% |
| +1% to all maximum Elemental Resistances if you have Reserved Life and Mana |
8% |
| +500 to Accuracy Rating, -2 to Accuracy Rating per Level |
9% |
| 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes |
11% |
| +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating |
11% |
| Skills Cost Life instead of 30% of Mana Cost |
18% |
| Chance to Suppress Spell Damage is Lucky |
20% |
| Non-Vaal Strike Skills target 1 additional nearby Enemy |
9% |
| Auras from your Skills have 10% increased Effect on you |
41% |
| +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield |
9% |
| +25% to Critical Strike Multiplier against Unique Enemies |
23% |
| 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour |
27% |
| 12% increased Mana Reservation Efficiency of Skills |
48% |
| 10% more Skill Effect Duration |
8% |
| 8% increased Damage for each of your Aura or Herald Skills affecting you |
30% |
| Increases and Reductions to Projectile Speed also apply to Damage with Bows |
15% |
| Regenerate 1 Life per second for each 1% Uncapped Fire Resistance |
10% |
| +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour |
13% |
| 20% increased effect of Offerings |
7% |