Name | Stats | Spawn Weighting |
---|---|---|
Tainted | (4-5) to (9-10) Added Chaos Damage with Bow Attacks | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Clouded | (6-7) to (11-13) Added Chaos Damage with Bow Attacks | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Darkened | (8-9) to (14-16) Added Chaos Damage with Bow Attacks | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Malignant | (10-11) to (17-20) Added Chaos Damage with Bow Attacks | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 125 |
Vile | (12-13) to (21-24) Added Chaos Damage with Bow Attacks | bow 250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 60 |
Tainted | (4-5) to (9-10) Added Chaos Damage with Claw Attacks | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Clouded | (6-7) to (11-13) Added Chaos Damage with Claw Attacks | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Darkened | (8-9) to (14-16) Added Chaos Damage with Claw Attacks | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Malignant | (10-11) to (17-20) Added Chaos Damage with Claw Attacks | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Vile | (12-13) to (21-24) Added Chaos Damage with Claw Attacks | claw 250 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 60 |
Tainted | (4-5) to (9-10) Added Chaos Damage with Dagger Attacks | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Clouded | (6-7) to (11-13) Added Chaos Damage with Dagger Attacks | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Darkened | (8-9) to (14-16) Added Chaos Damage with Dagger Attacks | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Malignant | (10-11) to (17-20) Added Chaos Damage with Dagger Attacks | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Vile | (12-13) to (21-24) Added Chaos Damage with Dagger Attacks | dagger 250 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 60 |
Frosted | (4-5) to (9-10) Added Cold Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Freezing | (6-7) to (11-13) Added Cold Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Frozen | (8-9) to (14-16) Added Cold Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Glaciated | (10-11) to (17-20) Added Cold Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Polar | (12-13) to (21-24) Added Cold Damage with Axe Attacks | axe 1000 specific_weapon 0 abyss_jewel_melee 250 |
Entombing | (14-15) to (25-28) Added Cold Damage with Axe Attacks | axe 500 specific_weapon 0 abyss_jewel_melee 125 |
Frosted | (4-5) to (9-10) Added Cold Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Freezing | (6-7) to (11-13) Added Cold Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Frozen | (8-9) to (14-16) Added Cold Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Glaciated | (10-11) to (17-20) Added Cold Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Polar | (12-13) to (21-24) Added Cold Damage with Bow Attacks | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Entombing | (14-15) to (25-28) Added Cold Damage with Bow Attacks | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 |
Frosted | (4-5) to (9-10) Added Cold Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Freezing | (6-7) to (11-13) Added Cold Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Frozen | (8-9) to (14-16) Added Cold Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Glaciated | (10-11) to (17-20) Added Cold Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Polar | (12-13) to (21-24) Added Cold Damage with Claw Attacks | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Entombing | (14-15) to (25-28) Added Cold Damage with Claw Attacks | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Frosted | (4-5) to (9-10) Added Cold Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Freezing | (6-7) to (11-13) Added Cold Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Frozen | (8-9) to (14-16) Added Cold Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Glaciated | (10-11) to (17-20) Added Cold Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Polar | (12-13) to (21-24) Added Cold Damage with Dagger Attacks | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Entombing | (14-15) to (25-28) Added Cold Damage with Dagger Attacks | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Frosted | (4-5) to (9-10) Added Cold Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Freezing | (6-7) to (11-13) Added Cold Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Frozen | (8-9) to (14-16) Added Cold Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Glaciated | (10-11) to (17-20) Added Cold Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Polar | (12-13) to (21-24) Added Cold Damage with Mace or Sceptre Attacks | mace 1000 specific_weapon 0 abyss_jewel_melee 250 |
Entombing | (14-15) to (25-28) Added Cold Damage with Mace or Sceptre Attacks | mace 500 specific_weapon 0 abyss_jewel_melee 125 |
Frosted | (4-5) to (9-10) Added Cold Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Freezing | (6-7) to (11-13) Added Cold Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Frozen | (8-9) to (14-16) Added Cold Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Glaciated | (10-11) to (17-20) Added Cold Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Polar | (12-13) to (21-24) Added Cold Damage with Staff Attacks | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Entombing | (14-15) to (25-28) Added Cold Damage with Staff Attacks | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Frosted | (4-5) to (9-10) Added Cold Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Freezing | (6-7) to (11-13) Added Cold Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Frozen | (8-9) to (14-16) Added Cold Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Glaciated | (10-11) to (17-20) Added Cold Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Polar | (12-13) to (21-24) Added Cold Damage with Sword Attacks | sword 1000 specific_weapon 0 abyss_jewel_melee 250 |
Entombing | (14-15) to (25-28) Added Cold Damage with Sword Attacks | sword 500 specific_weapon 0 abyss_jewel_melee 125 |
Frosted | (4-5) to (9-10) Added Cold Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Freezing | (6-7) to (11-13) Added Cold Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Frozen | (8-9) to (14-16) Added Cold Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Glaciated | (10-11) to (17-20) Added Cold Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Polar | (12-13) to (21-24) Added Cold Damage with Wand Attacks | wand 1175 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 |
Entombing | (14-15) to (25-28) Added Cold Damage with Wand Attacks | wand 553 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 87 |
Heated | (5-6) to (11-12) Added Fire Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Flaming | (7-8) to (13-15) Added Fire Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Scorching | (9-11) to (16-19) Added Fire Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Incinerating | (12-13) to (20-22) Added Fire Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Blasting | (14-15) to (23-26) Added Fire Damage with Axe Attacks | axe 1000 specific_weapon 0 abyss_jewel_melee 250 |
Cremating | (16-18) to (27-32) Added Fire Damage with Axe Attacks | axe 500 specific_weapon 0 abyss_jewel_melee 125 |
Heated | (5-6) to (11-12) Added Fire Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Flaming | (7-8) to (13-15) Added Fire Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Scorching | (9-11) to (16-19) Added Fire Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Incinerating | (12-13) to (20-22) Added Fire Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Blasting | (14-15) to (23-26) Added Fire Damage with Bow Attacks | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Cremating | (16-18) to (27-32) Added Fire Damage with Bow Attacks | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 |
Heated | (5-6) to (11-12) Added Fire Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Flaming | (7-8) to (13-15) Added Fire Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Scorching | (9-11) to (16-19) Added Fire Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Incinerating | (12-13) to (20-22) Added Fire Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Blasting | (14-15) to (23-26) Added Fire Damage with Claw Attacks | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Cremating | (16-18) to (27-32) Added Fire Damage with Claw Attacks | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Heated | (5-6) to (11-12) Added Fire Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Flaming | (7-8) to (13-15) Added Fire Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Scorching | (9-11) to (16-19) Added Fire Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Incinerating | (12-13) to (20-22) Added Fire Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Blasting | (14-15) to (23-26) Added Fire Damage with Dagger Attacks | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Cremating | (16-18) to (27-32) Added Fire Damage with Dagger Attacks | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Heated | (5-6) to (11-12) Added Fire Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Flaming | (7-8) to (13-15) Added Fire Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Scorching | (9-11) to (16-19) Added Fire Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Incinerating | (12-13) to (20-22) Added Fire Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Blasting | (14-15) to (23-26) Added Fire Damage with Mace or Sceptre Attacks | mace 1000 specific_weapon 0 abyss_jewel_melee 250 |
Cremating | (16-18) to (27-32) Added Fire Damage with Mace or Sceptre Attacks | mace 500 specific_weapon 0 abyss_jewel_melee 125 |
Heated | (5-6) to (11-12) Added Fire Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Flaming | (7-8) to (13-15) Added Fire Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Scorching | (9-11) to (16-19) Added Fire Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Incinerating | (12-13) to (20-22) Added Fire Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Blasting | (14-15) to (23-26) Added Fire Damage with Staff Attacks | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Cremating | (16-18) to (27-32) Added Fire Damage with Staff Attacks | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Heated | (5-6) to (11-12) Added Fire Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Flaming | (7-8) to (13-15) Added Fire Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Scorching | (9-11) to (16-19) Added Fire Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Incinerating | (12-13) to (20-22) Added Fire Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Blasting | (14-15) to (23-26) Added Fire Damage with Sword Attacks | sword 1000 specific_weapon 0 abyss_jewel_melee 250 |
Cremating | (16-18) to (27-32) Added Fire Damage with Sword Attacks | sword 500 specific_weapon 0 abyss_jewel_melee 125 |
Heated | (5-6) to (11-12) Added Fire Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Flaming | (7-8) to (13-15) Added Fire Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Scorching | (9-11) to (16-19) Added Fire Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Incinerating | (12-13) to (20-22) Added Fire Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Blasting | (14-15) to (23-26) Added Fire Damage with Wand Attacks | wand 1175 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 |
Cremating | (16-18) to (27-32) Added Fire Damage with Wand Attacks | wand 553 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 87 |
Humming | 1 to (19-20) Added Lightning Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Sparking | (1-2) to (23-24) Added Lightning Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Arcing | (1-3) to (28-30) Added Lightning Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Shocking | (1-4) to (33-35) Added Lightning Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Discharging | (2-4) to (40-43) Added Lightning Damage with Axe Attacks | axe 1000 specific_weapon 0 abyss_jewel_melee 250 |
Electrocuting | (2-5) to (48-50) Added Lightning Damage with Axe Attacks | axe 500 specific_weapon 0 abyss_jewel_melee 125 |
Humming | 1 to (19-20) Added Lightning Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Sparking | (1-2) to (23-24) Added Lightning Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Arcing | (1-3) to (28-30) Added Lightning Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Shocking | (1-4) to (33-35) Added Lightning Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Discharging | (2-4) to (40-43) Added Lightning Damage with Bow Attacks | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Electrocuting | (2-5) to (48-50) Added Lightning Damage with Bow Attacks | bow 625 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 |
Humming | 1 to (19-20) Added Lightning Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Sparking | (1-2) to (23-24) Added Lightning Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Arcing | (1-3) to (28-30) Added Lightning Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Shocking | (1-4) to (33-35) Added Lightning Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Discharging | (2-4) to (40-43) Added Lightning Damage with Claw Attacks | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Electrocuting | (2-5) to (48-50) Added Lightning Damage with Claw Attacks | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Humming | 1 to (19-20) Added Lightning Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Sparking | (1-2) to (23-24) Added Lightning Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Arcing | (1-3) to (28-30) Added Lightning Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Shocking | (1-4) to (33-35) Added Lightning Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Discharging | (2-4) to (40-43) Added Lightning Damage with Dagger Attacks | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Electrocuting | (2-5) to (48-50) Added Lightning Damage with Dagger Attacks | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Humming | 1 to (19-20) Added Lightning Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Sparking | (1-2) to (23-24) Added Lightning Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Arcing | (1-3) to (28-30) Added Lightning Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Shocking | (1-4) to (33-35) Added Lightning Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Discharging | (2-4) to (40-43) Added Lightning Damage with Mace or Sceptre Attacks | mace 1000 specific_weapon 0 abyss_jewel_melee 250 |
Electrocuting | (2-5) to (48-50) Added Lightning Damage with Mace or Sceptre Attacks | mace 500 specific_weapon 0 abyss_jewel_melee 125 |
Humming | 1 to (19-20) Added Lightning Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Sparking | (1-2) to (23-24) Added Lightning Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Arcing | (1-3) to (28-30) Added Lightning Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Shocking | (1-4) to (33-35) Added Lightning Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Discharging | (2-4) to (40-43) Added Lightning Damage with Staff Attacks | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Electrocuting | (2-5) to (48-50) Added Lightning Damage with Staff Attacks | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Humming | 1 to (19-20) Added Lightning Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Sparking | (1-2) to (23-24) Added Lightning Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Arcing | (1-3) to (28-30) Added Lightning Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Shocking | (1-4) to (33-35) Added Lightning Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Discharging | (2-4) to (40-43) Added Lightning Damage with Sword Attacks | sword 1000 specific_weapon 0 abyss_jewel_melee 250 |
Electrocuting | (2-5) to (48-50) Added Lightning Damage with Sword Attacks | sword 500 specific_weapon 0 abyss_jewel_melee 125 |
Humming | 1 to (19-20) Added Lightning Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Sparking | (1-2) to (23-24) Added Lightning Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Arcing | (1-3) to (28-30) Added Lightning Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Shocking | (1-4) to (33-35) Added Lightning Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Discharging | (2-4) to (40-43) Added Lightning Damage with Wand Attacks | wand 1175 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 |
Electrocuting | (2-5) to (48-50) Added Lightning Damage with Wand Attacks | wand 553 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 87 |
Glinting | 2 to 3 Added Physical Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 3 to 4 Added Physical Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 4 to (5-6) Added Physical Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Flaring | (5-6) to (7-8) Added Physical Damage with Axe Attacks | axe 1000 specific_weapon 0 abyss_jewel_melee 250 |
Acuminate | (7-8) to (9-10) Added Physical Damage with Axe Attacks | axe 500 specific_weapon 0 abyss_jewel_melee 125 |
Glinting | 2 to 3 Added Physical Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Gleaming | 3 to 4 Added Physical Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Tempered | 4 to (5-6) Added Physical Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Flaring | (5-6) to (7-8) Added Physical Damage with Bow Attacks | bow 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 250 |
Acuminate | (7-8) to (9-10) Added Physical Damage with Bow Attacks | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 125 |
Glinting | 2 to 3 Added Physical Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 3 to 4 Added Physical Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 4 to (5-6) Added Physical Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Flaring | (5-6) to (7-8) Added Physical Damage with Claw Attacks | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Acuminate | (7-8) to (9-10) Added Physical Damage with Claw Attacks | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Glinting | 2 to 3 Added Physical Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 3 to 4 Added Physical Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 4 to (5-6) Added Physical Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Flaring | (5-6) to (7-8) Added Physical Damage with Dagger Attacks | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Acuminate | (7-8) to (9-10) Added Physical Damage with Dagger Attacks | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Glinting | 2 to 3 Added Physical Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 3 to 4 Added Physical Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 4 to (5-6) Added Physical Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Flaring | (5-6) to (7-8) Added Physical Damage with Mace or Sceptre Attacks | mace 1000 specific_weapon 0 abyss_jewel_melee 250 |
Acuminate | (7-8) to (9-10) Added Physical Damage with Mace or Sceptre Attacks | mace 500 specific_weapon 0 abyss_jewel_melee 125 |
Glinting | 2 to 3 Added Physical Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 3 to 4 Added Physical Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 4 to (5-6) Added Physical Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Flaring | (5-6) to (7-8) Added Physical Damage with Staff Attacks | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Acuminate | (7-8) to (9-10) Added Physical Damage with Staff Attacks | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Glinting | 2 to 3 Added Physical Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 3 to 4 Added Physical Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 4 to (5-6) Added Physical Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Flaring | (5-6) to (7-8) Added Physical Damage with Sword Attacks | sword 1000 specific_weapon 0 abyss_jewel_melee 250 |
Acuminate | (7-8) to (9-10) Added Physical Damage with Sword Attacks | sword 500 specific_weapon 0 abyss_jewel_melee 125 |
Glinting | 2 to 3 Added Physical Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Gleaming | 3 to 4 Added Physical Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Tempered | 4 to (5-6) Added Physical Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Flaring | (5-6) to (7-8) Added Physical Damage with Wand Attacks | wand 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 150 |
Acuminate | (7-8) to (9-10) Added Physical Damage with Wand Attacks | wand 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 75 |
Facilitating | 2% increased Cooldown Recovery Rate | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Expediting | 3% increased Cooldown Recovery Rate | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Degenerative | (10-14)% increased Damage over Time while Dual Wielding | abyss_jewel_summoner 0 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 600 default 300 |
Deleterious | (15-18)% increased Damage over Time while Dual Wielding | abyss_jewel_summoner 0 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 200 default 100 |
Degenerative | (10-14)% increased Damage over Time while holding a Shield | abyss_jewel_summoner 0 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 600 default 300 |
Deleterious | (15-18)% increased Damage over Time while holding a Shield | abyss_jewel_summoner 0 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 200 default 100 |
Degenerative | (10-14)% increased Damage over Time while wielding a Two Handed Weapon | abyss_jewel_summoner 0 one_handed_mod 0 abyss_jewel_caster 900 default 450 |
Deleterious | (15-18)% increased Damage over Time while wielding a Two Handed Weapon | abyss_jewel_summoner 0 one_handed_mod 0 abyss_jewel_caster 300 default 150 |
Spurring | 2% of Damage taken Recouped as Mana | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 300 abyss_jewel_summoner 300 |
Motivating | 3% of Damage taken Recouped as Mana | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 300 abyss_jewel_summoner 300 |
Lacquered | +(36-60) to Armour | default 600 |
Fortified | +(61-100) to Armour | default 600 |
Carapaced | +(101-180) to Armour | default 600 |
Encased | +(181-250) to Armour | default 300 |
Shining | +(21-25) to maximum Energy Shield | default 600 |
Seething | +(26-30) to maximum Energy Shield | default 600 |
Incandescent | +(31-35) to maximum Energy Shield | default 600 |
Resplendent | +(36-40) to maximum Energy Shield | default 300 |
Captivating | Regenerate (9-12) Energy Shield per second | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 |
Beautiful | Regenerate (13-16) Energy Shield per second | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 |
Breathtaking | Regenerate (17-20) Energy Shield per second | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 |
Agile | +(36-60) to Evasion Rating | default 600 |
Fleet | +(61-100) to Evasion Rating | default 600 |
Vaporous | +(101-180) to Evasion Rating | default 600 |
Beclouded | +(181-250) to Evasion Rating | default 300 |
Youthful | Regenerate (9-12) Life per second | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
Spirited | Regenerate (13-16) Life per second | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
Vivacious | Regenerate (17-20) Life per second | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
Energising | Regenerate (1.1-2) Mana per second | default 350 |
Inspirational | Regenerate (2.1-3) Mana per second | default 350 |
Resonating | Regenerate (3.3-4) Mana per second | default 350 |
Fuelling | Minions Regenerate (22-30) Life per second | abyss_jewel_summoner 500 |
Lively | Minions Regenerate (32-40) Life per second | abyss_jewel_summoner 500 |
Exuberant | Minions Regenerate (42-60) Life per second | abyss_jewel_summoner 500 |
Skewering | (3-4)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Lancing | (5-6)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Hale | +(21-25) to maximum Life | default 3000 |
Healthy | +(26-30) to maximum Life | default 3000 |
Sanguine | +(31-35) to maximum Life | default 1000 |
Stalwart | +(36-40) to maximum Life | default 500 |
Beryl | +(21-25) to maximum Mana | default 1000 |
Cobalt | +(26-30) to maximum Mana | default 1000 |
Azure | +(31-35) to maximum Mana | default 1000 |
Sapphire | +(36-40) to maximum Mana | default 500 |
Tainted | Minions deal (2-3) to (5-8) additional Chaos Damage | abyss_jewel_summoner 700 |
Clouded | Minions deal (5-8) to (11-14) additional Chaos Damage | abyss_jewel_summoner 700 |
Darkened | Minions deal (9-12) to (15-18) additional Chaos Damage | abyss_jewel_summoner 700 |
Malignant | Minions deal (14-17) to (20-23) additional Chaos Damage | abyss_jewel_summoner 700 |
Vile | Minions deal (18-21) to (24-27) additional Chaos Damage | abyss_jewel_summoner 350 |
Malicious | Minions deal (23-26) to (33-39) additional Chaos Damage | abyss_jewel_summoner 175 |
Frosted | Minions deal (3-6) to (8-11) additional Cold Damage | abyss_jewel_summoner 700 |
Freezing | Minions deal (11-14) to (17-20) additional Cold Damage | abyss_jewel_summoner 700 |
Frozen | Minions deal (15-18) to (21-24) additional Cold Damage | abyss_jewel_summoner 700 |
Glaciated | Minions deal (20-23) to (26-32) additional Cold Damage | abyss_jewel_summoner 700 |
Polar | Minions deal (24-27) to (33-36) additional Cold Damage | abyss_jewel_summoner 350 |
Entombing | Minions deal (29-35) to (42-51) additional Cold Damage | abyss_jewel_summoner 175 |
Heated | Minions deal (3-6) to (8-11) additional Fire Damage | abyss_jewel_summoner 700 |
Flaming | Minions deal (11-14) to (17-20) additional Fire Damage | abyss_jewel_summoner 700 |
Scorching | Minions deal (15-18) to (21-24) additional Fire Damage | abyss_jewel_summoner 700 |
Incinerating | Minions deal (20-23) to (26-32) additional Fire Damage | abyss_jewel_summoner 700 |
Blasting | Minions deal (24-27) to (33-36) additional Fire Damage | abyss_jewel_summoner 350 |
Cremating | Minions deal (29-35) to (42-51) additional Fire Damage | abyss_jewel_summoner 175 |
Humming | Minions deal 1 to (9-15) additional Lightning Damage | abyss_jewel_summoner 700 |
Sparking | Minions deal (1-2) to (26-32) additional Lightning Damage | abyss_jewel_summoner 700 |
Arcing | Minions deal (1-3) to (33-39) additional Lightning Damage | abyss_jewel_summoner 700 |
Shocking | Minions deal (1-4) to (44-50) additional Lightning Damage | abyss_jewel_summoner 700 |
Discharging | Minions deal (1-5) to (51-54) additional Lightning Damage | abyss_jewel_summoner 350 |
Electrocuting | Minions deal (1-6) to (65-77) additional Lightning Damage | abyss_jewel_summoner 175 |
Glinting | Minions deal (2-3) to (5-8) additional Physical Damage | abyss_jewel_summoner 700 |
Gleaming | Minions deal (5-8) to (11-14) additional Physical Damage | abyss_jewel_summoner 700 |
Annealed | Minions deal (9-12) to (15-18) additional Physical Damage | abyss_jewel_summoner 700 |
Razor-sharp | Minions deal (14-17) to (20-23) additional Physical Damage | abyss_jewel_summoner 700 |
Tempered | Minions deal (18-21) to (24-27) additional Physical Damage | abyss_jewel_summoner 350 |
Flaring | Minions deal (23-26) to (33-39) additional Physical Damage | abyss_jewel_summoner 175 |
Tainted | (1-2) to (3-5) Added Spell Chaos Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Clouded | (3-5) to (7-9) Added Spell Chaos Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Darkened | (6-8) to (10-12) Added Spell Chaos Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Malignant | (9-11) to (13-15) Added Spell Chaos Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Vile | (12-14) to (15-17) Added Spell Chaos Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 |
Malicious | (15-17) to (20-24) Added Spell Chaos Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 |
Tainted | (1-2) to (3-5) Added Spell Chaos Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Clouded | (3-5) to (7-9) Added Spell Chaos Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Darkened | (6-8) to (10-12) Added Spell Chaos Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Malignant | (9-11) to (13-15) Added Spell Chaos Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Vile | (12-14) to (15-17) Added Spell Chaos Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 |
Malicious | (15-17) to (20-24) Added Spell Chaos Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 |
Tainted | (1-2) to (3-5) Added Spell Chaos Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Clouded | (3-5) to (7-9) Added Spell Chaos Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Darkened | (6-8) to (10-12) Added Spell Chaos Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Malignant | (9-11) to (13-15) Added Spell Chaos Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Vile | (12-14) to (15-17) Added Spell Chaos Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 |
Malicious | (15-17) to (20-24) Added Spell Chaos Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 |
Frosted | (2-4) to (5-7) Added Spell Cold Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Freezing | (7-9) to (11-13) Added Spell Cold Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Frozen | (10-12) to (14-16) Added Spell Cold Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Glaciated | (13-15) to (17-21) Added Spell Cold Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Polar | (16-18) to (22-24) Added Spell Cold Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 |
Entombing | (19-25) to (26-34) Added Spell Cold Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 |
Frosted | (2-4) to (5-7) Added Spell Cold Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Freezing | (7-9) to (11-13) Added Spell Cold Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Frozen | (10-12) to (14-16) Added Spell Cold Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Glaciated | (13-15) to (17-21) Added Spell Cold Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Polar | (16-18) to (22-24) Added Spell Cold Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 |
Entombing | (19-25) to (26-34) Added Spell Cold Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 |
Frosted | (2-4) to (5-7) Added Spell Cold Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Freezing | (7-9) to (11-13) Added Spell Cold Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Frozen | (10-12) to (14-16) Added Spell Cold Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Glaciated | (13-15) to (17-21) Added Spell Cold Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Polar | (16-18) to (22-24) Added Spell Cold Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 |
Entombing | (19-25) to (26-34) Added Spell Cold Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 |
Heated | (2-4) to (5-7) Added Spell Fire Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Flaming | (7-9) to (11-13) Added Spell Fire Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Scorching | (10-12) to (14-16) Added Spell Fire Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Incinerating | (13-15) to (17-21) Added Spell Fire Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Blasting | (16-18) to (22-24) Added Spell Fire Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 |
Cremating | (19-25) to (26-34) Added Spell Fire Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 |
Heated | (2-4) to (5-7) Added Spell Fire Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Flaming | (7-9) to (11-13) Added Spell Fire Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Scorching | (10-12) to (14-16) Added Spell Fire Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Incinerating | (13-15) to (17-21) Added Spell Fire Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Blasting | (16-18) to (22-24) Added Spell Fire Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 |
Cremating | (19-25) to (26-34) Added Spell Fire Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 |
Heated | (2-4) to (5-7) Added Spell Fire Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Flaming | (7-9) to (11-13) Added Spell Fire Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Scorching | (10-12) to (14-16) Added Spell Fire Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Incinerating | (13-15) to (17-21) Added Spell Fire Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Blasting | (16-18) to (22-24) Added Spell Fire Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 |
Cremating | (19-25) to (26-34) Added Spell Fire Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 |
Humming | 1 to (6-10) Added Spell Lightning Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Sparking | (1-2) to (17-21) Added Spell Lightning Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Arcing | (1-3) to (22-26) Added Spell Lightning Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Shocking | (1-4) to (29-33) Added Spell Lightning Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Discharging | (1-5) to (34-36) Added Spell Lightning Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 |
Electrocuting | (1-6) to (43-51) Added Spell Lightning Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 |
Humming | 1 to (6-10) Added Spell Lightning Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Sparking | (1-2) to (17-21) Added Spell Lightning Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Arcing | (1-3) to (22-26) Added Spell Lightning Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Shocking | (1-4) to (29-33) Added Spell Lightning Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Discharging | (1-5) to (34-36) Added Spell Lightning Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 |
Electrocuting | (1-6) to (43-51) Added Spell Lightning Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 |
Humming | 1 to (6-10) Added Spell Lightning Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Sparking | (1-2) to (17-21) Added Spell Lightning Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Arcing | (1-3) to (22-26) Added Spell Lightning Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Shocking | (1-4) to (29-33) Added Spell Lightning Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Discharging | (1-5) to (34-36) Added Spell Lightning Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 |
Electrocuting | (1-6) to (43-51) Added Spell Lightning Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 |
Glinting | (1-2) to (3-5) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Gleaming | (3-5) to (7-9) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Annealed | (6-8) to (10-12) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Razor-sharp | (9-11) to (13-15) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Tempered | (12-14) to (15-17) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 |
Flaring | (15-17) to (20-24) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 |
Glinting | (1-2) to (3-5) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Gleaming | (3-5) to (7-9) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Annealed | (6-8) to (10-12) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Razor-sharp | (9-11) to (13-15) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Tempered | (12-14) to (15-17) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 |
Flaring | (15-17) to (20-24) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 |
Glinting | (1-2) to (3-5) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Gleaming | (3-5) to (7-9) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Annealed | (6-8) to (10-12) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Razor-sharp | (9-11) to (13-15) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Tempered | (12-14) to (15-17) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 |
Flaring | (15-17) to (20-24) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 |
Name | Stats | Spawn Weighting |
---|---|---|
of Steadiness | +(31-60) to Accuracy Rating | abyss_jewel_melee 500 abyss_jewel_ranged 1000 |
of the Marksman | +(61-120) to Accuracy Rating | abyss_jewel_melee 500 abyss_jewel_ranged 1000 |
of the Ranger | +(121-240) to Accuracy Rating | abyss_jewel_melee 500 abyss_jewel_ranged 1000 |
of the Deadeye | +(241-300) to Accuracy Rating | abyss_jewel_melee 250 abyss_jewel_ranged 500 |
of Malevolence | Adds (6-7) to (11-13) Chaos Damage to Attacks | abyss_jewel_melee 750 abyss_jewel_ranged 750 |
of Malice | Adds (8-9) to (14-17) Chaos Damage to Attacks | abyss_jewel_melee 750 abyss_jewel_ranged 750 |
of Sin | Adds (10-11) to (18-21) Chaos Damage to Attacks | abyss_jewel_melee 375 abyss_jewel_ranged 375 |
of Sleet | Adds (4-5) to (8-10) Cold Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Ice | Adds (6-7) to (11-13) Cold Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Rime | Adds (8-9) to (14-17) Cold Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Floe | Adds (10-11) to (18-21) Cold Damage to Attacks | abyss_jewel_melee 500 abyss_jewel_ranged 500 |
of Glaciation | Adds (12-13) to (22-26) Cold Damage to Attacks | abyss_jewel_melee 300 abyss_jewel_ranged 300 |
of Coals | Adds (4-5) to (10-12) Fire Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Cinders | Adds (6-7) to (13-16) Fire Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Flames | Adds (8-9) to (17-20) Fire Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Immolation | Adds (10-12) to (21-24) Fire Damage to Attacks | abyss_jewel_melee 500 abyss_jewel_ranged 500 |
of Ashes | Adds (13-15) to (25-28) Fire Damage to Attacks | abyss_jewel_melee 300 abyss_jewel_ranged 300 |
of Static | Adds 1 to (19-20) Lightning Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Electricity | Adds (1-2) to (25-27) Lightning Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Voltage | Adds (1-3) to (29-32) Lightning Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Discharge | Adds (1-4) to (36-39) Lightning Damage to Attacks | abyss_jewel_melee 500 abyss_jewel_ranged 500 |
of Arcing | Adds (1-4) to (43-48) Lightning Damage to Attacks | abyss_jewel_melee 300 abyss_jewel_ranged 300 |
of Weight | Adds 1 to 3 Physical Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Impact | Adds (2-3) to (4-5) Physical Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Collision | Adds (4-5) to (6-7) Physical Damage to Attacks | abyss_jewel_melee 500 abyss_jewel_ranged 500 |
of Adaption | +(6-8) to all Attributes | default 250 |
of Resistance | +(8-10)% to all Elemental Resistances | default 200 |
of Blinding | (3-4)% chance to Blind Enemies on Hit with Attacks | abyss_jewel_ranged 800 abyss_jewel_melee 800 |
of Blinding | (5-6)% chance to Blind Enemies on Hit with Attacks | abyss_jewel_ranged 400 abyss_jewel_melee 400 |
of Opportunity | (6-8)% increased Attack Speed if you've dealt a Critical Strike Recently | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 0 |
of Berserking | (3-5)% increased Attack Speed | abyss_jewel_melee 750 abyss_jewel_ranged 750 |
of Taunting | (3-5)% chance to Taunt Enemies on Hit with Attacks | abyss_jewel_melee 800 |
of Taunting | (6-8)% chance to Taunt Enemies on Hit with Attacks | abyss_jewel_melee 400 |
of Stemming | (31-40)% chance to Avoid Bleeding | default 300 |
of the Tourniquet | (41-50)% chance to Avoid Bleeding | default 150 |
of Escape | (8-10)% chance to Avoid Elemental Ailments while you have Elusive | abyss_jewel_melee 100 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
of Warming | (31-40)% chance to Avoid being Frozen | default 300 |
of Heating | (41-50)% chance to Avoid being Frozen | default 150 |
of Nonflammability | (31-40)% chance to Avoid being Ignited | default 300 |
of Fireproofing | (41-50)% chance to Avoid being Ignited | default 150 |
of Tolerance | (31-40)% chance to Avoid being Poisoned | default 300 |
of Immunity | (41-50)% chance to Avoid being Poisoned | default 150 |
of Insulating | (31-40)% chance to Avoid being Shocked | default 300 |
of the Lightning Rod | (41-50)% chance to Avoid being Shocked | default 150 |
of Balance | (21-24)% chance to Avoid being Stunned | default 300 |
of Poise | (25-30)% chance to Avoid being Stunned | default 150 |
of Clouding | Enemies Blinded by you have (20-15)% reduced Critical Strike Chance | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
of Abuse | (5-7)% increased Cast Speed if you've dealt a Critical Strike Recently | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 |
of Retaliation | (7-10)% increased Cast Speed if a Minion has been Killed Recently | abyss_jewel_summoner 500 |
of Enchanting | (2-4)% increased Cast Speed | abyss_jewel_caster 750 abyss_jewel_summoner 750 |
of Guarding | +2% Chance to Block Attack Damage if you were Damaged by a Hit Recently | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of Phasing | (3-5)% chance to gain Phasing for 4 seconds on Kill | abyss_jewel_ranged 1000 abyss_jewel_caster 1000 |
of Phasing | (6-8)% chance to gain Phasing for 4 seconds on Kill | abyss_jewel_ranged 500 abyss_jewel_caster 500 |
of Unholy Might | (2-3)% chance to Gain Unholy Might for 4 seconds on Melee Kill | abyss_jewel_melee 1000 |
of Unholy Might | (4-5)% chance to Gain Unholy Might for 4 seconds on Melee Kill | abyss_jewel_melee 500 |
of Order | +(7-13)% to Chaos Resistance | default 100 |
of Shelter | +(10-12)% to Cold and Lightning Resistances | default 250 |
of the Beast | +(12-15)% to Cold Resistance | default 400 |
of Preparation | (20-30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 |
of Menace | (8-12)% increased Global Critical Strike Chance | abyss_jewel_summoner 0 default 900 |
of the Assassin | +(8-14)% to Critical Strike Multiplier if you've Killed Recently | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 |
of Potency | +(9-12)% to Global Critical Strike Multiplier | abyss_jewel_summoner 0 default 900 |
of the Slayer | (15-20)% increased Damage if you've Killed Recently | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 0 |
of the Inquisitor | Damage Penetrates 2% Elemental Resistances if you haven't Killed Recently | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 |
of Banishing | (30-40)% increased Damage with Hits and Ailments against Abyssal Monsters | abyss_jewel_summoner 0 default 500 |
of Cunning | +(8-10) to Dexterity and Intelligence | default 500 |
of Dexterity | +(12-16) to Dexterity | default 500 |
of Maneuvering | (25-35)% increased Evasion Rating while moving | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of the Hearth | +(10-12)% to Fire and Cold Resistances | default 250 |
of Insulation | +(10-12)% to Fire and Lightning Resistances | default 250 |
of the Dragon | +(12-15)% to Fire Resistance | default 400 |
of Suggestion | Minions have +(95-125) to Accuracy Rating | abyss_jewel_summoner 300 |
of Instruction | Minions have +(126-180) to Accuracy Rating | abyss_jewel_summoner 300 |
of Command | Minions have +(181-250) to Accuracy Rating | abyss_jewel_summoner 300 |
of Enervation | Enemies Hindered by you have (20-15)% reduced Life Regeneration rate | abyss_jewel_melee 500 abyss_jewel_ranged 100 abyss_jewel_caster 500 abyss_jewel_summoner 500 |
of the Guardian | (20-30)% increased Armour if you haven't Killed Recently | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 0 |
of Intelligence | +(12-16) to Intelligence | default 500 |
of Daunting | Enemies Intimidated by you have (10-15)% increased duration of stuns against them | abyss_jewel_melee 500 abyss_jewel_ranged 100 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
of Chilling | (10-15)% increased Effect of Cold Ailments | abyss_jewel_summoner 0 default 500 |
of Shocking | (10-15)% increased Effect of Lightning Ailments | abyss_jewel_summoner 0 default 500 |
of Vivaciousness | Regenerate (0.5-1)% of Life per second while moving | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of Grounding | +(12-15)% to Lightning Resistance | default 400 |
of Mangling | Enemies Maimed by you take (4-5)% increased Damage Over Time | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
of Praxis | (20-25)% increased Mana Regeneration Rate while moving | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 250 |
of Training | [[Minion|Minions]] have (4-6)% increased [[Cast Speed]]" class="tc -mod">Minions have (4-6)% increased Attack Speed Minions have (4-6)% increased Cast Speed | abyss_jewel_summoner 800 |
of Bloodletting | Minions have (10-15)% chance to cause Bleeding with Attacks | abyss_jewel_summoner 400 |
of Stifling | Minions have (3-4)% chance to Blind on Hit with Attacks | abyss_jewel_summoner 800 |
of Stifling | Minions have (5-6)% chance to Blind on Hit with Attacks | abyss_jewel_summoner 400 |
of Distraction | Minions have (3-5)% chance to Taunt on Hit with Attacks | abyss_jewel_summoner 800 |
of Distraction | Minions have (6-8)% chance to Taunt on Hit with Attacks | abyss_jewel_summoner 400 |
of Righteousness | Minions have +(7-11)% to Chaos Resistance | abyss_jewel_summoner 800 |
of Authority | Minions deal (15-20)% increased Damage if you've used a Minion Skill Recently | abyss_jewel_summoner 500 |
of Marshalling | Minions deal (30-40)% increased Damage with Hits and Ailments against Abyssal Monsters | abyss_jewel_summoner 500 |
of Acclimatisation | Minions have +(6-10)% to all Elemental Resistances | abyss_jewel_summoner 800 |
of Combustion | Minions have (10-15)% chance to Ignite | abyss_jewel_summoner 400 |
of Fortitude | Minions have (8-12)% increased maximum Life | abyss_jewel_summoner 800 |
of Vampirism | Minions Leech (0.3-0.5)% of Damage as Life | abyss_jewel_summoner 800 |
of Longevity | Minions Regenerate (0.4-0.8)% of Life per second | abyss_jewel_summoner 800 |
of Orchestration | Minions have (6-10)% increased Movement Speed | abyss_jewel_summoner 800 |
of Venom | Minions have (10-15)% chance to Poison Enemies on Hit | abyss_jewel_summoner 400 |
of Delaying | Minions have (3-5)% chance to Hinder Enemies on Hit with Spells | abyss_jewel_summoner 800 |
of Delaying | Minions have (6-8)% chance to Hinder Enemies on Hit with Spells | abyss_jewel_summoner 400 |
of the Raider | (2-4)% increased Movement Speed if you've Killed Recently | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 0 |
of Momentum | (3-4)% increased Movement Speed if you haven't taken Damage Recently | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of the Inferno | Gain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently | abyss_jewel_melee 300 abyss_jewel_ranged 150 abyss_jewel_caster 150 abyss_jewel_summoner 0 |
of Confidence | 2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of Warding | (4-6)% additional Physical Damage Reduction against Abyssal Monsters | default 500 |
of the Sanctum | (15-10)% reduced Effect of Curses on you while on Consecrated Ground | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 500 abyss_jewel_summoner 500 |
of Dishonour | Adds (3-4) to (6-7) Chaos Damage to Spells | abyss_jewel_caster 700 |
of Harm | Adds (5-7) to (8-10) Chaos Damage to Spells | abyss_jewel_caster 700 |
of Malevolence | Adds (8-10) to (11-13) Chaos Damage to Spells | abyss_jewel_caster 700 |
of Malice | Adds (11-13) to (14-16) Chaos Damage to Spells | abyss_jewel_caster 350 |
of Sin | Adds (14-16) to (18-22) Chaos Damage to Spells | abyss_jewel_caster 175 |
of Sleet | Adds (6-8) to (9-11) Cold Damage to Spells | abyss_jewel_caster 700 |
of Ice | Adds (9-11) to (12-14) Cold Damage to Spells | abyss_jewel_caster 700 |
of Rime | Adds (12-14) to (15-19) Cold Damage to Spells | abyss_jewel_caster 700 |
of Floe | Adds (15-17) to (20-23) Cold Damage to Spells | abyss_jewel_caster 350 |
of Glaciation | Adds (19-23) to (24-32) Cold Damage to Spells | abyss_jewel_caster 175 |
of Coals | Adds (6-8) to (9-11) Fire Damage to Spells | abyss_jewel_caster 700 |
of Cinders | Adds (9-11) to (12-14) Fire Damage to Spells | abyss_jewel_caster 700 |
of Flames | Adds (12-14) to (15-19) Fire Damage to Spells | abyss_jewel_caster 700 |
of Immolation | Adds (15-17) to (20-23) Fire Damage to Spells | abyss_jewel_caster 350 |
of Ashes | Adds (19-23) to (24-32) Fire Damage to Spells | abyss_jewel_caster 175 |
of Static | Adds (1-2) to (15-19) Lightning Damage to Spells | abyss_jewel_caster 700 |
of Electricity | Adds (1-3) to (20-24) Lightning Damage to Spells | abyss_jewel_caster 700 |
of Voltage | Adds (1-4) to (25-29) Lightning Damage to Spells | abyss_jewel_caster 700 |
of Discharge | Adds (1-5) to (30-32) Lightning Damage to Spells | abyss_jewel_caster 350 |
of Arcing | Adds (1-6) to (37-45) Lightning Damage to Spells | abyss_jewel_caster 175 |
of Heft | Adds (3-4) to (6-7) Physical Damage to Spells | abyss_jewel_caster 700 |
of Force | Adds (5-7) to (8-10) Physical Damage to Spells | abyss_jewel_caster 700 |
of Weight | Adds (8-10) to (11-13) Physical Damage to Spells | abyss_jewel_caster 700 |
of Impact | Adds (11-13) to (14-16) Physical Damage to Spells | abyss_jewel_caster 350 |
of Collision | Adds (14-16) to (18-22) Physical Damage to Spells | abyss_jewel_caster 175 |
of Instinct | +2% Chance to Block Spell Damage if you were Damaged by a Hit Recently | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 250 |
of Readiness | +2% Chance to Block Spell Damage if you were Damaged by a Hit Recently | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of Hindering | (3-5)% chance to Hinder Enemies on Hit with Spells | abyss_jewel_caster 800 |
of Hindering | (6-8)% chance to Hinder Enemies on Hit with Spells | abyss_jewel_caster 400 |
of Athletics | +(8-10) to Strength and Dexterity | default 500 |
of Spirit | +(8-10) to Strength and Intelligence | default 500 |
of Strength | +(12-16) to Strength | default 500 |
of Languishing | Enemies Withered by you have -2% to all Resistances | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 500 abyss_jewel_summoner 500 |
Name | Stats | Spawn Weighting | |
---|---|---|---|
V2ArmourPenetrationAbyssalJewelCorrupted | 1 | Overwhelm 2% Physical Damage Reduction | default 1000 |
V2AvoidBleedAbyssalJewelCorrupted_ | 1 | (20-25)% chance to Avoid Bleeding | default 1000 |
V2AvoidChillAndFreezeAbyssalJewelCorrupted_ | 1 | (20-25)% chance to Avoid being Frozen | default 1000 |
V2AvoidIgniteAbyssalJewelCorrupted | 1 | (20-25)% chance to Avoid being Ignited | default 1000 |
V2AvoidPoisonAbyssalJewelCorrupted | 1 | (20-25)% chance to Avoid being Poisoned | default 1000 |
V2AvoidShockAbyssalJewelCorrupted | 1 | (20-25)% chance to Avoid being Shocked | default 1000 |
V2AvoidStunAbyssalJewelCorrupted | 1 | (20-25)% chance to Avoid being Stunned | default 1000 |
V2ColdPenetrationAbyssalJewelCorrupted | 1 | Damage Penetrates 1% Cold Resistance | default 1000 |
V2CorruptedBloodImmunityAbyssalJewelCorrupted | 33 | Corrupted Blood cannot be inflicted on you | default 1000 |
V2ElementalPenetrationAbyssalJewelCorrupted_ | 1 | Damage Penetrates 1% Elemental Resistances | default 1000 |
V2FirePenetrationAbyssalJewelCorrupted | 1 | Damage Penetrates 1% Fire Resistance | default 1000 |
V2HinderImmunityAbyssalJewelCorrupted | 40 | You cannot be Hindered | default 1000 |
V2IncreasedAilmentEffectOnEnemiesAbyssalJewelCorrupted | 1 | (5-7)% increased Effect of Non-Damaging Ailments | default 1000 |
V2IncreasedAreaOfEffectAbyssalJewelCorrupted | 1 | (4-5)% increased Area of Effect | default 1000 |
V2IncreasedCriticalStrikeChanceAbyssalJewelCorrupted | 1 | (8-10)% increased Global Critical Strike Chance | default 1000 |
V2IncreasedDamageAbyssJewelCorrupted_ | 1 | (4-5)% increased Damage | default 1000 |
V2LightningPenetrationAbyssalJewelCorrupted | 1 | Damage Penetrates 1% Lightning Resistance | default 1000 |
V2MaimImmunityCorrupted_ | 40 | You cannot be Maimed | default 1000 |
V2MinionDamageCorrupted__ | 1 | Minions deal (4-5)% increased Damage | default 1000 |
V2ReducedManaReservationCorruptedEfficiency_____ | 1 | 2% increased Reservation Efficiency of Skills | default 1000 |
V2ReducedManaReservationCorrupted_ | 1 | 2% increased Reservation Efficiency of Skills | N/A |
V2SilenceImmunityJewelCorrupted__ | 60 | You cannot be Cursed with Silence | default 1000 |
Abyss Jewels can be socketed to an Abyssal Socket on equipment or in the jewel socket in the passive skill tree.
Here is an example for Abyssal Jewels. Lightpoacher is a unique Great Crown and Has 1 Abyssal Socket. Whispering Horn is a Searching Eye Jewel and is socketed into the unique item.
Item | Base Item | Lvl. | Stats |
---|---|---|---|
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Ghastly Eye Jewel | 40 | Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%”>+(5-10) to all Attributes Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30% |
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Hypnotic Eye Jewel | 40 | 8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40%”>+(10-20) to Intelligence 8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40% |
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Murderous Eye Jewel | 40 | 20% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 100% +10% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +50%”>+(10-20) to Strength 20% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 100% +10% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +50% |
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Searching Eye Jewel | 40 | Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%”>+(10-20) to Dexterity Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20% |
You can search these items from Path of Exile Trade.
Name | Mods | Lvl. | Weight |
---|---|---|---|
Subterranean | Damage Penetrates 1% Fire Resistance | 1 | 1000 |
Subterranean | Damage Penetrates 1% Cold Resistance | 1 | 1000 |
Subterranean | Damage Penetrates 1% Lightning Resistance | 1 | 1000 |
Subterranean | (1–2)% reduced Physical Damage taken over time | 1 | 1000 |
Subterranean | Regenerate 0.3% of Life per second | 1 | 1000 |
Subterranean | (4–6)% increased Global Defences | 1 | 1000 |
Subterranean | Damage Penetrates 1% Elemental Resistances | 1 | 1600 |
Subterranean | Minions deal (14–16)% increased Damage | 1 | 2000 |
of the Underground | (13–19)% increased Chaos Damage | 1 | 1000 |
of the Underground | +(250–300) to Armour if you've Hit an Enemy Recently | 1 | 300 |
of the Underground | +(250–300) to Evasion Rating if Hit an Enemy Recently | 1 | 300 |
of the Underground | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently | 1 | 300 |
of the Underground | (15–20)% increased Damage with Ailments | 1 | 1000 |
of the Underground | (15–20)% chance to Avoid interruption from Stuns while Casting | 1 | 1000 |
of the Underground | 0.3% of Attack Damage Leeched as Life | 1 | 1000 |
of the Underground | (2–3)% of Damage taken Recouped as Mana | 1 | 1000 |
of the Underground | (5–10)% chance to gain Onslaught when you use a Flask | 1 | 1000 |
Bloodstained Fossil | (3–5)% chance to gain an additional Vaal Soul on Kill | 1 | 2000 |
Item Classes | Mods |
---|---|
Abyss Jewels |
Explicit Mods | Value | Synthesised Implicit |
---|---|---|
+# to maximum Life | ~ 130 | |
+# to maximum Life | 131 ~ 500 | |
Regenerate # Life per second | ~ 1620 | |
Regenerate # Life per second | 1621 ~ 5000 | |
Regenerate #% of Life per second while moving | ~ 100 | |
Regenerate #% of Life per second while moving | 101 ~ 500 | |
Regenerate #% of Life per second | ~ 48 | |
Regenerate #% of Life per second | 49 ~ 100 | |
#% of Attack Damage Leeched as Life | ~ 80 | |
#% of Attack Damage Leeched as Life | 81 ~ 150 | |
+# to maximum Mana | ~ 130 | |
+# to maximum Mana | 131 ~ 500 | |
Regenerate # Mana per second | ~ 420 | |
Regenerate # Mana per second | 421 ~ 1000 | |
#% increased Mana Regeneration Rate while moving | ~ 60 | |
#% increased Mana Regeneration Rate while moving | 61 ~ 100 | |
#% of Damage taken Recouped as Mana | ~ 7 | |
#% of Damage taken Recouped as Mana | 8 ~ 20 | |
+#% to Fire Resistance | ~ 35 | |
+#% to Fire Resistance | 36 ~ 100 | |
+#% to Cold Resistance | ~ 35 | |
+#% to Cold Resistance | 36 ~ 100 | |
+#% to Lightning Resistance | ~ 35 | |
+#% to Lightning Resistance | 36 ~ 100 | |
+#% to Chaos Resistance | ~ 100 | |
+#% to Fire and Cold Resistances | ~ 34 | |
+#% to Fire and Cold Resistances | 35 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 34 | |
+#% to Fire and Lightning Resistances | 35 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 34 | |
+#% to Cold and Lightning Resistances | 35 ~ 100 | |
+#% to all Elemental Resistances | ~ 28 | |
+#% to all Elemental Resistances | 29 ~ 100 | |
#% chance to Avoid interruption from Stuns while Casting | ~ 55 | |
#% chance to Avoid interruption from Stuns while Casting | 56 ~ 100 | |
#% chance to Avoid being Stunned | ~ 25 | |
#% chance to Avoid being Stunned | 26 ~ 100 | |
+# to Strength | ~ 42 | |
+# to Strength | 43 ~ 100 | |
+# to Dexterity | ~ 42 | |
+# to Dexterity | 43 ~ 100 | |
+# to Intelligence | ~ 42 | |
+# to Intelligence | 43 ~ 100 | |
+# to Strength and Dexterity | ~ 27 | |
+# to Strength and Dexterity | 28 ~ 100 | |
+# to Strength and Intelligence | ~ 27 | |
+# to Strength and Intelligence | 28 ~ 100 | |
+# to Dexterity and Intelligence | ~ 27 | |
+# to Dexterity and Intelligence | 28 ~ 100 | |
+# to all Attributes | ~ 20 | |
+# to all Attributes | 21 ~ 50 | |
+# to Armour | ~ 450 | |
+# to Armour | 451 ~ 1000 | |
#% increased Armour if you haven't Killed Recently | ~ 80 | |
#% increased Armour if you haven't Killed Recently | 81 ~ 150 | |
+# to Evasion Rating | ~ 450 | |
+# to Evasion Rating | 451 ~ 1000 | |
#% increased Evasion Rating while moving | ~ 100 | |
#% increased Evasion Rating while moving | 101 ~ 500 | |
+# to maximum Energy Shield | ~ 135 | |
+# to maximum Energy Shield | 136 ~ 500 | |
Regenerate # Energy Shield per second | ~ 30 | |
Regenerate # Energy Shield per second | 31 ~ 100 | |
#% increased Movement Speed if you haven't taken Damage Recently | ~ 10 | |
#% increased Movement Speed if you haven't taken Damage Recently | 11 ~ 20 | |
#% increased Movement Speed if you've Killed Recently | ~ 10 | |
#% increased Movement Speed if you've Killed Recently | 11 ~ 20 | |
#% increased Attack Speed | ~ 10 | |
#% increased Attack Speed | 11 ~ 50 | |
#% increased Attack Speed if you've dealt a Critical Strike Recently | ~ 20 | |
#% increased Attack Speed if you've dealt a Critical Strike Recently | 21 ~ 50 | |
#% increased Cast Speed | ~ 10 | |
#% increased Cast Speed | 11 ~ 50 | |
#% increased Cast Speed if you've dealt a Critical Strike Recently | ~ 18 | |
#% increased Cast Speed if you've dealt a Critical Strike Recently | 19 ~ 50 | |
+# to Accuracy Rating | ~ 600 | |
+# to Accuracy Rating | 601 ~ 2000 | |
#% increased Accuracy Rating if you haven't Killed Recently | ~ 70 | |
#% increased Accuracy Rating if you haven't Killed Recently | 71 ~ 150 | |
#% increased Damage if you've Killed Recently | ~ 50 | |
#% increased Damage if you've Killed Recently | 51 ~ 100 | |
Adds to # Physical Damage to Spells | ~ 45 | |
Adds to # Physical Damage to Spells | 46 ~ 100 | |
to # Added Spell Physical Damage while holding a Shield | ~ 60 | |
to # Added Spell Physical Damage while holding a Shield | 61 ~ 200 | |
to # Added Spell Physical Damage while wielding a Two Handed Weapon | ~ 60 | |
to # Added Spell Physical Damage while wielding a Two Handed Weapon | 61 ~ 200 | |
to # Added Spell Physical Damage while Dual Wielding | ~ 60 | |
to # Added Spell Physical Damage while Dual Wielding | 61 ~ 200 | |
Adds to # Physical Damage to Attacks | ~ 16 | |
Adds to # Physical Damage to Attacks | 17 ~ 100 | |
to # Added Physical Damage with Dagger Attacks | ~ 27 | |
to # Added Physical Damage with Dagger Attacks | 28 ~ 100 | |
to # Added Physical Damage with Claw Attacks | ~ 27 | |
to # Added Physical Damage with Claw Attacks | 28 ~ 100 | |
to # Added Physical Damage with Sword Attacks | ~ 27 | |
to # Added Physical Damage with Sword Attacks | 28 ~ 100 | |
to # Added Physical Damage with Axe Attacks | ~ 27 | |
to # Added Physical Damage with Axe Attacks | 28 ~ 100 | |
to # Added Physical Damage with Mace or Sceptre Attacks | ~ 27 | |
to # Added Physical Damage with Mace or Sceptre Attacks | 28 ~ 100 | |
to # Added Physical Damage with Staff Attacks | ~ 27 | |
to # Added Physical Damage with Staff Attacks | 28 ~ 100 | |
to # Added Physical Damage with Wand Attacks | ~ 27 | |
to # Added Physical Damage with Wand Attacks | 28 ~ 100 | |
to # Added Physical Damage with Bow Attacks | ~ 27 | |
to # Added Physical Damage with Bow Attacks | 28 ~ 100 | |
Adds to # Fire Damage to Spells | ~ 70 | |
Adds to # Fire Damage to Spells | 71 ~ 200 | |
to # Added Spell Fire Damage while holding a Shield | ~ 80 | |
to # Added Spell Fire Damage while holding a Shield | 81 ~ 200 | |
to # Added Spell Fire Damage while wielding a Two Handed Weapon | ~ 80 | |
to # Added Spell Fire Damage while wielding a Two Handed Weapon | 81 ~ 200 | |
to # Added Spell Fire Damage while Dual Wielding | ~ 80 | |
to # Added Spell Fire Damage while Dual Wielding | 81 ~ 200 | |
Adds to # Fire Damage to Attacks | ~ 100 | |
Adds to # Fire Damage to Attacks | 101 ~ 200 | |
to # Added Fire Damage with Dagger Attacks | ~ 114 | |
to # Added Fire Damage with Dagger Attacks | 115 ~ 500 | |
to # Added Fire Damage with Claw Attacks | ~ 114 | |
to # Added Fire Damage with Claw Attacks | 115 ~ 500 | |
to # Added Fire Damage with Sword Attacks | ~ 114 | |
to # Added Fire Damage with Sword Attacks | 115 ~ 500 | |
to # Added Fire Damage with Axe Attacks | ~ 114 | |
to # Added Fire Damage with Axe Attacks | 115 ~ 500 | |
to # Added Fire Damage with Mace or Sceptre Attacks | ~ 114 | |
to # Added Fire Damage with Mace or Sceptre Attacks | 115 ~ 500 | |
to # Added Fire Damage with Staff Attacks | ~ 114 | |
to # Added Fire Damage with Staff Attacks | 115 ~ 500 | |
to # Added Fire Damage with Wand Attacks | ~ 114 | |
to # Added Fire Damage with Wand Attacks | 115 ~ 500 | |
to # Added Fire Damage with Bow Attacks | ~ 114 | |
to # Added Fire Damage with Bow Attacks | 115 ~ 500 | |
Adds to # Cold Damage to Spells | ~ 70 | |
Adds to # Cold Damage to Spells | 71 ~ 200 | |
to # Added Spell Cold Damage while holding a Shield | ~ 80 | |
to # Added Spell Cold Damage while holding a Shield | 81 ~ 200 | |
to # Added Spell Cold Damage while wielding a Two Handed Weapon | ~ 80 | |
to # Added Spell Cold Damage while wielding a Two Handed Weapon | 81 ~ 200 | |
to # Added Spell Cold Damage while Dual Wielding | ~ 80 | |
to # Added Spell Cold Damage while Dual Wielding | 81 ~ 200 | |
Adds to # Cold Damage to Attacks | ~ 95 | |
Adds to # Cold Damage to Attacks | 96 ~ 200 | |
to # Added Cold Damage with Dagger Attacks | ~ 102 | |
to # Added Cold Damage with Dagger Attacks | 103 ~ 500 | |
to # Added Cold Damage with Claw Attacks | ~ 102 | |
to # Added Cold Damage with Claw Attacks | 103 ~ 500 | |
to # Added Cold Damage with Sword Attacks | ~ 102 | |
to # Added Cold Damage with Sword Attacks | 103 ~ 500 | |
to # Added Cold Damage with Axe Attacks | ~ 102 | |
to # Added Cold Damage with Axe Attacks | 103 ~ 500 | |
to # Added Cold Damage with Mace or Sceptre Attacks | ~ 102 | |
to # Added Cold Damage with Mace or Sceptre Attacks | 103 ~ 500 | |
to # Added Cold Damage with Staff Attacks | ~ 102 | |
to # Added Cold Damage with Staff Attacks | 103 ~ 500 | |
to # Added Cold Damage with Wand Attacks | ~ 102 | |
to # Added Cold Damage with Wand Attacks | 103 ~ 500 | |
to # Added Cold Damage with Bow Attacks | ~ 102 | |
to # Added Cold Damage with Bow Attacks | 103 ~ 500 | |
Adds to # Lightning Damage to Spells | ~ 100 | |
Adds to # Lightning Damage to Spells | 101 ~ 300 | |
to # Added Spell Lightning Damage while holding a Shield | ~ 130 | |
to # Added Spell Lightning Damage while holding a Shield | 131 ~ 200 | |
to # Added Spell Lightning Damage while wielding a Two Handed Weapon | ~ 130 | |
to # Added Spell Lightning Damage while wielding a Two Handed Weapon | 131 ~ 200 | |
to # Added Spell Lightning Damage while Dual Wielding | ~ 130 | |
to # Added Spell Lightning Damage while Dual Wielding | 131 ~ 200 | |
Adds to # Lightning Damage to Attacks | ~ 160 | |
Adds to # Lightning Damage to Attacks | 161 ~ 300 | |
to # Added Lightning Damage with Dagger Attacks | ~ 183 | |
to # Added Lightning Damage with Dagger Attacks | 184 ~ 500 | |
to # Added Lightning Damage with Claw Attacks | ~ 183 | |
to # Added Lightning Damage with Claw Attacks | 184 ~ 500 | |
to # Added Lightning Damage with Sword Attacks | ~ 183 | |
to # Added Lightning Damage with Sword Attacks | 184 ~ 500 | |
to # Added Lightning Damage with Axe Attacks | ~ 183 | |
to # Added Lightning Damage with Axe Attacks | 184 ~ 500 | |
to # Added Lightning Damage with Mace or Sceptre Attacks | ~ 183 | |
to # Added Lightning Damage with Mace or Sceptre Attacks | 184 ~ 500 | |
to # Added Lightning Damage with Staff Attacks | ~ 183 | |
to # Added Lightning Damage with Staff Attacks | 184 ~ 500 | |
to # Added Lightning Damage with Wand Attacks | ~ 183 | |
to # Added Lightning Damage with Wand Attacks | 184 ~ 500 | |
to # Added Lightning Damage with Bow Attacks | ~ 183 | |
to # Added Lightning Damage with Bow Attacks | 184 ~ 500 | |
Adds to # Chaos Damage to Spells | ~ 45 | |
Adds to # Chaos Damage to Spells | 46 ~ 100 | |
to # Added Spell Chaos Damage while holding a Shield | ~ 60 | |
to # Added Spell Chaos Damage while holding a Shield | 61 ~ 200 | |
to # Added Spell Chaos Damage while wielding a Two Handed Weapon | ~ 60 | |
to # Added Spell Chaos Damage while wielding a Two Handed Weapon | 61 ~ 200 | |
to # Added Spell Chaos Damage while Dual Wielding | ~ 60 | |
to # Added Spell Chaos Damage while Dual Wielding | 61 ~ 200 | |
Adds to # Chaos Damage to Attacks | ~ 16 | |
Adds to # Chaos Damage to Attacks | 17 ~ 100 | |
Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently | ~ 10 | |
Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently | 11 ~ 50 | |
Damage Penetrates #% Elemental Resistance if you haven't Killed Recently | ~ 4 | |
Damage Penetrates #% Elemental Resistance if you haven't Killed Recently | 5 ~ 10 | |
#% increased Damage over Time while Dual Wielding | ~ 35 | |
#% increased Damage over Time while Dual Wielding | 36 ~ 100 | |
#% increased Damage over Time while wielding a Two Handed Weapon | ~ 35 | |
#% increased Damage over Time while wielding a Two Handed Weapon | 36 ~ 100 | |
#% increased Damage over Time while holding a Shield | ~ 35 | |
#% increased Damage over Time while holding a Shield | 36 ~ 100 | |
#% increased Global Critical Strike Chance | ~ 30 | |
#% increased Global Critical Strike Chance | 31 ~ 100 | |
#% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | ~ 80 | |
#% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | 81 ~ 200 | |
+#% to Global Critical Strike Multiplier | ~ 30 | |
+#% to Global Critical Strike Multiplier | 31 ~ 100 | |
+#% to Critical Strike Multiplier if you've Killed Recently | ~ 36 | |
+#% to Critical Strike Multiplier if you've Killed Recently | 37 ~ 100 | |
#% chance to Avoid being Ignited | ~ 24 | |
#% chance to Avoid being Ignited | 25 ~ 50 | |
#% chance to Avoid being Frozen | ~ 24 | |
#% chance to Avoid being Frozen | 25 ~ 50 | |
#% increased Effect of Chill | ~ 26 | |
#% increased Effect of Chill | 27 ~ 50 | |
#% chance to Avoid being Shocked | ~ 24 | |
#% chance to Avoid being Shocked | 25 ~ 50 | |
#% increased Effect of Shock | ~ 26 | |
#% increased Effect of Shock | 27 ~ 50 | |
#% chance to avoid Bleeding | ~ 24 | |
#% chance to avoid Bleeding | 25 ~ 50 | |
#% chance to Avoid being Poisoned | ~ 24 | |
#% chance to Avoid being Poisoned | 25 ~ 50 | |
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently | ~ 4 | |
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently | 5 ~ 10 | |
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently | ~ 4 | |
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently | 5 ~ 10 | |
#% chance to Dodge Attack and Spell Hits if you've been Hit Recently |
~ 4 | |
#% chance to Dodge Attack and Spell Hits if you've been Hit Recently |
5 ~ 10 | |
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently | ~ 4 | |
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently | 5 ~ 10 | |
#% chance to Taunt Enemies on Hit with Attacks | ~ 20 | |
#% chance to Taunt Enemies on Hit with Attacks | 21 ~ 50 | |
#% chance to Blind Enemies on Hit with Attacks | ~ 15 | |
#% chance to Blind Enemies on Hit with Attacks | 16 ~ 50 | |
#% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | ~ 20 | |
#% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | 21 ~ 50 | |
Minions have #% chance to Taunt on Hit with Attacks | ~ 20 | |
Minions have #% chance to Taunt on Hit with Attacks | 21 ~ 50 | |
Minions have #% chance to Blind on Hit with Attacks | ~ 15 | |
Minions have #% chance to Blind on Hit with Attacks | 16 ~ 50 | |
Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | ~ 20 | |
Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | 21 ~ 50 | |
Minions deal to # additional Fire Damage | ~ 55 | |
Minions deal to # additional Fire Damage | 56 ~ 100 | |
Minions deal to # additional Cold Damage | ~ 55 | |
Minions deal to # additional Cold Damage | 56 ~ 100 | |
Minions deal to # additional Lightning Damage | ~ 85 | |
Minions deal to # additional Lightning Damage | 86 ~ 150 | |
Minions deal to # additional Physical Damage | ~ 55 | |
Minions deal to # additional Physical Damage | 56 ~ 100 | |
Minions deal to # additional Chaos Damage | ~ 55 | |
Minions deal to # additional Chaos Damage | 56 ~ 100 | |
Minions deal #% increased Damage if you've used a Minion Skill Recently | ~ 45 | |
Minions deal #% increased Damage if you've used a Minion Skill Recently | 46 ~ 100 | |
Minions Leech #% of Damage as Life | ~ 120 | |
Minions Leech #% of Damage as Life | 121 ~ 500 | |
Minions have #% increased Movement Speed | ~ 24 | |
Minions have #% increased Movement Speed | 25 ~ 100 | |
Minions have #% increased Attack Speed | ~ 15 | |
Minions have #% increased Attack Speed | 16 ~ 50 | |
Minions have #% increased Cast Speed | ~ 15 | |
Minions have #% increased Cast Speed | 16 ~ 50 | |
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently | ~ 21 | |
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently | 22 ~ 50 | |
Minions have +#% to all Elemental Resistances | ~ 25 | |
Minions have +#% to all Elemental Resistances | 26 ~ 100 | |
Minions have +#% to Chaos Resistance | ~ 27 | |
Minions have +#% to Chaos Resistance | 28 ~ 100 | |
Minions have #% increased maximum Life | ~ 30 | |
Minions have #% increased maximum Life | 31 ~ 100 | |
Minions Regenerate # Life per second | ~ 30 | |
Minions Regenerate # Life per second | 31 ~ 100 | |
Minions Regenerate #% of Life per second | ~ 120 | |
Minions Regenerate #% of Life per second | 121 ~ 500 | |
#% chance to gain Onslaught for 4 seconds on Kill | ~ 20 | |
#% chance to gain Onslaught for 4 seconds on Kill | 21 ~ 50 | |
#% chance to gain Phasing for 4 seconds on Kill | ~ 20 | |
#% chance to gain Phasing for 4 seconds on Kill | 21 ~ 50 | |
#% chance to Gain Unholy Might for 4 seconds on Melee Kill | ~ 12 | |
#% chance to Gain Unholy Might for 4 seconds on Melee Kill | 13 ~ 50 | |
+# to Armour if you've Hit an Enemy Recently | ~ 800 | |
+# to Armour if you've Hit an Enemy Recently | 801 ~ 2000 | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 800 | |
+# to Evasion Rating if Hit an Enemy Recently | 801 ~ 2000 | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | ~ 48 | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | 49 ~ 100 | |
#% increased Global Defences | ~ 16 | |
#% increased Global Defences | 17 ~ 50 | |
#% chance to gain Onslaught when you use a Flask | ~ 26 | |
#% chance to gain Onslaught when you use a Flask | 27 ~ 50 | |
Damage Penetrates #% Fire Resistance | ~ 2 | |
Damage Penetrates #% Fire Resistance | 3 ~ 5 | |
Damage Penetrates #% Cold Resistance | ~ 2 | |
Damage Penetrates #% Cold Resistance | 3 ~ 5 | |
Damage Penetrates #% Lightning Resistance | ~ 2 | |
Damage Penetrates #% Lightning Resistance | 3 ~ 5 | |
Damage Penetrates #% Elemental Resistances | ~ 2 | |
Damage Penetrates #% Elemental Resistances | 3 ~ 5 | |
#% increased Physical Damage taken over time | ~ -4 | |
#% increased Physical Damage taken over time | -5 ~ -10 | |
#% increased Damage with Ailments | ~ 50 | |
#% increased Damage with Ailments | 51 ~ 100 | |
#% increased Damage against Abyssal Monsters | ~ 100 | |
#% increased Damage against Abyssal Monsters | 101 ~ 200 | |
Minions deal #% increased Damage against Abyssal Monsters | ~ 100 | |
Minions deal #% increased Damage against Abyssal Monsters | 101 ~ 200 | |
#% additional Physical Damage Reduction against Abyssal Monsters | ~ 15 | |
#% additional Physical Damage Reduction against Abyssal Monsters | 16 ~ 50 |