PoE Abyss Jewel Mods - Path of Exile

1.1 List of abyss jewel prefix modifiers

NameStatsSpawn Weighting
Tainted(4-5) to (9-10) Added Chaos Damage with Bow Attacksbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Clouded(6-7) to (11-13) Added Chaos Damage with Bow Attacksbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Darkened(8-9) to (14-16) Added Chaos Damage with Bow Attacksbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Malignant(10-11) to (17-20) Added Chaos Damage with Bow Attacksbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 125
Vile(12-13) to (21-24) Added Chaos Damage with Bow Attacksbow 250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 60
Tainted(4-5) to (9-10) Added Chaos Damage with Claw Attacksclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Clouded(6-7) to (11-13) Added Chaos Damage with Claw Attacksclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Darkened(8-9) to (14-16) Added Chaos Damage with Claw Attacksclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Malignant(10-11) to (17-20) Added Chaos Damage with Claw Attacksclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Vile(12-13) to (21-24) Added Chaos Damage with Claw Attacksclaw 250
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 60
Tainted(4-5) to (9-10) Added Chaos Damage with Dagger Attacksdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Clouded(6-7) to (11-13) Added Chaos Damage with Dagger Attacksdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Darkened(8-9) to (14-16) Added Chaos Damage with Dagger Attacksdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Malignant(10-11) to (17-20) Added Chaos Damage with Dagger Attacksdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Vile(12-13) to (21-24) Added Chaos Damage with Dagger Attacksdagger 250
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 60
Frosted(4-5) to (9-10) Added Cold Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Freezing(6-7) to (11-13) Added Cold Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Frozen(8-9) to (14-16) Added Cold Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Glaciated(10-11) to (17-20) Added Cold Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Polar(12-13) to (21-24) Added Cold Damage with Axe Attacksaxe 1000
specific_weapon 0
abyss_jewel_melee 250
Entombing(14-15) to (25-28) Added Cold Damage with Axe Attacksaxe 500
specific_weapon 0
abyss_jewel_melee 125
Frosted(4-5) to (9-10) Added Cold Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Freezing(6-7) to (11-13) Added Cold Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Frozen(8-9) to (14-16) Added Cold Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Glaciated(10-11) to (17-20) Added Cold Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Polar(12-13) to (21-24) Added Cold Damage with Bow Attacksbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Entombing(14-15) to (25-28) Added Cold Damage with Bow Attacksbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
Frosted(4-5) to (9-10) Added Cold Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Freezing(6-7) to (11-13) Added Cold Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Frozen(8-9) to (14-16) Added Cold Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Glaciated(10-11) to (17-20) Added Cold Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Polar(12-13) to (21-24) Added Cold Damage with Claw Attacksclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Entombing(14-15) to (25-28) Added Cold Damage with Claw Attacksclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Frosted(4-5) to (9-10) Added Cold Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Freezing(6-7) to (11-13) Added Cold Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Frozen(8-9) to (14-16) Added Cold Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Glaciated(10-11) to (17-20) Added Cold Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Polar(12-13) to (21-24) Added Cold Damage with Dagger Attacksdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Entombing(14-15) to (25-28) Added Cold Damage with Dagger Attacksdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Frosted(4-5) to (9-10) Added Cold Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Freezing(6-7) to (11-13) Added Cold Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Frozen(8-9) to (14-16) Added Cold Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Glaciated(10-11) to (17-20) Added Cold Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Polar(12-13) to (21-24) Added Cold Damage with Mace or Sceptre Attacksmace 1000
specific_weapon 0
abyss_jewel_melee 250
Entombing(14-15) to (25-28) Added Cold Damage with Mace or Sceptre Attacksmace 500
specific_weapon 0
abyss_jewel_melee 125
Frosted(4-5) to (9-10) Added Cold Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Freezing(6-7) to (11-13) Added Cold Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Frozen(8-9) to (14-16) Added Cold Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Glaciated(10-11) to (17-20) Added Cold Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Polar(12-13) to (21-24) Added Cold Damage with Staff Attacksstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Entombing(14-15) to (25-28) Added Cold Damage with Staff Attacksstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Frosted(4-5) to (9-10) Added Cold Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Freezing(6-7) to (11-13) Added Cold Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Frozen(8-9) to (14-16) Added Cold Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Glaciated(10-11) to (17-20) Added Cold Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Polar(12-13) to (21-24) Added Cold Damage with Sword Attackssword 1000
specific_weapon 0
abyss_jewel_melee 250
Entombing(14-15) to (25-28) Added Cold Damage with Sword Attackssword 500
specific_weapon 0
abyss_jewel_melee 125
Frosted(4-5) to (9-10) Added Cold Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Freezing(6-7) to (11-13) Added Cold Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Frozen(8-9) to (14-16) Added Cold Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Glaciated(10-11) to (17-20) Added Cold Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Polar(12-13) to (21-24) Added Cold Damage with Wand Attackswand 1175
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
Entombing(14-15) to (25-28) Added Cold Damage with Wand Attackswand 553
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 87
Heated(5-6) to (11-12) Added Fire Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Flaming(7-8) to (13-15) Added Fire Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Scorching(9-11) to (16-19) Added Fire Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Incinerating(12-13) to (20-22) Added Fire Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Blasting(14-15) to (23-26) Added Fire Damage with Axe Attacksaxe 1000
specific_weapon 0
abyss_jewel_melee 250
Cremating(16-18) to (27-32) Added Fire Damage with Axe Attacksaxe 500
specific_weapon 0
abyss_jewel_melee 125
Heated(5-6) to (11-12) Added Fire Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Flaming(7-8) to (13-15) Added Fire Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Scorching(9-11) to (16-19) Added Fire Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Incinerating(12-13) to (20-22) Added Fire Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Blasting(14-15) to (23-26) Added Fire Damage with Bow Attacksbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Cremating(16-18) to (27-32) Added Fire Damage with Bow Attacksbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
Heated(5-6) to (11-12) Added Fire Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Flaming(7-8) to (13-15) Added Fire Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Scorching(9-11) to (16-19) Added Fire Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Incinerating(12-13) to (20-22) Added Fire Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Blasting(14-15) to (23-26) Added Fire Damage with Claw Attacksclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Cremating(16-18) to (27-32) Added Fire Damage with Claw Attacksclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Heated(5-6) to (11-12) Added Fire Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Flaming(7-8) to (13-15) Added Fire Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Scorching(9-11) to (16-19) Added Fire Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Incinerating(12-13) to (20-22) Added Fire Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Blasting(14-15) to (23-26) Added Fire Damage with Dagger Attacksdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Cremating(16-18) to (27-32) Added Fire Damage with Dagger Attacksdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Heated(5-6) to (11-12) Added Fire Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Flaming(7-8) to (13-15) Added Fire Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Scorching(9-11) to (16-19) Added Fire Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Incinerating(12-13) to (20-22) Added Fire Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Blasting(14-15) to (23-26) Added Fire Damage with Mace or Sceptre Attacksmace 1000
specific_weapon 0
abyss_jewel_melee 250
Cremating(16-18) to (27-32) Added Fire Damage with Mace or Sceptre Attacksmace 500
specific_weapon 0
abyss_jewel_melee 125
Heated(5-6) to (11-12) Added Fire Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Flaming(7-8) to (13-15) Added Fire Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Scorching(9-11) to (16-19) Added Fire Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Incinerating(12-13) to (20-22) Added Fire Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Blasting(14-15) to (23-26) Added Fire Damage with Staff Attacksstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Cremating(16-18) to (27-32) Added Fire Damage with Staff Attacksstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Heated(5-6) to (11-12) Added Fire Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Flaming(7-8) to (13-15) Added Fire Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Scorching(9-11) to (16-19) Added Fire Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Incinerating(12-13) to (20-22) Added Fire Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Blasting(14-15) to (23-26) Added Fire Damage with Sword Attackssword 1000
specific_weapon 0
abyss_jewel_melee 250
Cremating(16-18) to (27-32) Added Fire Damage with Sword Attackssword 500
specific_weapon 0
abyss_jewel_melee 125
Heated(5-6) to (11-12) Added Fire Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Flaming(7-8) to (13-15) Added Fire Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Scorching(9-11) to (16-19) Added Fire Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Incinerating(12-13) to (20-22) Added Fire Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Blasting(14-15) to (23-26) Added Fire Damage with Wand Attackswand 1175
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
Cremating(16-18) to (27-32) Added Fire Damage with Wand Attackswand 553
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 87
Humming1 to (19-20) Added Lightning Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Sparking(1-2) to (23-24) Added Lightning Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Arcing(1-3) to (28-30) Added Lightning Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Shocking(1-4) to (33-35) Added Lightning Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Discharging(2-4) to (40-43) Added Lightning Damage with Axe Attacksaxe 1000
specific_weapon 0
abyss_jewel_melee 250
Electrocuting(2-5) to (48-50) Added Lightning Damage with Axe Attacksaxe 500
specific_weapon 0
abyss_jewel_melee 125
Humming1 to (19-20) Added Lightning Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Sparking(1-2) to (23-24) Added Lightning Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Arcing(1-3) to (28-30) Added Lightning Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Shocking(1-4) to (33-35) Added Lightning Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Discharging(2-4) to (40-43) Added Lightning Damage with Bow Attacksbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Electrocuting(2-5) to (48-50) Added Lightning Damage with Bow Attacksbow 625
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
Humming1 to (19-20) Added Lightning Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Sparking(1-2) to (23-24) Added Lightning Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Arcing(1-3) to (28-30) Added Lightning Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Shocking(1-4) to (33-35) Added Lightning Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Discharging(2-4) to (40-43) Added Lightning Damage with Claw Attacksclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Electrocuting(2-5) to (48-50) Added Lightning Damage with Claw Attacksclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Humming1 to (19-20) Added Lightning Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Sparking(1-2) to (23-24) Added Lightning Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Arcing(1-3) to (28-30) Added Lightning Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Shocking(1-4) to (33-35) Added Lightning Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Discharging(2-4) to (40-43) Added Lightning Damage with Dagger Attacksdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Electrocuting(2-5) to (48-50) Added Lightning Damage with Dagger Attacksdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Humming1 to (19-20) Added Lightning Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Sparking(1-2) to (23-24) Added Lightning Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Arcing(1-3) to (28-30) Added Lightning Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Shocking(1-4) to (33-35) Added Lightning Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Discharging(2-4) to (40-43) Added Lightning Damage with Mace or Sceptre Attacksmace 1000
specific_weapon 0
abyss_jewel_melee 250
Electrocuting(2-5) to (48-50) Added Lightning Damage with Mace or Sceptre Attacksmace 500
specific_weapon 0
abyss_jewel_melee 125
Humming1 to (19-20) Added Lightning Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Sparking(1-2) to (23-24) Added Lightning Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Arcing(1-3) to (28-30) Added Lightning Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Shocking(1-4) to (33-35) Added Lightning Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Discharging(2-4) to (40-43) Added Lightning Damage with Staff Attacksstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Electrocuting(2-5) to (48-50) Added Lightning Damage with Staff Attacksstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Humming1 to (19-20) Added Lightning Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Sparking(1-2) to (23-24) Added Lightning Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Arcing(1-3) to (28-30) Added Lightning Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Shocking(1-4) to (33-35) Added Lightning Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Discharging(2-4) to (40-43) Added Lightning Damage with Sword Attackssword 1000
specific_weapon 0
abyss_jewel_melee 250
Electrocuting(2-5) to (48-50) Added Lightning Damage with Sword Attackssword 500
specific_weapon 0
abyss_jewel_melee 125
Humming1 to (19-20) Added Lightning Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Sparking(1-2) to (23-24) Added Lightning Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Arcing(1-3) to (28-30) Added Lightning Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Shocking(1-4) to (33-35) Added Lightning Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Discharging(2-4) to (40-43) Added Lightning Damage with Wand Attackswand 1175
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
Electrocuting(2-5) to (48-50) Added Lightning Damage with Wand Attackswand 553
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 87
Glinting2 to 3 Added Physical Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Gleaming3 to 4 Added Physical Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Tempered4 to (5-6) Added Physical Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Flaring(5-6) to (7-8) Added Physical Damage with Axe Attacksaxe 1000
specific_weapon 0
abyss_jewel_melee 250
Acuminate(7-8) to (9-10) Added Physical Damage with Axe Attacksaxe 500
specific_weapon 0
abyss_jewel_melee 125
Glinting2 to 3 Added Physical Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Gleaming3 to 4 Added Physical Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Tempered4 to (5-6) Added Physical Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Flaring(5-6) to (7-8) Added Physical Damage with Bow Attacksbow 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 250
Acuminate(7-8) to (9-10) Added Physical Damage with Bow Attacksbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 125
Glinting2 to 3 Added Physical Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Gleaming3 to 4 Added Physical Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Tempered4 to (5-6) Added Physical Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Flaring(5-6) to (7-8) Added Physical Damage with Claw Attacksclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Acuminate(7-8) to (9-10) Added Physical Damage with Claw Attacksclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Glinting2 to 3 Added Physical Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Gleaming3 to 4 Added Physical Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Tempered4 to (5-6) Added Physical Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Flaring(5-6) to (7-8) Added Physical Damage with Dagger Attacksdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Acuminate(7-8) to (9-10) Added Physical Damage with Dagger Attacksdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Glinting2 to 3 Added Physical Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Gleaming3 to 4 Added Physical Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Tempered4 to (5-6) Added Physical Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Flaring(5-6) to (7-8) Added Physical Damage with Mace or Sceptre Attacksmace 1000
specific_weapon 0
abyss_jewel_melee 250
Acuminate(7-8) to (9-10) Added Physical Damage with Mace or Sceptre Attacksmace 500
specific_weapon 0
abyss_jewel_melee 125
Glinting2 to 3 Added Physical Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Gleaming3 to 4 Added Physical Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Tempered4 to (5-6) Added Physical Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Flaring(5-6) to (7-8) Added Physical Damage with Staff Attacksstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Acuminate(7-8) to (9-10) Added Physical Damage with Staff Attacksstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Glinting2 to 3 Added Physical Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Gleaming3 to 4 Added Physical Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Tempered4 to (5-6) Added Physical Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Flaring(5-6) to (7-8) Added Physical Damage with Sword Attackssword 1000
specific_weapon 0
abyss_jewel_melee 250
Acuminate(7-8) to (9-10) Added Physical Damage with Sword Attackssword 500
specific_weapon 0
abyss_jewel_melee 125
Glinting2 to 3 Added Physical Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Gleaming3 to 4 Added Physical Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Tempered4 to (5-6) Added Physical Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Flaring(5-6) to (7-8) Added Physical Damage with Wand Attackswand 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 150
Acuminate(7-8) to (9-10) Added Physical Damage with Wand Attackswand 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 75
Facilitating2% increased Cooldown Recovery Rateabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
Expediting3% increased Cooldown Recovery Rateabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
Degenerative(10-14)% increased Damage over Time while Dual Wieldingabyss_jewel_summoner 0
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 600
default 300
Deleterious(15-18)% increased Damage over Time while Dual Wieldingabyss_jewel_summoner 0
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 200
default 100
Degenerative(10-14)% increased Damage over Time while holding a Shieldabyss_jewel_summoner 0
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 600
default 300
Deleterious(15-18)% increased Damage over Time while holding a Shieldabyss_jewel_summoner 0
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 200
default 100
Degenerative(10-14)% increased Damage over Time while wielding a Two Handed Weaponabyss_jewel_summoner 0
one_handed_mod 0
abyss_jewel_caster 900
default 450
Deleterious(15-18)% increased Damage over Time while wielding a Two Handed Weaponabyss_jewel_summoner 0
one_handed_mod 0
abyss_jewel_caster 300
default 150
Spurring2% of Damage taken Recouped as Manaabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 300
abyss_jewel_summoner 300
Motivating3% of Damage taken Recouped as Manaabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 300
abyss_jewel_summoner 300
Lacquered+(36-60) to Armourdefault 600
Fortified+(61-100) to Armourdefault 600
Carapaced+(101-180) to Armourdefault 600
Encased+(181-250) to Armourdefault 300
Shining+(21-25) to maximum Energy Shielddefault 600
Seething+(26-30) to maximum Energy Shielddefault 600
Incandescent+(31-35) to maximum Energy Shielddefault 600
Resplendent+(36-40) to maximum Energy Shielddefault 300
CaptivatingRegenerate (9-12) Energy Shield per secondabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
BeautifulRegenerate (13-16) Energy Shield per secondabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
BreathtakingRegenerate (17-20) Energy Shield per secondabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
Agile+(36-60) to Evasion Ratingdefault 600
Fleet+(61-100) to Evasion Ratingdefault 600
Vaporous+(101-180) to Evasion Ratingdefault 600
Beclouded+(181-250) to Evasion Ratingdefault 300
YouthfulRegenerate (9-12) Life per secondabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
SpiritedRegenerate (13-16) Life per secondabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
VivaciousRegenerate (17-20) Life per secondabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
EnergisingRegenerate (1.1-2) Mana per seconddefault 350
InspirationalRegenerate (2.1-3) Mana per seconddefault 350
ResonatingRegenerate (3.3-4) Mana per seconddefault 350
FuellingMinions Regenerate (22-30) Life per secondabyss_jewel_summoner 500
LivelyMinions Regenerate (32-40) Life per secondabyss_jewel_summoner 500
ExuberantMinions Regenerate (42-60) Life per secondabyss_jewel_summoner 500
Skewering(3-4)% increased Impale Effectabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
Lancing(5-6)% increased Impale Effectabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
Hale+(21-25) to maximum Lifedefault 3000
Healthy+(26-30) to maximum Lifedefault 3000
Sanguine+(31-35) to maximum Lifedefault 1000
Stalwart+(36-40) to maximum Lifedefault 500
Beryl+(21-25) to maximum Manadefault 1000
Cobalt+(26-30) to maximum Manadefault 1000
Azure+(31-35) to maximum Manadefault 1000
Sapphire+(36-40) to maximum Manadefault 500
TaintedMinions deal (2-3) to (5-8) additional Chaos Damageabyss_jewel_summoner 700
CloudedMinions deal (5-8) to (11-14) additional Chaos Damageabyss_jewel_summoner 700
DarkenedMinions deal (9-12) to (15-18) additional Chaos Damageabyss_jewel_summoner 700
MalignantMinions deal (14-17) to (20-23) additional Chaos Damageabyss_jewel_summoner 700
VileMinions deal (18-21) to (24-27) additional Chaos Damageabyss_jewel_summoner 350
MaliciousMinions deal (23-26) to (33-39) additional Chaos Damageabyss_jewel_summoner 175
FrostedMinions deal (3-6) to (8-11) additional Cold Damageabyss_jewel_summoner 700
FreezingMinions deal (11-14) to (17-20) additional Cold Damageabyss_jewel_summoner 700
FrozenMinions deal (15-18) to (21-24) additional Cold Damageabyss_jewel_summoner 700
GlaciatedMinions deal (20-23) to (26-32) additional Cold Damageabyss_jewel_summoner 700
PolarMinions deal (24-27) to (33-36) additional Cold Damageabyss_jewel_summoner 350
EntombingMinions deal (29-35) to (42-51) additional Cold Damageabyss_jewel_summoner 175
HeatedMinions deal (3-6) to (8-11) additional Fire Damageabyss_jewel_summoner 700
FlamingMinions deal (11-14) to (17-20) additional Fire Damageabyss_jewel_summoner 700
ScorchingMinions deal (15-18) to (21-24) additional Fire Damageabyss_jewel_summoner 700
IncineratingMinions deal (20-23) to (26-32) additional Fire Damageabyss_jewel_summoner 700
BlastingMinions deal (24-27) to (33-36) additional Fire Damageabyss_jewel_summoner 350
CrematingMinions deal (29-35) to (42-51) additional Fire Damageabyss_jewel_summoner 175
HummingMinions deal 1 to (9-15) additional Lightning Damageabyss_jewel_summoner 700
SparkingMinions deal (1-2) to (26-32) additional Lightning Damageabyss_jewel_summoner 700
ArcingMinions deal (1-3) to (33-39) additional Lightning Damageabyss_jewel_summoner 700
ShockingMinions deal (1-4) to (44-50) additional Lightning Damageabyss_jewel_summoner 700
DischargingMinions deal (1-5) to (51-54) additional Lightning Damageabyss_jewel_summoner 350
ElectrocutingMinions deal (1-6) to (65-77) additional Lightning Damageabyss_jewel_summoner 175
GlintingMinions deal (2-3) to (5-8) additional Physical Damageabyss_jewel_summoner 700
GleamingMinions deal (5-8) to (11-14) additional Physical Damageabyss_jewel_summoner 700
AnnealedMinions deal (9-12) to (15-18) additional Physical Damageabyss_jewel_summoner 700
Razor-sharpMinions deal (14-17) to (20-23) additional Physical Damageabyss_jewel_summoner 700
TemperedMinions deal (18-21) to (24-27) additional Physical Damageabyss_jewel_summoner 350
FlaringMinions deal (23-26) to (33-39) additional Physical Damageabyss_jewel_summoner 175
Tainted(1-2) to (3-5) Added Spell Chaos Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Clouded(3-5) to (7-9) Added Spell Chaos Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Darkened(6-8) to (10-12) Added Spell Chaos Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Malignant(9-11) to (13-15) Added Spell Chaos Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Vile(12-14) to (15-17) Added Spell Chaos Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
Malicious(15-17) to (20-24) Added Spell Chaos Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
Tainted(1-2) to (3-5) Added Spell Chaos Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Clouded(3-5) to (7-9) Added Spell Chaos Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Darkened(6-8) to (10-12) Added Spell Chaos Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Malignant(9-11) to (13-15) Added Spell Chaos Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Vile(12-14) to (15-17) Added Spell Chaos Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
Malicious(15-17) to (20-24) Added Spell Chaos Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
Tainted(1-2) to (3-5) Added Spell Chaos Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Clouded(3-5) to (7-9) Added Spell Chaos Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Darkened(6-8) to (10-12) Added Spell Chaos Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Malignant(9-11) to (13-15) Added Spell Chaos Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Vile(12-14) to (15-17) Added Spell Chaos Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
Malicious(15-17) to (20-24) Added Spell Chaos Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
Frosted(2-4) to (5-7) Added Spell Cold Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Freezing(7-9) to (11-13) Added Spell Cold Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Frozen(10-12) to (14-16) Added Spell Cold Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Glaciated(13-15) to (17-21) Added Spell Cold Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Polar(16-18) to (22-24) Added Spell Cold Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
Entombing(19-25) to (26-34) Added Spell Cold Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
Frosted(2-4) to (5-7) Added Spell Cold Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Freezing(7-9) to (11-13) Added Spell Cold Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Frozen(10-12) to (14-16) Added Spell Cold Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Glaciated(13-15) to (17-21) Added Spell Cold Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Polar(16-18) to (22-24) Added Spell Cold Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
Entombing(19-25) to (26-34) Added Spell Cold Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
Frosted(2-4) to (5-7) Added Spell Cold Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Freezing(7-9) to (11-13) Added Spell Cold Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Frozen(10-12) to (14-16) Added Spell Cold Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Glaciated(13-15) to (17-21) Added Spell Cold Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Polar(16-18) to (22-24) Added Spell Cold Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
Entombing(19-25) to (26-34) Added Spell Cold Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
Heated(2-4) to (5-7) Added Spell Fire Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Flaming(7-9) to (11-13) Added Spell Fire Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Scorching(10-12) to (14-16) Added Spell Fire Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Incinerating(13-15) to (17-21) Added Spell Fire Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Blasting(16-18) to (22-24) Added Spell Fire Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
Cremating(19-25) to (26-34) Added Spell Fire Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
Heated(2-4) to (5-7) Added Spell Fire Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Flaming(7-9) to (11-13) Added Spell Fire Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Scorching(10-12) to (14-16) Added Spell Fire Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Incinerating(13-15) to (17-21) Added Spell Fire Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Blasting(16-18) to (22-24) Added Spell Fire Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
Cremating(19-25) to (26-34) Added Spell Fire Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
Heated(2-4) to (5-7) Added Spell Fire Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Flaming(7-9) to (11-13) Added Spell Fire Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Scorching(10-12) to (14-16) Added Spell Fire Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Incinerating(13-15) to (17-21) Added Spell Fire Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Blasting(16-18) to (22-24) Added Spell Fire Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
Cremating(19-25) to (26-34) Added Spell Fire Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
Humming1 to (6-10) Added Spell Lightning Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Sparking(1-2) to (17-21) Added Spell Lightning Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Arcing(1-3) to (22-26) Added Spell Lightning Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Shocking(1-4) to (29-33) Added Spell Lightning Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Discharging(1-5) to (34-36) Added Spell Lightning Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
Electrocuting(1-6) to (43-51) Added Spell Lightning Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
Humming1 to (6-10) Added Spell Lightning Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Sparking(1-2) to (17-21) Added Spell Lightning Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Arcing(1-3) to (22-26) Added Spell Lightning Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Shocking(1-4) to (29-33) Added Spell Lightning Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Discharging(1-5) to (34-36) Added Spell Lightning Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
Electrocuting(1-6) to (43-51) Added Spell Lightning Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
Humming1 to (6-10) Added Spell Lightning Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Sparking(1-2) to (17-21) Added Spell Lightning Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Arcing(1-3) to (22-26) Added Spell Lightning Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Shocking(1-4) to (29-33) Added Spell Lightning Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Discharging(1-5) to (34-36) Added Spell Lightning Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
Electrocuting(1-6) to (43-51) Added Spell Lightning Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
Glinting(1-2) to (3-5) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Gleaming(3-5) to (7-9) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Annealed(6-8) to (10-12) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Razor-sharp(9-11) to (13-15) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Tempered(12-14) to (15-17) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
Flaring(15-17) to (20-24) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
Glinting(1-2) to (3-5) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Gleaming(3-5) to (7-9) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Annealed(6-8) to (10-12) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Razor-sharp(9-11) to (13-15) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Tempered(12-14) to (15-17) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
Flaring(15-17) to (20-24) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
Glinting(1-2) to (3-5) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Gleaming(3-5) to (7-9) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Annealed(6-8) to (10-12) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Razor-sharp(9-11) to (13-15) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Tempered(12-14) to (15-17) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
Flaring(15-17) to (20-24) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62

1.2 List of abyss jewel suffix modifiers

NameStatsSpawn Weighting
of Steadiness+(31-60) to Accuracy Ratingabyss_jewel_melee 500
abyss_jewel_ranged 1000
of the Marksman+(61-120) to Accuracy Ratingabyss_jewel_melee 500
abyss_jewel_ranged 1000
of the Ranger+(121-240) to Accuracy Ratingabyss_jewel_melee 500
abyss_jewel_ranged 1000
of the Deadeye+(241-300) to Accuracy Ratingabyss_jewel_melee 250
abyss_jewel_ranged 500
of MalevolenceAdds (6-7) to (11-13) Chaos Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
of MaliceAdds (8-9) to (14-17) Chaos Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
of SinAdds (10-11) to (18-21) Chaos Damage to Attacksabyss_jewel_melee 375
abyss_jewel_ranged 375
of SleetAdds (4-5) to (8-10) Cold Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of IceAdds (6-7) to (11-13) Cold Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of RimeAdds (8-9) to (14-17) Cold Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of FloeAdds (10-11) to (18-21) Cold Damage to Attacksabyss_jewel_melee 500
abyss_jewel_ranged 500
of GlaciationAdds (12-13) to (22-26) Cold Damage to Attacksabyss_jewel_melee 300
abyss_jewel_ranged 300
of CoalsAdds (4-5) to (10-12) Fire Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of CindersAdds (6-7) to (13-16) Fire Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of FlamesAdds (8-9) to (17-20) Fire Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of ImmolationAdds (10-12) to (21-24) Fire Damage to Attacksabyss_jewel_melee 500
abyss_jewel_ranged 500
of AshesAdds (13-15) to (25-28) Fire Damage to Attacksabyss_jewel_melee 300
abyss_jewel_ranged 300
of StaticAdds 1 to (19-20) Lightning Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of ElectricityAdds (1-2) to (25-27) Lightning Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of VoltageAdds (1-3) to (29-32) Lightning Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of DischargeAdds (1-4) to (36-39) Lightning Damage to Attacksabyss_jewel_melee 500
abyss_jewel_ranged 500
of ArcingAdds (1-4) to (43-48) Lightning Damage to Attacksabyss_jewel_melee 300
abyss_jewel_ranged 300
of WeightAdds 1 to 3 Physical Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of ImpactAdds (2-3) to (4-5) Physical Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of CollisionAdds (4-5) to (6-7) Physical Damage to Attacksabyss_jewel_melee 500
abyss_jewel_ranged 500
of Adaption+(6-8) to all Attributesdefault 250
of Resistance+(8-10)% to all Elemental Resistancesdefault 200
of Blinding(3-4)% chance to Blind Enemies on Hit with Attacksabyss_jewel_ranged 800
abyss_jewel_melee 800
of Blinding(5-6)% chance to Blind Enemies on Hit with Attacksabyss_jewel_ranged 400
abyss_jewel_melee 400
of Opportunity(6-8)% increased Attack Speed if you've dealt a Critical Strike Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 0
of Berserking(3-5)% increased Attack Speedabyss_jewel_melee 750
abyss_jewel_ranged 750
of Taunting(3-5)% chance to Taunt Enemies on Hit with Attacksabyss_jewel_melee 800
of Taunting(6-8)% chance to Taunt Enemies on Hit with Attacksabyss_jewel_melee 400
of Stemming(31-40)% chance to Avoid Bleedingdefault 300
of the Tourniquet(41-50)% chance to Avoid Bleedingdefault 150
of Escape(8-10)% chance to Avoid Elemental Ailments while you have Elusiveabyss_jewel_melee 100
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
of Warming(31-40)% chance to Avoid being Frozendefault 300
of Heating(41-50)% chance to Avoid being Frozendefault 150
of Nonflammability(31-40)% chance to Avoid being Igniteddefault 300
of Fireproofing(41-50)% chance to Avoid being Igniteddefault 150
of Tolerance(31-40)% chance to Avoid being Poisoneddefault 300
of Immunity(41-50)% chance to Avoid being Poisoneddefault 150
of Insulating(31-40)% chance to Avoid being Shockeddefault 300
of the Lightning Rod(41-50)% chance to Avoid being Shockeddefault 150
of Balance(21-24)% chance to Avoid being Stunneddefault 300
of Poise(25-30)% chance to Avoid being Stunneddefault 150
of CloudingEnemies Blinded by you have (20-15)% reduced Critical Strike Chanceabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
of Abuse(5-7)% increased Cast Speed if you've dealt a Critical Strike Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 0
of Retaliation(7-10)% increased Cast Speed if a Minion has been Killed Recentlyabyss_jewel_summoner 500
of Enchanting(2-4)% increased Cast Speedabyss_jewel_caster 750
abyss_jewel_summoner 750
of Guarding+2% Chance to Block Attack Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 250
of Phasing(3-5)% chance to gain Phasing for 4 seconds on Killabyss_jewel_ranged 1000
abyss_jewel_caster 1000
of Phasing(6-8)% chance to gain Phasing for 4 seconds on Killabyss_jewel_ranged 500
abyss_jewel_caster 500
of Unholy Might(2-3)% chance to Gain Unholy Might for 4 seconds on Melee Killabyss_jewel_melee 1000
of Unholy Might(4-5)% chance to Gain Unholy Might for 4 seconds on Melee Killabyss_jewel_melee 500
of Order+(7-13)% to Chaos Resistancedefault 100
of Shelter+(10-12)% to Cold and Lightning Resistancesdefault 250
of the Beast+(12-15)% to Cold Resistancedefault 400
of Preparation(20-30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 0
of Menace(8-12)% increased Global Critical Strike Chanceabyss_jewel_summoner 0
default 900
of the Assassin+(8-14)% to Critical Strike Multiplier if you've Killed Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 0
of Potency+(9-12)% to Global Critical Strike Multiplierabyss_jewel_summoner 0
default 900
of the Slayer(15-20)% increased Damage if you've Killed Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 0
of the InquisitorDamage Penetrates 2% Elemental Resistances if you haven't Killed Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 0
of Banishing(30-40)% increased Damage with Hits and Ailments against Abyssal Monstersabyss_jewel_summoner 0
default 500
of Cunning+(8-10) to Dexterity and Intelligencedefault 500
of Dexterity+(12-16) to Dexteritydefault 500
of Maneuvering(25-35)% increased Evasion Rating while movingabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
of the Hearth+(10-12)% to Fire and Cold Resistancesdefault 250
of Insulation+(10-12)% to Fire and Lightning Resistancesdefault 250
of the Dragon+(12-15)% to Fire Resistancedefault 400
of SuggestionMinions have +(95-125) to Accuracy Ratingabyss_jewel_summoner 300
of InstructionMinions have +(126-180) to Accuracy Ratingabyss_jewel_summoner 300
of CommandMinions have +(181-250) to Accuracy Ratingabyss_jewel_summoner 300
of EnervationEnemies Hindered by you have (20-15)% reduced Life Regeneration rateabyss_jewel_melee 500
abyss_jewel_ranged 100
abyss_jewel_caster 500
abyss_jewel_summoner 500
of the Guardian(20-30)% increased Armour if you haven't Killed Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 0
of Intelligence+(12-16) to Intelligencedefault 500
of DauntingEnemies Intimidated by you have (10-15)% increased duration of stuns against themabyss_jewel_melee 500
abyss_jewel_ranged 100
abyss_jewel_caster 100
abyss_jewel_summoner 100
of Chilling(10-15)% increased Effect of Cold Ailmentsabyss_jewel_summoner 0
default 500
of Shocking(10-15)% increased Effect of Lightning Ailmentsabyss_jewel_summoner 0
default 500
of VivaciousnessRegenerate (0.5-1)% of Life per second while movingabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 250
of Grounding+(12-15)% to Lightning Resistancedefault 400
of ManglingEnemies Maimed by you take (4-5)% increased Damage Over Timeabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
of Praxis(20-25)% increased Mana Regeneration Rate while movingabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 250
of Training[[Minion|Minions]] have (4-6)% increased [[Cast Speed]]" class="tc -mod">Minions have (4-6)% increased Attack Speed
Minions have (4-6)% increased Cast Speed
abyss_jewel_summoner 800
of BloodlettingMinions have (10-15)% chance to cause Bleeding with Attacksabyss_jewel_summoner 400
of StiflingMinions have (3-4)% chance to Blind on Hit with Attacksabyss_jewel_summoner 800
of StiflingMinions have (5-6)% chance to Blind on Hit with Attacksabyss_jewel_summoner 400
of DistractionMinions have (3-5)% chance to Taunt on Hit with Attacksabyss_jewel_summoner 800
of DistractionMinions have (6-8)% chance to Taunt on Hit with Attacksabyss_jewel_summoner 400
of RighteousnessMinions have +(7-11)% to Chaos Resistanceabyss_jewel_summoner 800
of AuthorityMinions deal (15-20)% increased Damage if you've used a Minion Skill Recentlyabyss_jewel_summoner 500
of MarshallingMinions deal (30-40)% increased Damage with Hits and Ailments against Abyssal Monstersabyss_jewel_summoner 500
of AcclimatisationMinions have +(6-10)% to all Elemental Resistancesabyss_jewel_summoner 800
of CombustionMinions have (10-15)% chance to Igniteabyss_jewel_summoner 400
of FortitudeMinions have (8-12)% increased maximum Lifeabyss_jewel_summoner 800
of VampirismMinions Leech (0.3-0.5)% of Damage as Lifeabyss_jewel_summoner 800
of LongevityMinions Regenerate (0.4-0.8)% of Life per secondabyss_jewel_summoner 800
of OrchestrationMinions have (6-10)% increased Movement Speedabyss_jewel_summoner 800
of VenomMinions have (10-15)% chance to Poison Enemies on Hitabyss_jewel_summoner 400
of DelayingMinions have (3-5)% chance to Hinder Enemies on Hit with Spellsabyss_jewel_summoner 800
of DelayingMinions have (6-8)% chance to Hinder Enemies on Hit with Spellsabyss_jewel_summoner 400
of the Raider(2-4)% increased Movement Speed if you've Killed Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 0
of Momentum(3-4)% increased Movement Speed if you haven't taken Damage Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
of the InfernoGain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recentlyabyss_jewel_melee 300
abyss_jewel_ranged 150
abyss_jewel_caster 150
abyss_jewel_summoner 0
of Confidence2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 250
of Warding(4-6)% additional Physical Damage Reduction against Abyssal Monstersdefault 500
of the Sanctum(15-10)% reduced Effect of Curses on you while on Consecrated Groundabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 500
abyss_jewel_summoner 500
of DishonourAdds (3-4) to (6-7) Chaos Damage to Spellsabyss_jewel_caster 700
of HarmAdds (5-7) to (8-10) Chaos Damage to Spellsabyss_jewel_caster 700
of MalevolenceAdds (8-10) to (11-13) Chaos Damage to Spellsabyss_jewel_caster 700
of MaliceAdds (11-13) to (14-16) Chaos Damage to Spellsabyss_jewel_caster 350
of SinAdds (14-16) to (18-22) Chaos Damage to Spellsabyss_jewel_caster 175
of SleetAdds (6-8) to (9-11) Cold Damage to Spellsabyss_jewel_caster 700
of IceAdds (9-11) to (12-14) Cold Damage to Spellsabyss_jewel_caster 700
of RimeAdds (12-14) to (15-19) Cold Damage to Spellsabyss_jewel_caster 700
of FloeAdds (15-17) to (20-23) Cold Damage to Spellsabyss_jewel_caster 350
of GlaciationAdds (19-23) to (24-32) Cold Damage to Spellsabyss_jewel_caster 175
of CoalsAdds (6-8) to (9-11) Fire Damage to Spellsabyss_jewel_caster 700
of CindersAdds (9-11) to (12-14) Fire Damage to Spellsabyss_jewel_caster 700
of FlamesAdds (12-14) to (15-19) Fire Damage to Spellsabyss_jewel_caster 700
of ImmolationAdds (15-17) to (20-23) Fire Damage to Spellsabyss_jewel_caster 350
of AshesAdds (19-23) to (24-32) Fire Damage to Spellsabyss_jewel_caster 175
of StaticAdds (1-2) to (15-19) Lightning Damage to Spellsabyss_jewel_caster 700
of ElectricityAdds (1-3) to (20-24) Lightning Damage to Spellsabyss_jewel_caster 700
of VoltageAdds (1-4) to (25-29) Lightning Damage to Spellsabyss_jewel_caster 700
of DischargeAdds (1-5) to (30-32) Lightning Damage to Spellsabyss_jewel_caster 350
of ArcingAdds (1-6) to (37-45) Lightning Damage to Spellsabyss_jewel_caster 175
of HeftAdds (3-4) to (6-7) Physical Damage to Spellsabyss_jewel_caster 700
of ForceAdds (5-7) to (8-10) Physical Damage to Spellsabyss_jewel_caster 700
of WeightAdds (8-10) to (11-13) Physical Damage to Spellsabyss_jewel_caster 700
of ImpactAdds (11-13) to (14-16) Physical Damage to Spellsabyss_jewel_caster 350
of CollisionAdds (14-16) to (18-22) Physical Damage to Spellsabyss_jewel_caster 175
of Instinct+2% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 250
of Readiness+2% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
of Hindering(3-5)% chance to Hinder Enemies on Hit with Spellsabyss_jewel_caster 800
of Hindering(6-8)% chance to Hinder Enemies on Hit with Spellsabyss_jewel_caster 400
of Athletics+(8-10) to Strength and Dexteritydefault 500
of Spirit+(8-10) to Strength and Intelligencedefault 500
of Strength+(12-16) to Strengthdefault 500
of LanguishingEnemies Withered by you have -2% to all Resistancesabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 500
abyss_jewel_summoner 500

1.3 List of abyss jewel corruption implicit modifiers

NameStatsSpawn Weighting
V2ArmourPenetrationAbyssalJewelCorrupted1Overwhelm 2% Physical Damage Reductiondefault 1000
V2AvoidBleedAbyssalJewelCorrupted_1(20-25)% chance to Avoid Bleedingdefault 1000
V2AvoidChillAndFreezeAbyssalJewelCorrupted_1(20-25)% chance to Avoid being Frozendefault 1000
V2AvoidIgniteAbyssalJewelCorrupted1(20-25)% chance to Avoid being Igniteddefault 1000
V2AvoidPoisonAbyssalJewelCorrupted1(20-25)% chance to Avoid being Poisoneddefault 1000
V2AvoidShockAbyssalJewelCorrupted1(20-25)% chance to Avoid being Shockeddefault 1000
V2AvoidStunAbyssalJewelCorrupted1(20-25)% chance to Avoid being Stunneddefault 1000
V2ColdPenetrationAbyssalJewelCorrupted1Damage Penetrates 1% Cold Resistancedefault 1000
V2CorruptedBloodImmunityAbyssalJewelCorrupted33Corrupted Blood cannot be inflicted on youdefault 1000
V2ElementalPenetrationAbyssalJewelCorrupted_1Damage Penetrates 1% Elemental Resistancesdefault 1000
V2FirePenetrationAbyssalJewelCorrupted1Damage Penetrates 1% Fire Resistancedefault 1000
V2HinderImmunityAbyssalJewelCorrupted40You cannot be Hindereddefault 1000
V2IncreasedAilmentEffectOnEnemiesAbyssalJewelCorrupted1(5-7)% increased Effect of Non-Damaging Ailmentsdefault 1000
V2IncreasedAreaOfEffectAbyssalJewelCorrupted1(4-5)% increased Area of Effectdefault 1000
V2IncreasedCriticalStrikeChanceAbyssalJewelCorrupted1(8-10)% increased Global Critical Strike Chancedefault 1000
V2IncreasedDamageAbyssJewelCorrupted_1(4-5)% increased Damagedefault 1000
V2LightningPenetrationAbyssalJewelCorrupted1Damage Penetrates 1% Lightning Resistancedefault 1000
V2MaimImmunityCorrupted_40You cannot be Maimeddefault 1000
V2MinionDamageCorrupted__1Minions deal (4-5)% increased Damagedefault 1000
V2ReducedManaReservationCorruptedEfficiency_____12% increased Reservation Efficiency of Skillsdefault 1000
V2ReducedManaReservationCorrupted_12% increased Reservation Efficiency of SkillsN/A
V2SilenceImmunityJewelCorrupted__60You cannot be Cursed with Silencedefault 1000

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2. PoE Abyss Jewels Guide

Abyss Jewels can be socketed to an Abyssal Socket on equipment or in the jewel socket in the passive skill tree.

Here is an example for Abyssal Jewels. Lightpoacher Lightpoacher is a unique Great Crown and Has 1 Abyssal Socket. Whispering Horn is a Searching Eye Jewel and is socketed into the unique item.

PoE Abyssal Socket

2.1 List of Abyss Jewels

  • Ghastly Eye Jewel
  • Hypnotic Eye Jewel
  • Murderous Eye Jewel
  • Searching Eye Jewel

2.2 Abyss Jewels Uniques & Base Item

Item Base Item Lvl. Stats
Amanamu’s Gaze Amanamu’s Gaze Ghastly Eye Jewel 40 Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%”>+(5-10) to all Attributes
Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%
Kurgal’s Gaze Kurgal’s Gaze Hypnotic Eye Jewel 40 8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40%”>+(10-20) to Intelligence
8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40%
Tecrod’s Gaze Tecrod’s Gaze Murderous Eye Jewel 40 20% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 100%
+10% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +50%”>+(10-20) to Strength
20% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 100%
+10% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +50%
Ulaman’s Gaze Ulaman’s Gaze Searching Eye Jewel 40 Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%”>+(10-20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%

2.3 How to find Abyssal Socket item

  • Stat Filters: Has # Abyssal Sockets

You can search these items from Path of Exile Trade.

3. Abyss Jewel Delve Mods Crafting

Name Mods Lvl. Weight
Subterranean Damage Penetrates 1% Fire Resistance 1 1000
Subterranean Damage Penetrates 1% Cold Resistance 1 1000
Subterranean Damage Penetrates 1% Lightning Resistance 1 1000
Subterranean (1–2)% reduced Physical Damage taken over time 1 1000
Subterranean Regenerate 0.3% of Life per second  1 1000
Subterranean (4–6)% increased Global Defences 1 1000
Subterranean Damage Penetrates 1% Elemental Resistances 1 1600
Subterranean Minions deal (14–16)% increased Damage 1 2000
of the Underground (13–19)% increased Chaos Damage 1 1000
of the Underground +(250–300) to Armour if you've Hit an Enemy Recently 1 300
of the Underground +(250–300) to Evasion Rating if Hit an Enemy Recently 1 300
of the Underground Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently 1 300
of the Underground (15–20)% increased Damage with Ailments 1 1000
of the Underground (15–20)% chance to Avoid interruption from Stuns while Casting 1 1000
of the Underground 0.3% of Attack Damage Leeched as Life 1 1000
of the Underground (2–3)% of Damage taken Recouped as Mana 1 1000
of the Underground (5–10)% chance to gain Onslaught when you use a Flask 1 1000
Bloodstained Fossil (3–5)% chance to gain an additional Vaal Soul on Kill 1 2000

4. Synthesis Corrupted Mods

Item Classes Mods
Abyss Jewels
  • +2% to all Elemental Resistances if Corrupted
  • 5. Synthesis Mods Abyss Jewel Synthesis Mods

    Explicit Mods Value Synthesised Implicit
    +# to maximum Life ~ 130
  • +(3–4) to maximum Life
  • +# to maximum Life 131 ~ 500
  • +(5–6) to maximum Life
  • Regenerate # Life per second ~ 1620
  • +(3–4) to maximum Life
  • Regenerate # Life per second 1621 ~ 5000
  • Regenerate 0.2% of Life per second
  • Regenerate #% of Life per second while moving ~ 100
  • +(3–4) to maximum Life
  • Regenerate #% of Life per second while moving 101 ~ 500
  • Regenerate 0.2% of Life per second
  • Regenerate #% of Life per second ~ 48
  • +(3–4) to maximum Life
  • Regenerate #% of Life per second 49 ~ 100
  • Regenerate 0.2% of Life per second
  • #% of Attack Damage Leeched as Life ~ 80
  • +(3–4) to maximum Life
  • #% of Attack Damage Leeched as Life 81 ~ 150
  • 0.2% of Attack Damage Leeched as Life
  • +# to maximum Mana ~ 130
  • +(2–3) to maximum Mana
  • +# to maximum Mana 131 ~ 500
  • +(4–5) to maximum Mana
  • Regenerate # Mana per second ~ 420
  • +(2–3) to maximum Mana
  • Regenerate # Mana per second 421 ~ 1000
  • (5–7)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving ~ 60
  • +(2–3) to maximum Mana
  • #% increased Mana Regeneration Rate while moving 61 ~ 100
  • (5–7)% increased Mana Regeneration Rate
  • #% of Damage taken Recouped as Mana ~ 7
  • +(2–3) to maximum Mana
  • #% of Damage taken Recouped as Mana 8 ~ 20
  • (5–7)% increased Mana Regeneration Rate
  • +#% to Fire Resistance ~ 35
  • +(2–3)% to Fire Resistance
  • +#% to Fire Resistance 36 ~ 100
  • +(4–5)% to Fire Resistance
  • +#% to Cold Resistance ~ 35
  • +(2–3)% to Cold Resistance
  • +#% to Cold Resistance 36 ~ 100
  • +(4–5)% to Cold Resistance
  • +#% to Lightning Resistance ~ 35
  • +(2–3)% to Lightning Resistance
  • +#% to Lightning Resistance 36 ~ 100
  • +(4–5)% to Lightning Resistance
  • +#% to Chaos Resistance ~ 100
  • +(2–3)% to Chaos Resistance
  • +#% to Fire and Cold Resistances ~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +#% to Fire and Cold Resistances 35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +#% to Fire and Lightning Resistances ~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances 35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances ~ 34
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances 35 ~ 100
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to all Elemental Resistances ~ 28
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to all Elemental Resistances 29 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • #% chance to Avoid interruption from Stuns while Casting ~ 55
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid interruption from Stuns while Casting 56 ~ 100
  • (8–10)% chance to Avoid interruption from Stuns while Casting
  • #% chance to Avoid being Stunned ~ 25
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid being Stunned 26 ~ 100
  • (3–5)% chance to Avoid being Stunned
  • +# to Strength ~ 42
  • +(2–3) to Strength
  • +# to Strength 43 ~ 100
  • +(4–5) to Strength
  • +# to Dexterity ~ 42
  • +(2–3) to Dexterity
  • +# to Dexterity 43 ~ 100
  • +(4–5) to Dexterity
  • +# to Intelligence ~ 42
  • +(2–3) to Intelligence
  • +# to Intelligence 43 ~ 100
  • +(4–5) to Intelligence
  • +# to Strength and Dexterity ~ 27
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +# to Strength and Dexterity 28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +# to Strength and Intelligence ~ 27
  • +(2–3) to Strength
  • +(2–3) to Intelligence
  • +# to Strength and Intelligence 28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Intelligence
  • +# to Dexterity and Intelligence ~ 27
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to Dexterity and Intelligence 28 ~ 100
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to all Attributes ~ 20
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to all Attributes 21 ~ 50
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to Armour ~ 450
  • (3–4)% increased Armour
  • +# to Armour 451 ~ 1000
  • (5–6)% increased Armour
  • #% increased Armour if you haven't Killed Recently ~ 80
  • (3–4)% increased Armour
  • #% increased Armour if you haven't Killed Recently 81 ~ 150
  • (5–6)% increased Armour
  • +# to Evasion Rating ~ 450
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating 451 ~ 1000
  • (5–6)% increased Evasion Rating
  • #% increased Evasion Rating while moving ~ 100
  • (3–4)% increased Evasion Rating
  • #% increased Evasion Rating while moving 101 ~ 500
  • (5–6)% increased Evasion Rating
  • +# to maximum Energy Shield ~ 135
  • +(3–4) to maximum Energy Shield
  • +# to maximum Energy Shield 136 ~ 500
  • +(5–6) to maximum Energy Shield
  • Regenerate # Energy Shield per second ~ 30
  • +(3–4) to maximum Energy Shield
  • Regenerate # Energy Shield per second 31 ~ 100
  • Regenerate 0.2% of Energy Shield per second
  • #% increased Movement Speed if you haven't taken Damage Recently ~ 10
  • 1% increased Movement Speed
  • #% increased Movement Speed if you haven't taken Damage Recently 11 ~ 20
  • 2% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently ~ 10
  • 1% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently 11 ~ 20
  • 2% increased Movement Speed
  • #% increased Attack Speed ~ 10
  • 1% increased Attack Speed
  • #% increased Attack Speed 11 ~ 50
  • 2% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently ~ 20
  • 1% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently 21 ~ 50
  • 2% increased Attack Speed
  • #% increased Cast Speed ~ 10
  • 1% increased Cast Speed
  • #% increased Cast Speed 11 ~ 50
  • 2% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently ~ 18
  • 1% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently 19 ~ 50
  • 2% increased Cast Speed
  • +# to Accuracy Rating ~ 600
  • +(21–35) to Accuracy Rating
  • +# to Accuracy Rating 601 ~ 2000
  • +(36–50) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently ~ 70
  • +(21–35) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently 71 ~ 150
  • +(36–50) to Accuracy Rating
  • #% increased Damage if you've Killed Recently ~ 50
  • 2% increased Damage
  • #% increased Damage if you've Killed Recently 51 ~ 100
  • (3–4)% increased Damage
  • Adds  to # Physical Damage to Spells ~ 45
  • (3–4)% increased Physical Damage with Spell Skills
  • Adds  to # Physical Damage to Spells 46 ~ 100
  • (5–6)% increased Physical Damage with Spell Skills
  • to # Added Spell Physical Damage while holding a Shield ~ 60
  • (3–4)% increased Spell Damage while holding a Shield
  • to # Added Spell Physical Damage while holding a Shield 61 ~ 200
  • (5–6)% increased Spell Damage while holding a Shield
  • to # Added Spell Physical Damage while wielding a Two Handed Weapon ~ 60
  • (3–4)% increased Spell Damage while wielding a Staff
  • to # Added Spell Physical Damage while wielding a Two Handed Weapon 61 ~ 200
  • (5–6)% increased Spell Damage while wielding a Staff
  • to # Added Spell Physical Damage while Dual Wielding ~ 60
  • (3–4)% increased Spell Damage while Dual Wielding
  • to # Added Spell Physical Damage while Dual Wielding 61 ~ 200
  • (5–6)% increased Spell Damage while Dual Wielding
  • Adds  to # Physical Damage to Attacks ~ 16
  • (3–4)% increased Physical Damage with Attack Skills
  • Adds  to # Physical Damage to Attacks 17 ~ 100
  • (5–6)% increased Physical Damage with Attack Skills
  • to # Added Physical Damage with Dagger Attacks ~ 27
  • (3–4)% increased Physical Damage with Daggers
  • to # Added Physical Damage with Dagger Attacks 28 ~ 100
  • (3–4)% increased Physical Damage with Daggers
  • to # Added Physical Damage with Claw Attacks ~ 27
  • (3–4)% increased Physical Damage with Claws
  • to # Added Physical Damage with Claw Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Claws
  • to # Added Physical Damage with Sword Attacks ~ 27
  • (3–4)% increased Physical Damage with Swords
  • to # Added Physical Damage with Sword Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Swords
  • to # Added Physical Damage with Axe Attacks ~ 27
  • (3–4)% increased Physical Damage with Axes
  • to # Added Physical Damage with Axe Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Axes
  • to # Added Physical Damage with Mace or Sceptre Attacks ~ 27
  • (3–4)% increased Physical Damage with Maces or Sceptres
  • to # Added Physical Damage with Mace or Sceptre Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Maces or Sceptres
  • to # Added Physical Damage with Staff Attacks ~ 27
  • (3–4)% increased Physical Damage with Staves
  • to # Added Physical Damage with Staff Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Staves
  • to # Added Physical Damage with Wand Attacks ~ 27
  • (3–4)% increased Physical Damage with Wands
  • to # Added Physical Damage with Wand Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Wands
  • to # Added Physical Damage with Bow Attacks ~ 27
  • (3–4)% increased Physical Damage with Bows
  • to # Added Physical Damage with Bow Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Bows
  • Adds  to # Fire Damage to Spells ~ 70
  • (3–4)% increased Fire Damage with Spell Skills
  • Adds  to # Fire Damage to Spells 71 ~ 200
  • (5–6)% increased Fire Damage with Spell Skills
  • to # Added Spell Fire Damage while holding a Shield ~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
  • to # Added Spell Fire Damage while holding a Shield 81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
  • to # Added Spell Fire Damage while wielding a Two Handed Weapon ~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
  • to # Added Spell Fire Damage while wielding a Two Handed Weapon 81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
  • to # Added Spell Fire Damage while Dual Wielding ~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
  • to # Added Spell Fire Damage while Dual Wielding 81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
  • Adds  to # Fire Damage to Attacks ~ 100
  • (3–4)% increased Fire Damage with Attack Skills
  • Adds  to # Fire Damage to Attacks 101 ~ 200
  • (5–6)% increased Fire Damage with Attack Skills
  • to # Added Fire Damage with Dagger Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Daggers
  • to # Added Fire Damage with Dagger Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Daggers
  • to # Added Fire Damage with Claw Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Claws
  • to # Added Fire Damage with Claw Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Claws
  • to # Added Fire Damage with Sword Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Swords
  • to # Added Fire Damage with Sword Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Swords
  • to # Added Fire Damage with Axe Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Axes
  • to # Added Fire Damage with Axe Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Axes
  • to # Added Fire Damage with Mace or Sceptre Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Maces or Sceptres
  • to # Added Fire Damage with Mace or Sceptre Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Maces or Sceptres
  • to # Added Fire Damage with Staff Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Staves
  • to # Added Fire Damage with Staff Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Staves
  • to # Added Fire Damage with Wand Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Wands
  • to # Added Fire Damage with Wand Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Wands
  • to # Added Fire Damage with Bow Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Bows
  • to # Added Fire Damage with Bow Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Bows
  • Adds  to # Cold Damage to Spells ~ 70
  • (3–4)% increased Cold Damage with Spell Skills
  • Adds  to # Cold Damage to Spells 71 ~ 200
  • (5–6)% increased Cold Damage with Spell Skills
  • to # Added Spell Cold Damage while holding a Shield ~ 80
  • Regenerate (0.5–0.7) Mana per Second while holding a Shield
  • to # Added Spell Cold Damage while holding a Shield 81 ~ 200
  • Regenerate (0.8–1) Mana per Second while holding a Shield
  • to # Added Spell Cold Damage while wielding a Two Handed Weapon ~ 80
  • Regenerate (0.5–0.7) Mana per second while wielding a Staff
  • to # Added Spell Cold Damage while wielding a Two Handed Weapon 81 ~ 200
  • Regenerate (0.8–1) Mana per second while wielding a Staff
  • to # Added Spell Cold Damage while Dual Wielding ~ 80
  • Regenerate (0.5–0.7) Mana per Second while Dual Wielding
  • to # Added Spell Cold Damage while Dual Wielding 81 ~ 200
  • Regenerate (0.8–1) Mana per Second while Dual Wielding
  • Adds  to # Cold Damage to Attacks ~ 95
  • (3–4)% increased Cold Damage with Attack Skills
  • Adds  to # Cold Damage to Attacks 96 ~ 200
  • (5–6)% increased Cold Damage with Attack Skills
  • to # Added Cold Damage with Dagger Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Daggers
  • to # Added Cold Damage with Dagger Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Daggers
  • to # Added Cold Damage with Claw Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Claws
  • to # Added Cold Damage with Claw Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Claws
  • to # Added Cold Damage with Sword Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Swords
  • to # Added Cold Damage with Sword Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Swords
  • to # Added Cold Damage with Axe Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Axes
  • to # Added Cold Damage with Axe Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Axes
  • to # Added Cold Damage with Mace or Sceptre Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Maces or Sceptres
  • to # Added Cold Damage with Mace or Sceptre Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Maces or Sceptres
  • to # Added Cold Damage with Staff Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Staves
  • to # Added Cold Damage with Staff Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Staves
  • to # Added Cold Damage with Wand Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Wands
  • to # Added Cold Damage with Wand Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Wands
  • to # Added Cold Damage with Bow Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Bows
  • to # Added Cold Damage with Bow Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Bows
  • Adds  to # Lightning Damage to Spells ~ 100
  • (3–4)% increased Lightning Damage with Spell Skills
  • Adds  to # Lightning Damage to Spells 101 ~ 300
  • (5–6)% increased Lightning Damage with Spell Skills
  • to # Added Spell Lightning Damage while holding a Shield ~ 130
  • (1–2)% increased Cast Speed while holding a Shield
  • to # Added Spell Lightning Damage while holding a Shield 131 ~ 200
  • 3% increased Cast Speed while holding a Shield
  • to # Added Spell Lightning Damage while wielding a Two Handed Weapon ~ 130
  • (1–2)% increased Cast Speed while wielding a Staff
  • to # Added Spell Lightning Damage while wielding a Two Handed Weapon 131 ~ 200
  • 3% increased Cast Speed while wielding a Staff
  • to # Added Spell Lightning Damage while Dual Wielding ~ 130
  • (1–2)% increased Cast Speed while Dual Wielding
  • to # Added Spell Lightning Damage while Dual Wielding 131 ~ 200
  • 3% increased Cast Speed while Dual Wielding
  • Adds  to # Lightning Damage to Attacks ~ 160
  • (3–4)% increased Lightning Damage with Attack Skills
  • Adds  to # Lightning Damage to Attacks 161 ~ 300
  • (5–6)% increased Lightning Damage with Attack Skills
  • to # Added Lightning Damage with Dagger Attacks ~ 183
  • (1–2)% increased Attack Speed with Daggers
  • to # Added Lightning Damage with Dagger Attacks 184 ~ 500
  • 3% increased Attack Speed with Daggers
  • to # Added Lightning Damage with Claw Attacks ~ 183
  • (1–2)% increased Attack Speed with Claws
  • to # Added Lightning Damage with Claw Attacks 184 ~ 500
  • 3% increased Attack Speed with Claws
  • to # Added Lightning Damage with Sword Attacks ~ 183
  • (1–2)% increased Attack Speed with Swords
  • to # Added Lightning Damage with Sword Attacks 184 ~ 500
  • 3% increased Attack Speed with Swords
  • to # Added Lightning Damage with Axe Attacks ~ 183
  • (1–2)% increased Attack Speed with Axes
  • to # Added Lightning Damage with Axe Attacks 184 ~ 500
  • 3% increased Attack Speed with Axes
  • to # Added Lightning Damage with Mace or Sceptre Attacks ~ 183
  • (1–2)% increased Attack Speed with Maces or Sceptres
  • to # Added Lightning Damage with Mace or Sceptre Attacks 184 ~ 500
  • 3% increased Attack Speed with Maces or Sceptres
  • to # Added Lightning Damage with Staff Attacks ~ 183
  • (1–2)% increased Attack Speed with Staves
  • to # Added Lightning Damage with Staff Attacks 184 ~ 500
  • 3% increased Attack Speed with Staves
  • to # Added Lightning Damage with Wand Attacks ~ 183
  • (1–2)% increased Attack Speed with Wands
  • to # Added Lightning Damage with Wand Attacks 184 ~ 500
  • 3% increased Attack Speed with Wands
  • to # Added Lightning Damage with Bow Attacks ~ 183
  • (1–2)% increased Attack Speed with Bows
  • to # Added Lightning Damage with Bow Attacks 184 ~ 500
  • 3% increased Attack Speed with Bows
  • Adds  to # Chaos Damage to Spells ~ 45
  • (3–4)% increased Chaos Damage with Spell Skills
  • Adds  to # Chaos Damage to Spells 46 ~ 100
  • (5–6)% increased Chaos Damage with Spell Skills
  • to # Added Spell Chaos Damage while holding a Shield ~ 60
  • (2–3)% increased Critical Strike Chance for Spells while holding a Shield
  • to # Added Spell Chaos Damage while holding a Shield 61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while holding a Shield
  • to # Added Spell Chaos Damage while wielding a Two Handed Weapon ~ 60
  • (2–3)% increased Critical Strike Chance for Spells while wielding a Staff
  • to # Added Spell Chaos Damage while wielding a Two Handed Weapon 61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while wielding a Staff
  • to # Added Spell Chaos Damage while Dual Wielding ~ 60
  • (2–3)% increased Critical Strike Chance for Spells while Dual Wielding
  • to # Added Spell Chaos Damage while Dual Wielding 61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while Dual Wielding
  • Adds  to # Chaos Damage to Attacks ~ 16
  • (3–4)% increased Chaos Damage with Attack Skills
  • Adds  to # Chaos Damage to Attacks 17 ~ 100
  • (5–6)% increased Chaos Damage with Attack Skills
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently ~ 10
  • (2–3)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently 11 ~ 50
  • (4–5)% increased Fire Damage
  • 3% of Physical Damage Converted to Fire Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently ~ 4
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently 5 ~ 10
  • (4–5)% increased Elemental Damage
  • #% increased Damage over Time while Dual Wielding ~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while Dual Wielding 36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon ~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon 36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield ~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield 36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Global Critical Strike Chance ~ 30
  • 2% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance 31 ~ 100
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently ~ 80
  • 2% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently 81 ~ 200
  • (3–4)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier ~ 30
  • +2% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier 31 ~ 100
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently ~ 36
  • +2% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently 37 ~ 100
  • +(3–4)% to Global Critical Strike Multiplier
  • #% chance to Avoid being Ignited ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Ignited 25 ~ 50
  • (3–5)% chance to Avoid being Ignited
  • #% chance to Avoid being Frozen ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Frozen 25 ~ 50
  • (3–5)% chance to Avoid being Frozen
  • #% increased Effect of Chill ~ 26
  • (2–3)% increased Chill Duration on Enemies
  • #% increased Effect of Chill 27 ~ 50
  • (4–5)% increased Chill Duration on Enemies
  • (2–3)% increased Effect of Cold Ailments
  • #% chance to Avoid being Shocked ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Shocked 25 ~ 50
  • (3–5)% chance to Avoid being Shocked
  • #% increased Effect of Shock ~ 26
  • (2–3)% increased Shock Duration on Enemies
  • #% increased Effect of Shock 27 ~ 50
  • (4–5)% increased Shock Duration on Enemies
  • (2–3)% increased Effect of Shock
  • #% chance to avoid Bleeding ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to avoid Bleeding 25 ~ 50
  • (3–5)% chance to avoid Bleeding
  • #% chance to Avoid being Poisoned ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Poisoned 25 ~ 50
  • (3–5)% chance to Avoid being Poisoned
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently ~ 4
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently 5 ~ 10
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently ~ 4
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently 5 ~ 10
  • +(3–5) Mana gained when you Block
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    ~ 4
  • (3–4)% increased Evasion Rating
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    5 ~ 10
  • (5–7)% chance to Avoid Elemental Ailments
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently ~ 4
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently 5 ~ 10
  • (-10–-8) Physical Damage taken from Attack Hits
  • #% chance to Taunt Enemies on Hit with Attacks ~ 20
  • (1–2)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Taunt Enemies on Hit with Attacks 21 ~ 50
  • (3–4)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks ~ 15
  • (1–2)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks 16 ~ 50
  • (3–4)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed ~ 20
  • (1–2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed 21 ~ 50
  • (3–4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • Minions have #% chance to Taunt on Hit with Attacks ~ 20
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Taunt on Hit with Attacks 21 ~ 50
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks ~ 15
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks 16 ~ 50
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed ~ 20
  • Minions have +3% to all Elemental Resistances
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed 21 ~ 50
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal  to # additional Fire Damage ~ 55
  • Minions deal (2–3)% increased Damage
  • Minions deal  to # additional Fire Damage 56 ~ 100
  • Minions deal (4–5)% increased Damage
  • Minions deal  to # additional Cold Damage ~ 55
  • Minions have (2–3)% increased maximum Life
  • Minions deal  to # additional Cold Damage 56 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions deal  to # additional Lightning Damage ~ 85
  • 2% increased Minion Accuracy Rating
  • Minions deal  to # additional Lightning Damage 86 ~ 150
  • (3–4)% increased Minion Accuracy Rating
  • Minions deal  to # additional Physical Damage ~ 55
  • Minions have (1–2)% increased Movement Speed
  • Minions deal  to # additional Physical Damage 56 ~ 100
  • Minions have 3% increased Movement Speed
  • Minions deal  to # additional Chaos Damage ~ 55
  • Minions have +3% to all Elemental Resistances
  • Minions deal  to # additional Chaos Damage 56 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal #% increased Damage if you've used a Minion Skill Recently ~ 45
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage if you've used a Minion Skill Recently 46 ~ 100
  • Minions deal (4–5)% increased Damage
  • Minions Leech #% of Damage as Life ~ 120
  • Minions deal (2–3)% increased Damage
  • Minions Leech #% of Damage as Life 121 ~ 500
  • Minions deal (4–5)% increased Damage
  • Minions have #% increased Movement Speed ~ 24
  • Minions have (1–2)% increased Movement Speed
  • Minions have #% increased Movement Speed 25 ~ 100
  • Minions have 3% increased Movement Speed
  • Minions have #% increased Attack Speed ~ 15
  • Minions have (1–2)% increased Attack Speed
  • Minions have #% increased Attack Speed 16 ~ 50
  • Minions have 3% increased Attack Speed
  • Minions have #% increased Cast Speed ~ 15
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Cast Speed 16 ~ 50
  • Minions have 3% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently ~ 21
  • Minions have (1–2)% increased Attack Speed
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently 22 ~ 50
  • Minions have 3% increased Attack Speed
  • Minions have 3% increased Cast Speed
  • Minions have +#% to all Elemental Resistances ~ 25
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to all Elemental Resistances 26 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance ~ 27
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance 28 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have #% increased maximum Life ~ 30
  • Minions have (2–3)% increased maximum Life
  • Minions have #% increased maximum Life 31 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate # Life per second ~ 30
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate # Life per second 31 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate #% of Life per second ~ 120
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate #% of Life per second 121 ~ 500
  • Minions have (4–5)% increased maximum Life
  • #% chance to gain Onslaught for 4 seconds on Kill ~ 20
  • (2–3)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Onslaught for 4 seconds on Kill 21 ~ 50
  • (4–5)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Phasing for 4 seconds on Kill ~ 20
  • 2% increased Movement Speed while Phasing
  • #% chance to gain Phasing for 4 seconds on Kill 21 ~ 50
  • 3% increased Movement Speed while Phasing
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill ~ 12
  • (6–8)% increased Physical Damage while you have Unholy Might
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill 13 ~ 50
  • (9–10)% increased Physical Damage while you have Unholy Might
  • +# to Armour if you've Hit an Enemy Recently ~ 800
  • (3–4)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently 801 ~ 2000
  • (5–6)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently ~ 800
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently 801 ~ 2000
  • (5–6)% increased Evasion Rating
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently ~ 48
  • +(3–4) to maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently 49 ~ 100
  • +(5–6) to maximum Energy Shield
  • #% increased Global Defences ~ 16
  • (3–4)% increased Armour
  • (3–4)% increased Evasion Rating
  • +(3–4) to maximum Energy Shield
  • #% increased Global Defences 17 ~ 50
  • (5–6)% increased Armour
  • (5–6)% increased Evasion Rating
  • +(5–6) to maximum Energy Shield
  • #% chance to gain Onslaught when you use a Flask ~ 26
  • 1% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask 27 ~ 50
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • Damage Penetrates #% Fire Resistance ~ 2
  • (2–3)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance 3 ~ 5
  • (4–5)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance ~ 2
  • (2–3)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance 3 ~ 5
  • (4–5)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance ~ 2
  • (2–3)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance 3 ~ 5
  • (4–5)% increased Lightning Damage
  • Damage Penetrates #% Elemental Resistances ~ 2
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances 3 ~ 5
  • (4–5)% increased Elemental Damage
  • #% increased Physical Damage taken over time ~ -4
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% increased Physical Damage taken over time -5 ~ -10
  • (-10–-8) Physical Damage taken from Attack Hits
  • #% increased Damage with Ailments ~ 50
  • (2–3)% increased Damage with Ailments
  • #% increased Damage with Ailments 51 ~ 100
  • (4–5)% increased Damage with Ailments
  • #% increased Damage against Abyssal Monsters ~ 100
  • 2% increased Damage
  • #% increased Damage against Abyssal Monsters 101 ~ 200
  • (3–4)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters ~ 100
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters 101 ~ 200
  • Minions deal (4–5)% increased Damage
  • #% additional Physical Damage Reduction against Abyssal Monsters ~ 15
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction against Abyssal Monsters 16 ~ 50
  • (-10–-8) Physical Damage taken from Attack Hits
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