Name | Desc |
---|---|
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 3 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 4 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 8 to 14 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 18 to 28 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 6 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 5 to 8 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 9 to 16 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 16 to 26 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 34 to 51 Fire Damage to Spells |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 1 to 3 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 2 to 4 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 4 to 9 additional Fire Damage |
1250 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 8 to 14 additional Fire Damage |
630 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 18 to 28 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 2 to 6 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 5 to 8 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 9 to 16 additional Fire Damage |
1250 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 16 to 26 additional Fire Damage |
630 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 34 to 51 additional Fire Damage |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +9 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +12 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +15 to maximum Energy Shield |
League mechanics: Crucible. In an iconically Path of Exile way, your weapons can now be imbued with powerful Passive Skill Trees of their own. Encounters at Crucible Forges grant you experience that lets you uncover the tree on a weapon and gradually progress through its skills. You can only allocate one skill from each tier, so choose your path through each Crucible Passive Tree carefully. If you’re lucky, you’ll find certain skills that, when allocated, are worth valuable currency or unique items when sold to a vendor.