Hiring a Mercenary in Expansion mode will now always offer mercenaries that match your character's Level, instead of having a randomized Level difference from your character's Level.
Developer Comments: The Iron Wolves are great elemental sorcerers, but we saw they have been underperforming in higher difficulties. We improved their core stats so that they are more in line with other mercenaries while also having a distinct advantage with having the most resistance values. For skills, we wanted to embrace their elemental fantasies, so we decided to give new flavorful utility skills, to further incentivize reasons to want to use these mercenary types.
Diablo 2 Resurrected "They call me... Tim" achievement: Hire an Iron Wolf.
Iron Wolves are a type of Mercenary in Diablo 2. Iron Wolves are ranged-attack Mercenaries that use Magic Spells to attack Enemies from a distance. They can be hired from Asheara in the Kurast Docks. Mercenaries are special NPCs who act as companions who team up with our hero to fight the forces of evil in Sanctuary.
Iron Wolves are mercenaries available for hire in Act III at the camp of Kurast Docks specifically from Asheara in the "north west" part of camp at the end of the docks in a house past Ormus.
They typically cost 1k - 3k to hire depending upon the merc's level. However, you can get one for free at the completion of the quest Blade of the Old Religion. To do this quest, you must have first completed the quest The Golden Bird. Afterwards, speak with Hratli in the "south east" part of camp to activate it. Then when exploring the Flayer Jungle, you need to locate the Gidbinn (it will show up on your mini map as an icon). Once you interact, a pack of Rat Man led by a unique will attack you. Killing the unique gives you the blade which you take back to Ormus in Kurast Docks. Then talk to Asheara and the merc can be hired for free. Even if you already have a merc employed, you can dismiss them by hiring an Iron Wolf and it won't cost any gold.
Difficulty | Type/Ability/Aura | Level Range | Equippable Items |
---|---|---|---|
Normal | Lightning: Charged Bolt, Lightning Fire: Inferno, Fireball Cold: Ice Blast, Glacial Spike, Frozen Armor |
9-13 | Helms, Armor, Swords, Shields |
Nightmare | Lightning: Charged Bolt, Lightning Fire: Inferno, Fireball Cold: Ice Blast, Glacial Spike, Frozen Armor |
44-47 | Helms, Armor, Swords, Shields |
Hell | Lightning: Charged Bolt, Lightning Fire: Inferno, Fireball Cold: Ice Blast, Glacial Spike, Frozen Armor |
75-79 | Helms, Armor, Swords, Shields |
There are quite a few tongue-twisting names available for Iron Wolves. One is randomly assigned to each of the Iron Wolves your character sees on the hireling menu. As is the case with lots of weapons in the game, and especially with the names of NPC mercs, the Blizzard North designers worked in the names of Blizzard employees, and notable members of the Diablo II fan community. The last 3 Iron Wolf names (they are listed in this order in the game database file, making it clear that the honored fans were added last) are all fans; Jarulf is the author of the famous Diablo guide. Flux was one of the webmasters of Diabloii. (co-webmasters Elly and Gaile both showed up as Act One rogue mercs). And Scorch was the author of the first monster specialty site, Darkness, which was hosted by Diabloii.net.
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The Hirelings of Act III are available from Asheara in the Kurast Docks. These are the only magical mercs, and each one specializes in Lightning, Cold, or Fire. Their AI is similar to that of the Rogue mercs and they tend to stay behind the lines and attack from a distance, even though they carry shields and can achieve fairly high defense and resistances.
Iron Wolves features the following Skills:
Equipment: