Far Shot now deals 60% more damage to enemies far away from you (which is up from 30% before), but also now deals 20% less damage to enemies that are close.
It no longer has a projectile speed bonus but now removes the spread from your Barrages.
This additional damage rewards Deadeyes who can keep their distance from their targets.
| Name | Far Shot |
|---|---|
| Class | Deadeye |
| Category | Notable ascendancy passive skill |
| Distance from start | 2 |
| Stats |
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |

| Name | Category | Stats | Distance from start |
|---|---|---|---|
| Projectile Damage, Critical Strike Chance | Basic |
|
1 |
| Rupturing | Notable |
|
2 |
| Projectile Damage, Mark Cast Speed | Basic |
|
1 |
| Focal Point | Notable |
|
2 |
| Projectile Damage, Attack Speed | Basic |
|
1, 3 |
| Gathering Winds | Notable |
(Tailwind increases Action Speed by 8%) |
2 |
| Wind Ward | Notable |
|
4 |
| Projectile Damage, Mirage Archer Duration | Basic |
|
1, 3 |
| Occupying Force | Notable |
|
2 |
| Endless Munitions | Notable |
|
4 |
| Projectile Damage, Accuracy | Basic |
|
1, 3 |
| Ricochet | Notable |
|
2 |
| Projectile Damage, Projectile Speed | Basic |
|
1, 3 |
| Far Shot | Notable |
|
2 |
