Experimented base types are weapon, shield, and jewellery base types. They have different implicit modifiers than ordinary equipment and can only be obtained when they appear in Curio Displays in the final reward rooms of Laboratory and Prohibited Library Grand Heists.
PoE 3.23: Added 5 new Experimented Base Types.
Item |
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![]() Accumulator Wand Physical Damage: 27-50 Critical Strike Chance: 9% Attacks per Second: 1.5 Requires Level 70, 237 Int Gain 2 Endurance, Frenzy or Power Charges every 6 seconds |
![]() Alternating Sceptre Physical Damage: 41-61 Critical Strike Chance: 7.6% Attacks per Second: 1.45 Weapon Range: 1.1 metres Requires Level 70, 95 Str, 131 Int Secrets of Suffering |
![]() Anarchic Spiritblade Physical Damage: 34-63 Critical Strike Chance: 6.5% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 70, 121 Str, 121 Dex 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() Apex Cleaver Physical Damage: 78-121 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 70, 139 Str, 65 Dex Hits with this Weapon ignore Enemy Physical Damage Reduction |
![]() Assembler Wand Physical Damage: 15-28 Critical Strike Chance: 9% Attacks per Second: 1.5 Requires Level 30, 101 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds |
![]() Astrolabe Amulet Requires Level 69 Implicit Modifiers Cannot Be Changed Has Elder, Shaper and all Conqueror Influences |
![]() Banishing Blade Physical Damage: 55-102 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 70, 130 Str, 130 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() Battery Staff Physical Damage: 65-120 Critical Strike Chance: 7.5% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 70, 117 Str, 117 Int Spend Energy Shield before Mana for Costs of Socketed Skills +(140–165) to maximum Energy Shield |
![]() Blasting Blade Physical Damage: 47-87 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 50, 86 Str, 86 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() Blunt Force Condenser Physical Damage: 39-64 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 1.3 metres Requires Level 30, 101 Str Warcries Exert 1 additional Attack |
![]() Boom Mace Physical Damage: 39-81 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 70, 218 Str Trigger Level 20 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() Capacity Rod Physical Damage: 39-73 Critical Strike Chance: 8.3% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 30, 54 Str, 54 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() Capricious Spiritblade Physical Damage: 27-51 Critical Strike Chance: 6.5% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 50, 94 Str, 94 Dex 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() Cogwork Ring Requires Level 24 -1 Prefix Modifier allowed +1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed 25% increased Suffix Modifier magnitudes |
![]() Cold-attuned Buckler Chance to Block: 28% Evasion Rating: 206–237 Movement Speed: -3% Requires Level 70, 159 Dex Inflict Brittle on Enemies when you Block their Damage |
![]() Congregator Wand Physical Damage: 23-43 Critical Strike Chance: 9% Attacks per Second: 1.5 Requires Level 50, 168 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds |
![]() Crack Mace Physical Damage: 31-64 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 50, 161 Str Trigger Level 15 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() Crushing Force Magnifier Physical Damage: 62-103 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 1.3 metres Requires Level 50, 161 Str Warcries Exert 1 additional Attack |
![]() Disapprobation Axe Physical Damage: 29-60 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 50, 124 Str, 54 Dex Gain 4 Rage on Melee Hit |
![]() Endothermic Buckler Chance to Block: 24% Evasion Rating: 75–86 Movement Speed: -3% Requires Level 30, 76 Dex Inflict Brittle on Enemies when you Block their Damage |
![]() Eventuality Rod Physical Damage: 78-144 Critical Strike Chance: 8.3% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 70, 117 Str, 117 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() Exhausting Spirit Shield Chance to Block: 22% Energy Shield: 16–19 Movement Speed: -3% Requires Level 30, 76 Int Sap Enemies when you Block their Damage |
![]() Exothermic Tower Shield Chance to Block: 25% Armour: 87–100 Movement Speed: -3% Requires Level 30, 76 Str Scorch Enemies when you Block their Damage |
![]() Fickle Spiritblade Physical Damage: 18-33 Critical Strike Chance: 6.5% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 30, 54 Str, 54 Dex 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() Flare Mace Physical Damage: 20-41 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 30, 101 Str Trigger Level 10 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() Flashfire Blade Physical Damage: 18-73 Critical Strike Chance: 8% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 50, 86 Dex, 86 Int Trigger Level 20 Flame Dash when you use a Socketed Skill 20% increased Cooldown Recovery Rate of Travel Skills local skills granted by item are supported by level x unique trigger support [2] |
![]() Flickerflame Blade Physical Damage: 12-47 Critical Strike Chance: 8% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 30, 54 Dex, 54 Int Trigger Level 10 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
![]() Foundry Bow Physical Damage: 13-20 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Requires Level 50, 161 Dex Adds (80–97) to (126–144) Fire Damage |
![]() Geodesic Ring Requires Level 24 +1 Prefix Modifier allowed -1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed 25% increased Prefix Modifier magnitudes |
![]() Heat-attuned Tower Shield Chance to Block: 29% Armour: 220–253 Movement Speed: -3% Requires Level 70, 159 Str Scorch Enemies when you Block their Damage |
![]() Hedron Bow Physical Damage: 9-13 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Requires Level 30, 101 Dex Adds (46–55) to (69–83) Fire Damage |
![]() Hollowpoint Dagger Physical Damage: 12-46 Critical Strike Chance: 8.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 30, 54 Dex, 54 Int All Damage from Hits with This Weapon can Poison |
![]() Honed Cleaver Physical Damage: 60-95 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 50, 117 Str, 54 Dex Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction |
![]() Impact Force Propagator Physical Damage: 81-135 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 1.3 metres Requires Level 70, 220 Str Warcries Exert 2 additional Attacks |
![]() Infernal Blade Physical Damage: 21-85 Critical Strike Chance: 8% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 70, 121 Dex, 121 Int Trigger Level 30 Flame Dash when you use a Socketed Skill 40% increased Cooldown Recovery Rate of Travel Skills local skills granted by item are supported by level x unique trigger support [2] |
![]() Magmatic Tower Shield Chance to Block: 27% Armour: 144–165 Movement Speed: -3% Requires Level 50, 121 Str Scorch Enemies when you Block their Damage |
![]() Malign Fangs Physical Damage: 20-37 Critical Strike Chance: 7% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 50, 86 Dex, 86 Int Adds (43–55) to (81–104) Chaos Damage |
![]() Maltreatment Axe Physical Damage: 19-39 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 30, 78 Str, 34 Dex Gain 3 Rage on Melee Hit |
![]() Mechalarm Belt Requires Level 56 Trigger Level 20 Summon Taunting Contraption when you use a Flask |
![]() Micro-Distillery Belt Requires Level 24 Flasks applied to you have 30% increased Effect Can't use Flask in Fifth Slot |
![]() Oscillating Sceptre Physical Damage: 23-34 Critical Strike Chance: 7.6% Attacks per Second: 1.45 Weapon Range: 1.1 metres Requires Level 30, 44 Str, 64 Int Elemental Overload |
![]() Pneumatic Dagger Physical Damage: 20-79 Critical Strike Chance: 8.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 70, 121 Dex, 121 Int All Damage from Hits with This Weapon can Poison |
![]() Polar Buckler Chance to Block: 26% Evasion Rating: 123–142 Movement Speed: -3% Requires Level 50, 121 Dex Inflict Brittle on Enemies when you Block their Damage |
![]() Potentiality Rod Physical Damage: 61-113 Critical Strike Chance: 8.3% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 50, 86 Str, 86 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() Pressurised Dagger Physical Damage: 18-71 Critical Strike Chance: 8.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 50, 86 Dex, 86 Int All Damage from Hits with This Weapon can Poison |
![]() Prime Cleaver Physical Damage: 39-61 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 30, 73 Str, 34 Dex Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction |
![]() Psychotic Axe Physical Damage: 34-71 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 70, 163 Str, 84 Dex Gain 5 Rage on Melee Hit |
![]() Rebuking Blade Physical Damage: 30-56 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 30, 54 Str, 54 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() Reciprocation Staff Physical Damage: 55-102 Critical Strike Chance: 7.5% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 50, 86 Str, 86 Int Spend Energy Shield before Mana for Costs of Socketed Skills +(100–120) to maximum Energy Shield |
![]() Shadow Fangs Physical Damage: 13-24 Critical Strike Chance: 7% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 30, 54 Dex, 54 Int Adds (26–38) to (52–70) Chaos Damage |
![]() Simplex Amulet Requires Level 24 -2 Prefix Modifiers allowed -1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed 100% increased Explicit Modifier magnitudes |
![]() Solarine Bow Physical Damage: 16-24 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Requires Level 70, 212 Dex Adds (121–133) to (184–197) Fire Damage |
![]() Stabilising Sceptre Physical Damage: 35-52 Critical Strike Chance: 7.6% Attacks per Second: 1.45 Weapon Range: 1.1 metres Requires Level 50, 71 Str, 102 Int Elemental Equilibrium |
![]() Subsuming Spirit Shield Chance to Block: 24% Energy Shield: 25–29 Movement Speed: -3% Requires Level 50, 121 Int Sap Enemies when you Block their Damage |
![]() Transfer-attuned Spirit Shield Chance to Block: 26% Energy Shield: 39–45 Movement Speed: -3% Requires Level 70, 159 Int Sap Enemies when you Block their Damage |
![]() Transformer Staff Physical Damage: 36-66 Critical Strike Chance: 7.5% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 30, 54 Str, 54 Int Spend Energy Shield before Mana for Costs of Socketed Skills +(66–80) to maximum Energy Shield |
![]() Void Fangs Physical Damage: 22-41 Critical Strike Chance: 7% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 70, 113 Dex, 113 Int Adds (46–63) to (92–113) Chaos Damage |
Replicas or Experimented Items come from the following blueprints reward rooms. The target item, inside a Curio Display, will be a selection of Replicas or Experimented Items. You can only take one before Lockdown begins.
Name | Heist Target | Area Level |
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Replicas or Experimented Items | 43 - 83 |
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Replicas or Experimented Items | 43 - 83 |
Another reward from Grand Heists, these experimented base types provide something a little different from conventional base types, such as a bow with low physical damage, but a high amount of built-in fire damage. There are several new varieties for jewelry items, but only one new experimented base type per weapon type.
Solarine Bow: Flat Fire Damage implicit
Here's another example of an Experimented Base Type you can get from Grand Heists!
Eagle Crack Oscillating Sceptre: Elemental Overload implicit