These skills move you around the battlefield, allowing quick repositioning or engaging of enemies. Almost every build should have at least one of these, with Dash being a great universal skill for fast-paced Rogue action.
| Name | Description | Tags | Power Name | Rewards |
|---|---|---|---|---|
| Caltrops | Charges: 2 skill_rankup_desc: Damage {40 | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
|
| Disciplined Caltrops | You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
|
| Shadow Step | Cooldown: 9 seconds skill_rankup_desc: Damage {72 | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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| Disciplined Shadow Step | Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
|
| Methodical Shadow Step | Enemies damaged by Shadow Step are Stunned for 2 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
|
| Disciplined Dash | Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead. | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
|
| Dash | Charges: 2 skill_rankup_desc: Charge Cooldown {12 | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
|
| Methodical Caltrops | Caltrops now deals Cold damage and Chills enemies for 20% per second. | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
|
| Methodical Dash | Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast. | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
|
| Enhanced Shadow Step | Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
|
| Enhanced Dash | Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds. | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
|
| Enhanced Caltrops | Enemies take x3% increased damage from you each second they are in Caltrops. | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
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| Name | Cluster | Type | Description |
|---|---|---|---|
| Shadow Step | Agility | Active |
Unstoppable characters have all Control Impairing Effects removed and prevented. |
| Enhanced Shadow Step | Agility | Enhancement |
|
| Disciplined Shadow Step | Agility | Upgrade |
|
| Methodical Shadow Step | Agility | Upgrade |
|
| Name | Cluster | Type | Description |
|---|---|---|---|
| Dash | Agility | Active |
|
| Enhanced Dash | Agility | Enhancement |
|
| Disciplined Dash | Agility | Upgrade |
Dazed enemies cannot attack or use Skills but are still able to move. |
| Methodical Dash | Agility | Upgrade |
|
| Name | Cluster | Type | Description |
|---|---|---|---|
| Caltrops | Agility | Active |
|
| Enhanced Caltrops | Agility | Enhancement |
|
| Disciplined Caltrops | Agility | Upgrade |
Vulnerable enemies take 20% increased damage. |
| Methodical Caltrops | Agility | Upgrade |
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
In the Agility Skill cluster, you can also choose the following passive bonuses:
| Name | Cluster | Type | Description |
|---|---|---|---|
| Rugged | Agility | Passive |
|
| Reactive Defense | Agility | Passive |
|
| Concussive | Agility | Passive |
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| Trick Attacks | Agility | Passive |
Dazed enemies cannot attack or use Skills but are still able to move. |
| Weapon Mastery | Agility | Passive |
Healthy characters have more than 80% of their Life. Vulnerable enemies take 20% increased damage. |
| Items | |
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| Skills | |
| Guides |