Diablo 4 Nightmare Dungeon Affixes

name
Ancestors' Favor
  • Extra Awakened Shrines will appear in the dungeon.
  • Blood Blister
  • Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.
  • Elemental Totems
  • Elemental Totems occasionally spawn in combat that buff Close Enemies after 5 seconds if not destroyed.
  • Avenger
  • Killing a monster enrages monsters near it after a short delay, making them deal more damage.
  • Blood Blister
  • Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.
  • The Beast in Ice
  • Imprisoned no longer, face the Beast in Ice in its frozen cave.
  • The Beast in Ice
  • Face a more challenging Beast in Ice at the end of this frozen cave.
  • Death Pulse
  • Killing a monster releases a deadly shadow pulse after a short delay.
  • Drifting Shade
  • Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims.
  • Elemental Totems
  • Elemental Totems occasionally spawn in combat that buff Close Enemies after 5 seconds if not destroyed.
  • Empowered Elites (Shock Lance)
  • Elites always have the "Electric Lance" affix.
  • Empowered Elites (Cold Enchanted)
  • Elites always have the "Cold Enchanted" affix.
  • Empowered Elites (Poison Enchanted)
  • Elites always have the "Poison Enchanted" affix.
  • Empowered Elites (Shadow Enchanted)
  • Elites always have the "Shadow Enchanted" affix.
  • Empowered Elites (Suppressor)
  • Elites always have the "Suppressor" affix.
  • Empowered Elites (Teleporter)
  • Elites always have the "Teleporter" affix.
  • Lightning Storm
  • Lightning gathers above the player. Get into the protection dome to avoid severe outcomes.
  • Monster Barrier
  • Magic: Monsters gain 50% of their Maximum Life as a Barrier.
  • Rare: Monsters gain 75% of their Maximum Life as a Barrier.
  • Legendary: Monsters gain 85% of their Maximum Life as a Barrier.
  • Nightmare Portal
  • While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters.
  • Stormbane's Wrath
  • Stormbane's Wrath chases players around, releasing deadly pulses when reaching a player.
  • Volcanic
  • While in combat, gouts of flame periodically erupt near players.
  • Monster Crowd Control Resist
  • Magic: Crowd Control duration vs monsters is reduced by 20%.
  • Rare: Crowd Control duration vs monsters is reduced by 30%.
  • Legendary: Crowd Control duration vs monsters is reduced by 40%.
  • Monster Critical Resist
  • Magic: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 3%, stacking up to 30%.
  • Rare: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 4.5%, stacking up to 45%.
  • Legendary: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 6%, stacking up to 60%.
  • Monster Overpower Resist
  • Magic: Monster attacks reduce the damage of your next Overpower attack by 6%. Stacking up to 30%.
  • Rare: Monster attacks reduce the damage of your next Overpower attack by 9%. Stacking up to 45%.
  • Legendary: Monster attacks reduce the damage of your next Overpower attack by 12%. Stacking up to 60%.
  • Monster Vulnerable Resist
  • Magic: Duration of Vulnerable Effects vs monsters is reduced by 30%.
  • Rare: Duration of Vulnerable Effects vs monsters is reduced by 45%.
  • Legendary: Duration of Vulnerable Effects vs monsters is reduced by 60%.
  • Backstabbers
  • Magic: Close monster attacks from behind cause you to become Vulnerable.
  • Rare: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by 15%.
  • Legendary: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by 35%.
  • Monster Attack Speed
  • Magic: Monsters attack 15% faster.
  • Rare: Monsters attack 20% faster.
  • Legendary: Monsters attack 25% faster.
  • Monster Barrier
  • Magic: Monsters gain 20% of their Maximum Life as a Barrier.
  • Rare: Monsters gain 25% of their Maximum Life as a Barrier.
  • Legendary: Monsters gain 30% of their Maximum Life as a Barrier.
  • Barrier Breakers
  • Magic: Monsters deal 50% more damage to Barriers.
  • Rare: Monsters deal 75% more damage to Barriers.
  • Legendary: Monsters deal 100% more damage to Barriers.
  • Slowing Projectiles
  • Magic: Monster attacks from a distance have a 30% chance to slow targets.
  • Rare: Monster attacks from a distance have a 40% chance to slow targets.
  • Legendary: Monster attacks from a distance have a 50% chance to slow targets.
  • Resource Burn
  • Magic: After you spend resource, you burn an additional 10% of the resource spent for every time you were hit by a Distant enemy.
  • Rare: After you spend resource, you burn an additional 20% of the resource spent for every time you were hit by a Distant enemy.
  • Legendary: After you spend resource, you burn an additional 30% of the resource spent for every time you were hit by a Distant enemy.
  • Monster Bleeding Damage
  • Magic: Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.
  • Rare: Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.
  • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds.
  • Monster Burning Damage
  • Magic: Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.
  • Rare: Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.
  • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds.
  • Monster Cold Damage
  • Magic: Monsters deal an additional 10% of their Physical damage dealt as Cold.
  • Rare: Monsters deal an additional 15% of their Physical damage dealt as Cold.
  • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Cold.
  • Monster Shadow Damage Over Time
  • Magic: Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.
  • Rare: Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.
  • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds.
  • Monster Fire Damage
  • Magic: Monsters deal an additional 10% of their Physical damage dealt as Fire.
  • Rare: Monsters deal an additional 15% of their Physical damage dealt as Fire.
  • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Fire.
  • Monster Lightning Damage
  • Magic: Monsters deal an additional 10% of their Physical damage dealt as Lightning.
  • Rare: Monsters deal an additional 15% of their Physical damage dealt as Lightning.
  • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Lightning.
  • Monster Poison Damage
  • Magic: Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.
  • Rare: Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.
  • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds.
  • Monster Shadow Damage
  • Magic: Monsters deal an additional 10% of their Physical damage dealt as Shadow.
  • Rare: Monsters deal an additional 15% of their Physical damage dealt as Shadow.
  • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Shadow.
  • Monster Life
  • Magic: Monsters gain 20% extra life.
  • Rare: Monsters gain 25% extra life.
  • Legendary: Monsters gain 30% extra life.
  • Monster Regen
  • Magic: Non-boss monsters regen 1.5% Maximum Life per second.
  • Rare: Non-boss monsters regen 1.5% Maximum Life per second.
  • Legendary: Non-boss monsters regen 1.5% Maximum Life per second.
  • Monster Bleed Resist
  • Magic: Monsters take 30% less Bleeding damage.
  • Rare: Monsters take 45% less Bleeding damage.
  • Legendary: Monsters take 60% less Bleeding damage.
  • Monster Burning Resist
  • Magic: Monsters take 30% less Burning damage.
  • Rare: Monsters take 45% less Burning damage.
  • Legendary: Monsters take 60% less Burning damage.
  • Monster Cold Resist
  • Magic: Monsters take 20% less Cold damage.
  • Rare: Monsters take 30% less Cold damage.
  • Legendary: Monsters take 40% less Cold damage.
  • Monster Shadow Damage Over Time Resist
  • Magic: Monsters take 60% reduced damage from your Shadow damage over time effects.
  • Rare: Monsters take 60% reduced damage from your Shadow damage over time effects.
  • Legendary: Monsters take 60% reduced damage from your Shadow damage over time effects.
  • Monster Fire Resist
  • Magic: Monsters take 20% less Fire damage.
  • Rare: Monsters take 30% less Fire damage.
  • Legendary: Monsters take 40% less Fire damage.
  • Monsters Lightning Resist
  • Magic: Monsters take 20% less Lightning damage.
  • Rare: Monsters take 30% less Lightning damage.
  • Legendary: Monsters take 40% less Lightning damage.
  • Melee Defenders
  • Magic: Monsters take 20% less damage from close targets
  • Rare: Monsters take 30% less damage from close targets
  • Legendary: Monsters take 40% less damage from close targets
  • Monster Physical Resist
  • Magic: Monsters take 15% less Physical damage.
  • Rare: Monsters take 22% less Physical damage.
  • Legendary: Monsters take 30% less Physical damage.
  • Monster Poison Resist
  • Magic: Monsters take 30% less Poison damage.
  • Rare: Monsters take 45% less Poison damage.
  • Legendary: Monsters take 60% less Poison damage.
  • Ranged Defenders
  • Magic: Monsters take 30% less damage from distant targets.
  • Rare: Monsters take 45% less damage from distant targets.
  • Legendary: Monsters take 60% less damage from distant targets.
  • Monster Shadow Resist
  • Magic: Monsters take 20% less Shadow damage.
  • Rare: Monsters take 30% less Shadow damage.
  • Legendary: Monsters take 40% less Shadow damage.
  • Monster Life Steal
  • Magic: Non-boss monsters gain 10% Life Steal.
  • Rare: Non-boss monsters gain 12% Life Steal.
  • Legendary: Non-boss monsters gain 15% Life Steal.
  • Dodge Breakers
  • Magic: Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.
  • Rare: Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.
  • Legendary: Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.
  • Potion Breakers
  • Magic: Monster attacks from a distance increase the cooldown of your next potion by 025 seconds, up to 5 seconds.
  • Rare: Monster attacks from a distance increase the cooldown of your next potion by 0.5 seconds, up to 6 seconds.
  • Legendary: Monster attacks from a distance increase the cooldown of your next potion by 0.75 seconds, up to 7 seconds.
  • Resistance Breakers
  • Magic: Monster attacks from a distance reduce Resistance to All Elements by 2% for 6 seconds, stacking up to 10%.
  • Rare: Monster attacks from a distance reduce Resistance to All Elements by 3% for 6 seconds, stacking up to 15%.
  • Legendary: Monster attacks from a distance reduce Resistance to All Elements by 5% for 6 seconds, stacking up to 25%.
  • Monster Thorns
  • Magic: Monsters reflect 4% of damage.
  • Rare: Monsters reflect 6% of damage.
  • Legendary: Monsters reflect 8% of damage.
  • Armor Breakers
  • Magic: Monster attacks from a distance reduce your Armor by 5% for 6 seconds, stacking up to 25%.
  • Rare: Monster attacks from a distance reduce your Armor by 6% for 6 seconds, stacking up to 30%.
  • Legendary: Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%.
  • Fire Traps
  • Additional fire traps appear in this dungeon.
  • Unstoppable Monsters
  • Magic: Monsters become Unstoppable when life drops below 15%.
  • Rare: Monsters become Unstoppable when life drops below 22%.
  • Legendary: Monsters become Unstoppable when life drops below 30%.
  • Quick Killer
  • Magic: Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.
  • Rare: Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.
  • Legendary: Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.
  • Reduce Cooldowns on Kill
  • Magic: Killing a monster reduces your cooldowns by .15 seconds.
  • Rare: Killing a monster reduces your cooldowns by .2 seconds.
  • Legendary: Killing a monster reduces your cooldowns by .25 seconds.
  • Battle Hardened
  • Magic: Gain 4% damage reduction for every 10% Health you are missing.
  • Rare: Gain 5% damage reduction for every 10% Health you are missing.
  • Legendary: Gain 6% damage reduction for every 10% Health you are missing.
  • Poisonous Evade
  • Using Evade leaves a damaging pool of Poison under the first enemy you evade through or at your destination.
  • Nudging Evade
  • Using Evade pushes enemies back.
  • Extra Shrines
  • Extra Shrines will appear in the dungeon.
  • Fire Damage
  • Magic: You deal 5% more Fire damage.
  • Rare: You deal 10% more Fire damage.
  • Legendary: You deal 15% more Fire damage.
  • Frost Damage
  • Magic: You deal 5% more Frost damage.
  • Rare: You deal 10% more Frost damage.
  • Legendary: You deal 15% more Frost damage.
  • Ancestors' Favor
  • You earn 20% more Glyph Experience at the end of this dungeon.
  • Ancestral Awakening
  • You earn 20% more Glyph Experience at the end of this dungeon.
  • Gold Find
  • Magic: You find 10% more gold.
  • Rare: You find 20% more gold.
  • Legendary: You find 30% more gold.
  • Increased Critical Strike
  • Magic: Your Critical Strike chance is increased by 3%.
  • Rare: Your Critical Strike chance is increased by 6%.
  • Legendary: Your Critical Strike chance is increased by 9%.
  • Increased Healing
  • Magic: Your Healing Received is increased by 5%.
  • Rare: Your Healing Received is increased by 10%.
  • Legendary: Your Healing Received is increased by 15%.
  • Lightning Damage
  • Magic: You deal 5% more Lightning damage.
  • Rare: You deal 10% more Lightning damage.
  • Legendary: You deal 15% more Lightning damage.
  • Magic Find
  • You find more items from enemies.
  • Lightning Caller
  • You occasionally call down lightning strikes that damage nearby enemies.
  • Physical Damage
  • Magic: You deal 5% more Physical damage.
  • Rare: You deal 10% more Physical damage.
  • Legendary: You deal 15% more Physical damage.
  • Poison Damage
  • Magic: You deal 5% more Poison damage
  • Rare: You deal 10% more Poison damage
  • Legendary: You deal 15% more Poison damage
  • Ancestors' Favor
  • Extra Lunar Shrines and 20% more Glyph Experience earned at the end of this dungeon.
  • Shadow Damage
  • Magic: You deal 5% more Shadow damage.
  • Rare: You deal 10% more Shadow damage.
  • Legendary: You deal 15% more Shadow damage.
  • Control Impaired Explosions
  • Being hit by Control Impairing Effects creates an explosion around you.
  • Thorns
  • Magic: After attacking an enemy, your Thorns are increased by 60 for 3 seconds, up to 300 at max stacks.
  • Rare: After attacking an enemy, your Thorns are increased by 120 for 3 seconds, up to 600 at max stacks.
  • Legendary: After attacking an enemy, your Thorns are increased by 200 for 3 seconds, up to 1000 at max stacks.
  • Barren
  • Monsters do not drop loot.

  • List of D4 Nightmare Dungeon Affixes

    Name Description
    Avenger
    • Killing a monster enrages monsters near it, making them dealing more damage.
    Blood Blister
    • Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.
    Death Pulse
    • Killing a monster releases a deadly lightning pulse after a short delay.
    Drifting Shade
    • Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims.
    Empowered Elites – Shock Lance
    • Elites always have the “Electric Lance” affix.
    Empowered Elites – Cold Enchanted
    • Elites always have the “Cold Enchanted” affix.
    Empowered Elites – Poison Enchanted
    • Elites always have the “Poison Enchanted” affix.
    Empowered Elites – Shadow Enchanted
    • Elites always have the “Shadow Enchanted” affix.
    Empowered Elites – Suppressor
    • Elites always have the “Suppressor” affix.
    Empowered Elites – Teleporter
    • Elites always have the “Teleporter” affix.
    Lightning Storm
    • Lightning gathers above the player. Get into the protection dome to avoid severe outcomes.
    Nightmare Portal
    • While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters.
    Stormbane’s Wrath
    • Stormbane’s Wrath chases players around, releasing deadly pulses when reaching a player.
    Volcanic
    • While in combat, gouts of flame periodically erupt near players.
    Monster Crowd Control Resist
    • Magic: Crowd Control duration vs monsters is reduced by 20%.
    • Rare: Crowd Control duration vs monsters is reduced by 30%.
    • Legendary: Crowd Control duration vs monsters is reduced by 40%.
    Monster Critical Resist
    • Magic: Monsters take 30% less damage from Critical Strike.
    • Rare: Monsters take 45% less damage from Critical Strike.
    • Legendary: Monsters take 60% less damage from Critical Strike.
    Monster Overpower Resist
    • Magic: Monsters take 30% less damage from Overpower.
    • Rare: Monsters take 45% less damage from Overpower attacks.
    • Legendary: Monsters take 60% less damage from Overpower attacks.
    Monster Vulnerable Resist
    • Magic: Duration of Vulnerable Effects vs monsters is reduced by 30%.
    • Rare: Duration of Vulnerable Effects vs monsters is reduced by 45%.
    • Legendary: Duration of Vulnerable Effects vs monsters is reduced by 60%.
    Backstabbers
    • Magic: Monsters near the player deal 50% more damage when attacking from behind.
    • Rare: Monsters near the player deal 100% more damage when attacking from behind.
    • Legendary: Monsters near the player deal 150% more damage when attacking from behind.
    Monster Attack Speed
    • Magic: Monsters attack 15% faster.
    • Rare: Monsters attack 20% faster.
    • Legendary: Monsters attack 25% faster.
    Monster Barrier
    • Magic: Monsters gain 20% of their Maximum Life as a Barrier.
    • Rare: Monsters gain 25% of their Maximum Life as a Barrier.
    • Legendary: Monsters gain 30% of their Maximum Life as a Barrier.
    Barrier Breakers
    • Magic: Monsters deal 50% more damage to Barriers.
    • Rare: Monsters deal 75% more damage to Barriers.
    • Legendary: Monsters deal 100% more damage to Barriers.
    Slowing Projectiles
    • Magic: Monster attacks from a distance have a 30% chance to slow targets.
    • Rare: Monster attacks from a distance have a 40% chance to slow targets.
    • Legendary: Monster attacks from a distance have a 50% chance to slow targets.
    Resource Burn
    • Magic: Monster attacks from a distance burn 8% of your Primary Resource.
    • Rare: Monster attacks from a distance burn 12% of your Primary Resource.
    • Legendary: Monster attacks from a distance burn 16% of your Primary Resource.
    Monster Bleeding Damage
    • Magic: Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.
    • Rare: Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.
    • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds.
    Monster Burning Damage
    • Magic: Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.
    • Rare: Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.
    • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds.
    Monster Cold Damage
    • Magic: Monsters deal an additional 10% of their Physical damage dealt as Cold.
    • Rare: Monsters deal an additional 15% of their Physical damage dealt as Cold.
    • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Cold.
    Monster Shadow Damage Over Time
    • Magic: Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.
    • Rare: Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.
    • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds.
    Monster Fire Damage
    • Magic: Monsters deal an additional 10% of their Physical damage dealt as Fire.
    • Rare: Monsters deal an additional 15% of their Physical damage dealt as Fire.
    • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Fire.
    Monster Lightning Damage
    • Magic: Monsters deal an additional 10% of their Physical damage dealt as Lightning.
    • Rare: Monsters deal an additional 15% of their Physical damage dealt as Lightning.
    • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Lightning.
    Monster Poison Damage
    • Magic: Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.
    • Rare: Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.
    • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds.
    Monster Shadow Damage
    • Magic: Monsters deal an additional 10% of their Physical damage dealt as Shadow.
    • Rare: Monsters deal an additional 15% of their Physical damage dealt as Shadow.
    • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Shadow.
    Monster Life
    • Magic: Monsters gain 20% extra life.
    • Rare: Monsters gain 25% extra life.
    • Legendary: Monsters gain 30% extra life.
    Monster Regen
    • Magic: Non-boss monsters regen 1.5% Maximum Life per second.
    • Rare: Non-boss monsters regen 1.5% Maximum Life per second.
    • Legendary: Non-boss monsters regen 1.5% Maximum Life per second.
    Monster Bleed Resist
    • Magic: Monsters take 30% less Bleeding damage.
    • Rare: Monsters take 45% less Bleeding damage.
    • Legendary: Monsters take 60% less Bleeding damage.
    Monster Burning Resist
    • Magic: Monsters take 30% less Burning damage.
    • Rare: Monsters take 45% less Burning damage.
    • Legendary: Monsters take 60% less Burning damage.
    Monster Cold Resist
    • Magic: Monsters take 20% less Cold damage.
    • Rare: Monsters take 30% less Cold damage.
    • Legendary: Monsters take 40% less Cold damage.
    Monster Shadow Damage Over Time Resist
    • Magic: Monsters take 60% reduced damage from your Shadow damage over time effects.
    • Rare: Monsters take 60% reduced damage from your Shadow damage over time effects.
    • Legendary: Monsters take 60% reduced damage from your Shadow damage over time effects.
    Monster Fire Resist
    • Magic: Monsters take 20% less Fire damage.
    • Rare: Monsters take 30% less Fire damage.
    • Legendary: Monsters take 40% less Fire damage.
    Monsters Lightning Resist
    • Magic: Monsters take 20% less Lightning damage.
    • Rare: Monsters take 30% less Lightning damage.
    • Legendary: Monsters take 40% less Lightning damage.
    Melee Defenders
    • Magic: Monsters take 20% less damage from close targets.
    • Rare: Monsters take 30% less damage from close targets.
    • Legendary: Monsters take 40% less damage from close targets.
    Monster Physical Resist
    • Magic: Monsters take 15% less Physical damage.
    • Rare: Monsters take 22% less Physical damage.
    • Legendary: Monsters take 30% less Physical damage.
    Monster Poison Resist
    • Magic: Monsters take 30% less Poison damage.
    • Rare: Monsters take 45% less Poison damage.
    • Legendary: Monsters take 60% less Poison damage.
    Ranged Defenders
    • Magic: Monsters take 30% less damage from distant targets.
    • Rare: Monsters take 45% less damage from distant targets.
    • Legendary: Monsters take 60% less damage from distant targets.
    Monster Shadow Resist
    • Magic: Monsters take 20% less Shadow damage.
    • Rare: Monsters take 30% less Shadow damage.
    • Legendary: Monsters take 40% less Shadow damage.
    Monster Life Steal
    • Magic: Non-boss monsters gain 10% Life Steal.
    • Rare: Non-boss monsters gain 12% Life Steal.
    • Legendary: Non-boss monsters gain 15% Life Steal.
    Dodge Breakers
    • Magic: Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.
    • Rare: Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.
    • Legendary: Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.
    Potion Breakers
    • Magic: Monster attacks from a distance have 20% chance to disable healing potion for 2 seconds.
    • Rare: Monster attacks from a distance have 25% chance to disable healing potion for 2 seconds.
    • Legendary: Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds.
    Resistance Breakers
    • Magic: Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.
    • Rare: Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%.
    • Legendary: Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%.
    Monster Thorns
    • Magic: Monsters reflect 4% of Non-Physical damage.
    • Rare: Monsters reflect 6% of Non-Physical damage.
    • Legendary: Monsters reflect 8% of Non-Physical damage.
    Armor Breakers
    • Magic: Monster attacks from a distance reduce your Armor by 5% for 6 seconds, stacking up to 25%.
    • Rare: Monster attacks from a distance reduce your Armor by 6% for 6 seconds, stacking up to 30%.
    • Legendary: Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%.
    Unstoppable Monsters
    • Magic: Monsters become Unstoppable when life drops below 15%.
    • Rare: Monsters become Unstoppable when life drops below 22%.
    • Legendary: Monsters become Unstoppable when life drops below 30%.
    Quick Killer
    • Magic: Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.
    • Rare: Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.
    • Legendary: Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.
    Reduce Cooldowns on Kill
    • Magic: Killing a monster reduces your cooldowns by .15 seconds.
    • Rare: Killing a monster reduces your cooldowns by .2 seconds.
    • Legendary: Killing a monster reduces your cooldowns by .25 seconds.
    Battle Hardened
    • Magic: Gain 4% damage reduction for every 10% Health you are missing.
    • Rare: Gain 5% damage reduction for every 10% Health you are missing.
    • Legendary: Gain 6% damage reduction for every 10% Health you are missing.
    Poisonous Evade
    • Using Evade leaves a pool of Poison behind that damages enemies.
    Nudging Evade
    • Using Evade pushes enemies back.
    Fire Damage
    • Magic: You deal 5% more Fire damage.
    • Rare: You deal 10% more Fire damage.
    • Legendary: You deal 15% more Fire damage.
    Frost Damage
    • Magic: You deal 5% more Frost damage.
    • Rare: You deal 10% more Frost damage.
    • Legendary: You deal 15% more Frost damage.
    Gold Find
    • Magic: You find 10% more gold.
    • Rare: You find 20% more gold.
    • Legendary: You find 30% more gold.
    Increased Critical Strike
    • Magic: Your Critical Strike chance is increased by 3%.
    • Rare: Your Critical Strike chance is increased by 6%.
    • Legendary: Your Critical Strike chance is increased by 9%.
    Increased Healing
    • Magic: Your Healing Received is increased by 5%.
    • Rare: Your Healing Received is increased by 10%.
    • Legendary: Your Healing Received is increased by 15%.
    Lightning Damage
    • Magic: You deal 5% more Lightning damage.
    • Rare: You deal 10% more Lightning damage.
    • Legendary: You deal 15% more Lightning damage.
    Magic Find
    • You find more items from enemies.
    Lightning Caller
    • You occasionally call down lightning strikes that damage nearby enemies.
    Physical Damage
    • Magic: You deal 5% more Physical damage.
    • Rare: You deal 10% more Physical damage.
    • Legendary: You deal 15% more Physical damage.
    Poison Damage
    • Magic: You deal 5% more Poison damage.
    • Rare: You deal 10% more Poison damage.
    • Legendary: You deal 15% more Poison damage.
    Shadow Damage
    • Magic: You deal 5% more Shadow damage.
    • Rare: You deal 10% more Shadow damage.
    • Legendary: You deal 15% more Shadow damage.
    Control Impaired Explosions
    • Being hit by Control Impairing Effects creates an explosion around you.
    Thorns
    • Magic: Your Thorns are increased by 112.
    • Rare: Your Thorns are increased by 249.
    • Legendary: Your Thorns are increased by 491.

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    D4 Locations -- Diablo IV