| Earth Spike |
Basic |
Active |
- Sunder the earth, impaling the first enemy hit for 5 damage.
- Deals Physical Damage
- Generate Spirit: 8
- Tags: Basic, Nature Magic, Earth
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| Wind Shear |
Basic |
Active |
- Conjure a piercing blade of wind, dealing 5 damage.
- Deals Physical Damage
- Generate Spirit: 12
- Tags: Basic, Storm, Nature Magic
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| Wild Wind Shear |
Basic |
Upgrade |
- Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
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| Storm Strike |
Basic |
Active |
- Electricity gathers around your weapon, dealing X damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
- You Gain 25% Damage Reduction for 3 seconds after dealing damage whit Storm Strike.
- Deals Lightning Damage
- Generate Spirit: 15
- Tags: Basic, Storm, Nature Magic
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| Claw |
Basic |
Active |
- Shapeshift into a Werewolf and claw at an enemy for X Damage.
- Deals Physical Damage
- Generate Spirit: 9
- Tags: Basic, Werewolf, Shapeshifting
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| Maul |
Basic |
Active |
- Shapeshift into a werebear and maul Enemies in front of you, dealing x damage.
- Deals Physical Damage
- Generate Spirit: 11
- Tags: Basic, Werebear, Shapeshifting
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| Heart of the Wild |
Core |
Passive |
- Maximum Spirit is increased by 3.
|
| Wild Impulses |
Core |
Passive |
- Your Core skills cost 5% more Spirit but deal 10% increased damage.
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| Abundance |
Core |
Passive |
- Basic skills generate 10% more Spirit.
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| Lightning Storm |
Core |
Active |
- Conjure a growing lightning storm that deals X damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.
- Deals Lightning Damage
- Spirit Cost: 15 per Strike
- Tags: Core, Storm, Nature Magic, Channeled
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| Tornado |
Core |
Active |
- Conjure a swirling tornado that deals X damage.
- Deals Physical Damage
- Spirit Cost: 40
- Tags: Core, Storm, Nature Magic
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| Pulverize |
Core |
Active |
- Shapeshift into a Werebear and slam the ground, dealing X damage to surrounding enemies.
- Deals Physical Damage
- Spirit Cost: 35
- Tags: Core, Werebear, Shapeshifting
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| Shred |
Core |
Active |
- Shapeshift into a Werewolf and perform a trio-combo attack.
- 1st Attack: Deal X damage.
- 2nd Attack: Deal X damage.
- 3rd Attack: Perform a larger finishing move dealing X damage.
- Deals Physical Damage
- Spirit Cost: 35
- Tags: Core, Werewolf, Shapeshifting
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| Landslide |
Core |
Active |
- Crush enemies between 2 pillars of earth, dealing up to X damage.
- Deals Physical Damage
- Spirit Cost: 30
- Tags: Core, Nature Magic, Earth
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| Innate Blood Howl |
Defensive |
Upgrade |
- Blood Howl also generates 20 Spirit.
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| Clarity |
Companion |
Passive |
- Gain 2 Spirit when transforming into Human form.
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| Savage Trample |
Wrath |
Upgrade |
- Casting Trample grants 20 Spirit.
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| Supreme Petrify |
Ultimate |
Upgrade |
- Killing an enemy affected by Petrify grants 25 Spirit.
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| Circle of Life |
Ultimate |
Passive |
- Nature Magic skills that consume Spirit restore {1/2/3}% of your maximum Life.
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| Perfect Storm |
Key Passive |
Passive |
- Your Storm skills grant 2 Spirit and deal 20% increased damage when damaging a Vulnerable, immobilized or slowed enemy.
Vulnerable enemies take 20% increased damage. |
| Earthen Might |
Key Passive |
Passive |
- Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
- Restore all of your Spirit
- Cause your attacks to be guaranteed Critical Strikes for 5 seconds
- This chance is increased by:
- 10% for Critical Strikes
- 10% if the target is Stunned, Immobilized, or Knocked Back
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