| Name | Description | Tags | Power Name | Rewards |
|---|---|---|---|---|
| Natural Boulder | While you have any Fortify, Boulder has +20% increased Critical Strike Chance. | Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control | Druid Boulder |
|
| Savage Boulder | Boulder's Critical Strike Chance is increased by +3% each time it deals damage. | Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control | Druid Boulder |
|
| Savage Rabies | Rabies deals its total Poisoning damage in 4 seconds instead of 6. | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
|
| Savage Hurricane | Enemies affected by Hurricane deal 20% less damage. | Tags: Wrath, Nature Magic, Storm, Physical, Damage, Cooldown | Druid Hurricane |
|
| Savage Trample | Casting Trample grants 20 Spirit. | Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control | Druid Trample |
|
| Natural Rabies | Rabies spreads 100% faster. | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
|
| Rabies | Cooldown: 12 seconds skill_rankup_desc: Initial Damage {28 | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
|
| Natural Trample | Casting Trample grants 20% Base Life as Fortify. | Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control | Druid Trample |
|
| Trample | Cooldown: 14 seconds skill_rankup_desc: Damage {75 | Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control | Druid Trample |
|
| Natural Hurricane | Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds. | Tags: Wrath, Nature Magic, Storm, Physical, Damage, Cooldown | Druid Hurricane |
|
| Hurricane | Cooldown: 20 seconds skill_rankup_desc: Damage {97.5 | Tags: Wrath, Nature Magic, Storm, Physical, Damage, Cooldown | Druid Hurricane |
|
| Boulder | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {33 | Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control | Druid Boulder |
|
| Enhanced Hurricane | Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. | Tags: Wrath, Nature Magic, Storm, Physical, Damage, Cooldown | Druid Hurricane |
|
| Enhanced Boulder | When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead. | Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control | Druid Boulder |
|
| Enhanced Rabies | Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x30% bonus damage at max duration. | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
|
| Enhanced Trample | Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first. | Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control | Druid Trample |
|
| Name | Cluster | Type | Description |
|---|---|---|---|
| Hurricane | Wrath | Active |
|
| Enhanced Hurricane | Wrath | Enhancement |
|
| Natural Hurricane | Wrath | Upgrade |
Vulnerable enemies take 20% increased damage. |
| Savage Hurricane | Wrath | Upgrade |
|
| Name | Cluster | Type | Description |
|---|---|---|---|
| Boulder | Wrath | Active |
|
| Enhanced Boulder | Wrath | Enhancement |
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
| Natural Boulder | Wrath | Upgrade |
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
| Savage Boulder | Wrath | Upgrade |
|
| Name | Cluster | Type | Description |
|---|---|---|---|
| Rabies | Wrath | Active |
|
| Enhanced Rabies | Wrath | Enhancement |
|
| Natural Rabies | Wrath | Upgrade |
|
| Savage Rabies | Wrath | Upgrade |
|
| Name | Cluster | Type | Description |
|---|---|---|---|
| Trample | Wrath | Active |
Unstoppable characters have all Control Impairing Effects removed and prevented. |
| Enhanced Trample | Wrath | Enhancement |
|
| Natural Trample | Wrath | Upgrade |
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
| Savage Trample | Wrath | Upgrade |
|
| Name | Cluster | Type | Description |
|---|---|---|---|
| Elemental Exposure | Wrath | Passive |
Vulnerable enemies take 20% increased damage. |
| Charged Atmosphere | Wrath | Passive |
|
| Electric Shock | Wrath | Passive |
|
| Bad Omen | Wrath | Passive |
Vulnerable enemies take 20% increased damage. |
| Endless Tempest | Wrath | Passive |
|
| Crushing Earth | Wrath | Passive |
|
| Safeguard | Wrath | Passive |
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
| Stone Guard | Wrath | Passive |
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
| Neurotoxin | Wrath | Passive |
|
| Toxic Claws | Wrath | Passive |
|
| Envenom | Wrath | Passive |
|
| Mending | Wrath | Passive |
|
| Provocation | Wrath | Passive |
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
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| Guides |