Name | Description |
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PvP Damage Reduction |
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Damage Reduction from Bleeding Enemies |
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Damage Reduction from Burning Enemies |
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Damage Reduction from Close Enemies |
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Damage Reduction from Distant Enemies |
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Damage Reduction from Enemies Affected by Damage Over Time |
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Damage Reduction from Elites |
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Damage Reduction from Poisoned Enemies |
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Damage Reduction from Enemies Affected by Shadow Damage Over Time |
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Damage Reduction from Enemies Affected by Traps |
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Damage Reduction from Vulnerable Enemies |
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Damage Reduction while Fortified |
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Damage Reduction while Injured |
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Damage Reduction with an Active Barrier |
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Name | Description | Tags | Power Name | Rewards |
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Aggressive Resistance | Gain {3 skill_rankup_desc: Damage Reduction {3 | Tags: Berserking, Damage Reduction | Barbarian Talent 01 |
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Defensive Stance | Increase the Damage Reduction gained while you are Fortified by an additional {2 skill_rankup_desc: Damage Reduciton {2 | Tags: Fortify, Damage Reduction | Barbarian Talent 04 |
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Tactical Challenging Shout | While Challenging Shout is active, you gain 3 Fury each time you take damage. | Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown | Barbarian ChallengingShout |
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Strategic Challenging Shout | While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life. | Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown | Barbarian ChallengingShout |
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Guttural Yell | Your Shout Skills cause enemies to deal {4 skill_rankup_desc: Damage Reduction {4 | Tags: Damage Reduction, Shout | Barbarian Talent Warlord T3 N1 |
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Martial Vigor | Damage Reduction against Elites is increased by {3 skill_rankup_desc: Damage Reduction {3 | Tags: Damage Reduction, Elite Monsters | Barbarian Talent Warlord T1 N1 |
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Pit Fighter | You deal x{3 skill_rankup_desc: Damage Bonus x{3 | Tags: Damage Reduction, Damage | Barbarian Talent Warlord T4 N1 |
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Challenging Shout | Cooldown: 25 seconds skill_rankup_desc: Damage Reduction {40 | Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown | Barbarian ChallengingShout |
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Enhanced Challenging Shout | While Challenging Shout is active, gain x20% bonus Maximum Life. | Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown | Barbarian ChallengingShout |
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Iron Fur | You gain {3 skill_rankup_desc: Damage Reduction {3 | Tags: Werebear, Shapeshifting, Damage Reduction | Druid Talent Shapeshifting T2 N1 |
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Innate Cyclone Armor | Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Innate Debilitating Roar | Debilitating Roar also Slows enemies by 65% for its duration. | Tags: Defensive, Shapeshifting, Werebear, Cooldown, Damage Reduction | Druid DebilitatingRoar |
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Preserving Debilitating Roar | Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration. | Tags: Defensive, Shapeshifting, Werebear, Cooldown, Damage Reduction | Druid DebilitatingRoar |
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Wild Storm Strike | Storm Strike chains to 2 additional targets. | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Debilitating Roar | Cooldown: {22 skill_rankup_desc: Cooldown {22 | Tags: Defensive, Shapeshifting, Werebear, Cooldown, Damage Reduction | Druid DebilitatingRoar |
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Vigilance | You gain {5 skill_rankup_desc: Damage Reduction {5 | Tags: Damage Reduction, Defensive | Druid Talent 09 |
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Heightened Senses | Upon Shapeshifting into a Werewolf or Werebear, gain {4 skill_rankup_desc: Damage Reduction {4 | Tags: Damage Reduction, Shapeshifting, Elite Monsters, Werebear, Werewolf | Druid Talent Shapeshifting T1 N1 |
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Supreme Lacerate | Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage. | Tags: Ultimate, Shapeshifting, Werewolf, Immune, Physical, Damage, Cooldown, Damage Reduction | Druid Lacerate |
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Supreme Grizzly Rage | Gain 8% Base Life as Fortify per second while Grizzly Rage is active. | Tags: Ultimate, Shapeshifting, Werebear, Damage Reduction, Damage, Cooldown | Druid GrizzlyRage |
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Prime Lacerate | Each time Lacerate deals a Critical Strike, Heal for 3% Maximum Life. | Tags: Ultimate, Shapeshifting, Werewolf, Immune, Physical, Damage, Cooldown, Damage Reduction | Druid Lacerate |
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Prime Grizzly Rage | You are Unstoppable while Grizzly Rage is active. | Tags: Ultimate, Shapeshifting, Werebear, Damage Reduction, Damage, Cooldown | Druid GrizzlyRage |
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Lacerate | Cooldown: 45 seconds | Tags: Ultimate, Shapeshifting, Werewolf, Immune, Physical, Damage, Cooldown, Damage Reduction | Druid Lacerate |
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Grizzly Rage | Cooldown: 50 seconds | Tags: Ultimate, Shapeshifting, Werebear, Damage Reduction, Damage, Cooldown | Druid GrizzlyRage |
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Preserving Cyclone Armor | Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Cyclone Armor | Cooldown: 18 seconds skill_rankup_desc: Non-Physical Damage Reduction {10 | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Fierce Storm Strike | Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Storm Strike | Generate Spirit: 14 skill_rankup_desc: Damage {20 | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Enhanced Storm Strike | Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Enhanced Cyclone Armor | Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Enhanced Debilitating Roar | Debilitating Roar also Fortifies you for 22% Base Life. | Tags: Defensive, Shapeshifting, Werebear, Cooldown, Damage Reduction | Druid DebilitatingRoar |
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Reap | Attack Speed Multiplier: 0.8 skill_rankup_desc: Damage {12 | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Acolyte's Reap | Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Blood Mist | Cooldown: {24 skill_rankup_desc: Healing {0.5 | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Dreadful Blood Mist | Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Horrid Decrepify | When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. | Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction | Necromancer Decrepify |
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Stand Alone | Increases Damage Reduction by {6 skill_rankup_desc: Damage Reduction {6 | Tags: Damage Reduction, Minion | Necromancer Talent Caster T1 N1 |
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Decrepify | Essence Cost: 10 skill_rankup_desc: Slow {40 | Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction | Necromancer Decrepify |
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Initiate's Reap | Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players. | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Abhorrent Decrepify | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second. | Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction | Necromancer Decrepify |
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Ghastly Blood Mist | Blood Mist leaves behind a Corpse every 0.95 second. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Death's Defense | Your Minions cannot lose more than {70 skill_rankup_desc: Protected Life {70 | Tags: Life, Damage Reduction, Minion | Necromancer Talent 02 |
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Death's Embrace | Close enemies take x{2 skill_rankup_desc: Bonus Close Damage x{2 | Tags: Damage, Damage Reduction | Necromancer Talent 09 |
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Enhanced Reap | If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds. | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Enhanced Blood Mist | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Enhanced Decrepify | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds. | Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction | Necromancer Decrepify |
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Dark Shroud | Cooldown: 20 seconds skill_rankup_desc: Damage Reduction {8 | Tags: Subterfuge, Damage Reduction, Cooldown | Rogue DarkShroud |
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Countering Dark Shroud | While you have at least 4 active shadows from Dark Shroud, gain +8% Critical Strike Chance. | Tags: Subterfuge, Damage Reduction, Cooldown | Rogue DarkShroud |
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Subverting Dark Shroud | Each active shadow from Dark Shroud grants you +4% increased Movement Speed. | Tags: Subterfuge, Damage Reduction, Cooldown | Rogue DarkShroud |
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Momentum | Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: | Tags: Frozen, Daze, Cutthroat, Crowd Control, Damage, Energy, Damage Reduction, Movement | Rogue Talent Cunning T5 N2 |
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Sturdy | You gain {4 skill_rankup_desc: Close Damage Reduction {4 | Tags: Damage Reduction | Rogue Talent Cunning T1 N2 |
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Reactive Defense | Gain {6 skill_rankup_desc: Damage Reduction {6 | Tags: Damage Reduction | Rogue Talent Discipline T3 N3 |
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Debilitating Toxins | Poisoned enemies deal {5 skill_rankup_desc: Damage Reduction {5 | Tags: Poison, Damage Reduction | Rogue Talent 05 |
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Rugged | Gain {5 skill_rankup_desc: Damage Reduction {5 | Tags: Damage Reduction | Rogue Talent Discipline T2 N2 |
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Enhanced Dark Shroud | Dark Shroud's shadows have a 10% chance to not be consumed. | Tags: Subterfuge, Damage Reduction, Cooldown | Rogue DarkShroud |
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Deep Freeze | Cooldown: 60 seconds | Tags: Ultimate, Frost, Immune, Chill, Damage, Cold, Cooldown, Crowd Control, Damage Reduction | Sorcerer DeepFreeze |
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Prime Deep Freeze | When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active. | Tags: Ultimate, Frost, Immune, Chill, Damage, Cold, Cooldown, Crowd Control, Damage Reduction | Sorcerer DeepFreeze |
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Supreme Deep Freeze | When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 50%. | Tags: Ultimate, Frost, Immune, Chill, Damage, Cold, Cooldown, Crowd Control, Damage Reduction | Sorcerer DeepFreeze |
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Vyr's Mastery | Close enemies take x10% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds. | Tags: Shock, Damage, Damage Reduction, Critical Strikes | Sorcerer Talent Lightning T3 N2 |
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Mana Shield | Every time you spend 100 Mana, you gain {5 skill_rankup_desc: Damage Reduction {5 | Tags: Mana, Damage Reduction | Sorcerer Talent 06 |
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Electrocution | Enemies deal {5 skill_rankup_desc: Damage Dealt {5 | Tags: Critical Strikes, Damage Reduction, Shock | Sorcerer Talent Lightning T2 N3 |
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Align the Elements | You gain {1 skill_rankup_desc: Damage Reduction Per Second {1 | Tags: Damage Reduction, Elite Monsters | Sorcerer Talent Elemental T1 N3 |
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Skills | |
Guides |