Bleed returns as a mechanic of the Barbarian class. Most Warlord skills apply it upon dealing damage.
Gushing Wounds, Cut to the Bone and Blood Thirst talents are specifically designed to enhance Bleed effects. Ironically, despite most Bleeding skills being of Warlord tree, all three of these talents are located in the Berserker tree instead.
Bleed is a special form of Damage Over Time in Diablo III and Diablo IV. Generally, its damage type is Physical. Bleed is based on Diablo II Open Wounds effect.
Enemies that are Bleeding suffer damage (as a percentage of weapon damage) over a period of time.
Name | Description | Tags | Power Name | Rewards |
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Tough as Nails | Increase your Thorns by +{3 skill_rankup_desc: Thorns +{3 | Tags: Bleed, Thorns, Damage | Barbarian Talent Warlord T1 N2 |
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Fighter's Rupture | Hitting at least 1 enemy with Rupture Heals you for 15% of your Maximum Life. | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Warrior's Rupture | Hitting enemies with Rupture increases your Attack Speed by +20% for 4 seconds. | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Violent Rend | Rend deals x12% increased damage to Vulnerable enemies. | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Furious Rend | Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Battle Flay | When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds. | Tags: Basic, Bleed, Slashing, Fury, Damage, Physical | Barbarian Maim |
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Combat Flay | When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 50 Thorns for 3 seconds. This stacks up to 4 times. | Tags: Basic, Bleed, Slashing, Fury, Damage, Physical | Barbarian Maim |
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Gushing Wounds | When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus. | Tags: Bleed, Critical Strikes, Overpower, Damage | Barbarian Talent Berserker T5 N1 |
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Cut to the Bone | Your Bleeding effects deal x{6 skill_rankup_desc: Damage Bonus x{6 | Tags: Vulnerable, Bleed, Damage | Barbarian Talent Berserker T4 N1 |
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Hamstring | Your Bleeding effects Slow enemies by {10 skill_rankup_desc: Slow {10 | Tags: Bleed, Crowd Control | Barbarian Talent Berserker T3 N1 |
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Supreme Iron Maelstrom | Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. | Tags: Ultimate, Crowd Control, Bleed, Damage, Physical, Cooldown, Two-Handed, Bludgeoning, Dual Wield, Slashing | Barbarian IronMaelstrom |
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Prime Iron Maelstrom | Iron Maelstrom gains +10% increased Critical Strike Chance and deals x20% increased Critical Strike Damage. | Tags: Ultimate, Crowd Control, Bleed, Damage, Physical, Cooldown, Two-Handed, Bludgeoning, Dual Wield, Slashing | Barbarian IronMaelstrom |
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Iron Maelstrom | Cooldown: 60 seconds | Tags: Ultimate, Crowd Control, Bleed, Damage, Physical, Cooldown, Two-Handed, Bludgeoning, Dual Wield, Slashing | Barbarian IronMaelstrom |
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Rupture | Cooldown: {10 skill_rankup_desc: Cooldown: {10 | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Rend | Fury Cost: 35 skill_rankup_desc: Impact Damage {12 | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Flay | Generate Fury: 9 skill_rankup_desc: Impact Damage {5 | Tags: Basic, Bleed, Slashing, Fury, Damage, Physical | Barbarian Maim |
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Enhanced Flay | Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon. | Tags: Basic, Bleed, Slashing, Fury, Damage, Physical | Barbarian Maim |
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Enhanced Rend | Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Enhanced Rupture | Ripping your weapon out of enemies during Rupture causes an explosion that deals 30% Bleeding damage over 5 seconds. | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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It can often roll as a Primary affix on a weapon or a quiver. It is an ‘on hit’ effect, subject to Proc Coefficient, that can trigger on any damaging attack.
Bleed usually inflicts a percentage of weapon damage, mostly anywhere from 300%-400%, over 5 seconds. It cannot critically hit, but increases damage proportionally to the Critical Hit Chance / Damage ratio. It also fully benefits from Physical damage increasing traits. Legacy items could sometimes roll a fixed amount of damage over time, but as of Patch 2.0, most Bleed effects depend on weapon damage.
Unlike other ‘on hit’ effects, Bleed has a very high chance to occur, up to 39% at level 70, and may considerably increase total damage. In return, chance to Bleed is a Primary affix, while other chance on hit affixes are Secondary.
Some skills, like Rend and Exploding Palm, are treated as Bleed effects, even if they deal damage of any type other than Physical.
Note that generally the same Bleed effects (same rune and same character) on the same target do not stack, so applying the already active Bleed effect to that the same target will only renew its duration.
The only case in game where Bleed classification is relevant is the Pain Enhancer Legendary gem, which (at rank 25+) grants increased attack speed for every bleeding enemy in close proximity. This does include enemies suffering from conventional Bleed on weapons and quivers, Exploding Palm, and Rend, in addition to the gem’s own Bleed effect.
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