The following are a few tips for more Stash space size.
The larger a belt then the more potions and scrolls it can store. Wearing a sash or larger belt expands the initial four-slot capacity of your character’s belt by adding one or more extra rows of four slots.
Horadric Cube can be used as a permanent backpack to store additional items and create new ones.
Place the Horadric Cube in your inventory. Notice it only takes up 2×2 slots.
Sell a few low valuable items and get more stash space.
You can put one weapon and one shield in your Swap Weapon slots.
Right click to open Inventory. Equip your mercenaries and increase their skills.
Use this cube recipe to upgrade your growing masses of low quality Gems into something more useful.
Outcome | Horadric Cube Recipes |
---|---|
1 Flawed Gem | 3x Chipped Gems of the same type |
1 Regular Gem | 3x Flawed Gems of the same type |
1 Flawless Gem | 3x Regular Gems of the same type |
1 Perfect Gem | 3x Flawless Gems of the same type |
Rank | Upgrade Recipes | Outcome | Level | Weapon | Armor/Helm/Shields |
---|---|---|---|---|---|
33 | – | ![]() |
11 | +50 AR (Attack Rating), +1 Light Radius | +15 Defense, +1 Light Radius |
32 | 3x ![]() |
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11 | +75 Damage vs. Undead, +50 AR vs. Undead | Armor: Lowers stamina drain by 15%. Shield: +7% Block |
31 | 3x ![]() |
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13 | +2 Mana per kill | +2 Mana per kill |
30 | 3x ![]() |
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13 | Knockback | +30 DEF vs. Missile |
29 | 3x ![]() |
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15 | -25 Target DEF | Regenerate Mana 15% |
28 | 3x ![]() |
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15 | +9 max damage | 15% damage taken goes to mana |
27 | 3x ![]() |
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17 | +75 Poison damage/5 sec | Armor: +30 Poison Resistance Shield: +35% Poison Resistance |
26 | 3x ![]() |
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19 | +5-30 Fire Damage | Armor: +30 Fire Resistance Shield: +35% Fire Resistance |
25 | 3x ![]() |
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21 | +1-50 Lightning Damage | Armor: +30 Lightning Resistance Shield: +35% Lightning Resistance |
24 | 3x ![]() |
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23 | +3-14 Cold damage - duration 3 sec | Armor: +30 Cold Resistance Shield: +35% Cold Resistance |
23 | 3x ![]() ![]() |
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25 | 7% Life stolen per hit | Attacker takes 14 damage |
22 | 3x ![]() ![]() |
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27 | +9 minimum damage | -7 damage taken |
21 | 3x ![]() ![]() |
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29 | +20 attack rate | Armor: +20 hit recovery Shield: +20 Faster Block Rate |
20 | 3x ![]() ![]() |
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31 | 25% chance that hit causes mob to flee | +7 Replenish Life |
19 | 3x ![]() ![]() |
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– | -20% Requirements | -15% Requirements |
18 | 3x ![]() ![]() |
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35 | +10 Vitality | +10 Vitality |
17 | 3x ![]() ![]() |
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37 | +10 Energy | +10 Energy |
16 | 3x ![]() ![]() |
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39 | +10 Dexterity | +10 Dexterity |
15 | 3x ![]() ![]() |
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41 | +10 Strength | +10 Strength |
14 | 3x ![]() ![]() |
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43 | +75 Extra Gold from Monsters | +50% Extra Gold from Monsters |
13 | 3x ![]() ![]() |
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45 | +75% Damage to Demons, +100 AR against Demons | +30% Defense |
12 | 2x ![]() ![]() |
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47 | 25% Chance of Open Wounds | Armor: +15% Resist All Shield: +22 Resist All |
11 | 2x ![]() |
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49 | Prevent Monster Healing | Reduce Magic Damage by 7 |
10 | 2x ![]() |
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51 | +30% Better Chance of Finding Magical Items | +25% Better Chance of Finding Magical Items |
9 | 2x ![]() |
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53 | +20% AR | +5% to Max Poison Resist |
8 | 2x ![]() |
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55 | 7% Mana Leech | +5% to Max Fire Resist |
7 | 2x ![]() |
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57 | +50% Damage | +5% to Max Cold Resist |
6 | 2x ![]() |
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59 | 20% Chance of Deadly Strike | +5% to Max Lightning Resist |
5 | 2x ![]() ![]() |
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61 | 20% Chance on Hit to Blind Target | Armor: +5% total Mana Shield: +50 Mana |
4 | 2x ![]() ![]() |
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63 | 20% Chance of Crushing Blow | Damage Reduced by 8% |
3 | 2x ![]() ![]() |
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65 | Ignores Target Defense | Armor: +5% total Hit Points Shield: +50 Hit Points |
2 | 2x ![]() ![]() |
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67 | 32% Chance of Hit Freezing Target for 3 seconds | Cannot be Frozen |
1 | 2x ![]() ![]() |
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69 | Indestructible | Indestructible |
3 Magic Rings = 1 Random Magic Amulet | 3 Magic Amulets = 1 Random Magic Ring |
---|---|
Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets have a level of 90, it’s not possible to create a +2 to skills Amulet with this formula. | Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. |
3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion
Hover over an item, if this item has an quantity, then it is a stackable item.
Some items can be stacked to fit, one on top of the other, in the same inventory slot. Examples include: keys, and all items that can be thrown or shot by a bow - arrows, bolts, throwing knives, javelins, exploding potions, poison potions and such. Stackable items have as part of their property description a quantity (even if the quantity is 1) when highlighted. As you use the item, this number decreases until you have exhausted the stack.
You may consolidate stackable items of the same type, like quivers of arrows, by picking up one stack and dropping it onto another stack. The quantities in both stacks are added together to form a new stack. If the resulting stack would exceed the maximum allowable number of stacked items in a slot, any extras will form a separate stack. You cannot un-stack items once they have been stacked. Note that only items that are exactly alike may be stacked. When using ranged weapons, an icon of "crossed arrows" appears on the Play Area whenever your quiver is running low on ammunition.
Every new character has a Personal stash. All characters have three Shared stashes. By creating a new character, you can obtain an extra personal stash.
Transfer shared items to the newly created character's Personal stash.
If you have run out of room in your Backpack, Stash or Horadric Cube, you can squeeze one more 4x2 slot by picking up an item, and leaving it on your mouse pointer. You can exit the game and join another, or just quit the game. The next time you play your character the item will still be on your mouse pointer.
Near your starting location in each of the five Acts, you will find a large chest — your private Stash. It is a secure, permanent, SAFE place to store any precious items and gold you find in your adventures. Use your Stash to hold any items you intend to keep but do not want occupying space in your Inventory. Items left on the ground will disappear after a few minutes.
Your character can carry 10,000 gold per level. For example, a 10th-level character can carry up to 100,000 gold. A level 99 character can carry 990,000 gold. The maximum amount of gold a character can carry with stash is 3,490,000, at level 99. Gold does not share space with items or weapons in your backpack as it did in Diablo.
If you are killed, your character will lose a percentage of the total gold both carried and stored in the Stash. This percentage is equal to your character’s level but will not exceed 20%. After this ‘death penalty’ is deducted, the remaining gold your character was carrying falls to the ground in a pile. If the penalty exceeds the amount of gold you were carrying, the remainder of the penalty is deducted from your Stash.
In Single-Player, dying will not deplete your entire gold supply. No gold is lost from your Stash, and 500 gold per character level is exempt from the death penalty. For example, if a 10th level Single-Player character with 5,000 gold dies, he will lose no gold.