War Cry's mana cost now increases by only 0.75 per level instead of 1
Developer Comments:We've seen your feedback that the mana cost for War Cry is too high compared to how it performs. We want to try out a modification to its mana cost and see how that affects its cost-effectiveness.
Shout
Duration baseline increased from 20 seconds to 30 seconds (matching Battle Orders)
Tooltip updated to now display Radius
Battle Orders
Tooltip updated to now display Radius
Battle Command
Duration baseline increased from 5 seconds to 30 seconds (matching Battle Orders)
Tooltip updated to now display Radius
Grim Ward
Radius baseline value increased
Now also Slows and increases Damage Taken for nearby enemies.
Find Potion synergy added: +5% Damage Taken per level
Developer Comments: We are adding more tooltip descriptions to Warcries for clarification on hidden skill mechanics. “Shout” and “Battle Command” durations were updated to be consistent with each other for quality-of-life purposes. For “War Cry,” we want to make it more effective and rewarding to use at higher difficulties. Lastly, with “Grim Ward”, we are adding a new functionality and synergy to give more reason to use the skill, which also gives more reason to spend skill points on “Find Potion.”
2. Combat Masteries
Throwing Mastery
Added chance to pierce
Sword Mastery
Renamed to Blade Mastery
Now affects daggers in addition to swords
Increased base attack bonus to 40% (from 28%)
Axe Mastery
Attack rating increased by 12%
Increased base attack bonus to 40% (from 28%)
Mace Mastery
Attack rating increased by 12%
Increased base attack bonus to 40% (from 28%)
Polearm Mastery
Increased base attack bonus to 44% (from 30%)
Spear Mastery
Increased base attack bonus to 44% (from 30%)
Throwing Mastery
Increased base attack bonus to 44% (from 30%)
Added chance to not consume quantity per level (Up to 50%)
Critical strikes with throwing weapons now replenish quantity
Developer Comments: We added pierce chance to “Throwing Mastery” so that the Barbarian can better handle groups of enemies with Throwing skills.
3. Combat Skills
Leap
Baseline minimum distance increased
Speed of the leap motion increased by 75%
Tooltip updated to now display Knockback Radius
Leap Attack
Speed of the leap motion increased by 75%
Damage baseline increased from 100% to 200%
Attack Rating baseline increased from 50% to 100%
Attack Rating per level increased from 15% to 20%
Leap synergy increased from +10% to +15% Damage per level
The Barbarian now deals extra physical damage to surrounding enemies within a range of 4.6 yards when landing from a Leap Attack. Damage scales per level.
Modified Leap and Leap attack jump to give it a smoother trajectory that should keep the barbarian on screen at all times, and reduce jerkiness when he lands
Leap and Leap attack now have a minimum jump height and duration
Increased mana cost of Leap Attack from 9 to 10
Berserk
Shout synergy replaced with Battle Orders
Double Throw
Added damage bonus with 16% baseline and 8% damage increase per level
Frenzy
Increased Stamina synergy added: +0.4 Seconds per Level
Developer Comments: We want to make the Leap skills move a lot faster so that they are less awkward to use. “Leap Attack” is receiving better level scaling to make it a more reliable damage skill to build around. For “Berserk”, the existing “Shout” synergy is changing to “Battle Orders,” because the Defense loss from the skill contradicts the usage of “Shout,” and this will better connect with other skill synergy build possibilities. “Double Throw” will now have a baseline damage increase so that it will not purely rely on synergies for damage. Lastly, “Frenzy” is receiving a new synergy from the lesser-used “Increased Stamina” skill to give more reasons to invest skill points there and add new build diversity.
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