Complete a 100% Delirious Tier 16 Map which has at least four modifiers PoE
Delirious map modifier
Map items can be affected by a special modifier which covers the entire map in mist permanently. The mechanics are similar to the Delirium that can randomly occur in a map, with the following exceptions:
There is no Delirium Mirror. Delirium is already running from the moment the map begins.
There is no timer. Delirium will remain in effect for the duration of the map.
Rewards drop each time the bar is filled, instead of dropping only when the timer expires.
This modifier has five levels of strength, expressed as a percentage — 20%, 40%, 60%, 80%, or 100%. The higher the percentage, the tougher the monsters and the greater the rewards. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.
Map items can drop with this modifier present at any of the five levels of strength. Delirium orbs can be used on map items. An orb adds 20% delirium to a map item that does not already have the delirious modifier, or increases the map’s existing delirium strength by one level (20%).
Damage Scaling
Both monster increased damage, and less damage taken escalate the higher the percentage of delirious. Through empirical testing, it was possible to obtain accurate scaling estimates:
Delirious
Increased Damage
Less Damage Taken
20%
~7%
~19%
40%
~13%
~38%
60%
~18%
~58%
80%
~24%
~77%
100%
30%
96%
List of Delirium Orbs
Delirium orbs can be applied to maps to cover the entire map in mist permanently. An orb adds 20% delirium to a map item that does not already have the delirious modifier, or increases the map’s existing delirium strength by one level (20%).